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[FIXED] [Death Knight] Rune Speed vs Haste

 
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Rizee

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Post Posted: 03-10-2017, 13:42:13 | Translate post to: ... (Click for more languages)

WoW Freakz spell link: https://www.wow-freakz.com/spells.php?spell=2825&&name=bloodlust
Bug description: Bloodlust/Timewarp/etc... does not reduce regen time of runes!
Proof: https://youtube.com/watch?v=6RD5xnSK92c:


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encrypt

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Post Posted: 03-10-2017, 15:12:25 | Translate post to: ... (Click for more languages)

That's not a bug. That's how it should work.Rune speed is not affected by haste percentage buffs like Bloodlust/Timewarp ,it is only affected by haste rating from items and trinkets and enchants procs.For dk's Bloodlust only reduces gcd and weapon attack speed.
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Kirito00

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Post Posted: 08-10-2017, 11:04:37 | Translate post to: ... (Click for more languages)

Haste buffs increase character's haste from what i know , so yes it should affect rune regeneration to some degree , otherwise it's almost useless ( except for the fast skills and smalled gcd )
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Amnezx

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Post Posted: 16-10-2017, 11:00:18 | Translate post to: ... (Click for more languages)

encrypt wrote:
That's not a bug. That's how it should work.Rune speed is not affected by haste percentage buffs like Bloodlust/Timewarp ,it is only affected by haste rating from items and trinkets and enchants procs.For dk's Bloodlust only reduces gcd and weapon attack speed.


those kind of budds(bl, soul reaper) increases the haste, not attack/casting speed, so it should work for runes too



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Cosmin050895

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Post Posted: 16-10-2017, 15:35:03 | Translate post to: ... (Click for more languages)

@Quicksand: Confirm, watch the video below at 8:15. He also said about "reset" @ Gathering Storm with 10 stacks for Remorseless Winter. We can't currently do that because we don't have the reduce regen time of runes.

Check de video at 8:15 when he use bl and successfully can reset Remorseless Winter with 10 stacks of Gathering Storm because of that BL.

Edit: I've recorded aswell a video for you to see what i meant about that reset.

https://youtube.com/watch?v=jyz-ACMd-PA:



https://youtube.com/watch?v=WMFbGV_bu1E:



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Quicksand

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Post Posted: 16-10-2017, 16:33:45 | Translate post to: ... (Click for more languages)

Please make up your mind already and stop editing the same post - everytime you do, I get a notification because you tagged me. I got 7 notifications in the past 10 minutes just because of you

Update @ 16-10-2017, 17:32:30

Make that 8

Update @ 16-10-2017, 17:33:45

I am aware of all these, Rune System is FAR from being retail-like. I am working on it as we speak, it should all work fine after I'm done -

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Cosmin050895

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Post Posted: 16-10-2017, 16:41:13 | Translate post to: ... (Click for more languages)

Pfff... I'm sorry man, i didn't know that.

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Quicksand

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Post Posted: 16-10-2017, 18:06:24 | Translate post to: ... (Click for more languages)

Rune regeneration is now completely responsive, it updates properly and scales with your haste and other auras that boost rune regeneration. Also, no more "glitching" will happen (when you'd see your rune timers jump around for no apparent reason)
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Quicksand

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Post Posted: 17-10-2017, 00:36:49 | Translate post to: ... (Click for more languages)

As there are way too many people crying about "rune regeneration getting worse than it was before", you need to understand some things.
Just because it was different before, it DOES NOT mean it was correct.

As of now you have 0.1 * (1 + totalHaste) rune regenerated per 1 seconds. Meaning that at 0 haste, you'll regen 0.1 rune per sec, meaning 1 rune per 10 seconds.

At 50% haste, you'll have 0.15 rune regenerated per 1 seconds, meaning it will take 1 / 0.15 = 6.66 seconds to regenerate 1 rune.
At 100% haste, you have 0.2 rune per 1 sec, meaning it takes 1/0.2 = 5 seconds to regenerate 1 rune. (which is logical: 100% faster regen, means twice as fast -> from 10 to 5)

This regeneration is also affected by modifiers such as Runic Corruption.

Meaning at 50% and Runic Corruption, you'll have 0.15 * 2 regenerated per 1 sec => 0.3 per 1 sec => 1/0.3 = 3.33 seconds to regenerate 1 rune.

At the same time you can have up to 3 runes regenerating, same as on Retail.

BEFORE the fix, your rune regeneration DOUPLE DIPPED from haste and auras, meaning at 25% haste you had faster rune regeneration than you have currently at 50%. => IT WAS POSITIVELY BUGGED

But as I said before IT IS NOT CORRECT the way it was before my fix. Feel free to go to retail, test it there, you'll see that the current rune regeneration works exactly as it does on retail. With 20% base haste, some food / pots / buffs + BL + Runic Corruption I managed to get to a minimum of 2.4s per rune. Before the fix you had HIGHER rune regen without haste / modifiers, but LOWER with the mentioned things. So as of now, your casual regen will be lower, while during burst it will go higher. In case you want to create any more reports on this topic, please feel free, but bring detailed calculations as I did here, and show me what's wrong. Nonsense whining that "omg it was better before" is neither a good report or a proof, so it will be rejected immediately.

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