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x4fun

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(since 01-06-2020 13:49)
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Post Posted: 25-01-2019, 11:02:06 | Translate post to: ... (Click for more languages)

salut ! am o problema cu un plugin de arma cand dau sa o cumpar merge dar imi blocheaza cs cand dau sa trag

ma puteti ajuta ?

Quote:
//=========================================================================
#define CSW_WEAPON CSW_GALIL
new const g_weapon_entity[]= "weapon_galil"
new const g_weaponbox_model[]= "models/w_galil.mdl"

#define WEAPON_NAME "Light Zombie Gun"
#define WEAPON_COST 70
#define SLOT 1

#define DAMAGE 1.9
#define RATE_OF_FIRE 0.095
#define CLIP 30
#define AMMO 90
#define TIME_RELOAD 3.5
#define ANIM_IDLE 0
#define ANIM_SHOOT_1 random_num(4,6)
#define ANIM_RELOAD 2
#define ANIM_DRAW 3

#define BODY_NUMBER 0
new const MODELS[][]={
"models/zmx/v_lightzg.mdl",
"models/zmx/p_lightzg.mdl",
"models/zmx/w_lightzg.mdl"
}
new const SOUNDS[][]= {
"weapons/lightzg-1.wav",
"weapons/lightzg_draw.wav",
"weapons/lightzg_dryfire.wav",
"weapons/lightzg_idle2.wav",
"weapons/lightzg_reload.wav"
}
#define WEAPONLIST "bz_lightzg"
new const SPRITES[][]= {
"sprites/bz_sprite/640hud2.spr",
"sprites/bz_sprite/640hud77.spr"
}
//=========================================================================
#include <amxmodx>
#include <engine>
#include <xs>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <zombie_plague_special>

new g_msgWeaponList,g_wpn_variables[10],g_iszWeaponKey,g_index_smoke,g_index_shell, g_itemid
#define is_valid_weapon(%1) (pev_valid(%1)&&pev(%1, pev_impulse) == g_iszWeaponKey)
public plugin_precache() {
for(new i;i<=charsmax(MODELS);i++)precache_model(MODELS[i])
for(new i;i<=charsmax(SOUNDS);i++)precache_sound(SOUNDS[i])
for(new i;i<=charsmax(SPRITES);i++) precache_generic(SPRITES[i])
new tmp[32];formatex(tmp,charsmax(tmp),"sprites/%s.txt",WEAPONLIST)
precache_generic(tmp)
for(new i;i<=charsmax(SPRITES);i++)precache_generic(SPRITES[i])
g_index_smoke=precache_model("sprites/wall_puff1.spr")
g_index_shell=precache_model("models/pshell.mdl")
g_iszWeaponKey = engfunc(EngFunc_AllocString, WEAPON_NAME)
register_clcmd(WEAPONLIST, "clcmd_weapon")
register_message(78, "message_weaponlist")
}
public plugin_init() {
register_forward(FM_SetModel, "fm_setmodel")
register_forward(FM_UpdateClientData, "fm_updateclientdata_post", 1)
register_forward(FM_PlaybackEvent, "fm_playbackevent")
RegisterHam(Ham_Item_Deploy, g_weapon_entity, "ham_item_deploy_post",1)
RegisterHam(Ham_Weapon_PrimaryAttack, g_weapon_entity, "ham_weapon_primaryattack")
RegisterHam(Ham_Weapon_Reload, g_weapon_entity, "ham_weapon_reload")
RegisterHam(Ham_Weapon_WeaponIdle, g_weapon_entity, "ham_weapon_idle")
RegisterHam(Ham_Item_PostFrame, g_weapon_entity, "ham_item_postframe")
RegisterHam(Ham_Item_AddToPlayer, g_weapon_entity, "ham_item_addtoplayer")
RegisterHam(Ham_TraceAttack, "player", "ham_traceattack_post",1)
RegisterHam(Ham_TraceAttack, "worldspawn", "ham_traceattack_post",1)
RegisterHam(Ham_TraceAttack, "func_breakable", "ham_traceattack_post",1)
g_msgWeaponList=get_user_msgid("WeaponList")
g_iszWeaponKey=engfunc(EngFunc_AllocString, WEAPON_NAME)
g_itemid=zp_register_extra_item("LightZg Gun",70, ZP_TEAM_HUMAN)
}
public clcmd_weapon(id){
engclient_cmd(id, g_weapon_entity)
return PLUGIN_HANDLED
}
public message_weaponlist(msg_id,msg_dest,id)if(get_msg_arg_int(8)==CSW_WEAPON)for(new i=2;i<=9;i++)g_wpn_variables[i]=get_msg_arg_int(i)
public fm_setmodel(model_entity,model[]){
if(!pev_valid(model_entity)||!equal(model,g_weaponbox_model))return FMRES_IGNORED
static weap;weap=fm_find_ent_by_owner(-1,g_weapon_entity,model_entity)
if(!is_valid_weapon(weap))return FMRES_IGNORED
fm_entity_set_model(model_entity,MODELS[2])
set_pev(model_entity,pev_body,BODY_NUMBER)
return FMRES_SUPERCEDE
}
public fm_updateclientdata_post(id,SendWeapons,CD_Handle){
if(!is_user_alive(id))return
static weapon_ent; weapon_ent=get_pdata_cbase(id,373,5)
if(is_valid_weapon(weapon_ent))set_cd(CD_Handle, CD_flNextAttack, get_gametime()+0.001)
}
public fm_playbackevent(flags,id){
if(!is_user_alive(id))return FMRES_IGNORED
static weapon_ent;weapon_ent=get_pdata_cbase(id, 373, 5)
if(!is_valid_weapon(weapon_ent))return FMRES_IGNORED
return FMRES_SUPERCEDE
}
public ham_item_deploy_post(weapon_ent){
if(!is_valid_weapon(weapon_ent))return
static id;id=get_pdata_cbase(weapon_ent,41,4)
set_pev(id, pev_viewmodel2, MODELS[0]),set_pev(id, pev_weaponmodel2, MODELS[1])
play_weapon_animation(id, ANIM_DRAW)
set_pdata_float(id, 83, 0.5, 5),set_pdata_float(weapon_ent, 48, 1.4, 4)
set_pdata_string(id, 492 * 4, "carbine", -1, 5 * 4)
}
public ham_weapon_primaryattack(weapon_entity) {
if(!is_valid_weapon(weapon_entity))return HAM_IGNORED
if(get_pdata_float(weapon_entity,46,4)>0.0||!get_pdata_int(weapon_entity,51,4))return HAM_IGNORED
static id; id = get_pdata_cbase(weapon_entity, 41, 4)
static clip;clip=get_pdata_int(weapon_entity,51,4)
ExecuteHam(Ham_Weapon_PrimaryAttack, weapon_entity)
if(clip<=get_pdata_int(weapon_entity,51,4))return HAM_IGNORED
emit_sound(id, CHAN_WEAPON, SOUNDS[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
play_weapon_animation(id, ANIM_SHOOT_1)
set_pdata_float(weapon_entity,46,RATE_OF_FIRE,4)
set_pdata_float(weapon_entity, 48, RATE_OF_FIRE+1.0, 4)
set_pdata_int(weapon_entity,57,g_index_shell,4)
set_pdata_float(id,111,get_gametime())
return HAM_SUPERCEDE
}
public ham_weapon_reload(weapon_entity) {
if(!is_valid_weapon(weapon_entity))return HAM_IGNORED
static id; id = get_pdata_cbase(weapon_entity,41,4)
static bpammo;bpammo=get_pdata_int(id,376+get_pdata_int(weapon_entity,49,4),5)
static clip;clip=get_pdata_int(weapon_entity,51,4)
if(!bpammo||clip==CLIP)return HAM_SUPERCEDE
ExecuteHam(Ham_Weapon_Reload,weapon_entity)
play_weapon_animation(id,ANIM_RELOAD)
set_pdata_int(id,363,90,5)
set_pdata_float(id,83,TIME_RELOAD,5)
set_pdata_float(weapon_entity, 48, TIME_RELOAD+1.0, 4)
set_pdata_int(weapon_entity,54,1,4)
return HAM_SUPERCEDE
}
public ham_weapon_idle(ent) {
if(!is_valid_weapon(ent))return HAM_IGNORED
static id; id = get_pdata_cbase(ent, 41, 4)
if(get_pdata_float(ent, 48, 4)>0.0)return HAM_IGNORED
play_weapon_animation(id, ANIM_IDLE)
set_pdata_float(ent, 48, 5.0, 4)
return HAM_SUPERCEDE
}
public ham_item_postframe(weapon_entity) {
if(!is_valid_weapon(weapon_entity)) return
static id; id = get_pdata_cbase(weapon_entity,41,4)
if(get_pdata_int(weapon_entity, 54, 4)&&get_pdata_float(id, 83, 5)<=0.0){
static bpammo;bpammo=get_pdata_int(id, 376 + get_pdata_int(weapon_entity, 49, 4), 5)
static clip;clip=get_pdata_int(weapon_entity, 51, 4)
for(new i=clip; i<CLIP;i++)if(bpammo)bpammo--,clip++
set_pdata_int(weapon_entity,54,0,4)
set_pdata_int(weapon_entity,51,clip,4)
set_pdata_int(id,376+get_pdata_int(weapon_entity,49,4),bpammo,5)
}
}
public ham_item_addtoplayer(weapon_entity,id)if(is_valid_weapon(weapon_entity))set_weaponlist(id,1)
public ham_traceattack_post(pEntity,attacker,Float:flDamage,Float:direction[3],ptr,damage_type) {
if(!is_user_connected(attacker)||!(damage_type&DMG_BULLET))return
static weapon_entity;weapon_entity=get_pdata_cbase(attacker, 373, 5)
if(!is_valid_weapon(weapon_entity))return
new Float:vecEnd[3],Float:vecPlane[3]
get_tr2(ptr,TR_vecEndPos,vecEnd)
get_tr2(ptr,TR_vecPlaneNormal,vecPlane)
xs_vec_mul_scalar(vecPlane,5.0,vecPlane)
if(!is_user_alive(pEntity)){
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_GUNSHOTDECAL)
engfunc(EngFunc_WriteCoord,vecEnd[0])
engfunc(EngFunc_WriteCoord,vecEnd[1])
engfunc(EngFunc_WriteCoord,vecEnd[2])
write_short(pEntity)
write_byte(random_num(41,45))
message_end()
xs_vec_add(vecEnd,vecPlane,vecEnd)
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_EXPLOSION)
engfunc(EngFunc_WriteCoord,vecEnd[0])
engfunc(EngFunc_WriteCoord,vecEnd[1])
engfunc(EngFunc_WriteCoord,vecEnd[2]-10.0)
write_short(g_index_smoke)
write_byte(3)
write_byte(50)
write_byte(TE_EXPLFLAG_NOSOUND|TE_EXPLFLAG_NODLIGHTS|TE_EXPLFLAG_NOPARTICLES)
message_end()
}
}
public zp_extra_item_selected(id,itemid) {
if(itemid!=g_itemid)return
new Ent=give_weapon(id)
set_pdata_int(id,376+get_pdata_int(Ent,49,4),AMMO,5)
}
public give_weapon(id){
new Float:Origin[3]; pev(id, pev_origin, Origin)
new wName[32],iItem=get_pdata_cbase(id, 367 + SLOT, 5);
while (pev_valid(iItem)==2)pev(iItem,pev_classname,wName,31),engclient_cmd(id,"drop",wName),iItem=get_pdata_cbase(id, 367 + SLOT, 5);
new iWeapon=engfunc(EngFunc_CreateNamedEntity,engfunc(EngFunc_AllocString,g_weapon_entity))
if(!pev_valid(iWeapon)) return 0
dllfunc(DLLFunc_Spawn, iWeapon)
engfunc(EngFunc_SetOrigin, iWeapon, Origin)
set_pev(iWeapon, pev_impulse, g_iszWeaponKey)
set_pdata_int(iWeapon, 51, CLIP, 4)
new save = pev(iWeapon,pev_solid)
dllfunc(DLLFunc_Touch,iWeapon,id)
if(pev(iWeapon, pev_solid)!=save)return iWeapon
engfunc(EngFunc_RemoveEntity,iWeapon)
return 0
}
stock play_weapon_animation(id,sequence)set_pev(id, pev_weaponanim, sequence),message_begin(MSG_ONE,SVC_WEAPONANIM,_,id),write_byte(sequence),write_byte(0),message_end()
stock set_weaponlist(id,num=0){
message_begin(MSG_ONE,g_msgWeaponList,_,id)
write_string(num?WEAPONLIST:g_weapon_entity)
for(new i=2;i<=9;i++)write_byte(g_wpn_variables[i])
message_end()
}

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InLoveCs

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(since 24-12-2021 07:55)
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Post Posted: 25-01-2019, 11:03:40 | Translate post to: ... (Click for more languages)

Numai tie iti blocheaza?
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x4fun

[Idolu Femeilor]



Status: Offline
(since 01-06-2020 13:49)
Joined: 02 Mar 2017
Posts: 63, Topics: 23
Location: Piatra Neamt

Reputation: 46.3

 
Post Posted: 25-01-2019, 12:55:38 | Translate post to: ... (Click for more languages)

InLoveCs wrote:
Numai tie iti blocheaza?


nu si la alti

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InLoveCs

[00 11 00]



Status: Offline
(since 24-12-2021 07:55)
Joined: 11 Jan 2011
Posts: 8224, Topics: 738
Location: zmx.freakz.ro

Reputation: 2926.8
Votes: 170

     
Post Posted: 25-01-2019, 17:02:13 | Translate post to: ... (Click for more languages)

Intra la optiuni in cs,la Video - si vezi daca cumva ai optiunile setate pe D3d,daca e asa .. asta e cauza pt care ti se blocheaza - nu-ti suporta animatiile.

Baga pe OpenGL si vezi daca e ok.

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x4fun

[Idolu Femeilor]



Status: Offline
(since 01-06-2020 13:49)
Joined: 02 Mar 2017
Posts: 63, Topics: 23
Location: Piatra Neamt

Reputation: 46.3

 
Post Posted: 25-01-2019, 19:12:04 | Translate post to: ... (Click for more languages)

Era deja pus pe opengl

UP altcineva

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