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[REJECTED] [Warlock][PvP][PvE]Bane of Agony

 
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MindBreaker

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Post Posted: 12-01-2013, 17:10:53 | Translate post to: ... (Click for more languages)

Wowhead/WoW Freakz Link: Bane of Agony
Descrierea bugului / Bug description: Da prea putin damage.

Spell power: 209
Deci Bane of Agony damage ar trebui sa fie asa:
  • 1-4 Ticks:

Code:
(127.99+0.088*209)*1=146.382

  • 5-8 Ticks:

Code:
(127.99+0.088*209)*2=292.764

  • 9-12 Ticks:

Code:
(127.99+0.088*209)*3=439.146

La noi da prea putin damage. In spell reader sp coef e ok 8.8% presupun ca base damage e incorect si anume este ~53.6!
Dovada / Proof: Proof



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Last edited by MindBreaker on 12-01-2013, 22:43:52; edited 1 time in total
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Requiemnox

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Post Posted: 12-01-2013, 17:37:21 | Translate post to: ... (Click for more languages)

Effect 0: Id 6 (SPELL_EFFECT_APPLY_AURA)
AveragePoints = 127.99
Targets (6, 0) (TARGET_UNIT_TARGET_ENEMY, NO_TARGET)
Aura Id 3 (SPELL_AURA_PERIODIC_DAMAGE), value = 7, misc = 0 (0), miscB = 0, periodic = 2000

Are base 7 si average 127.99.

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MindBreaker

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Post Posted: 12-01-2013, 17:50:09 | Translate post to: ... (Click for more languages)

A? 127.99 este luat din SimCraft deci cu ala am calculat. Tu de unde aduci chestile astea ca sunt curios sa verific si alte surse.


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Requiemnox

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Post Posted: 12-01-2013, 18:07:20 | Translate post to: ... (Click for more languages)

Dbc,de acolo sunt si values din spell reader dar imi este mai util mie.
Vezi repo la TC pe github.

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Mr.Faith

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Post Posted: 13-01-2013, 02:33:06 | Translate post to: ... (Click for more languages)

Ai gresit cand ai calculat damage-ul.
Uite iti da exemplu aici: http://www.wowpedia.org/Bane_of_Agony
Practic pe forum unde ai dat si tu link, formula ar fi fost gen base damage 127 si sp coefficient 10%; asta ar fi insemnat 1524 base damage + 120% sp damage in total.
Acum in simcraft este pus 127.99 base damage si sp coefficient 8.8% care inmultit cu 12= ~1536 base damage si 105.6% sp.
Daca iau ca exemplu la 100 sp damage-ul intreg ar fi la prima formula 1524 + 120 = 1644; iar la a 2-a formula 1535.88 + 105.6 = 1641.48. Valorile sunt destul de apropiate; ca motiv mi-ar veni in minte cum ca au observat ei o variatie mica si au recalculat formula.

Ca sa calculez dupa formula noua la 0 sp avem asa:
Pt tickurile 8-12 avem: 1535.88 * 0.5 / 4 = 192 dmg/tick
Pt tickurile 4-8 avem: 1535.88 * 0.333 / 4 = 128 dmg/tick => asta e base damage care ai vazut pe simcraft.
pt tickurile 1-4 avem: 1535.88 * 0.166 /4 = 64 dmg/ tick

Apoi sa calculez la valorile date de tine(209 sp):
Pt tickurile 1-4 se vede ca diferenta este cu 50% mai mica => (128 + 209 * 0.088) * 0.5 = 73.19
La tickurile 4-8 deja am base dmg si coeficient din simcraft, deci vom avea (128 + 209* 0.088) * 1 = 146.39
la tickurile 8-12 se observa ca diferenta este cu 50% mai mare => (128 + 209 * 0.088) * 1.5 = 219.58

Practic tu ar fi trebuit sa vezi urmatoarele tickuri: 73, 73, 73, 73, 146, 146, 146, 146, 219, 219, 219, 219.

Comparand cu screenshot-ul tau remarc ca diferenta este cu fix 3 mai mica la fiecare tick, fata de rezultatul meu. Asa ca in mod sigur nu este o eroare la coeficientul de spell power si nici la base damage, ci mai degraba la coeficientul care stabileste damage-ul per tick care la mine este 0.5 iar pe server ar fi ~0.48.
In cazul asta nici dmg-ul la tickurile 4-8 nu va mai fi * 1 ci 0.48 * 2 = 0.96; de aici si diferenta.

Sry pt wall of text, doar am vrut sa ma fac inteles. -


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MindBreaker

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Post Posted: 13-01-2013, 02:43:09 | Translate post to: ... (Click for more languages)

O fi devina ora dar nu am inteles nimic. Revin peste cateva ora dupa ce ma odihnesc daca am inteles.
Oricum nu stium ucm ai facut tu de ai ajus ca la primele 4 tick-uri este inmultit cu 0.5



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Mr.Faith

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Post Posted: 13-01-2013, 02:52:13 | Translate post to: ... (Click for more languages)

Am calculat base damage per tick mai sus, adica alea 64, 128, 192. Daca compari 128 este cu 50% mai mare decat 64 si cu 50% mai mic ca 192. De aici vine 0.5 respectiv 1.5. Am folosit 128 si coeficientul 0.088 ca punct de plecare exact ca in simulator.

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Zohlomg

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Post Posted: 13-01-2013, 13:18:00 | Translate post to: ... (Click for more languages)

128 este cu 100% mai mare ca 64, ziceai bine ce ziceai, te-ai exprimat prost.
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MindBreaker

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Post Posted: 13-01-2013, 14:25:07 | Translate post to: ... (Click for more languages)

Mr.Faith wrote:
Ca sa calculez dupa formula noua la 0 sp avem asa:
Pt tickurile 8-12 avem: 1535.88 * 0.5 / 4 = 192 dmg/tick
Pt tickurile 4-8 avem: 1535.88 * 0.333 / 4 = 128 dmg/tick => asta e base damage care ai vazut pe simcraft.
pt tickurile 1-4 avem: 1535.88 * 0.166 /4 = 64 dmg/ tick

Apoi sa calculez la valorile date de tine(209 sp):
Pt tickurile 1-4 se vede ca diferenta este cu 50% mai mica => (128 + 209 * 0.088) * 0.5 = 73.19
La tickurile 4-8 deja am base dmg si coeficient din simcraft, deci vom avea (128 + 209* 0.088) * 1 = 146.39
la tickurile 8-12 se observa ca diferenta este cu 50% mai mare => (128 + 209 * 0.088) * 1.5 = 219.58

De unde ai scos tu asta ca nu am inteles?



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Mr.Faith

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Post Posted: 13-01-2013, 16:23:03 | Translate post to: ... (Click for more languages)

Christ...uita'te pe wowpedia:
Quote:
Bane of Agony is a "back-loaded" DoT, meaning that it delivers most of its damage toward the end of its duration. Damage is dealt in 12 two-second ticks. Without spell bonuses, the first four ticks deal 1/24 of the damage each (about 4.2%), the next four each deals 1/12 of the damage (about 8.3%), and the last four 1/8 of the damage each (12.5%). In other words, the first four ticks combine to 1/6 (16.6%) of the damage, the next four 1/3 (33.3%), and the last four together deal one half (50%) of the total damage.

De aici am luat 0.5; 0.333; 0.166.

Practic stiam base damage per tick, ala 127.99, care * 12 => 1535.88 base damage in total la 0 sp. Apoi am am aflat damage per tick stiind ca ultimele 4 tickuri adunate au 50% (0.5) din base damage-ul total al spelului(tot folosind 0 sp teoretic). Destul de usor 1535 * 0.5 /4 => damage per tick.
La fel am procedat si pentru celelalte tickuri, pentru a vedea diferentele si a stabili coeficientul necesar. Apoi am bagat sp-ul in calcule, vazand ca tickurile 4-8 chiar folosesc base damage si coeficientul de ap nemodificat. (De fapt am observat asta inainte sa calculez, dar am zis sa demonstrez)

Unde am calculat folosind spell power pur si simplu am exprimat 64 si 192 in functie de 128 => 128 * 0.5 = 64 ; 128 * 1.5 = 192.

E acelasi lucru cu ce ai calculat tu *1, *2 , *3, numai ca ai facut presupunerea incorecta ca 127.99 ar fi base damage pt 1-4.
Quote:
For example, a total damage of 1356 would be broken down by tick as: 56.5, 56.5, 56.5, 56.5, 113, 113, 113, 113, 169.5, 169.5, 169.5, 169.5.

Fi atent, exemplu teoretic a zis 1356 damage, daca il imparti la 12 tickuri iti va da 113 base damage. Dupa cum vezi 113 nu este damage-ul primelor tick-uri, pt ca daca ar fi asa damage-ul total nu ar mai fi 1356 ci 113* 4 + 226*4 + 339*4 = 2712. Si ghici ce, daca imparti 2712 la 12 iti da 226, adica tot valoarea tickurilor din mijloc.



@Zohl, da, my bad eram cam obosit.


LE: Practic si Groovy il calculeaza gresit aici: http://forum.wow-freakz.com/Warlock-PvE-PvP-Bane-of-Agony-t189726.html - ala 10% sp este coeficientul ttickurilor 4-8 pt ca formula care o foloseste el presupune ca spelul are 120% total coeficient de sp. Daca ia primul tick ca 10%, atunci spelul o sa aiba 10 * 4 + 20 * 4 + 30 * 4 = 240% sp - O sa fie cam op dupa, nu ?


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MindBreaker

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Post Posted: 18-01-2013, 22:46:55 | Translate post to: ... (Click for more languages)

Da am uitat sa mai revin aici.
Se pare ca merge si asta blizzlike si m-am inselat si cu BoA dmg.



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Mr.Faith

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Post Posted: 19-01-2013, 00:50:25 | Translate post to: ... (Click for more languages)

Nu complet...este o mica diferenta, care mai mult ca sigur ca scaleaza cu gear-ul, si pierzi dps. Chiar daca nu pierzi prea mult, se aduna cu ce mai peirzi de la alte speluri care nu merg corespunzator.

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Post Posted: 19-01-2013, 01:58:39 | Translate post to: ... (Click for more languages)

Dif este prea mica nu cred ca se mai poate face mai precis decat acuma.


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