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Glyph of Living Bomb

 
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tavvy

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Post Posted: 14-12-2010, 18:33:04 | Translate post to: ... (Click for more languages)

Glyph of Living Bomb (The periodic damage from Living Bomb, can now be critical strikes): bun, asta merge doar pana la un punct. Da criticaluri cu damageul periodic, dar acestea nu afecteaza Ignite (Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell`s damage over 4 sec) unde ar trebuii sa se stackeze si sa ii dea refresh in acest fel tinand Ignite cat mai mult up pe target si marind periodic damageul creat de acesta. Plus ca te ajuta mult sa tii Ignite aproape tot timpul pe target, pentru ca nu dai tot timpul crit cu fireball.
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helias

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Post Posted: 10-01-2011, 10:10:02 | Translate post to: ... (Click for more languages)

can we has ignite la living bomb much?
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helias

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Post Posted: 13-02-2011, 18:35:34 | Translate post to: ... (Click for more languages)

bump!
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tavvy

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Post Posted: 22-03-2011, 11:20:37 | Translate post to: ... (Click for more languages)

Bump
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ypsya

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Post Posted: 22-03-2011, 13:28:19 | Translate post to: ... (Click for more languages)

E greu sa mearga ignite fara sa se inlocuiasca progresiv cu cel al altor spelluri. Daca era asa usor sa-l faca "munch", il faceau aia de pe retail pana la urma. E clar ca, daca pune tick de ignite pe LB, n-o sa mai vezi additional burn top damage in recount, pentru ca e greu sa le faci sa se adune, iar pentru un fix optim, nu cred ca ar fi ok sa ai ignite separat. S-a pus problema asta si aici, legat si de druidul balance, care are o problema similara cu un talent/spell.



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