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[EN] Protection Paladin Guide PvE | In-Depth 7.3.5
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Flashmoo
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Posted: 22-04-2020, 17:20:45
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7.3.5 Protection Paladin Guide PvE | In-Depth
1.Introduction
Hello everybody,
My in-game name is
Meow
, I'm playing since wotlk on a lot of servers and on this server I was in 2-3 cool guilds with several
wins at pve events
and
a lot of realm first
, including
Realm First Kil'Jaeden
.
I've created this guide after receiving so many questions about protection stats/rotation/gear, even raids/m+ mechanics for protection paladin. I hope that this guide will give you a better point of view over this spec and class.
2.Race
Only 6 races can be played by a paladin:
Draenei, Dwarf, Human and Lightforged Draenei at the Alliance.
Blood Elf and Tauren at the Horde.
Alliance
Draenei
Heroic Presence
- Increase strength, agility, and intellect by 425 at lvl 110.
Gift of the Naaru
- Heals the friendly target for 20% of the caster's total health over 5 seconds. 40 yard range. 3 minute cooldown.
Shadow Resistance
- Reduces Shadow damage taken by 1%.
Dwarf
Might of the Mountain
- Critical Strike damage and healing increased by 2%.
Stoneform
- Removes all poison, disease, curse, magic, and bleed effects and reduces all physical damage taken by 10% for 8 seconds. 2 minute cooldown.
Frost Resistance
- Reduces Frost damage taken by 1%.
Human
The Human Spirit
- You gain 2% more from all secondary stats "Haste, Crit, Mastery, Versatility" from all sources.
Every Man for Himself
- Remove all stun effects has a 2 minute cooldown, shares a 30 second cooldown similar effects (trinkets).
Lightforged Draenei
Light's Judgment
- Call down a strike of Holy energy, dealing Holy damage to enemies within 5 yards after 3 sec. (scaling with your stats)
Light's Reckoning
- Erupt with Light upon death. Deals Holy damage to enemies within 8 yards and heals allies. (scaling with your stats)
Holy Resistance
- Reduces Holy damage taken by 1%.
Horde
Blood Elf
Arcane Acuity
- Increases critical strike chance by 1%.
Arcane Torrent
- Silence all enemies within 8 yards for 2 seconds and restore 1 Holy Power, 1.5 minute cooldown.
Arcane Resistance
- Reduces Arcane damage taken by 1%.
Tauren
Brawn
- Critical strike damage and healing increased by 2%.
War stomp
- Stuns up to 5 enemies within 8 yards for 2 seconds with 0.5 second cast time and 1.5 minute cooldown.
Endurance
- Increases your stamina by 1283 at lvl 110.
Top races order by survivability:
1. Tauren = Dwarf
2. Human
3. Lightforged Draenei
4. Blood Elf
5. Draenei
3.Talents
In order to understand what talents to use in a encounter you have to read the tooltype of you spells and talents and see what is the priority for the raids/m+.
Tier 1:
Holy Shield
: top choice for raids and for some m+ where you have a lot of magic dmg.
Blessed Hammer
: top choice for m+ and large groups of mobs.
Consecrated Hammer
: situational choice for raid, where you must move a lot (aka, not being able to stand in consecration) and also mitigate the incoming dmg.
Tier 2:
First Avenger
: top choice for m+, useful to keep aggro, take a lot of mobs and do a lot of dmg.
Bastion of Light
: situational choice for raid, when you must do random soaks and you cannot handle the mitigation up as needed.
Crusader's Judgment
: situational choice, if you do not have gear and you need to have mitigation up as much as possible. Can be used to do the healer's job.
Tier 3:
Fist of Justice
: Useful for raids/m+ and in combination with
Crusader's Judgment
can be overpowered.
Repetance
: Useful in m+ if you want to avoid trash.
Blinding Light
: Useful if you want to do mass interrupt.
Tier 4:
Blessing of Spellwarding
: top choice for raid/m+, basically you ignore any inc magic dmg.
Cavalier
: situational choice, if you need to move a lot for long distances.
Retribution Aura
: If you are looking to maximize your dps, maybe this can help.
Tier 5:
Hand of the Protector
: Top choice for raids and m+, but not so useful vs
Necrotic Affix
.
Knight Templar
: Situational choice, if you must move and not die while moving away or if you want to use it as
dmg
reduction CD.
Final Stand
: Situational choice, useful vs
Necrotic Affix
.
Tier 6:
Aegis of Light
: Situational choice for raid, if you have to mitigate a mechanic over the raid.
Consecrated Ground
: Situational choice for m+, if you have to kite the mobs.
Judgment of Light
: Top choice for raid/m+, a really nice passive heal for raid/party.
Tier 7:
Righteous Protector
: Top choice for raid or if you want to do the healer's job.
Seraphim
: Situational choice, good for dps. Can be useful in raid vs one shot mechanics.
Last Defender
: Top choice for m+, if you are pulling +10 mobs or in raid if the adds don't die fast.
Talents builds:
Talents for m+:
Talents for raid:
Talents for dps:
Talents to survive or to do hps:
4.Netherlight Crucible & Relics
Netherlight Crucible:
Spoiler:
Void Traits:
Master of Shadows
Top
Murderous Intent
Good
Chaotic Darkness
Mediocre
Shadowbind
Mediocre
Torment the Weak
Not good
Dark Sorrows
Not good
Light Traits:
Light Speed
Top
Refractive Shell
Good
Light's Embrace
Good
Secure in the Light
Mediocre
Infusion of Light
Mediocre
Shocklight
Mediocre
Top relics or Tier 3 Traits from Netherlight Cruciable:
Righteous Crusader
Stern Judgment
Bastion of Truth
Unflinching Defense
5.Rotation & CD's
Rotation priorities:
Avenger's Shield
>
Judgment
>
Consecration
>
SotR
> Survivability CD's
Do NOT spam
SotR
, you will lose %
dmg
reduction and comparing to monks, we don't have mitigation up all the time.
Survivability CD's priorities:
Dmg reduction:
Eye of Tyr
>
Ardent Defender
>
Guardian of Ancient Kings
> Situational CD's
Situational choice:
Seraphim
Divine Steed
with
Knight Templar
Aegis of Light
Blessing of Spellwarding
or
Blessing of Protection
-
Lay on Hands
Divine Shield
7.Stats
Secondary stats priority:
For survivability:
Haste > Mastery > Critical > Versatility
Haste is the go to stat for survivability as it reduces the CD of all the spells from rotation and in combination with mastery you can be pretty unkillable.
For dps:
Critical > Haste > Mastery > Versatility
Critical chance gives us Parry chance, and if you Parry an attack you can have a proc of Avenger's Shield, therefore you can do more dmg.
6.Gems, Enchants & Consumables
Gems:
Spoiler:
1.
Quick Lightsphene
2.
Masterful Argulite
Enchants:
Spoiler:
Neck:
1.
Mark of the Heavy Hide
2.
Mark of the Distant Army
Cloak:
Binding of Strength
Rings:
1.
Binding of Haste
2.
Binding of Mastery
Consumables:
Spoiler:
Potions:
1.
Potion of Prolonged Power
2.
Unbending Potion
Flasks:
Flask of the Countless Armies
/
Flask of Ten Thousand Scars
&
Defiled Augment Rune
Food:
1.
Azshari Salad
2.
Nightborne Delicacy Platter
3.
Lavish Suramar Feast
7.Best Legendary & Trinkets
Legendary:
Spoiler:
Survivability:
SotH
&
Saruan's Resolve
Saruan's Resolve
&
Heathcliff's Immortality
Saruan's Resolve
&
Tyelca, Ferren Marcus's Stature
Heathcliff's Immortality
&
Tyelca, Ferren Marcus's Stature
Dps:
Tyelca, Ferren Marcus's Stature
&
Pillars of Inmost Light
Hps:
Saruan's Resolve
&
Ilterendi, Crown Jewel of Silvermoon
Trinkets:
Spoiler:
Work in progress.
Thank you!
Retribution Paladin Guide PvE | In-Depth 7.3.5
Protection Paladin Guide PvE | In-Depth 7.3.5
Holy Paladin Guide PvE | In-Depth 7.3.5
Last edited by
Flashmoo
on 09-08-2020, 19:56:34; edited 15 times in total
13
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