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MindBreaker

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Post Posted: 04-04-2012, 11:41:44 | Translate post to: ... (Click for more languages)

Pillar of Flame e dat prea des tre sa fie dat la 45 de sec aici da pe la 30 sec sau 25 cam asa nam testat exact dar e prea des.
Pillar of Flame ar trebui sa se activeze dupa 4 sec dar aici am impresia ca sunt vreo 2 sec si BOOM nu am stat sa cronometrez.
Lava Parasite trebuie sa se miste mai incet nu cu speedu normal.
Lava Parasite trebuie sa isi cauta un singur host nu sa mearga dupa aggro (ca oazele de la professor sau de la ods).
Magmaw's Pincers trebuie sa fie active doar cand da Massive Crash care e dat la 1 min si ceva sau mai mult nuj exact timeru la massive crash.
Normal trebuie sa fie 2 Magmaw's Pincer acolo si sa se urce cate un player in fiecare da unu cu Launch Hook dupa 3 sec se elibereaza iar dupa tre sa dea al 2-lea player si sa ramana in spike timp de 30 sec parca sau cat tine Point of Vulnerability.
Exposed Head of Magmaw nu ar trebui sa fie vehicul si ar trebui sa apara in locu lu Magmaw doar cand e prins in lanturi.
Ignition de la Nefarian @ heroic nu ar trebui sa fie instante cum da meteritu poc si focu ala ar trebui sa fie spawnat treptat in forma de S vazui ca e pe blizz.
Cam atat revin cu corecturi si alte bugs/info



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arnisgd

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Post Posted: 04-04-2012, 13:15:09 | Translate post to: ... (Click for more languages)

The flaming ground left by http://www.wowhead.com/npc=49416, dont know how it's named. It deals dmg 10 or 20 times per second for ~18k, so even slight touching grants instant death. And you see dmg numbers just spamed in your screen. Must be fixed asap!
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danuts

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Post Posted: 04-04-2012, 13:42:13 | Translate post to: ... (Click for more languages)

Pilar of flame (nu sunt sigur dar) ar trebui sa fie castat cu prioritate pe cei care sunt la distanta mai mare de 15 yards fata de boss

https://youtube.com/watch?v=RIdV3hYPMJs:


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Post Posted: 04-04-2012, 14:07:44 | Translate post to: ... (Click for more languages)

daca dai killing spree si alte abilitati gen shadowstep, charge cazi in lava



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raxxar

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Post Posted: 04-04-2012, 18:10:51 | Translate post to: ... (Click for more languages)

Parasite infection is doing criticals. In cataclysm spells from npc-s in raid must not do critical strikes.






The spawn rate of parasites must be once every 30 secs, on the try from the pictures it was once every 10 secs. ( maybe because of some other bugs ).
As a mage i was doing 45 k dps and still not able to kill them.



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Zohlomg

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Post Posted: 04-04-2012, 19:54:58 | Translate post to: ... (Click for more languages)

MindBreaker wrote:
Pillar of Flame e dat prea des tre sa fie dat la 45 de sec aici da pe la 30 sec sau 25 cam asa nam testat exact dar e prea des.
Pillar of Flame ar trebui sa se activeze dupa 4 sec dar aici am impresia ca sunt vreo 2 sec si BOOM nu am stat sa cronometrez.
Lava Parasite trebuie sa se miste mai incet nu cu speedu normal.
Lava Parasite trebuie sa isi cauta un singur host nu sa mearga dupa aggro (ca oazele de la professor sau de la ods).
Magmaw's Pincers trebuie sa fie active doar cand da Massive Crash care e dat la 1 min si ceva sau mai mult nuj exact timeru la massive crash.
Normal trebuie sa fie 2 Magmaw's Pincer acolo si sa se urce cate un player in fiecare da unu cu Launch Hook dupa 3 sec se elibereaza iar dupa tre sa dea al 2-lea player si sa ramana in spike timp de 30 sec parca sau cat tine Point of Vulnerability.
Exposed Head of Magmaw nu ar trebui sa fie vehicul si ar trebui sa apara in locu lu Magmaw doar cand e prins in lanturi.
Ignition de la Nefarian @ heroic nu ar trebui sa fie instante cum da meteritu poc si focu ala ar trebui sa fie spawnat treptat in forma de S vazui ca e pe blizz.
Cam atat revin cu corecturi si alte bugs/info


1. the timer is 30, copy pasted from DBM addon:
Code:
local timerPillarFlame      = mod:NewCDTimer(32.5, 78006)--This timer is a CD timer.

2. Don't think so, let's see when we put raid emotes
3. I will lower lava parasites speed
4. Huh?
5. Huh?
6. Can't be scripted in another way
7. Huh?

arnisgd wrote:
The flaming ground left by http://www.wowhead.com/npc=49416, dont know how it's named. It deals dmg 10 or 20 times per second for ~18k, so even slight touching grants instant death. And you see dmg numbers just spamed in your screen. Must be fixed asap!


Bring a screenshot please, on my account it's damaging just fine.

danuts wrote:
Pilar of flame (nu sunt sigur dar) ar trebui sa fie castat cu prioritate pe cei care sunt la distanta mai mare de 15 yards fata de boss


Pillar of flame is only casted on targets 15+ yards away. If there isn't any, random one.

vyrz0r wrote:
daca dai killing spree si alte abilitati gen shadowstep, charge cazi in lava


Well known bug, just stop using it for a while.

raxxar wrote:
Parasite infection is doing criticals. In cataclysm spells from npc-s in raid must not do critical strikes.

The spawn rate of parasites must be once every 30 secs, on the try from the pictures it was once every 10 secs. ( maybe because of some other bugs ).
.


1. Yes, confirm, it shouldn't crit.
2. Because if you fail to chain him to the ground, he will cast a pillar of flame everytime you fail.

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Radical

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Post Posted: 04-04-2012, 21:10:53 | Translate post to: ... (Click for more languages)

Zohl, ultimul tick de mangle omoara tankul instant.
Noi pe 10hc am fost nevoiti sa folosim 2 soulstones si un combat ress pentru tank.
Nu am print...nu am tankat bossul sa fac print la combat log...dar cred ca poti verifica abilitatea.

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ylfor

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Post Posted: 04-04-2012, 21:15:50 | Translate post to: ... (Click for more languages)

In toate ghidurile se spune sa fie un rogue combat care sa atace si skeletonu si boss poate nu sunt singuru idk dar eu selectez blade flurry se activeaza 1 secunda si dupa am cd la el 6 sec .
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Andrew92

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Post Posted: 04-04-2012, 21:24:14 | Translate post to: ... (Click for more languages)

Confirm, eu am fost tank la boss, am folosit toate cd-urile defensive posibile (inclusiv bula), dar tot am murit la ultimul tick de mangle(https://www.wow-freakz.com/spells.php?spell=78412 (wowhead link)).
Posibil sa fie problema cand pune Sweltering Armor (https://www.wow-freakz.com/spells.php?spell=78199 (wowhead link)), sa dea kill instant.

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raxxar

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Post Posted: 04-04-2012, 22:18:39 | Translate post to: ... (Click for more languages)

Zohlomg wrote:


Magmaw's Pincers trebuie sa fie active doar cand da Massive Crash care e dat la 1 min si ceva sau mai mult nuj exact timeru la massive crash.
Normal trebuie sa fie 2 Magmaw's Pincer acolo si sa se urce cate un player in fiecare da unu cu Launch Hook dupa 3 sec se elibereaza iar dupa tre sa dea al 2-lea player si sa ramana in spike timp de 30 sec parca sau cat tine Point of Vulnerability.





4. Huh?


raxxar wrote:
Parasite infection is doing criticals. In cataclysm spells from npc-s in raid must not do critical strikes.

The spawn rate of parasites must be once every 30 secs, on the try from the pictures it was once every 10 secs. ( maybe because of some other bugs ).
.


1. Yes, confirm, it shouldn't crit.
2. Because if you fail to chain him to the ground, he will cast a pillar of flame everytime you fail.



I guess it means that when he do massive crush and he is not chained every time when he is doing it will spawn adds.
Ok , but there is no way to chain him for the moment cause its bugged. Tried doing it at the exact same moment for both pincers - we saw the chains going down at the same moment but he wasn't chained and again spawned pillar and parasites. Gonna prove soon that there is time space that is available between the usage of two chains, so they can be used withing 5 secs of each other ( just need to find it ).



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Zohlomg

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Post Posted: 04-04-2012, 22:54:41 | Translate post to: ... (Click for more languages)

Currently the time delay to chain him is 1.5sec, we might make it higher to be easier to chain.

Updated the first post, check it for updates -.

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arnisgd

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Post Posted: 04-04-2012, 23:48:55 | Translate post to: ... (Click for more languages)

Zohlomg wrote:
Currently the time delay to chain him is 1.5sec, we might make it higher to be easier to chain.

Updated the first post, check it for updates -.


It should be 4 seconds

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Fancy

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Post Posted: 05-04-2012, 02:56:13 | Translate post to: ... (Click for more languages)

Magmaw nu poate fi omorat atunci cand este in spike, adica exposed head nu moare, ramane la 1hp.


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Post Posted: 05-04-2012, 03:03:19 | Translate post to: ... (Click for more languages)

Fixed almost everything posted here, recheck first post
Fancy wrote:
Magmaw nu poate fi omorat atunci cand este in spike, adica exposed head nu moare, ramane la 1hp.
Am facut asa sa previn unele probleme cu loots, nu e grav


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CelticFrost

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Post Posted: 05-04-2012, 05:37:58 | Translate post to: ... (Click for more languages)

Constricting chains (wowhead link):
The skill you will gain as you mount magmaw appears as your only usable skill (other then dismount), and its usually your number 1 hotkey (number 1 for many players, mine is middle button mouse).
Anyway, this skill is called "Launch Hook" and you have 6 seconds, starting to count when the first player mounts the worm to use them. However when you use one chain, you have only 3 seconds to put another chain and force magmaw into the spike.
Note: on 25 modes 3 players mount the worm, on 10 modes 2 players.

Here is the proof taken from wowhead: Launch Hook (wowhead link). Click on it to see the detailed information, check the "duration" info (3 seconds).

------------------------------------------------------------------------------------------------------------------------------------------

Ok, now a personal thought and please don't take it as a critic to our server, just a it is: reality. A 3 seconds window of oportunity is a fair amount of time for a player with normal reflexes, but... only if we are talking of a server where lag is not another factor to include on the equation. Usually, on retail, players are assigned to servers close to their countries, so if they have a decent connection, they will have minimal/tolerable lag.

What is my point? We are playing on an international server, with players from different timezones, countries and continents, lag is unavoidable, it must be taken as a factor. Maybe increasing 1 or 2 seconds on this window of oportunity could help those players who are not so close to the server -i live in Southamerica and i have 1 sec of delay at least, compared with my bulgarian friends, asians have the worst part of it-, specially on peak hours. Chaining the worm with 1 sec of delay is often the difference on life or death.

------------------------------------------------------------------------------------------------------------------------------------------

Part II: Area of Influence of Constricting Chains/Launch Hook:
Ok, wowhead and many other guides (http://www.wowhead.com/npc=41570/magmaw#article) explain this:

Quote:
Phase 2

Magmaw will slump forward with the tank. All players must avoid standing underneath Magmaw when he crashes or else they will take damage and a 3 second stun from Massive Crash. When Magmaw slumps, 2 melee DPS need to jump on his head. This will give them a new ability called Constricting Chains, which they will need to use at this same time, targeting the spike on the ground. If your timing is off, Magmaw will break free from the single chain binding him, and you will lose time--and potentially a tank as they will become Mangled Lifeless.


Basically, they tell you to aim for the spike, and it seems exactly that: you need to target the spike. The problem is, with the short time you have for it, and given that mounting the worm is changing your cameras angle radically, most times you are desperately trying to aim correctly, but shooting as close as you can -not on the very spike-, under the pression of time running out.

So i've been searching, and i found this thread on MMO champion, where players agree that they can still chain Magmaw if they shoot the chains close enough to the ground near the spike: http://www.mmo-champion.com/threads/914778-How-to-chain-down-Magmaw (check answers of Asb, and Agallochh).

So, just another suggestion, maybe you could increase the area where the chains work, just a few yards around the spike.

------------------------------------------------------------------------------------------------------------------------------------------

Respectfully,



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