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[FIXED] PvP Scaling System

 
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Post Posted: 14-10-2021, 22:30:01 | Translate post to: ... (Click for more languages)

***General rule : When player A deals damage to player B, the game server adjusts the damage dealt by a coefficient computed from player A character level, player A equipment item level, player B character level and player B equipment item level.***

Exemple :

Player A is a veteran, well-geared level 120 character and player B has just hit 120 and barely has any gear.

Player A casts Fireball on player B and sees 10000 damage on his screen and combat log.

Player B sees on his screen and combat log that this Fireball has actually dealt 8000 damage to him.

Player B health is reduced by 8000 and we can deduce the scaling coefficient of player A against player B is SA/B = 8000 / 10000 = 0.8

Scaling coefficient of player B against player A will be the inverse: SB/A = 1 / SA/B = 1 / 0.8 = 1.25

Player B then retaliates with his own Fireball which only deals 6000 damage. Player A will actually take 7500 damage: 6000 x SB/A = 6000 x 1.25 = 7500


https://wow.gamepedia.com/PvP_scaling



Trello Card Link : https://trello.com/c/4XS0oEl5/95-pvp-scaling-system

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