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[REJECTED] [Hunter][Beast Mastery] Dire Consequences
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simple-explanation

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Post Posted: 11-01-2021, 14:28:25 | Translate post to: ... (Click for more languages)

WoW Freakz spell link: https://www.wow-freakz.com/spells.php?spell=287093&&name=dire-consequences
Character name: Nepherim
Bug description: When it procs, the extra beasts stay on top of char, instead of moving to the target. in the video you can see the two main pets engaging the boss, while the extra ones just chilling around the char -
Proof: https://streamable.com/wjnzo7

Details report for a fight where every Dire Consequences bugged out: here , You can see a total damage of just 200 (!!) done by hte extra beasts, and it procced a total of 4 times.
Details report for a short fight where Dire Consequences worked: here. Even if it procced only once, the beast did a total damange of at least 1k, greater than all the damange done by the 4 beasts in the previous boss fight.



Last edited by simple-explanation on 13-01-2021, 16:27:24; edited 3 times in total
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Teylor

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Post Posted: 11-01-2021, 16:30:35 | Translate post to: ... (Click for more languages)

The Bug occured on PTR already. I am not sure if it is only a visual thing because I asked several people if the pet is attacking and they said it works for them. Try to add a screenshot or a recording of skada / details to see if the pet is doing dmg to the target or not.
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simple-explanation

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Post Posted: 11-01-2021, 18:09:40 | Translate post to: ... (Click for more languages)

I will add a details report when I get the chance. It is worth mentioning that the issue does not occur in the open world, just in dungeons and raids.
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Teylor

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Post Posted: 11-01-2021, 20:10:05 | Translate post to: ... (Click for more languages)

Just add every information in the bug report you have -
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simple-explanation

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Post Posted: 11-01-2021, 21:01:25 | Translate post to: ... (Click for more languages)

Just did a Freehold run and it did not happen, I suspect the bug only shows in indoor dungeon spaces. WIll update the report as I gather more data.
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SELFISHTIGER1

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Post Posted: 13-01-2021, 05:52:53 | Translate post to: ... (Click for more languages)

Confirmed!
I was logging forums to report this same bug and found the topic.
Here's my proof of the same issue. Also, /petattack macros dont change the dire beast's behavior.
https://imgur.com/a/NFJIe5F



Last edited by SELFISHTIGER1 on 13-01-2021, 05:53:16; edited 1 time in total
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simple-explanation

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Post Posted: 13-01-2021, 11:28:48 | Translate post to: ... (Click for more languages)

Funny enough, once I made this bug report, it did not happen to me again - I've been keeping an eye out for it, to get a DMG report, to see if the extra beasts actually do something, or if it just a visual thing... Really hard to reproduce it.


Last edited by simple-explanation on 13-01-2021, 11:29:12; edited 1 time in total
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Teylor

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Post Posted: 13-01-2021, 12:51:06 | Translate post to: ... (Click for more languages)

SELFISHTIGER1 wrote:
Confirmed!
I was logging forums to report this same bug and found the topic.
Here's my proof of the same issue. Also, /petattack macros dont change the dire beast's behavior.
https://imgur.com/a/NFJIe5F



Well You can't command it because it spawns and attacks the current target. Should do it automatically. Atleast this is what it should do.

I am starting to think that either the pathing of this spawned beast has some issue that it stands still. Did you check the skada / details if the beast did any dmg

maybe it is just visual because the beast does stomp aswell when you use Barbed Shot. I sadly couldnt get a azerite piece with the trait yet to test it further.



Last edited by Teylor on 13-01-2021, 12:52:21; edited 2 times in total
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vouzze
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Post Posted: 13-01-2021, 13:01:31 | Translate post to: ... (Click for more languages)

Good Morning simple-explanation,
On the Video you have shared, I can see that your pet has moved its paw, and it has casted a spell - That means that it is actually attacking the Boss, its just the Visuals.
He casts a sort-off, thunderclap, then struck the boss, even though it was next to you.
This is a Visual Bug - I am almost certain.


Best Regards Ksawery





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Teylor

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Post Posted: 13-01-2021, 13:48:22 | Translate post to: ... (Click for more languages)

vouzze wrote:
Good Morning simple-explanation,
On the Video you have shared, I can see that your pet has moved its paw, and it has casted a spell - That means that it is actually attacking the Boss, its just the Visuals.
He casts a sort-off, thunderclap, then struck the boss, even though it was next to you.
This is a Visual Bug - I am almost certain.


Best Regards Ksawery





It is moving the paw because of the Stomp ability that is a passive talent. Could you please Stop posting answer's that have literally nothing to do with the bug report.

I know you are just trying to help but If you dont know why certain things are happening please just dont answer

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vouzze
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Post Posted: 13-01-2021, 14:01:58 | Translate post to: ... (Click for more languages)

Good Morning Teylror,
It is very clear that it is a Visual Bug: Here is why:
The ''Dire Beast'' spawned is continuously striking at the Boss.
And, as you may have noticed by the Damage Figures - NOT only 1 Pet is striking, but 2!
THIS is because sometimes you can see, that almost instantly, 2 PETS damage the Boss (2 Orange Damage figures are displayed at ONCE)
That is why there is no possibility why it is something else instead of the Visuals.
Also, I don't understand why else the ''Dire Beast'' would use Stomp so many times if it clearly wasn't doing anything - along with the actual evident Damage numbers displayed in Orange.


Best Regards Ksawery




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Teylor

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Post Posted: 13-01-2021, 14:11:52 | Translate post to: ... (Click for more languages)

vouzze wrote:
Good Morning Teylror,
It is very clear that it is a Visual Bug: Here is why:
The ''Dire Beast'' spawned is continuously striking at the Boss.
And, as you may have noticed by the Damage Figures - NOT only 1 Pet is striking, but 2!
THIS is because sometimes you can see, that almost instantly, 2 PETS damage the Boss (2 Orange Damage figures are displayed at ONCE)
That is why there is no possibility why it is something else instead of the Visuals.
Also, I don't understand why else the ''Dire Beast'' would use Stomp so many times if it clearly wasn't doing anything - along with the actual evident Damage numbers displayed in Orange.


Best Regards Ksawery





https://ptr.wowhead.com/spell=267116/animal-companion

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vouzze
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Post Posted: 13-01-2021, 14:12:57 | Translate post to: ... (Click for more languages)

@Teylor,
I have already read this Guide, that is why I decided to Reply.


Best Regards Ksawery




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simple-explanation

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Post Posted: 13-01-2021, 16:13:57 | Translate post to: ... (Click for more languages)

I managed to gather proof that it is indeed not just a visual bug

You can see here the entire damage done by the beast during a boss fight (a total of just 200 ), and in the second image you can see it procced for 4 times. Added more details to the initial post.



Last edited by simple-explanation on 13-01-2021, 16:43:18; edited 1 time in total
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SELFISHTIGER1

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Post Posted: 16-01-2021, 06:31:58 | Translate post to: ... (Click for more languages)

Teylor wrote:

Well You can't command it because it spawns and attacks the current target. Should do it automatically. Atleast this is what it should do.

I am starting to think that either the pathing of this spawned beast has some issue that it stands still. Did you check the skada / details if the beast did any dmg

maybe it is just visual because the beast does stomp aswell when you use Barbed Shot. I sadly couldnt get a azerite piece with the trait yet to test it further.


Based on testing the few times it has attacked the recount shows its damage. Non attacking pets do not contribute to that damage. This indicates that it is not simply a visual bug.
Thanks

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