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[FIXED] [Legendary]Sinister Primal Diamond proc

 
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Erudax

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Post Posted: 26-12-2015, 21:34:23 | Translate post to: ... (Click for more languages)

WoW Freakz link: Sinister Primal Diamond
Bug description: Extremely high proccs per minute.
Proof: Can't really bring proof, but, in its current state, this item is extremely broken. On my elemental shaman I had 4 proccs in a row (refreshed in the last 3/1 seconds) and also warlocks can mentain nearly 100% uptime with Malefic Grasp. Lemme explain how affliction warlocks have a permanent bloodlust on them: the "causes all of your other periodic Affliction damage effects to instantly deal 30% of their normal periodic damage" component causes each tick to be considered a separate cast, which can procc the gem. It's horribly broken for them.
I didn't test on other classes except Elemental Shaman and apparently there's nothing broken for them (can't confirm tho, I'll make a video later if really needed).



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Orga

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Post Posted: 26-12-2015, 21:39:05 | Translate post to: ... (Click for more languages)

Just like for some of the stacking trinkets : Talisman and company , its quite broken and overprocs ( for those trinkets you can even keep 5 stacks up for 30+ seconds )

If this gets out of hand i suggest to add a custom ICD to it , because it seems like the right PPM values were added but it still doesnt help Thinking



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KremX

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Post Posted: 28-12-2015, 00:12:16 | Translate post to: ... (Click for more languages)

I agree it proc's way...way...way 2 much.
But i don't agree with adding a custom ICD on it kinda beats the purpose of RPPM.



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Orga

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Post Posted: 28-12-2015, 09:56:09 | Translate post to: ... (Click for more languages)

stewa91 wrote:
I agree it proc's way...way...way 2 much.
But i don't agree with adding a custom ICD on it kinda beats the purpose of RPPM.


If the correct RPPM values are introduced and the system just doesnt work on freakz i dont see another solution , same for trinkets.



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Shocker

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Post Posted: 28-12-2015, 12:18:48 | Translate post to: ... (Click for more languages)

Can somebody please bring AN ACTUAL PROOF?

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Orga

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Post Posted: 28-12-2015, 12:34:50 | Translate post to: ... (Click for more languages)

Shocker wrote:
Can somebody please bring AN ACTUAL PROOF?


Yeah sure when im back home after work , ill make a video if someone else didnt bother to lol , same for trinkets ( ones i have at least )



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KremX

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Post Posted: 28-12-2015, 13:49:41 | Translate post to: ... (Click for more languages)

OK so here's the proof for the meta gem : https://youtube.com/watch?v=Qq1Nz1-xay0:

.be
BUT on the same video you can see that Breath of the Hydra proc's on an ICD not based on RPPM, also the same problem with Bad Juju it proc's on an ICD i think its 54-55sec and in this Video you can see a hunter procing it 2 times in first 40seconds and 4 times after the 3th min , you kinda have to watch the whole video and watch for hes proc's Bad Juju will proc like crazy somewhere around 3min and 20sec till the end.
None of the PPM trinkets, enchants or gems should have an IDC they all have to be based on RPPM and have random proc chance, when they proc the chance for them to proc again should be low but as the time passes the proc chance should increase, atm its really not working at all... some trinkets proc like crazy and others have an ICD.



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Erudax

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Post Posted: 28-12-2015, 14:24:37 | Translate post to: ... (Click for more languages)

http://www.methodwow.com/board/printthread.php?t=11363&&pp=10&&page=68
http://us.battle.net/wow/en/forum/topic/8569110540
Here you have the coeffs for PPM @ each spellcaster, also the average uptime. I'll paste them over here.
Sinister Primal Diamond – 1.18 base RealPPM on damage/absorb of harmful or periodic spell. No ICD.
- That base proc rate is multiplied by an additional coefficient:
0.761 Arcane
0.302 Fire Mage
1.387 Frost Mage
0.625 Affliction
0.598 Demonology
0.509 Destruction
1.891 Elemental
1.872 Moonkin
0.933 Shadow
However, on Freakz:

^ Elemental Shaman ^

^ Affliction Warlock ^
Both tests were done @ 20m damage on dummy.



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Post Posted: 28-12-2015, 14:33:17 | Translate post to: ... (Click for more languages)

Also take in consideration this http://us.battle.net/wow/en/forum/topic/8197741003

Quote:
For 5.2, we made a change to trinkets to make them less predictable and less boring with the RPPM system. Sometimes you can get lucky and get several back to back procs. This feels cool. Sometimes you can also be unlucky, and get long streaks when the trinket just refuses to proc. A trinket that is intended to proc every 1 minute could in theory go 8 minutes or more without activating.


Quote:
Last night we hotfixed in a change for trinkets that use the RPPM system. Every time your trinket fails to proc, it increases the chance it will proc.

and
Quote:
Calculate the proc frequency as normal. Based on that, you can figure out the expected average proc interval. We also now keep track of time since the last successful proc (this is different from the time since last chance to proc), capped at 1000 sec. Multiply the proc chance by MAX(1, 1+((TimeSinceLastSuccessfulProc/AverageProcInterval)-1.5)*3). For example, if a proc has an average proc interval of 45 sec, and it’s been 72 sec since your last successful proc, you’ll get a 1.3x multiplier to your proc chance. If you’ve been out of combat for a few min, and it’s been 5 min since your last successful proc, you’ll get a whopping 16.5x multiplier to your proc chance.


so for instance lets say that a trinket or the meta gem fails to proc if i cast fel flame, when i cast the second fel flame this should have like 10%(i dont know the exact value) chance increased to proc and in theory this can go even to 100% because even if you have 100% change increased to proc it doesnt mean it should have 100% chance to proc, there is still a chance that it wont proc and this can go even to 200% 300% and so on.. till the item/meta procs and the cycle will repeat till it procs




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Orga

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Post Posted: 28-12-2015, 14:41:32 | Translate post to: ... (Click for more languages)

That doesnt mean you get to keep perma bloodlust.


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mishu.cgm

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Post Posted: 28-12-2015, 17:14:24 | Translate post to: ... (Click for more languages)

A full description of the RPPM system is already made here, but has not been reviewed/ replied by any GM.
https://forum.wow-freakz.com/Multiple-Real-PPM-vs-Weapon-Enchants-t393307.html

Atm, from what i can see, the legendary meta gems do not respect it (just like the weapon enchants)

It appears that the current RPPM system is influenced by attack and ranged speed, and not only true haste.



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Shocker

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Post Posted: 29-12-2015, 16:24:32 | Translate post to: ... (Click for more languages)

Probably the ACTUAL issue is we don't have RPPM system at all and the old PPM system is no longer viable for MOP items. I'll have a look at https://forum.wow-freakz.com/Multiple-Real-PPM-vs-Weapon-Enchants-t393307.html , if anyone has ANY good info to post there please post

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Post Posted: 29-12-2015, 18:12:20 | Translate post to: ... (Click for more languages)

In the mean time, the RPPM chancs posted in this topic are invalid, I updated the spell finder to correctly read the RPPM chances from wow files, and for Sinister Primal Diamond it's like this

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Post Posted: 29-12-2015, 23:55:06 | Translate post to: ... (Click for more languages)

RPPM was fixed, more info here

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