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[REJECTED] Monk damage increase bugged

 
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Don.LukyaNo

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(since 10-11-2022 09:13)
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Post Posted: 12-02-2018, 22:50:46 | Translate post to: ... (Click for more languages)

WoW Freakz spell link: https://www.wow-freakz.com/spells.php?spell=113656&&name=fists-of-fury
Bug description: I believe that the scaling factors of the increasing passives,weapon and agility are wrong:like rising sun trait damage and weapon damage and agility not proper increasing the damage of the attacks.I have the 2k agility from weapon which should boost it's damage by 100k the trait with 20% which should boost it's damage by another 140k and the 8% buff which should boost it's damage by another 60k.That's a 300k damage missing from fists of fury.Someone has to look at the scaling factor and rework this because as i said the traits,agility doesn't scale right when increasing the damage.That means my 915 weapon is pretty useless because if i remove it i barely loose 15% damage from all my attacks(WITH NO WEAPON) which is wrong because i could do 85% of my damage with two 1-2 damage weapons and that's bollocks.https://imgur.com/a/N1VUV



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Quicksand

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Post Posted: 13-02-2018, 02:13:36 | Translate post to: ... (Click for more languages)

Yea, OR you just don't have any clue how your class work. That's always an option... Your abilities deal damage based on your ATTACK POWER and not your weapon. That's why monks can do ridiculous damage even when disarmed. So yeah, if you remove your weapon your abilities won't lose much damage, if you ignore that 14.5% from Paragon trait, and the dozen bonuses you get from your other traits. Stop inventing bugs just because you have basically 0 knowledge on how stuff in general works, or at least get familiar with your own class.

FoF should deal 525% AP + modifiers per second. Calculate it yourself, you'll see that it deals correct damage: https://imgur.com/a/cLXGP
https://www.askmrrobot.com/wow/theory/mechanic/spell/fistsoffury?spec=MonkWindwalker&&version=7_1_5_23420

23096 (AP) * 5.25 (coefficient) * 1.0711 (versa) * 1.4087 (mastery) * 1.08 (windwalker passive) * 1.15 (fists of the wind) * 1.145 (paragon trait) = 260178
Since the damage is Phyiscal, and the dummy has 32% armor, we have to subtract that from the damage: 260178 * 0.68 (armor) = 176921
You can see that it deals the same damage on the screen shot.

I will not waste more time on this topic, as said previously: learn to play and stop inventing useless bugs

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