User
Pass
2FA
 
 

[FIXED] [PvE][Dungeon] Mythic+ wrong % distribution for trash killing

 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Freakz Forum Index -> Trash Bin -> WOW -> Fixed / Closed bugs
Author Message2745
dbondn123

[Mentally Stable]



Status: Offline
(since 24-03-2019 21:30)
Joined: 11 Oct 2017
Posts: 84, Topics: 51
Location: Ukraine

Reputation: 162.9
Votes: 22

 
Post Posted: 14-05-2018, 16:17:06 [Bad post] | Translate post to: ... (Click for more languages)

Bug description: All dungeons have wrong % distribution for each mob. On retail you can kill way less trash for completing m+ dungeon.
Proof: you can use https://www.curseforge.com/wow/addons/gottagofast/files addon for 7.1.5 to see % distribution for each mob on retail. Other addons provide information from server.

6 1
  
Back to top
View user's profile Send private message
DoesMyNameMatter

[Pricefield Junkie]



Status: Offline
(since 14-11-2023 17:52)
Joined: 27 Feb 2017
Posts: 528, Topics: 225
Location: Romania

Reputation: 742.4
Votes: 106

Post Posted: 21-05-2018, 07:31:39 [Bad post] | Translate post to: ... (Click for more languages)

This is a VERY serious issue on freakz . In BRH for example you can't even invis skip the first mobs before the 1st boss because you litteraly won't have enough % to finish the dugeon . Also the Teeming affix should REDUCE the ammount of % a mob gives . My theory is that currently , the dungeons use the Teeming % distribution instead of the ordinary one , and Teeming ends up working in your favor instead of against you .
3 1
  
Back to top
View user's profile Send private message
Shocker

[Freakz owner]



Status: Offline
(since 08-02-2020 12:17)
Joined: Momentul zero
Posts: 33986, Topics: 1350
Location: localhost

Reputation: 6485.6
Votes: 829

   
Post Posted: 22-05-2018, 18:47:28 | Translate post to: ... (Click for more languages)

dbondn123 wrote:
Proof: you can use https://www.curseforge.com/wow/addons/gottagofast/files addon for 7.1.5 to see % distribution for each mob on retail. Other addons provide information from server.
This is NOT proof, throwing a random link here.

I've said this before but it seems I have to say it again: progress for trash is read directly from the wow files, it's NOT set by us, so it's 100% impossible for it to be wrong. Only situation where those values *could* be wrong is if there were some hidden hotfixes which changed those values, but the chance of that is extremely low, almost inexistent since we already parsed all of these hotfixes.

However, I decided to WASTE some time and prove you wrong because you guys keep posting this "bug" and NONE OF YOU bring some REAL ACTUAL PROOF/CALCULATIONS. I downloaded that addon, GottaGoFast and compared the values for Darkheart Thicket from the addon with the values from the wow files (which wow freakz uses). Here are the results:

GottaGoFast data:
Code:
        [1466] = {
            {
                [95771] = 1.42857,
                [95779] = 3.57143,
                [99358] = 1.42857,
                [101679] = 1.42857,
                [95766] = 1.42857,
                [99359] = 1.07143,
                [99360] = 3.21429,
                [95769] = 1.42857,
                [95772] = 1.42857,
                [100531] = 2.85714,
                [101991] = 1.42857,
                [100526] = 1.42857,
                [100527] = 1.07143,
                [100539] = 1.42857,
                [99365] = 1.42857,
                [99366] = 1.42857,
                [100529] = 0.35714,
            },

1446 = Darkheart Thicket map id and format is: [NPC ID] => weight progression%,, this means that if you kill an NPC you get X%.
For example let's take the first NPC:
Code:
[95771] = 1.42857,
if you kill npc id 95771 you get 1.42857%

Now let's check the progression data from the wow files (which wow freakz uses), the format is different so I will have to explain it:
Code:

 - Description = 7.0 Dungeon - Darkheart Thicket - Challenge
      -- Amount = 280
      -- Description = Enemy Forces
           ---- 95771 => 4, // Dreadsoul Ruiner
           ---- 95779 => 10, // Festerhide Grizzly
           ---- 99358 => 4, // Rotheart Dryad
           ---- 101679 => 4, // Dreadsoul Poisoner
           ---- 95766 => 4, // Crazed Razorbeak
           ---- 99359 => 3, // Rotheart Keeper
           ---- 99360 => 9, // Vilethorn Blossom
           ---- 95769 => 4, // Mindshattered Screecher
           ---- 95772 => 4, // Frenzied Nightclaw
           ---- 100531 => 8, // Bloodtainted Fury
           ---- 101991 => 4, // Nightmare Dweller
           ---- 100526 => 4, // Tormented Bloodseeker
           ---- 100527 => 3, // Dreadfire Imp
           ---- 100539 => 4, // Taintheart Deadeye
           ---- 99365 => 4, // Taintheart Stalker
           ---- 99366 => 4, // Taintheart Summoner
           ---- 100529 => 1, // Hatespawn Slime

Explanation: to reach 100% progress you need to get 280 points (Amount = 280) and each NPC gives you a number of points. Let's take the same NPC:
Code:
95771 => 4,

if you kill npc id 95771 you get 4 points. 4 points out of 280 points mean 4 / 280 = 0.0142857 * 100 => 1.42857%. Same value shown by the addon.
You can do the math yourself for the rest of the NPCs and see the results are IDENTICAL, ALL GOOD, BLIZZLIKE!

TLDR: All good, no bug with progression distrubtion, only issue might be too few trash spawns and the solution would be to spawn more trash (you will need to tell us WHICH ONES EXACTLY need more spawning, although most of the trash is spawned from sniffing retail data)


FREAKZ COMMUNITY @ Facebook
WOW FREAKZ @ Facebook
4 1
  
Back to top
View user's profile Send private message
dbondn123

[Mentally Stable]



Status: Offline
(since 24-03-2019 21:30)
Joined: 11 Oct 2017
Posts: 84, Topics: 51
Location: Ukraine

Reputation: 162.9
Votes: 22

 
Post Posted: 22-05-2018, 22:35:31 | Translate post to: ... (Click for more languages)

Shocker wrote:
You can do the math yourself for the rest of the NPCs and see the results are IDENTICAL, ALL GOOD, BLIZZLIKE!

TLDR: All good, no bug with progression distrubtion, only issue might be too few trash spawns and the solution would be to spawn more trash (you will need to tell us WHICH ONES EXACTLY need more spawning, although most of the trash is spawned from sniffing retail data)


It is not "IDENTICAL, GOOD, BLIZZLIKE", we have just killed a mob 95772 in DHT which should give us 4 points, and it gave us 1.19% instead of 1.4%
proofs:
https://cdn.discordapp.com/attachments/258258641151328257/448578776738299925/unknown.png
https://cdn.discordapp.com/attachments/258258641151328257/448578678499311616/unknown.png

If you check addon file there are 2 values, for example Darkheat Thicket

Code:
-- Darkheart Thicket
        [1466] = {
            {
                [95772] = 1.42857,
            {
                [95772] = 1.19048,
            },
        },


First value is % distribution without teeming affix, second value is a value with teeming affix. When we have teeming affix we should have less % for each mob. On Freakz we always have less % for each mob even without teeming affix.

3 0
  
Back to top
View user's profile Send private message
Shocker

[Freakz owner]



Status: Offline
(since 08-02-2020 12:17)
Joined: Momentul zero
Posts: 33986, Topics: 1350
Location: localhost

Reputation: 6485.6
Votes: 829

   
Post Posted: 23-05-2018, 02:17:26 | Translate post to: ... (Click for more languages)

dbondn123 wrote:
Shocker wrote:
You can do the math yourself for the rest of the NPCs and see the results are IDENTICAL, ALL GOOD, BLIZZLIKE!

TLDR: All good, no bug with progression distrubtion, only issue might be too few trash spawns and the solution would be to spawn more trash (you will need to tell us WHICH ONES EXACTLY need more spawning, although most of the trash is spawned from sniffing retail data)


It is not "IDENTICAL, GOOD, BLIZZLIKE", we have just killed a mob 95772 in DHT which should give us 4 points, and it gave us 1.19% instead of 1.4%
proofs:
https://cdn.discordapp.com/attachments/258258641151328257/448578776738299925/unknown.png
https://cdn.discordapp.com/attachments/258258641151328257/448578678499311616/unknown.png

If you check addon file there are 2 values, for example Darkheat Thicket

Code:
-- Darkheart Thicket
        [1466] = {
            {
                [95772] = 1.42857,
            {
                [95772] = 1.19048,
            },
        },


First value is % distribution without teeming affix, second value is a value with teeming affix. When we have teeming affix we should have less % for each mob. On Freakz we always have less % for each mob even without teeming affix.
This kind of post is better and you're finally starting to be more explicative, not just "omg bugged". You may be right with the "On Freakz we always have less % for each mob even without teeming affix", will need to investigate this, the actual problem might be the Teeming affix being always present when it comes to progression count (the actual spawns are ok for the affix) regardless if you actually have the affix or not


FREAKZ COMMUNITY @ Facebook
WOW FREAKZ @ Facebook
0 0
  
Back to top
View user's profile Send private message
Shocker

[Freakz owner]



Status: Offline
(since 08-02-2020 12:17)
Joined: Momentul zero
Posts: 33986, Topics: 1350
Location: localhost

Reputation: 6485.6
Votes: 829

   
Post Posted: 08-06-2018, 13:11:30 | Translate post to: ... (Click for more languages)

Shocker wrote:
the actual problem might be the Teeming affix being always present when it comes to progression count (the actual spawns are ok for the affix) regardless if you actually have the affix or not
This was the problem indeed, fixed. Progression count will now correctly be based on the Teeming affix actually being active or not


FREAKZ COMMUNITY @ Facebook
WOW FREAKZ @ Facebook
3 0
  
Back to top
View user's profile Send private message

  Topic locked


Topic is closed, you cannot post any messages in it anymore

Locked by Shocker, 08 June 2018 11:11



 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Freakz Forum Index -> Trash Bin -> WOW -> Fixed / Closed bugs  


The time now is 08-05-2024, 00:01:07
Copyright info

Based on phpBB ro/com
B

 
 
 







I forgot my password


This message appears only once, so
like us now until it's too late ! :D
x