User
Pass
2FA
 
 

[REJECTED] [Death Knight][Unholy]Crypt fever

 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Freakz Forum Index -> Trash Bin -> WOW -> Fixed / Closed bugs
Author Message2022
Ozzydany

[Psychologist]



Status: Offline
(since 06-12-2019 18:47)
Joined: 11 Mar 2012
Posts: 643, Topics: 222
Location: Romania

Reputation: 441.7
Votes: 69

Post Posted: 13-11-2017, 02:17:27 | Translate post to: ... (Click for more languages)

WoW Freakz spell link: https://www.wow-freakz.com/spells.php?spell=199722
Bug description: on 7.1.5 they changed the crypt fever dmg from 100 % ap to 85 % ap dmg
look here at changelog for 7.2 https://www.wow-freakz.com/spells.php?spell=199722 (wowhead link) (wowhead late update)
and here is the proof the change was made on 7.1.5 https://worldofwarcraft.com/en-us/news/20478238/hotfixes-january-23 or here http://www.battlecraft.it/worldofwarcraft/tag/patch-7.1.5

1 0
  
Back to top
View user's profile Send private message
Amnezx

[Best in Slot]



Status: Offline
(since 11-11-2022 17:06)
Joined: 13 Apr 2015
Posts: 1255, Topics: 167
Location: Romania

Reputation: 186.2
Votes: 59

 
Post Posted: 13-11-2017, 11:17:43 | Translate post to: ... (Click for more languages)

I think it works fine. https://forum.wow-freakz.com/REJECTED-Death-Knight-Unholy-Crypt-fever-does-more-damage-per-tick-than-it-should-in-arena-t466678.html


0 0
  
Back to top
View user's profile Send private message
Ozzydany

[Psychologist]



Status: Offline
(since 06-12-2019 18:47)
Joined: 11 Mar 2012
Posts: 643, Topics: 222
Location: Romania

Reputation: 441.7
Votes: 69

Post Posted: 13-11-2017, 11:49:30 | Translate post to: ... (Click for more languages)

In that topic the calculations were made from 100 % ap , we should start from 85 % ap
Quick sayd :
Quote:
THEN comes the pvp reduction of 85%, making it 26333.

But on wowhead site you can see they have 85 % ap in spell not from a reduction , because this is how they nerfed this they didnt make it
100% ap and then applied the reduction , they just made the calculations more simple and changed from 100 % ap to 85 % ap in the spell


raven calculations start with 100 % ap :
Code:
19000 (AP) X 0.85 (Pvp multiplier) X 1.36 (mastery) X 1.09 (dmg increase from versatility) X 0.955 (the other guy's dmg reduction from versatility) = 22800
But in this condition in arena it hit me for 26400.


But they dont need to add pvp multiplier to a spell that is honor talent , because it can be use only on pvp aniway they make it simple to gain 85 % ap

0 0
  
Back to top
View user's profile Send private message
Amnezx

[Best in Slot]



Status: Offline
(since 11-11-2022 17:06)
Joined: 13 Apr 2015
Posts: 1255, Topics: 167
Location: Romania

Reputation: 186.2
Votes: 59

 
Post Posted: 13-11-2017, 15:59:43 | Translate post to: ... (Click for more languages)

So it should be just 85% ap + mastery + versatility + whatever increaees(runes etc) and removing the 85 pvp multiplier because ot is already a pvp only ability. I would confirm this, but i want a reply from quick


1 0
  
Back to top
View user's profile Send private message
Amnezx

[Best in Slot]



Status: Offline
(since 11-11-2022 17:06)
Joined: 13 Apr 2015
Posts: 1255, Topics: 167
Location: Romania

Reputation: 186.2
Votes: 59

 
Post Posted: 15-11-2017, 15:54:54 | Translate post to: ... (Click for more languages)

Confirming this. Since crypt fever is a pvp talent, it should have no pvp multiplier. Right now the formula includes 100% attack power, increses from versarility/masterg and 85% pvp multiplier. It should be just 85% attackpower and the increases from versatility and mastwry etc. If you look into the changelog between 7.0-7.3.2 blizzard just adjusted the actual attack power gain, none of thek specifies a pvp multiplier.

As you can see here on our server it crits for 40k without procs, on live after the nerf (85% attack power) it critted 48k at ~9 ilvl difference (not so much from pvp point of view). You can check this video at 3:45 it can be clearly seen that the crypt fever cirts for 47900 without any rune of the fallen crusader proc.



0 0
  
Back to top
View user's profile Send private message
Quicksand

[Very Important Person]



Status: Offline
(since 10-08-2020 18:56)
Joined: 21 Feb 2017
Posts: 6190, Topics: 275
Location: Romania

Reputation: 1914.1
Votes: 183

Post Posted: 26-11-2017, 02:40:20 | Translate post to: ... (Click for more languages)

I don't really understand what's the difference. Since all the mods are multiplicative, isn't it the same? It's like you're asking why do we do 2x3 and not 3x2. the end result is the exact same
0 0
  
Back to top
View user's profile Send private message
Amnezx

[Best in Slot]



Status: Offline
(since 11-11-2022 17:06)
Joined: 13 Apr 2015
Posts: 1255, Topics: 167
Location: Romania

Reputation: 186.2
Votes: 59

 
Post Posted: 29-11-2017, 09:31:03 | Translate post to: ... (Click for more languages)

The difference is that, now the formula is 100%*attpwr+modifiers from versa/mastery/traits etc* 0.85(this is the pvp modifier) so it is just downscaling more than it should the damage. Blizzard nerfed the attack power coefficient also there should not be any pvp multiplier for pvp specific talents since they are active just while in a pvp environment

Edit: correct me if i'm wrong. The formula right now is 100%*ap*0.85(pvp multiplier)*other increases or it's like i have mentioned before, the pvp multiplier is at the end of the formula, thus decreasimg more the damage than it should



0 0
  
Back to top
View user's profile Send private message
Quicksand

[Very Important Person]



Status: Offline
(since 10-08-2020 18:56)
Joined: 21 Feb 2017
Posts: 6190, Topics: 275
Location: Romania

Reputation: 1914.1
Votes: 183

Post Posted: 05-12-2017, 23:46:22 | Translate post to: ... (Click for more languages)

EVERYTHING is multiplicative. There is no difference between a*b*c and a*c*b, at least not in the mathematics I know.

You can have 100% AP coefficient, an aura that gives 15% dmg increase and another one that gives 30%. The end result is 1 * AP * 1.15 * 1.3 * 0.85. That's 1.27075 * AP. Now do the same with 0.85*AP*1.15*1.3.
There is no "+" operation at all. It would matter in that case. But in Legion, absolutely everything is handled "multiplicatively" (except movemendspeed auras I think, but that has absolutely nothing to do with this).

I'm sorry but I'll reject this one. I mean probably you're right, but as I said, there is literally no difference. Multiplication is commutative.

0 0
  
Back to top
View user's profile Send private message

  Topic locked


Topic is closed, you cannot post any messages in it anymore

Locked by Quicksand, 05 December 2017 21:46



 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Freakz Forum Index -> Trash Bin -> WOW -> Fixed / Closed bugs  


The time now is 29-11-2024, 10:42:56
Copyright info

Based on phpBB ro/com
B

 
 
 







I forgot my password


This message appears only once, so
like us now until it's too late ! :D
x