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[FIXED]Righteous Vengeance/Ignite/Piercing Shots/Deep Wounds

 
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Tyr

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Post Posted: 22-08-2010, 20:44:17 | Translate post to: ... (Click for more languages)

I will be using the Paladin class and his skills as a reference to explain the bug which has implications for all four classes I have listed below under the update section. Currently when you achieve a critical strike with for example crusader strike for 1000 damage, you should also deal 333.33 additional damage in 4 ticks - each tick for about 83 damage. Following the scenario, let's say that after it has ticking for 4 seconds you get another critical strike from a judgement attack which also does 1000 damage. Your damage from the previous two ticks/4 seconds of the crusader strike critical strike should be at around 166 damage and you should also have 2 ticks for 166 damage remaining, in combination of that the new judgements ticks are added and the damage over time effect should refresh and again do 333.33 in 4 ticks, but now because the damage from the old crusader strike critical still hasn't been fully deployed the left over 166 damage in for the 2 left ticks is now added as extra damage to the 4 new ticks. Currently the left over crusader strike critical damage damage is simply overridden by the critical judgements' damage over time effect and it will no longer do the left over 2 ticks from crusader strike damage over time effect for the 166 damage.

Update: I've tested it out with the help of other players and I can confirm that all 4 talents which basically do the same thing just under different conditions share the same bug, the talents I'm talking about are these: Ignite (Fire/Mage); Piercing Shots (Marksmanship/Hunter); Deep Wounds (Arms/Warrior); Righteous Vengeance (Retribution/Paladin).

http://img839.imageshack.us/i/wowscrnshot082210211223.jpg/

If you think I am incorrect and the skills work as they should, you can read it up online to prove yourself wrong. I also have several videos at my disposal if you still find yourself in doubt after reading the information provided in the links below. (Feel free to PM me for the links)

http://www.wowwiki.com/Righteous_Vengeance https://www.wow-freakz.com/spells.php?spell=53382#comments
http://www.wowwiki.com/Ignite https://www.wow-freakz.com/spells.php?spell=12848#comments
http://www.wowwiki.com/Deep_Wounds https://www.wow-freakz.com/spells.php?spell=12867#comments
http://www.wowwiki.com/Piercing_Shots https://www.wow-freakz.com/spells.php?spell=53238#comments

http://elitistjerks.com/f76/t68951-retribution_updated_3_3_a/ - Scroll down for Righteous Vengeance.
http://www.wowhead.com/forums&&topic=50591
http://www.arenajunkies.com/showthread.php?t=72359&&page=2
http://www.retpaladin.com/warcraft/forums/viewtopic.php?f=10&&t=4253
http://www.mmo-champion.com/threads/671209-How-exactly-does-Righteous-Vengeance-work
http://forums.wow-europe.com/thread.html?topicId=14250448097&&sid=1
http://www.retpaladin.com/warcraft/forums/viewtopic.php?f=2&&t=1617&&sid=ecc15bcc9d32de6f55b2894a36a12276&&start=10



Last edited by Tyr on 30-08-2010, 17:12:34; edited 14 times in total
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Post Posted: 22-08-2010, 20:58:34 | Translate post to: ... (Click for more languages)

Tyr wrote:
your damage from the previous two ticks of the crusader strike critical should be at 166 and you should also have 2 ticks for 166 remaining, but also the new judgements ticks are added and the dot should refresh and again do 333.33 in 4 ticks + 166 in 2 ticks.

Actually the correct value would be (333 + 166) / 4 per tick, totalling 4 ticks.

Can someone test it keeps its remaining damage on retail just to be sure?


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Iinsane

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Post Posted: 29-08-2010, 01:13:05 | Translate post to: ... (Click for more languages)

Tipu asta chiar sa straduit sa explice un real bug pe srv pe care majoritatea "skill`atilor" sau "retail-playerilor" de pe srv asta nu lau vazut ... sau nu au vrut sa`l vada // tick`urile dot`urilor cauzate de critical strike`uri ( deep wounds // piercing shots // ignite // righteous vengeance ) nu se stackeaza doar duratia se reseteaza dar damage`ul este mereu de la ultimul critical, si asta nu`i normal ... exact acelasi tip de bug este si la Blessed Recovery insa aici nu e vb de damage ci de heal ... si aici ar trebui sa se stackeze heal`u pe care popa`l primeste nu sa se reseteze mereu si sa primesti heal doar de la ultimul crit...
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cizma

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Post Posted: 29-08-2010, 08:03:13 | Translate post to: ... (Click for more languages)

si cum se face ca uneori dau 200 dmg/tick cu deep wounds iar alteori ajunge si la 900 /tick? daca tot spui ca aici nu se stackeaza
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Alma

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Post Posted: 29-08-2010, 09:17:29 | Translate post to: ... (Click for more languages)

ora fragila so, don't judge me.

I've found this on wowhead, witch explains that IF you crit two times before a Ignite tick, the damage is accumulated.
Quote:
Chain critting will delay your Ignite. That's how the ridiculous Ignite numbers are created - a ton of delayed damage.


But, on this server, if you crit after the first tick of Ignite, the damage still accumulates, thus you can reach this numbers



p.s. can anyone beat 80k ignite tick? :o

p.s.2 quote taken from third last post @ https://www.wow-freakz.com/spells.php?spell=12848#comments

p.s.3 i don't have any warrs/palas/hunters to test it, probably will do it after i wake up.


Zohlomg wrote:
Eram pe TBC si vroiam sa fac gnome cu codite roz.

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Iinsane

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Post Posted: 29-08-2010, 10:29:44 | Translate post to: ... (Click for more languages)

Alma ss`ul tau e de ceva vreme, si din ce vad eu esti in drum spre blood queen deci probabil ca ai avut buff`ul de la orb cand ai dat asa damage`uri... oricum acum, cel putin de ceva vreme nu se mai stackeaza aceste talente ....
@cizma daca nu intelegi natura talentului de ce te bagi aiurea inseama ? adica daca dai un crit cu offhand`u de 6k dai un dot cam de 240 damage, insa daca dai un crit cu mainhandu cu heroic strike de 12k tu te astepti sa dai tot ~300 damage ?

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Tyr

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Post Posted: 29-08-2010, 11:31:13 | Translate post to: ... (Click for more languages)

From my personal testing from Righteous Vengeance and Deep Wounds is that their damage does not accumulate\stack. I did several simple tests - getting a Crusader Strike critical strike - then checking the damage inflicted by Righteous Vengeance. Then I got a critical strike by using a judgement - again I checked the damage from Righteous Vengeance. Then I got both of these criticals in a row with about a one second delay between each other and from what damage Righteous Vengeance has inflicted I can indeed conclude that it does not accumulate/stack damage because the damage was equal to what I did with only one judgement or crusader strike critical - I've also downgraded my gear during the tests so that the damage inflicted by the former skills would be at around equal level and I also removed all of my proccing items (Sworguard Embroidery(Cloak),Ashen Band of Endless Vengeance, Berserking weapon and my Libram). Considering the integrity of my report - I've had two other people test out the hunter and mage talents and both of them concluded in their testing that they do not function properly so I can't really guarantee the integrity of these results. I personally tested out the paladin and the warrior and I can tell you without a shadow of a doubt that their respective talents do not function properly.

Here are two more screenshots to back that up: http://img810.imageshack.us/img810/9458/wowscrnshot082910201232.jpg http://img696.imageshack.us/img696/4065/wowscrnshot082910204112.jpg - As you can see, the damage inflicted by Righteous Vengeance and Deep Wounds is absolutely miserable.



Last edited by Tyr on 29-08-2010, 19:46:00; edited 5 times in total
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cizma

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Post Posted: 29-08-2010, 11:58:34 | Translate post to: ... (Click for more languages)

@iinsane de cand poarta arms war 2x2hand? nu.. ceea ce ma mira este faptul ca dau pe dummy de 0 armor 9k mortal strike si ia de la bleed 300 dmg/tick dau intercept.. dau crit ~1k si ia 500 dmg /tick asta cum o explici?-
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Iinsane

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Post Posted: 29-08-2010, 19:54:23 | Translate post to: ... (Click for more languages)

cizma wrote:
@iinsane de cand poarta arms war 2x2hand? nu.. ceea ce ma mira este faptul ca dau pe dummy de 0 armor 9k mortal strike si ia de la bleed 300 dmg/tick dau intercept.. dau crit ~1k si ia 500 dmg /tick asta cum o explici?-

ce ma trebe sa fii neaparat arms sa ai deep wounds ? nush ce vrei sa spui tu ... dar dot`ul de la deep wounds nu se stackeaza, ci doar da damage`ul de la ultimul critical ....
P.S. Bleed`urile nu tin cont de armura ... asa ca degeaba`mi zici de dummy`urile cu x si y armura .... doar resilu reduce damage`ul bleed`urilor

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Tyr

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Post Posted: 16-09-2010, 15:39:29 | Translate post to: ... (Click for more languages)

You guys can remove the thread now, the bug seems to have been fixed in the latest revision update.

Through the darkness of future past
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Fire walk with me.
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