Existing user? Sign in
Sign up
Games
Servers
Useful
User
Pass
2FA
[FIXED] [PvE][Dungeon] Mythic+ wrong % distribution for trash killing
Freakz Forum Index
->
Trash Bin
->
WOW
->
Fixed / Closed bugs
Author
Message
2745
dbondn123
[Mentally Stable]
Status: Offline
(since 24-03-2019 21:30)
Joined: 11 Oct 2017
Posts: 84
,
Topics: 51
Location:
Ukraine
Reputation:
162.9
Votes
: 22
Posted: 14-05-2018, 16:17:06
[Bad post]
| Translate post to:
... (
Click for more languages
)
Bug description: All dungeons have wrong % distribution for each mob. On retail you can kill way less trash for completing m+ dungeon.
Proof: you can use
https://www.curseforge.com/wow/addons/gottagofast/files
addon for 7.1.5 to see % distribution for each mob on retail. Other addons provide information from server.
6
1
Back to top
DoesMyNameMatter
[Pricefield Junkie]
Status: Offline
(since 14-11-2023 17:52)
Joined: 27 Feb 2017
Posts: 528
,
Topics: 225
Location:
Romania
Reputation:
742.4
Votes
: 106
Posted: 21-05-2018, 07:31:39
[Bad post]
| Translate post to:
... (
Click for more languages
)
This is a VERY serious issue on freakz . In BRH for example you can't even invis skip the first mobs before the 1st boss because you litteraly won't have enough % to finish the dugeon . Also the Teeming affix should REDUCE the ammount of % a mob gives . My theory is that currently , the dungeons use the Teeming % distribution instead of the ordinary one , and Teeming ends up working in your favor instead of against you .
3
1
Back to top
Shocker
[
Freakz owner
]
Status: Offline
(since 08-02-2020 12:17)
Joined: Momentul zero
Posts: 33986
,
Topics: 1350
Location:
localhost
Reputation:
6485.6
Votes
: 829
Posted: 22-05-2018, 18:47:28
| Translate post to:
... (
Click for more languages
)
dbondn123 wrote:
Proof: you can use
https://www.curseforge.com/wow/addons/gottagofast/files
addon for 7.1.5 to see % distribution for each mob on retail. Other addons provide information from server.
This is NOT proof, throwing a random link here.
I've said this before but it seems I have to say it again: progress for trash is read directly from the wow files, it's NOT set by us, so it's 100% impossible for it to be wrong. Only situation where those values *could* be wrong is if there were some hidden hotfixes which changed those values, but the chance of that is extremely low, almost inexistent since we already parsed all of these hotfixes.
However, I decided to WASTE some time and prove you wrong because you guys keep posting this "bug" and NONE OF YOU bring some REAL ACTUAL PROOF/CALCULATIONS. I downloaded that addon, GottaGoFast and compared the values for Darkheart Thicket from the addon with the values from the wow files (which wow freakz uses). Here are the results:
GottaGoFast data:
Code:
[1466] = {
{
[95771] = 1.42857,
[95779] = 3.57143,
[99358] = 1.42857,
[101679] = 1.42857,
[95766] = 1.42857,
[99359] = 1.07143,
[99360] = 3.21429,
[95769] = 1.42857,
[95772] = 1.42857,
[100531] = 2.85714,
[101991] = 1.42857,
[100526] = 1.42857,
[100527] = 1.07143,
[100539] = 1.42857,
[99365] = 1.42857,
[99366] = 1.42857,
[100529] = 0.35714,
},
1446 = Darkheart Thicket map id and format is:
[NPC ID] => weight progression%,
, this means that if you kill an NPC you get X%.
For example let's take the first NPC:
Code:
[95771] = 1.42857,
if you kill npc id
95771
you get
1.42857%
Now let's check the progression data from the wow files (which wow freakz uses), the format is different so I will have to explain it:
Code:
- Description = 7.0 Dungeon - Darkheart Thicket - Challenge
-- Amount = 280
-- Description = Enemy Forces
---- 95771 => 4, // Dreadsoul Ruiner
---- 95779 => 10, // Festerhide Grizzly
---- 99358 => 4, // Rotheart Dryad
---- 101679 => 4, // Dreadsoul Poisoner
---- 95766 => 4, // Crazed Razorbeak
---- 99359 => 3, // Rotheart Keeper
---- 99360 => 9, // Vilethorn Blossom
---- 95769 => 4, // Mindshattered Screecher
---- 95772 => 4, // Frenzied Nightclaw
---- 100531 => 8, // Bloodtainted Fury
---- 101991 => 4, // Nightmare Dweller
---- 100526 => 4, // Tormented Bloodseeker
---- 100527 => 3, // Dreadfire Imp
---- 100539 => 4, // Taintheart Deadeye
---- 99365 => 4, // Taintheart Stalker
---- 99366 => 4, // Taintheart Summoner
---- 100529 => 1, // Hatespawn Slime
Explanation: to reach 100% progress you need to get 280 points
(Amount = 280)
and each NPC gives you a number of points. Let's take the same NPC:
Code:
95771 => 4,
if you kill npc id
95771
you get
4 points
. 4 points out of 280 points mean 4 / 280 = 0.0142857 * 100 => 1.42857%. Same value shown by the addon.
You can do the math yourself for the rest of the NPCs and see the results are IDENTICAL, ALL GOOD, BLIZZLIKE!
TLDR: All good, no bug with progression distrubtion, only issue might be too few trash spawns and the solution would be to spawn more trash (you will need to tell us WHICH ONES EXACTLY need more spawning, although most of the trash is spawned from sniffing retail data)
FREAKZ COMMUNITY @ Facebook
WOW FREAKZ @ Facebook
4
1
Back to top
dbondn123
[Mentally Stable]
Status: Offline
(since 24-03-2019 21:30)
Joined: 11 Oct 2017
Posts: 84
,
Topics: 51
Location:
Ukraine
Reputation:
162.9
Votes
: 22
Posted: 22-05-2018, 22:35:31
| Translate post to:
... (
Click for more languages
)
Shocker wrote:
You can do the math yourself for the rest of the NPCs and see the results are IDENTICAL, ALL GOOD, BLIZZLIKE!
TLDR: All good, no bug with progression distrubtion, only issue might be too few trash spawns and the solution would be to spawn more trash (you will need to tell us WHICH ONES EXACTLY need more spawning, although most of the trash is spawned from sniffing retail data)
It is not "IDENTICAL, GOOD, BLIZZLIKE", we have just killed a mob 95772 in DHT which should give us 4 points, and it gave us 1.19% instead of 1.4%
proofs:
https://cdn.discordapp.com/attachments/258258641151328257/448578776738299925/unknown.png
https://cdn.discordapp.com/attachments/258258641151328257/448578678499311616/unknown.png
If you check addon file there are 2 values, for example Darkheat Thicket
Code:
-- Darkheart Thicket
[1466] = {
{
[95772] = 1.42857,
{
[95772] = 1.19048,
},
},
First value is % distribution without teeming affix, second value is a value with teeming affix. When we have teeming affix we should have less % for each mob. On Freakz we always have less % for each mob even without teeming affix.
3
0
Back to top
Shocker
[
Freakz owner
]
Status: Offline
(since 08-02-2020 12:17)
Joined: Momentul zero
Posts: 33986
,
Topics: 1350
Location:
localhost
Reputation:
6485.6
Votes
: 829
Posted: 23-05-2018, 02:17:26
| Translate post to:
... (
Click for more languages
)
dbondn123 wrote:
Shocker wrote:
You can do the math yourself for the rest of the NPCs and see the results are IDENTICAL, ALL GOOD, BLIZZLIKE!
TLDR: All good, no bug with progression distrubtion, only issue might be too few trash spawns and the solution would be to spawn more trash (you will need to tell us WHICH ONES EXACTLY need more spawning, although most of the trash is spawned from sniffing retail data)
It is not "IDENTICAL, GOOD, BLIZZLIKE", we have just killed a mob 95772 in DHT which should give us 4 points, and it gave us 1.19% instead of 1.4%
proofs:
https://cdn.discordapp.com/attachments/258258641151328257/448578776738299925/unknown.png
https://cdn.discordapp.com/attachments/258258641151328257/448578678499311616/unknown.png
If you check addon file there are 2 values, for example Darkheat Thicket
Code:
-- Darkheart Thicket
[1466] = {
{
[95772] = 1.42857,
{
[95772] = 1.19048,
},
},
First value is % distribution without teeming affix, second value is a value with teeming affix. When we have teeming affix we should have less % for each mob. On Freakz we always have less % for each mob even without teeming affix.
This kind of post is better and you're finally starting to be more explicative, not just "omg bugged". You may be right with the "On Freakz we always have less % for each mob even without teeming affix", will need to investigate this, the actual problem might be the Teeming affix being always present when it comes to progression count (the actual spawns are ok for the affix) regardless if you actually have the affix or not
FREAKZ COMMUNITY @ Facebook
WOW FREAKZ @ Facebook
0
0
Back to top
Shocker
[
Freakz owner
]
Status: Offline
(since 08-02-2020 12:17)
Joined: Momentul zero
Posts: 33986
,
Topics: 1350
Location:
localhost
Reputation:
6485.6
Votes
: 829
Posted: 08-06-2018, 13:11:30
| Translate post to:
... (
Click for more languages
)
Shocker wrote:
the actual problem might be the Teeming affix being always present when it comes to progression count (the actual spawns are ok for the affix) regardless if you actually have the affix or not
This was the problem indeed, fixed. Progression count will now correctly be based on the Teeming affix actually being active or not
FREAKZ COMMUNITY @ Facebook
WOW FREAKZ @ Facebook
3
0
Back to top
Topic locked
Topic is closed, you cannot post any messages in it anymore
Locked by
Shocker
, 08 June 2018 11:11
Freakz Forum Index
->
Trash Bin
->
WOW
->
Fixed / Closed bugs
The time now is 08-05-2024, 00:01:07
Copyright info
Based on phpBB
ro
/
com
B
Login
I forgot my password
World of Warcraft
Login for more...
Download WoW 7.3.5
Misc
eSports
Achievements
Buy reputation with votes
Reputation trades
Forum rules
Ban list
Members list
User guide (FAQ)
World of Warcraft
View details