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[REJECTED] Bleeds, dots - abnormaly low minimum tick

 
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garganatla

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Post Posted: 30-05-2018, 11:44:12 | Translate post to: ... (Click for more languages)

WoW Freakz spell link: https://www.wow-freakz.com/spells.php?spell=1079&&name=rip AND https://www.wow-freakz.com/spells.php?spell=1822&&name=rake

Bug description: Ok, this was here since I came to this server but I don't know what's going on, and I still don't know how but my bleeds sometimes doing so low dmg on ticks.

For Rake it said like this https://imgur.com/eb4bqv6
and for RIP https://imgur.com/moLGRUx.

Now, like you can see, I was hiting dummy to 240M and for overal my minimum RIP tick was only 12k. That's abnormaly low, cause my RIP doing 13k per tick if I use it with 1 COMBO POINT. In this race to 240M on dummy, I NEVER used RIP below 5 COMBO points. If you can't trust me about combo points and you think I messed up something about that dmg, then why RAKE is lower then it should? Rake not depends on anything like combo points or something. And in this race, recount shows pretty high minimum tick for rake, I saw sometimes for rake exactly the same low dmg like the RIP here on the picture. (5k, 13k, 20k, 16k, 23k, for rake sometimes)
I was trying so long to find what cause this bug, but I couldn't. I was spending few hours every day, only hiting dummy but I couldn't find anything. It's kinda random bug dmg. Only ONCE, I saw my RIP doing 21k dmg per tick, but that was with 5 combo points and berserk, tiger's fury and savage roar was active.
RIP should do 67k dmg per tick with my stats, and with those 3 buffs it should do above 130k per tick, RIP doing that dmg mostly (about 90 % of times it's working good, RIP and RAKE), but sometimes doing so low dmg and I don't know why. I thought it's an addon bug, but I tried on SKADA, RECOUNT and DETAILS ( my friends helped me) and it's the same. Even my friend who played warlock, has the same problem with Unstable AFfliction. Abnormaly low minimum tick. Around 4k minimum tick.

Proof:
https://imgur.com/1eRMAK2 This is a RIP with 5 combo points, without any buffs. Like you can see, it's dealing much higher dmg then in recount minimum dmg.
And this is the dmg from 1 combo point spent https://imgur.com/PxH8uZy and it's still higher then in recount, but in that race to 240M I never used RIP below 5 combo points so that 12k minimum tick dmg is really abnormaly low. If you really need, maybe I can record a video with mobile, how I hitting dummy to 200milions, only for you to see I never used RIP below 5 combo points, but that's no point, it's not about combo points, cause rake has the same problem.
This is some screenshots from my friend, his dots doing low dmg.

Look at this:
Unstable Affliction minimum dmg on description: https://imgur.com/eavvdj0

And this is details https://imgur.com/dLNL46y for Unstable Affliction.

Now, Corruption minimum dmg per tick: https://imgur.com/KahlIpa

And this is details for Corruption: https://imgur.com/krV7NEC

The same problem is with ferals, Rake and Rip, maybe Thrash, i didn't check, but Balance druid, every class who has dot or bleed, maybe poisons too. If I check for poisons, i will edit this topic or make new one. This can be so bad cause it will drop DPS so much. I can burst 800k with feral and my rip always doing above 100k, and when that bug came, and hit 20k or less, it's so much DPS drop. THat's really bad, really really bad! It's not visual bug, that's important, it's not visual! I hope you will get this serious cause it's not only one class.



Last edited by garganatla on 30-05-2018, 12:03:45; edited 1 time in total
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strel2k10

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Post Posted: 30-05-2018, 11:56:37 | Translate post to: ... (Click for more languages)

Changed title so class mods know you're refering to feral


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garganatla

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Post Posted: 30-05-2018, 12:04:05 | Translate post to: ... (Click for more languages)

Ty -
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Foxed

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Post Posted: 30-05-2018, 12:34:45 | Translate post to: ... (Click for more languages)

If your bleed does 100k dmg and it ticks 10 times, if it ticks for 11k 9 times the last tick will only be 1k, make sure this is not the case and it is doing lower dmg than in shows in tooltip.

https://www.freakz.ro/forum/achievement-Unique-a176.html
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garganatla

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Post Posted: 30-05-2018, 12:44:05 | Translate post to: ... (Click for more languages)

Man, it's not one tick, it's whole duration sometimes. I wrote up there, once I used Rip with 5 combo points and 3 buffs were active and rip doing 21k whole duration. He should do 67k only with 5 combo points. And bleeds never hit more then it said in description, if it said 67k, it doing every time 67k, except critical. 67k normal dmg every time, and crit above 100k. He should never do lower or higher then 67k. It's a tick. Can't be changed in the middle of duration. Only crit is higher then that. So that you are describe is not problem. It's not working like that.
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djdenny

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Post Posted: 30-05-2018, 12:56:53 | Translate post to: ... (Click for more languages)

I can confirm same on warlock since you can see random 8k pop out from time to time...


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dado10

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Post Posted: 30-05-2018, 14:24:30 | Translate post to: ... (Click for more languages)

i can confirm too for Assa rogue,same thing with rupture and garrote,
https://imgur.com/a/nZvdBfx
1st picture is when it happened on rupture,2nd picture is garrote,
just tested sub and i got the same issue with nightblade https://imgur.com/a/903O06e

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norbert.pls
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Post Posted: 30-05-2018, 15:15:03 | Translate post to: ... (Click for more languages)

Quote:
In 6.0.1, all DoTs retain their normal duration regardless of haste levels. The game engine will fit in as many full ticks as possible within that duration, and then finish the dot with a partial tick representing the portion of a normal tick proportional to ratio of the remainder time to the normal tick interval. For example, a 15 second DoT that normally ticks every 3 seconds ticks 5 times. With 25% haste, it will have a tick interval of 2.4 seconds. It will thus tick 6 times during the 15 seconds, over 14.4 seconds. At the end of the 15 second duration, a 7th partial tick will occur for (0.6 / 2.4) = 25% of a normal tick, resulting in an effective damage equal to 6.25 tick (5 * 1.25), representing the 25% damage increase per time interval from haste. As a result of this change, DoTs no longer have any haste breakpoints and now have a continuous increase in both their damage per second and damage per cast.


Electric Warlock Acid Witch
Legion Guide - Destruction Warlock in PVE
Legion Guide - Restoration Shaman in PVE

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garganatla

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Post Posted: 30-05-2018, 15:19:15 | Translate post to: ... (Click for more languages)

I just wanted to reply here, and tell you we found it's about pandemic. So that last reply about dots is ok. It's not bug, it's just pandemic. You have to refresh dot or bleed in just right time. That's it. Reject this it's all good.
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