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Plugin KNIFE

 
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Author Message2956
kotasiu

[Mentally Stable]



Status: Offline
(since 02-07-2010 15:43)
Joined: 02 Jul 2010
Posts: 1, Topics: 1
Location: Romania

Reputation: 46
Votes: 2

Post Posted: 02-07-2010, 17:43:05 | Translate post to: ... (Click for more languages)

Am incercat sa fac un plugin pentru Knife Mod in care sa nu fie efecte (speed, gravity, etc. ci numai modelele). Am luat pluginul cu efecte si am modificat niste chestii, dar nu funtioneaza. Va rog frumos sa ma ajutati -

Code:

#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <vault>
#include <fun>
#include <fakemeta>

#define PLUGIN "Knife Mod"
#define VERSION "1.0"
#define AUTHOR "kotasiu"
#define MAXPLAYERS 32
#define TASK_INTERVAL 4.0

#define m_pLastItem 375
#define m_pLastKnifeItem 370


new knife_model[33]
new g_Menu


public plugin_init() {
   
   register_plugin(PLUGIN, VERSION, AUTHOR)
   
   g_Menu = register_menuid("Knife Mod")
   register_menucmd(g_Menu, 1023, "knifemenu")
   register_clcmd("say /cutite", "display_knife")
   
}

public plugin_precache() {
   precache_model("models/knife-mod/v_assassin.mdl")
   precache_model("models/knife-mod/p_assassin.mdl")
   precache_model("models/knife-mod/v_machete.mdl")
   precache_model("models/knife-mod/p_machete.mdl")
        precache_model("models/knife-mod/v_bayonet.mdl")
        precache_model("models/knife-mod/p_bayonet.mdl")
   precache_model("models/knife-mod/v_combat.mdl")
   precache_model("models/knife-mod/p_combat.mdl")
   precache_model("models/knife-mod/v_KerisNogososro.mdl")
   precache_model("models/knife-mod/p_KerisNogososro.mdl")
   precache_model("models/v_knife.mdl")
   precache_model("models/p_knife.mdl")
   precache_model("models/knife-mod/v_claw.mdl")
        precache_model("models/knife-mod/v_fantome.mdl")
        precache_model("models/knife-mod/v_fork.mdl")
}

public display_knife(id) {
   // Codes makes it so only the dead can pick a knife.
   if (is_user_alive(id) == 1){
      console_print(id, "You are not allowed to select knives while alive")
      client_print(id, print_chat, "You are not allowed to select knives while alive")
      return PLUGIN_CONTINUE
   }
   else
      console_print(id, "You are not allowed to select knives while alive")
   client_print(id, print_chat, "You are not allowed to select knives while alive")
   
   new menuBody[512]
   add(menuBody, 511, "\rKnife Mod\w^n^n")
   add(menuBody, 511, "1. Assassin \y (FragSquare) \w^n")
   add(menuBody, 511, "2. Machete \y (FragSquare) \w^n")
   add(menuBody, 511, "3. Bayonet  \y (FragSquare) \w^n")
   add(menuBody, 511, "4. Combat Knife \y (FragSquare) \w^n")
   add(menuBody, 511, "5. KerisNogososro \y (FragSquare) \w^n")
   add(menuBody, 511, "6. Deafult Knife \y (FragSquare) \w^n^n")
        add(menuBody, 511, "7. Ninja Knife \y (FragSquare) \w^n^n")
        add(menuBody, 511, "8. Fantome Knife \y (FragSquare) \w^n^n")
        add(menuBody, 511, "9. Fork \y (FragSquare) \w^n^n")
   add(menuBody, 511, "0. Exit^n")
   
   new keys = ( 1<<0 | 1<<1 | 1<<2 | 1<<3 | 1<<4 | 1<<5 | 1<<6 | 1<<7| 1<<8 | 1<<9 )
   show_menu(id, keys, menuBody, -1, "Knife Mod")
   
   return PLUGIN_HANDLED
}
public knifemenu(id, key) {
   switch(key)
   {
         case 0: SetKnife(id , 6)
         case 1: SetKnife(id , 1)
         case 2: SetKnife(id , 2)
         case 3: SetKnife(id , 3)
         case 4: SetKnife(id , 4)
         case 5: SetKnife(id , 5)
                        case 7: SetKnife(id , 7)
                        case 8: SetKnife(id , 8)
                        case 9: SetKnife(id , 9)
         default: return PLUGIN_HANDLED
   }
   SaveData(id)
   return PLUGIN_HANDLED
}

public SetKnife(id , Knife) {
   knife_model[id] = Knife
   
   new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo)
   if ( Weapon != CSW_KNIFE )
      return PLUGIN_HANDLED
   
   new vModel[56],pModel[56]
   
   switch(Knife)
   {
      case 0: {
         format(vModel,55,"models/v_knife.mdl")
         format(pModel,55,"models/p_knife.mdl")
      }
      case 1: {
         format(vModel,55,"models/knife-mod/v_assassin.mdl")
         format(pModel,55,"models/knife-mod/p_assassin.mdl")
      }
      case 2: {
         format(vModel,55,"models/knife-mod/v_machete.mdl")
         format(pModel,55,"models/knife-mod/p_machete.mdl")
      }
      case 3: {
         format(vModel,55,"models/knife-mod/v_bayonet.mdl")
         format(pModel,55,"models/knife-mod/p_bayonet.mdl")
      }
      case 4: {
         format(vModel,55,"models/knife-mod/v_combat.mdl")
         format(pModel,55,"models/knife-mod/p_combat.mdl")
      }
                case 5: {
         format(vModel,55,"models/knife-mod/v_KerisNogososro.mdl")
         format(pModel,55,"models/knife-mod/p_KerisNogososro.mdl")
      }
      case 6: {
         format(vModel,55,"models/knife-mod/v_claw.mdl")
      }
                case 7: {
         format(vModel,55,"models/knife-mod/v_fantome.mdl")
      }
                case 8: {
         format(vModel,55,"models/knife-mod/v_fork.mdl")
      }
   }
   
   entity_set_string(id, EV_SZ_viewmodel, vModel)
   entity_set_string(id, EV_SZ_weaponmodel, pModel)
   
   return PLUGIN_HANDLED; 




public EventCurWeapon(id)
{
   new Weapon = read_data(2)
   
   // Set Knife Model
   SetKnife(id, knife_model[id])   
   
   // Task Options
   
   if(knife_model[id] == 0 && !task_exists(id) && Weapon == CSW_KNIFE)
      set_task(TASK_INTERVAL , "task_healing",id,_,_,"b")
   else if(task_exists(id))
      remove_task(id)

        return PLUGIN_CONTINUE
}

public client_disconnect(id) { 
if(task_exists(id)) remove_task(id) 


public kmodmsg() {

client_print(0,print_chat,"[Lachesis AMXX] Type /knife to change your knife model.")


public client_authorized(id)
{
LoadData(id)
}

SaveData(id)
{

new authid[32]
get_user_authid(id, authid, 31)

new vaultkey[64]
new vaultdata[64]

format(vaultkey, 63, "KMOD_%s", authid)
format(vaultdata, 63, "%d", knife_model[id])
set_vaultdata(vaultkey, vaultdata)
}

LoadData(id)
{
new authid[32]
get_user_authid(id,authid,31)

new vaultkey[64], vaultdata[64]

format(vaultkey, 63, "KMOD_%s", authid)
get_vaultdata(vaultkey, vaultdata, 63)
knife_model[id] = str_to_num(vaultdata)

}


Multumesc anticipat

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This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Freakz Forum Index -> Trash Bin -> CS 2006-2019 (Archived) -> Tutorials  


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