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[REJECTED] [Warrior][Arms]Trauma

 
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Pieczyyea

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Post Posted: 30-09-2019, 18:46:59 | Translate post to: ... (Click for more languages)

WoW Freakz spell link: https://www.wow-freakz.com/spells.php?spell=215538&&name=trauma
Bug description: Hello! I like to write here about bug, which affects Trauma. Bug is related to second part of this skill description, which is "Multiple uses accumulate increased damage." Sadly, this is not the case on Freakz. Damage from Trauma changes up and down really often, making this skill inconsistent in battle. Happens more often, when you uses different skills, which should "accumulate damage", like Slam and Execute (for example from ring legendary proc), but also happens, when you use slam only. On screenshot there are my combat logs, which no trinkets, Colossus Smash or Artifact Weapon. On the left, Execute and Slam on a target below 20% health, on the right only Slam uses. As you can see, Trauma doesn't care about multiple uses and hits randomly higher or lower.
Proof: https://imgur.com/a/iTZ3UJe

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Blyst

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Post Posted: 30-09-2019, 19:00:33 | Translate post to: ... (Click for more languages)

Yes, tried it out myself the damage accumulation is inconsistent and the dot is getting cut in half sometimes, even getting nearly reseted to the starting damage point.
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Shocker

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Post Posted: 08-10-2019, 19:07:55 | Translate post to: ... (Click for more languages)

Please check if it's not the same confusion as here https://forum.wow-freakz.com/view-post-5918647.html

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Dannyboy001
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Post Posted: 08-10-2019, 20:21:58 | Translate post to: ... (Click for more languages)

After some experimenting on a dummy it does seem to be exactly as Shockeru described, and the math adds up to 20% quite nicely.
There is a minor decrease in real life usage (m+ dungeons), but that's due to execute killing the target before the trauma could tick execute's damage.
https://imgur.com/Weic1Sn if you add them up and do the maths: trauma / (slam + whirlwind + execute) = 6.823.457 / (16.151.873 + 9.380.417 + 7.310.550) you get a nice 20.7%.


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Shocker

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Post Posted: 08-10-2019, 21:37:40 | Translate post to: ... (Click for more languages)

Dannyboy001 wrote:
After some experimenting on a dummy it does seem to be exactly as Shockeru described, and the math adds up to 20% quite nicely.
There is a minor decrease in real life usage (m+ dungeons), but that's due to execute killing the target before the trauma could tick execute's damage.
https://imgur.com/Weic1Sn if you add them up and do the maths: trauma / (slam + whirlwind + execute) = 6.823.457 / (16.151.873 + 9.380.417 + 7.310.550) you get a nice 20.7%.
So no bug?


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Blyst

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Post Posted: 08-10-2019, 23:25:14 | Translate post to: ... (Click for more languages)

Checked it again and yes TRAUMA works fine, there is little bit of up and down from 20% as said depending of the situation (Mythic+ Dungeons), but all in all the spell is working correctly.
The tick changes depending of the damage that the certain spell did (Execute, Whirlwind, Slam) but it sums up to around 20%



Last edited by Blyst on 08-10-2019, 23:27:17; edited 1 time in total
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Locked by Blyst, 08 October 2019 21:27



 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Freakz Forum Index -> Trash Bin -> WOW -> Fixed / Closed bugs  


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