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[FIXED] PvP Scaling System
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FreakzStaff
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Posted: 14-10-2021, 22:30:01
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***General rule : When player A deals damage to player B, the game server adjusts the damage dealt by a coefficient computed from player A character level, player A equipment item level, player B character level and player B equipment item level.***
Exemple :
Player A is a veteran, well-geared level 120 character and player B has just hit 120 and barely has any gear.
Player A casts Fireball on player B and sees 10000 damage on his screen and combat log.
Player B sees on his screen and combat log that this Fireball has actually dealt 8000 damage to him.
Player B health is reduced by 8000 and we can deduce the scaling coefficient of player A against player B is SA/B = 8000 / 10000 = 0.8
Scaling coefficient of player B against player A will be the inverse: SB/A = 1 / SA/B = 1 / 0.8 = 1.25
Player B then retaliates with his own Fireball which only deals 6000 damage. Player A will actually take 7500 damage: 6000 x SB/A = 6000 x 1.25 = 7500
https://wow.gamepedia.com/PvP_scaling
Trello Card Link :
https://trello.com/c/4XS0oEl5/95-pvp-scaling-system
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