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PvP Flagging without 5 min counter triggers from various Essence(?) spells

 
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taro12

[Mentally Stable]



Status: Offline
(since 30-10-2022 12:48)
Joined: 14 Apr 2020
Posts: 55, Topics: 20
Location: Romania

Reputation: 88.8
Votes: 1

Post Posted: 20-07-2021, 17:08:38 | Translate post to: ... (Click for more languages)

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Character name:
Bug description: PvP Flagging without 5 min counter triggers from various Essence(?) spells
Proof: On Nazajatar and Mechagon with PvP disabled you still got flagged for PvP if a player with PvP flag got near you and you were in combat. It's not the 5:00 PvP flagging, it's just a PvP on that is removed of instantly after a relog.

This pvp flagging looked like it was fixed before but looks like not it's way worse than it was in 8.0.

Currently this is exploited and abused on Mechagon where 2v2 or 3v3 teams go near an enemy non-PvP player, wait a until the player uses a few spell/abilities to flag it self for PvP and then they "farm" them. There were at least 25-30 "assasin" players on the map. Not to mention even players that didn't intentionally exploited this were affected when fighting mobs or rares and killed each other with aoe spells.

This is a very simple fix that a first year computer student could fix: player is with disabled PvP, never flag for PvP. You don't have to fix every spell and ability to avoid PvP flagging

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