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[FIXED] [Monk][Windwalker] Touch of Death damage in PvP

 
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dado10

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Post Posted: 18-03-2018, 02:16:53 | Translate post to: ... (Click for more languages)

WoW Freakz spell link: https://www.wow-freakz.com/spells.php?spell=115080&&name=touch-of-death
Bug description: It deals too much dmg in arenas
Proof: https://youtube.com/watch?v=YHgxfnnJMGs:

this is a youtube video from retail patch 7.1.5

1st Tod on video was 520k with PS on target so so 520k+ 30% is like 676k dmg
2nd TOD (on rshamy)i cant rly see
3rd ToD on enh shamy 588k i dont see any dmg reduction spells on him but he has like 15% versa or smth i think
4th ToD disc priest 213k but he has like 60% dmg reduction

All i am trying to say is that the base dmg of that spell for sure is not 880k dmg

and here on freakz https://youtube.com/watch?v=X_DMG0DqM84:


tested in .challange mode and it was always over 1M dmg , even when he would just cast ToD without any other spells it would hit me 880k+
And Aanng has 36 traits on wep, i had ppl hit me over 1.15M+ in arenas.

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Stayfjurt

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Post Posted: 18-03-2018, 02:25:31 | Translate post to: ... (Click for more languages)

Just sayin , only 34 traits are activated in arena


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Vouchery

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Post Posted: 18-03-2018, 02:53:36 | Translate post to: ... (Click for more languages)

Hes using Serenity+Mastery+Trait that increases ToD damage and damage they do to you+5% Serenity bonus from a trait, Just saying ¯\\\\_(ツ)_/¯
also some actual numbers would be better in a report rather than "I feel like it does too much damage" "see in the video"

Please bring in more Proof than this and actual math on how much damage it should do.



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dado10

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Post Posted: 18-03-2018, 18:17:44 | Translate post to: ... (Click for more languages)

And i am just saying that here on freakz 1M hits are common,and the biggest one on youtube i could find was 650k serenity and all his cds on target with no def cd-s up,if they fail to do dmg on target with ToD its like 300k hit.
Something is def off with the math on that spell.And i can`t find the math on the spell i hope you guys can...


https://youtube.com/watch?v=92Sk3bI8XfY:

more proff that smth is messed up....

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Vouchery

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Post Posted: 18-03-2018, 19:40:24 | Translate post to: ... (Click for more languages)

Yes so if a warlock hits you a 1m chaos bolt thats normal, yet a 1m ToD thats on a 2m CD is not normal. Hmm yes totally checks out considering you still lack Proof. I'll let Quicksand handle this.


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Last edited by Vouchery on 18-03-2018, 19:44:30; edited 1 time in total
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Quicksand

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Post Posted: 18-03-2018, 19:43:23 | Translate post to: ... (Click for more languages)

You just proved it that it works correctly.

Touch of Death deals 50% of your max HP in PvE, it deals 25% in PvP. That is further boosted by Gale Burst, Mastery and Versatility.

You didn't benefit from Gale Burst, but you had 2491k hp.

25% of that is 622k. 14% mastery and 9% versa gives 773k. Then the damage was probably reduced by HIS versatilty, so it dealt 722k.
The spell itself works just fine. It ignores armor, so that's why it hits hard, but you can reduce its damage with absorbs, defensives, etc.

Update @ 18-03-2018, 19:43:23

Also, I have played a lot of Windwalker monk, still is my main on retail, ToD hits like a truck if you don't use defensives. With serenity and gale burst, I easily did 900k+ back in 7.1.5 with a single tick when I caught a resto druid for example out of bearform in a legsweep.

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dado10

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Post Posted: 18-03-2018, 20:02:45 | Translate post to: ... (Click for more languages)

[Touch of Death]'s damage is now increased by Versatility. only after 7.3.0 patch look at the notes,
https://wow.gamepedia.com/Patch_7.3.0

and that 770k hit is just ToD with no extra dmg

ok you say you did 900k+ back in the day on resto druid in normal form,but have you ever done 1.2m ?

on 7.3.5 it rearly hits more then 1.2M ....... i was hit here on freakz for 1167k

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Vouchery

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Post Posted: 18-03-2018, 20:12:02 | Translate post to: ... (Click for more languages)

Ever heard what gale burst is and what defensives are? Keep in mind they just take the templates that Blizzard already put in the client

622+14% mastery+ 10% from trait = 770k and and his versatility reduced its damage



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Last edited by Vouchery on 18-03-2018, 20:16:00; edited 1 time in total
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dado10

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Post Posted: 18-03-2018, 20:15:42 | Translate post to: ... (Click for more languages)

My points exactly there with that crap gear and no Gale burst stack he did 770k!!!!!!
And i spent 2 famn hours on youtube watching videos of 7.1.5 patch and biigest one i saw was monk with near 3M HP doing a 650k ToD on a frost dk with no defs up (no AMS or Fortitude)
and then you tell me its ok for a 2.4M HP monk with no gale burst or serenity just 1 auto atack to deal 770k

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Vouchery

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Post Posted: 18-03-2018, 20:19:39 | Translate post to: ... (Click for more languages)

Its not affected by versa but is still affected by the 10% ToD damage inc from the trait, I just did the math and it checks out, maybe you should try doing the math. If you cant bring valid proof and actual numbers instead of Videos from people who are running around in pvp we will REJECT this.


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dado10

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Post Posted: 18-03-2018, 20:40:48 | Translate post to: ... (Click for more languages)

i dont care about monks hiting 800k i care when they hit 1.2M on 7.1.5,and you say ''running around" they do a full combo with artifact wep fists and sun rising kick and cant pass 650k dmg on a target with no defs up,and when they fail they dmg and target runs with just ToD on them it deals 300k dmg not 770k!!!
How do you want me to check the math i dont a way of doing that,i am just points out that smth is wrong with current math on that spell.
7.1.5 freakz ToD hits almost the same as 7.3.5 retail one.

ok you are right about 25%hp + mastery an talent but that should be max dmg?right and not minimal dmg it deal,
so my monk with that gear should deal max 770k and not minimum dmg 770k and stacnking to 1M

and fiew posts about you are saying it stacks with versa when thats not true.

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Quicksand

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Post Posted: 18-03-2018, 20:52:27 | Translate post to: ... (Click for more languages)

if you didn't notice we are two separate people, I said it stacks with versa, I checked the code, ToD does actually benefit from versatility, and it should not.
(this is confirmed by askmrrobot as well: https://www.askmrrobot.com/wow/theory/mechanic/spell/touchofdeath?spec=MonkWindwalker&&version=7_1_5_23420 => switch to 7.3, you'll see versatility appear).

Also, I played like 5 matches right now on retail, it should not do 25%. I have a weekaura that extracts the damage written in the tooltip of Touch of Death (the expected damage, before the target's defensives, etc).
https://imgur.com/a/8DA89

The expected damage (without Gale Burst) is 1.137M, in the following circumstances:
I have 5.463.480 HP
19.53% versatility
16.04% mastery.

That means my expected damage pool without Gale Burst is 5463480*1.1953*1.1604 = 7577989.

Blizzard sent 1.137M in the tooltip, that already includes mastery and versatility, so that is the FINAL output damage (without the target's resistances). This means 1137000/7577989 = 0.150003 => Touch of Death should deal 15% of the Monk's max HP in pvp and not 25%.



Last edited by Quicksand on 18-03-2018, 21:08:06; edited 1 time in total
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dado10

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Post Posted: 18-03-2018, 21:01:35 | Translate post to: ... (Click for more languages)

Thank You Quicksand.
https://imgur.com/a/Z8nbL from arena before that one,skirmish one ofc
noticed later how much it did after i entered another one

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Quicksand

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Post Posted: 19-03-2018, 03:26:09 | Translate post to: ... (Click for more languages)

Fixed
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Locked by Quicksand, 19 March 2018 01:26



 
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