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[REJECTED] Mark Of Hidden Satyr Procs+Dmg increase bugged !!! Here's the proof

 
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Smokkey16

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Post Posted: 17-10-2018, 16:32:20 [Valuable post] | Translate post to: ... (Click for more languages)

WoW Freakz link: https://www.wow-freakz.com/spells.php?spell=190894 (wowhead link)
Bug description: Procs are fcked, it should also get dmg increase
Proof: https://youtube.com/watch?v=rm3R1G531Fs&t=1465:

(Patch 7.2.5 Fury Warrior Guide kelade 24:25), actual proc rate https://www.wow-freakz.com/spells.php?spell=190890 (wowhead link) 2.5+haste , i don't know the meaning of +haste but it might be the % of haste wich , in my case it's 28 or an ammount of % of that 28, still not 3 procs per minute, liket it does now https://imgur.com/a/394A4lt, it should also get all the increases, meaning Enrage/avatar/Battlecry , wich on my case it's 94% bonus from enrage, 20% bonus from avatar , 130% bonus from battlecry(crit +30%increase trait from weapon, also on that 3 hits i used Drums to make it proc often, no result at all, and if you check logs you'll see that it gets increases.And i used my burst during that run i've shown before. https://www.warcraftlogs.com/reports/ZPkj1FaHhJwxK4np#fight=4&&type=damage-done&&source=14 this is on logs, and it's above old war https://www.warcraftlogs.com/reports/D8vxY9724WrbPzjk#fight=14&&type=damage-done&&source=2 on 2 different players , on a Star augur, a boss when u have about 85% uptime on boss, if u also get fel injection ,icy injection or grand conjunction color. I tested it on dummy 100% uptime + drums. Also retail warriors had mostly @ 55 to 60 % dmg increase from enrage(the mastery on warrior fury %), mine, like i said, it's 94%. Please look into it, it really needs a buff because it's shit compared to retail!

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Smokkey16

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(since 09-05-2021 20:30)
Joined: 17 Jun 2016
Posts: 58, Topics: 36
Location: Timisoara, jud. Timis Romania

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Post Posted: 17-10-2018, 17:19:43 | Translate post to: ... (Click for more languages)

Also, for all of those who say "that kelade video is 7.2.0 to 7.2.5" here are the patch notes, and there is no changing regarding mark of hidden satyr https://worldofwarcraft.com/en-us/news/20629899/world-of-warcraft-7-2-the-tomb-of-sargeras-patch-notes ,https://worldofwarcraft.com/en-us/news/20812012/world-of-warcraft-7-2-5-patch-notes -
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Quicksand

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Post Posted: 17-10-2018, 19:05:05 | Translate post to: ... (Click for more languages)

1.) 2.5 RPPM + Haste means that with 28% haste, you'll have 2.5*1.28 = 3.2 RPPM

2.) Damage is implemented exactly as it is on retail:
https://github.com/simulationcraft/simc/blob/8950ab7dd1abfede92546f122601b1335c505401/engine/player/sc_unique_gear_x7.cpp#L274

Extracted live from SimCraft's 7.1.5 data: Damage is Max(2.5 * AP, 2 * SP), with a deviation of 15% (meaning +- 15% to that damage).

3.) Modifiers are affecting the proc's damage as they should: https://imgur.com/a/W3aXswn

It did 70k damage by default.

And it did 105k when I had Enrage up (which is 49% increase in my case). And guess what: 70 * 1.49 = 105k.

There is nothing wrong with the enchant, you just don't know stuff.
3 RPPM means it should proc 3 times per minutes, exactly how you described it. And since in 7.2.5 people had way higher attack power, and also haste, cause of better gear, obviously you'll see higher and more numbers in parses from 7.2.5.

And if you need more proof: https://www.warcraftlogs.com/reports/ZPkj1FaHhJwxK4np#fight=4&&type=damage-done&&source=14&&ability=191259&&view=events

Look at the amount of (SELF) buffs the guy had when he CRITICAL STRIKED for 600k. Case closed.

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