User
Pass
2FA
 
 

Ignite Feedback
Go to page 1, 2, 3  Next    
 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Freakz Forum Index -> Trash Bin -> Trash
Author Message10587
Quicksand

[Very Important Person]



Status: Offline
(since 10-08-2020 18:56)
Joined: 21 Feb 2017
Posts: 6190, Topics: 275
Location: Romania

Reputation: 1914.1
Votes: 183

Post Posted: 10-09-2017, 00:17:19 | Translate post to: ... (Click for more languages)

Please provide feedback here on Ignite's damage after this goes live: https://forum.wow-freakz.com/Mage-Fire-Ignite-t488189.html
0 0
  
Back to top
View user's profile Send private message
alexx_fth

[Maniac]



Status: Offline
(since 21-04-2023 19:53)
Joined: 12 Mar 2010
Posts: 1036, Topics: 108
Location: Bucuresti

Reputation: 188
Votes: 123

    Battletag: postrow.ID_BATTLE_NET} 
Post Posted: 10-09-2017, 00:19:32 | Translate post to: ... (Click for more languages)

Quicksand wrote:
Please provide feedback here on Ignite's damage after this goes live: https://forum.wow-freakz.com/Mage-Fire-Ignite-t488189.html


First of all i wanna thank you for your work. I will test it as soon as my game downloads:)))


[


0 0
  
Back to top
View user's profile Send private message
Quicksand

[Very Important Person]



Status: Offline
(since 10-08-2020 18:56)
Joined: 21 Feb 2017
Posts: 6190, Topics: 275
Location: Romania

Reputation: 1914.1
Votes: 183

Post Posted: 10-09-2017, 01:00:57 | Translate post to: ... (Click for more languages)

I'm getting ~80k average tick in 844 gear (no legendaries, trinket, food buff, potion, etc)

Using 880 gear with trinket, Marquee Bindings, food buff, pot, augment rune and BL gets me up around 750k dps peak, ignite having max tick ~200k ticks @ 21% mastery (single target). And I suck with fire mage, you guys should be able to easily go past that

0 0
  
Back to top
View user's profile Send private message
Quicksand

[Very Important Person]



Status: Offline
(since 10-08-2020 18:56)
Joined: 21 Feb 2017
Posts: 6190, Topics: 275
Location: Romania

Reputation: 1914.1
Votes: 183

Post Posted: 10-09-2017, 09:53:14 | Translate post to: ... (Click for more languages)

It's live -

@alexx_fth @Lemonbunnie @Pinocchio Evreiesc

0 0
  
Back to top
View user's profile Send private message
Lemonbunnie

[Mentally Stable]



Status: Offline
(since 06-12-2019 21:09)
Joined: 11 Jul 2011
Posts: 115, Topics: 31
Location: Romania

Reputation: 154.9
Votes: 13

 
Post Posted: 10-09-2017, 10:08:03 | Translate post to: ... (Click for more languages)

Testing now.
0 0
  
Back to top
View user's profile Send private message
alexx_fth

[Maniac]



Status: Offline
(since 21-04-2023 19:53)
Joined: 12 Mar 2010
Posts: 1036, Topics: 108
Location: Bucuresti

Reputation: 188
Votes: 123

    Battletag: postrow.ID_BATTLE_NET} 
Post Posted: 10-09-2017, 10:43:34 | Translate post to: ... (Click for more languages)

Dunno what to say..
http://imgur.com/a/3eMEz


[


0 0
  
Back to top
View user's profile Send private message
Quicksand

[Very Important Person]



Status: Offline
(since 10-08-2020 18:56)
Joined: 21 Feb 2017
Posts: 6190, Topics: 275
Location: Romania

Reputation: 1914.1
Votes: 183

Post Posted: 10-09-2017, 11:05:29 | Translate post to: ... (Click for more languages)

You said before it was on the 5th place in damage rankings, it's now up to second place, almost the same damage as pyroblast did.
Average 140k, max 261k. You tell me it's still not okay? I keep looking at logs from my guild at the end of 7.1.5 (in NH gear => upgraded legendary, set bonuses, etc), they are having ~same Ignite O.o



Update @ 10-09-2017, 12:05:29

I see a huge difference between http://i.imgur.com/Nhu1o8C.jpg (pre-fix) and http://i.imgur.com/AN2FNSM.jpg (post-fix).

25k avg => 140k avg

0 0
  
Back to top
View user's profile Send private message
alexx_fth

[Maniac]



Status: Offline
(since 21-04-2023 19:53)
Joined: 12 Mar 2010
Posts: 1036, Topics: 108
Location: Bucuresti

Reputation: 188
Votes: 123

    Battletag: postrow.ID_BATTLE_NET} 
Post Posted: 10-09-2017, 11:16:52 | Translate post to: ... (Click for more languages)

Yes, it is better than yesterday, of course. I tested only on single target, now i want to see how it works on aoe spread.

[


0 0
  
Back to top
View user's profile Send private message
Quicksand

[Very Important Person]



Status: Offline
(since 10-08-2020 18:56)
Joined: 21 Feb 2017
Posts: 6190, Topics: 275
Location: Romania

Reputation: 1914.1
Votes: 183

Post Posted: 10-09-2017, 11:24:39 | Translate post to: ... (Click for more languages)

Also, 29 seconds fight at Dargrul should not really be decisive -
0 0
  
Back to top
View user's profile Send private message
alexx_fth

[Maniac]



Status: Offline
(since 21-04-2023 19:53)
Joined: 12 Mar 2010
Posts: 1036, Topics: 108
Location: Bucuresti

Reputation: 188
Votes: 123

    Battletag: postrow.ID_BATTLE_NET} 
Post Posted: 10-09-2017, 11:34:04 | Translate post to: ... (Click for more languages)

Quicksand wrote:
Also, 29 seconds fight at Dargrul should not really be decisive -


That's also true - But i wanted to see how high will raise ignite with burst on single target.


[


0 0
  
Back to top
View user's profile Send private message
Quicksand

[Very Important Person]



Status: Offline
(since 10-08-2020 18:56)
Joined: 21 Feb 2017
Posts: 6190, Topics: 275
Location: Romania

Reputation: 1914.1
Votes: 183

Post Posted: 10-09-2017, 11:50:02 | Translate post to: ... (Click for more languages)

I wonder how smart should be Ignite's spread Thinking should it always choose a target that as no Ignite on it over targets that are already affected?

I'm thinking of implementing something like this: first check if there's a unit without ignite in range => apply on them. if there's no such target (all nearby enemies are affected), search for the lowest Ignite and override that.

Although I'll need to check if it's the case on retail

0 0
  
Back to top
View user's profile Send private message
Lemonbunnie

[Mentally Stable]



Status: Offline
(since 06-12-2019 21:09)
Joined: 11 Jul 2011
Posts: 115, Topics: 31
Location: Romania

Reputation: 154.9
Votes: 13

 
Post Posted: 10-09-2017, 11:53:29 | Translate post to: ... (Click for more languages)

This was mos 14 teeming: http://i.imgur.com/eVPepXN.jpg

Ignite spread is still shit, I'm gonna come back after a single target test.

And i think the issues is not the spreading of ignite, but ignite getting overwritten.

0 0
  
Back to top
View user's profile Send private message
Quicksand

[Very Important Person]



Status: Offline
(since 10-08-2020 18:56)
Joined: 21 Feb 2017
Posts: 6190, Topics: 275
Location: Romania

Reputation: 1914.1
Votes: 183

Post Posted: 10-09-2017, 12:05:10 | Translate post to: ... (Click for more languages)

The fix was not meant to fix spreading, the original topic said that single target damage was way too low, which was a correct assumption. Current spreading mechanism just selects a random unit and applies DoT. It's nothing smart about spreading (nothing like I mentioned in my previous comment).

Update @ 10-09-2017, 12:57:53

One ignite can ONLY overwrite another if its damage is higher Thinking and only Ignites that were not applied by spreading can spread further.

Update @ 10-09-2017, 13:05:10

Okay, I tested on retail with 4 targets:

Applied Ignite to only one.
First spread tick => affected a second unit
Second spread tick => all 4 units were affected.

It means that regardless how Ignite was applied, it SHOULD spread further. As of now it spreads like: 1, 2, 3, 4, 5, but it should spread like, 1, 2, 4, 8, 16, 32 => making a huge difference in AoE fights

I will implement it like that on our server as well, also will make it smarter => always prefer targets without Ignite, then always choose the lowest Ignite to overwrite

0 0
  
Back to top
View user's profile Send private message
Lemonbunnie

[Mentally Stable]



Status: Offline
(since 06-12-2019 21:09)
Joined: 11 Jul 2011
Posts: 115, Topics: 31
Location: Romania

Reputation: 154.9
Votes: 13

 
Post Posted: 10-09-2017, 12:20:14 | Translate post to: ... (Click for more languages)

Quicksand wrote:
The fix was not meant to fix spreading, the original topic said that single target damage was way too low, which was a correct assumption. Current spreading mechanism just selects a random unit and applies DoT. It's nothing smart about spreading (nothing like I mentioned in my previous comment).

Update @ 10-09-2017, 12:57:53

One ignite can ONLY overwrite another if its damage is higher Thinking and only Ignites that were not applied by spreading can spread further.

Update @ 10-09-2017, 13:05:10

Okay, I tested on retail with 4 targets:

Applied Ignite to only one.
First spread tick => affected a second unit
Second spread tick => all 4 units were affected.

It means that regardless how Ignite was applied, it SHOULD spread further. As of now it spreads like: 1, 2, 3, 4, 5, but it should spread like, 1, 2, 4, 8, 16, 32 => making a huge difference in AoE fights

I will implement it like that on our server as well, also will make it smarter => always prefer targets without Ignite, then always choose the lowest Ignite to overwrite


Now that would be sexy.

0 0
  
Back to top
View user's profile Send private message
alexx_fth

[Maniac]



Status: Offline
(since 21-04-2023 19:53)
Joined: 12 Mar 2010
Posts: 1036, Topics: 108
Location: Bucuresti

Reputation: 188
Votes: 123

    Battletag: postrow.ID_BATTLE_NET} 
Post Posted: 10-09-2017, 12:24:41 | Translate post to: ... (Click for more languages)

Lemonbunnie wrote:
Quicksand wrote:
The fix was not meant to fix spreading, the original topic said that single target damage was way too low, which was a correct assumption. Current spreading mechanism just selects a random unit and applies DoT. It's nothing smart about spreading (nothing like I mentioned in my previous comment).

Update @ 10-09-2017, 12:57:53

One ignite can ONLY overwrite another if its damage is higher Thinking and only Ignites that were not applied by spreading can spread further.

Update @ 10-09-2017, 13:05:10

Okay, I tested on retail with 4 targets:

Applied Ignite to only one.
First spread tick => affected a second unit
Second spread tick => all 4 units were affected.

It means that regardless how Ignite was applied, it SHOULD spread further. As of now it spreads like: 1, 2, 3, 4, 5, but it should spread like, 1, 2, 4, 8, 16, 32 => making a huge difference in AoE fights

I will implement it like that on our server as well, also will make it smarter => always prefer targets without Ignite, then always choose the lowest Ignite to overwrite


Now that would be sexy.


It sounds really good. On single target as i said, it seems to be a bit of an improvement, but i think it needs more testing -


[


0 0
  
Back to top
View user's profile Send private message

  Topic locked


Topic is closed, you cannot post any messages in it anymore

Locked by LethalFactorLK, 01 August 2018 06:12



 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Freakz Forum Index -> Trash Bin -> Trash  
Go to page 1, 2, 3  Next    


The time now is 04-12-2024, 01:23:14
Copyright info

Based on phpBB ro/com
B

 
 
 







I forgot my password


This message appears only once, so
like us now until it's too late ! :D
x