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[REJECTED] [Paladin] Damages formula in PvP instances

 
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Warbike

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Post Posted: 07-04-2021, 02:23:26 | Translate post to: ... (Click for more languages)

Note: This topic is ONLY about Paladin in PvP situation because i didn't test it in Dungeon/Raid/Open World


Bug description: So, i never though i'd to make a topic like this, because i hate to discuss but this time i have to.
Actually paladin deal more damage than it should. A donated one with 395 gear can unleash insane damage and being very hard to counter even 2 vs 1.

In this screenshot we can see a Paladin dealing a 70k TV critical strike and 60k non-critical strike.
I made sure the Paladin didn't have the orb when he did those damages. He took it just 3 seconds before i made this screenshot.

If you check video below, we can see a 8.1.5 paladin, dealing less than 50k(critical damage) with a Templar Virdict strike during a full burst. This paladin seem to be even more geared than paladin in the screenshot.

So, please, check paladin's damage formulas because they have something wrong on this server. They already have a lot of healing and defensive CDs. Adjusting their damages will balance PvP at least for Paladin.
Why i'm saying "at least for paladin"? Because there are other classes like Hunter which deal a lot of damage(max hit 80k aimed shot by donor hunter), but i didn't get any proof about it.

What i think is that some classes already have almost 8.3 damage formulas(470+ ilvl) with Uldir gear(around 395 ilvl) and others haven't them.

How it should work and proof:
8.1.5 PvP Paladin:


I hope you will analyze it.

Thanks for your patience!





Last edited by Warbike on 07-04-2021, 21:21:27; edited 4 times in total
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Moonkinator

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Post Posted: 07-04-2021, 07:58:54 | Translate post to: ... (Click for more languages)

if i am not mistaken all classes have 8.3.7 formulas because its patch 8.3. 7 with progressive content starting with 8.0 raid uldir and season 1 pvp , they've only turned off some features like essences and some other stuff .


Last edited by Moonkinator on 07-04-2021, 08:00:30; edited 1 time in total
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Durotar

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Post Posted: 07-04-2021, 11:22:31 | Translate post to: ... (Click for more languages)

Warbike wrote:
[center][color=red][size=18]
I hope you will analyze it.

who do you think will analyze the OP damage? Paladins? Quality Assurance team?
the answer is simple - none of them -

if you think there's a bug then find it yourself, report it, may be it will even be confirmed, then wait a couple of years for it to be fixed

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Amnezx

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Post Posted: 07-04-2021, 12:30:46 | Translate post to: ... (Click for more languages)

Someone should really look into Ret's damage in PvP instances. As @Moonkinator says, there are 8.3.7 class formulas, which means Rets are C tier in PvP, but right now are S tier.
https://youtube.com/watch?v=Cx3_-yG3Lvo&t=76:



Same should go for Surv hunters and Awars (since they are actually under DH/DK/rogue etc classified by skill-capped and here are gods



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Mordocc

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Post Posted: 07-04-2021, 18:52:52 | Translate post to: ... (Click for more languages)

well i see paladins wining versus 2 player at same ilvl i believe on habilities from players but sometimes he are making the impossible.
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soulflames

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Post Posted: 08-04-2021, 07:28:46 | Translate post to: ... (Click for more languages)

wars are retarded indeed,they do lots of damage,maybe has something to do with the pvp scalling ?
PS:we miss Jadefox for this kind of stuff,he could find formulas and stuff for this kind of bugs :<



Last edited by soulflames on 08-04-2021, 07:37:46; edited 1 time in total
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Warbike

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Post Posted: 09-04-2021, 20:59:17 | Translate post to: ... (Click for more languages)

Moonkinator wrote:
if i am not mistaken all classes have 8.3.7 formulas because its patch 8.3. 7 with progressive content starting with 8.0 raid uldir and season 1 pvp , they've only turned off some features like essences and some other stuff .


With the new post Freakz published on the website's homepage we can see that current patch is 8.0(Then the issue is worst than i thought since i compared Freakz's Paladins to retail's 8.1.0 paladins). So if they have 8.3.7 stats but we have 8.0 HP, with 8.3.7 base damages fomulas, damage will be higher than it should for classes which have them.
For example: Since we have an average of 160k HP getting a strike of 88k (average of 60k per hit), they oneshot everyone.

Here the new record of Templar Virdict:






Last edited by Warbike on 09-04-2021, 21:56:04; edited 2 times in total
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Anabolic

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Post Posted: 09-04-2021, 22:48:27 | Translate post to: ... (Click for more languages)

No it is working as intended, and the big factor in this is lack of PvP scaling and Being able to get BiS Azerites, (The paladin here on Freakz has 2 Avenger's Might which you couldn't obtain on retail in this patch which is a huge damage increase)

Also your report isn't really valid because of lack of information, you don't know what azerites retail paladin has nor their Values of Mastery and Versatiltiy nor Enemy Versatility value,On Freakz you can easily get insane values of Mastery which wasn't really possible on retail, but anyways here is the formula that we use on Freakz.

1.94(scaling)x(ability damage) x Modifiers Which you can test in game if it matches tooltip (since we have them working this patch) that it matches the formula. So yea biggest factor is the lack of PvP Scaling and Class changes from future patches and Azerites that weren't available on this patch.Rejected, TV completely matches the Simcraft values.

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