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Savage roar damage increase not persisting
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koltzu
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Post Posted: 16-05-2010, 14:14:37 | Translate post to: ... (Click for more languages)

Damage-ul bonus dat de Savage roar (+30%) ar trebui sa persiste la DoTs chair si dupa ce s-a terminat efectul spell-ului pe druid, astfel pastrandu-si formula de calcul al damage-ului. Well, n-o face..

Un test cu rip:
During Savage Roar:
http://pix.koltzu.net/img/WoWScrnShot_051610_150933.jpg

After Savage Roar expired [damage went down 30%]:
http://pix.koltzu.net/img/WoWScrnShot_051610_150939.jpg

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Iinsane

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Post Posted: 08-07-2010, 02:27:52 | Translate post to: ... (Click for more languages)

Bump, ca a trecut luna de mult -

Screenshot cum ca bugu este inca:

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Iinsane

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Post Posted: 29-01-2011, 16:54:24 | Translate post to: ... (Click for more languages)

Iinsane wrote:
Bump, ca a trecut luna de mult -

Screenshot cum ca bugu este inca:

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Shocker

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Post Posted: 29-01-2011, 21:30:12 | Translate post to: ... (Click for more languages)

Nu poate fi reparat prea usor pentru ca damage-ul dot-urilor se recalculeaza la fiecare tick, nu tine doar de savage roar

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Iinsane

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Post Posted: 29-01-2011, 22:53:32 | Translate post to: ... (Click for more languages)

Shocker wrote:
Nu poate fi reparat prea usor pentru ca damage-ul dot-urilor se recalculeaza la fiecare tick, nu tine doar de savage roar

ok, dar de ce atunci cand dau Rend si am 1h si pe urma schimb pe 2h damage-ul ramane tot ca si cand as avea 1h ? adica normal e sa varieze in functie de arma pe care o am daca se recalculaeza la fiecare tick ...

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BlackSun

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Post Posted: 30-01-2011, 02:25:44 | Translate post to: ... (Click for more languages)

La dot-urile de feral druid, damage-ul se calculeaza in momentul in care au fost date: daca aveai de ex savage roar care mai tinea 2 sec si dai rip, toate tick-urile dau acelasi damage, indiferent daca SR-ul a expirat intre timp. Pagina de pe WoWWiki unde scria asta a fost modificata, nu pot sa dau link. La dot-urile de caster nu stiu cum e.
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Iinsane

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Post Posted: 30-01-2011, 11:15:41 | Translate post to: ... (Click for more languages)

BlackSun wrote:
La dot-urile de feral druid, damage-ul se calculeaza in momentul in care au fost date: daca aveai de ex savage roar care mai tinea 2 sec si dai rip, toate tick-urile dau acelasi damage, indiferent daca SR-ul a expirat intre timp.

Acelasi lucru spunea si Koltzu in postul lui, dar aparent e mai greu de rezolvat decat s-a crezut ... oricum nedumerirea mea e in legatura cu rendul, daca la noi pe srv damage-ul bleed-urilor se recalculeaza la fiecare tick, de ce un rend dat cu 1h nu-si modifica damageul, daca intre timp am schimbat pe 2h weapon ...

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Setemotion

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Post Posted: 30-01-2011, 11:34:28 | Translate post to: ... (Click for more languages)

probabil se recalculeaza doar in functie de buffs... arma echipata nefiind luata in considerare.
poti face un test cu ripul... ti stafful de feral knd pui ripul si dupa pui mace si offhand de resto.. si dak se modifica inseamna k ce am zis e fals.. dak nu inseamna k nu tine cont de weapon ci doar de buffs.


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Iinsane

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Post Posted: 30-01-2011, 11:42:52 | Translate post to: ... (Click for more languages)

Setemotion wrote:
poti face un test cu ripul... ti stafful de feral knd pui ripul si dupa pui mace si offhand de resto.. si dak se modifica inseamna k ce am zis e fals.. dak nu inseamna k nu tine cont de weapon ci doar de buffs.
e irelevant ce spui tu, dat fiind faptul ca Rend-ul spre deosebire de Rip, tie cont de weapon dmg, pe cand rip`ul tine cont doar de buffs ... deci cel mai probabil e buguit faptul ca damage-ul se recalculeaza doar in functie de buffs... arma echipata nefiind luata in considerare (si aici ma refer STRICT la Rend)

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moonshadow

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Post Posted: 08-02-2011, 10:04:06 | Translate post to: ... (Click for more languages)

rend este calculata in momentul in care pui dai arma. este legata strict de weapon dmg.

cea ce inseamna ca dmg este calculat atunci cand aplici rend si ramane constant.

practic, daca schimbi arma, tu deja vei aplica un alt rend atunci cand apesi din nou pe buton.

la fel se intampla la toate tickurile bazate pe weapon dmg.

nu stiu daca ai inteles ce vreau sa spui asa ca-ti fac o schema


weapon: 1h -> rend #1
aplici rend #1 pe tinta, dmg este calculat in functie de ce arma ai in mana (adica de 1h) si ramane pe tinta.

weapon: 2h ->rend #2
care va da mai mult dmg decat rend #1

acum, la tine, rend #1 e inca pe tinta, cu dmg calculat atunci cand aveai arma 1h..

daca tu apesi din nou pe rend, se va aplica rend #2, un buff nou nout, care-l suprascrie pe rend #1 si care are dmg calculat in functie de weapon #2


practic, rend #1 ramane acolo si da dmg cu care a fost calculat initial pana i se termina durata sau pana te hotarasti tu ca vrei rend #2...sau pana schimbi iar arma 1h si aplici un rend #1-

cea ce vreau sa spun e ca la doturile cu weapon dmg, tickul este calculat inainte si nu conteaza daca schimbi arma (dar sunt marite de buffuri gen deathwish)

nu sunt 100% sigur cum ar trebui sa mearga rip...

cred ca ar fi undeva la mijloc.

multiplicatorii de % in dmg trebuie sa ramana in calculul dmg chiar daca intre timp au disparut.
in timp ce fiecare tick trebuie sa fie recalculat in functie de cat AP ai...

si dupa cum suna...nu e prea usor de reparat.

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Iinsane

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Post Posted: 08-02-2011, 16:09:54 | Translate post to: ... (Click for more languages)

ma omule, chiar nu pot sa inteleg de ce dracu te tot bagi aiurea-n seama prin posturile de la Bug report, vi cu niste povesti care ori sunt incredibil de evidente, ori incredibil de aberante ... adica de unde pana unde ai debitat tu ca:
moonshadow wrote:
rend este calculata in momentul in care pui dai arma. este legata strict de weapon dmg.
cea ce inseamna ca dmg este calculat atunci cand aplici rend si ramane constant.practic, daca schimbi arma, tu deja vei aplica un alt rend atunci cand apesi din nou pe buton.la fel se intampla la toate tickurile bazate pe weapon dmg.

de ce te apuci sa vorbestia sa aiurea fara sa aduci macar O AMARATA DE DOVADA care sa iti sustina teoriile aberante ?

Apoi, ca sa te dai tu incredibil de mare zeu trecut prin wow (care`si ascunde "bind"-urile cand posteaza un screenshot) vi cu niste concluzii de toata jena, care sunt incredibil de evidente:
moonshadow wrote:
weapon: 1h -> rend #1
aplici rend #1 pe tinta, si ramane pe tinta [poveºti]

weapon: 2h ->rend #2
care va da mai mult dmg decat rend #1

daca tu apesi din nou pe rend, se va aplica rend #2, un buff nou nout, care-l suprascrie pe rend #1 [poveºti]

practic, rend #1 ramane acolo si da dmg cu care a fost calculat initial pana i se termina durata sau pana te hotarasti tu ca vrei rend #2...sau pana schimbi iar arma 1h si aplici un rend #1-

"Susþii" ca:
moonshadow wrote:
multiplicatorii de % in dmg trebuie sa ramana in calculul dmg chiar daca intre timp au disparut.
in timp ce fiecare tick trebuie sa fie recalculat in functie de cat AP ai...

Cand anterior ziceai ca:
moonshadow wrote:
nu sunt 100% sigur cum ar trebui sa mearga rip...

Ok, intrebarea mea pentru tine este: AI CITIT CELELALTE POSTURI, INAINTE SA TE APUCI SA POSTEZI ? SA VEZI DESPRE CE ESTE VORBA-N TOPIC !?

La sfarsit, ca sa-ti inchei postul pe care te-ai chinuit cat ai putut tu de mult sa-l incarci cu "informatii", adaugi "cireasa de pe tort" , o concluzie perfecta, care te pune pe tine intr-o lumina perfecta, de om "invatat", care parca toata viata ai "reparat" spell-uri si abilitati din wow:
moonshadow wrote:
si dupa cum suna...nu e prea usor de reparat.

De ce ma ? chiar nu imi pot explica de ce faci aºa, de ce "postezi cãcat" vorba lu` Xan, daca nu sti despre ce vorbesti ...

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vyrz0r
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Post Posted: 07-03-2011, 17:15:33 | Translate post to: ... (Click for more languages)

mda... aceiash problema este si la doturi spells si la healuri overtime... se calculeaza la fiecare tick nu doar cand este dat - need fixed this shit
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Shocker

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Post Posted: 07-03-2011, 20:33:38 | Translate post to: ... (Click for more languages)

Si totusi, ceva info oficiale avem?

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yogaby

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Post Posted: 07-03-2011, 21:52:43 | Translate post to: ... (Click for more languages)

From here:


Rip only gains benefit from Savage roar if you use it before you use Rip, After next patch same goes for Rake. They will only gain extra dmg from savage roar if you use Roar before putting up Rip or Rake.

(On a Side Note Btw) one good way to test this is simple, go to a test dummy in Org. build up 3-4 points use Savage roar and then build up 2 points and put up Rip, Cancle Savage roar and build up 2 more points try to re apply Rip before the first one up put up wears off. It should give ya a message a more powerful Rip is already up.

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Iinsane

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Post Posted: 08-03-2011, 13:49:34 | Translate post to: ... (Click for more languages)

yogaby wrote:
From here:


Rip only gains benefit from Savage roar if you use it before you use Rip, After next patch same goes for Rake. They will only gain extra dmg from savage roar if you use Roar before putting up Rip or Rake.

(On a Side Note Btw) one good way to test this is simple, go to a test dummy in Org. build up 3-4 points use Savage roar and then build up 2 points and put up Rip, Cancle Savage roar and build up 2 more points try to re apply Rip before the first one up put up wears off. It should give ya a message a more powerful Rip is already up.

astea`s official info ? esti cu capu ? crezi ca daca ai un rip cu Savage roar si vrei sa mai dai pe urma rip iti zice "a more powerful rip is already up" ?

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