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[Raid] The Nighthold: Elisande
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Flamestalker

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Post Posted: 01-03-2018, 13:42:02 | Translate post to: ... (Click for more languages)

Please post here any bug you found regarding The Nighthold: Elisande encounter, Normal, Heroic, Mythic

if you want to confirm a bug that it's been already reported please just use - like - button, otherwise we will delete your post
write difficulty and bug found
use this feature [spoiler] for youtube videos please so i can track each bug you post without scrolling my whole screen

* bugs known so far
[PENDING] - [FIXED]

  • [FIXED] Boss doesn't teleport to the opposide side of the room
  • [FIXED] Expedient Elemental should be immune to stun
  • [FIXED] Expedient Elemental should be immune to slow effects
  • [PENDING] Targets affected by Havoc / Wreak Havoc will not get hit by my spells if I'm behind the fountain.
  • [PENDING] Random crashes happend during the boss-wow error
  • [FIXED] When boss is pulled all rogues which are in stealth get instantly out of it it's not supposed to happen.
  • [FIXED] Orbs are hitting the ground too fast , should be around 6 seconds from the visual on the ground
  • [PENDING] [Rogue] should be immune to orbs when using COS
  • [FIXED] The boss sometimes tps to start doing the rings , then she tps back and makes them all spawn on you .
  • [FIXED] Epocheric Orb should explode after 8 seconds.
  • [FIXED] Cascadent Star is not fully implemented, as the second part of the mechanic does not work - "the number of additional targets decreases as the caster's energy depletes" - (this is not easily fixable but be patient until we manage to work around it)
  • [FIXED] Recursive Elemental spawns near to the clones in phase 2 (not reached 3 on live yet) which makes the whole phase RNG based, as one bad spawn will simply wipe you no matter what. It might be that the elemental spawns in the wrong positions, or if that is not the issue, the clone(s) in certain yards near the elemental should or should not be targeted by rings, this mechanic is our priority right now.
  • [FIXED] Ablating Explosion does not have the appropriate damage reduction when the explosion vs players' range mechanic is taken in consideration.
  • [FIXED] When u stay in the bubble, you should get the debuff after 1-2 second, you don't have to leave and enter the bubble again.
    https://www.wow-freakz.com/spells.php?spell=209166&&&&&&&&name=fast-time
    https://www.wow-freakz.com/spells.php?spell=209165&&&&&&&&name=slow-time







Last edited by Flamestalker on 12-03-2018, 14:47:53; edited 4 times in total
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Power

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Post Posted: 11-03-2018, 00:17:27 | Translate post to: ... (Click for more languages)

Expedient Elemental (Normal, Heroic, Mythic) should be immune to slow effects. proof


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Apheks

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Post Posted: 11-03-2018, 00:34:47 | Translate post to: ... (Click for more languages)

On Mythic, in Time Layer 2 there is a glitch with Arcenetic Rings, often boss doesn't teleport on opposite side wich makes the rings close instantly without letting us Leave the rings without facetanking the orbs.
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norbert.pls
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Post Posted: 11-03-2018, 00:37:06 | Translate post to: ... (Click for more languages)

Targets affected by Havoc / Wreak Havoc will not get hit by my spells if I'm behind the fountain.



Electric Warlock Acid Witch
Legion Guide - Destruction Warlock in PVE
Legion Guide - Restoration Shaman in PVE

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geknnt

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Post Posted: 11-03-2018, 00:46:20 | Translate post to: ... (Click for more languages)

random crashes happend during the boss-wow error just like on elereth , don't have any clue why is that happening


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shwapx

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Post Posted: 11-03-2018, 00:55:06 | Translate post to: ... (Click for more languages)

When boss is pulled all rogues which are in stealth get instantly out of it it's not supposed to happen.


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geknnt

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Post Posted: 11-03-2018, 01:59:01 | Translate post to: ... (Click for more languages)

orbs are hitting the ground too fast , should be around 6 seconds from the visual on the ground:
https://www.wow-freakz.com/spells.php?spell=210024


watch 3:06-3:14

Update @ 11-03-2018, 01:59:01

debuff on 2nd phase for tanks : https://www.wow-freakz.com/spells.php?spell=209973 (wowhead link)
It doesn't get the right amount of damage reduction with distance :
https://imgur.com/a/F2BK2 over here we were stacked on one another and took 2.4M damage
https://imgur.com/a/Rds7j and here with max distance possible (not possible in progress raid) took 1.64M damage

retail proof : you can check right here average hit of the debuff hitting is around 1M damage https://www.warcraftlogs.com/reports/bF1PcdpWjmDHkAGR#fight=1&&type=damage-taken&&ability=211799 basically the reduction from distance should be much higher



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Victoor

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Post Posted: 11-03-2018, 05:11:15 | Translate post to: ... (Click for more languages)

PowerPhlo wrote:
Expedient Elemental (Normal, Heroic, Mythic) should be immune to slow effects. proof



You're right, will have a look @ this.

Apheks wrote:
On Mythic, in Time Layer 2 there is a glitch with Arcenetic Rings, often boss doesn't teleport on opposite side wich makes the rings close instantly without letting us Leave the rings without facetanking the orbs.


Invalid, this is how Echo of Elisande works, it casts arcanetic ring where it casted last phase (we already heavy-tested her going to the opposite @ phase1)

norbert.pls wrote:
Targets affected by https://www.wow-freakz.com/spells.php?spell=80240 / https://www.wow-freakz.com/spells.php?spell=196410 will not get hit by my spells if I'm behind the fountain.



Gonna be fixed later this day


shwapx wrote:
When boss is pulled all rogues which are in stealth get instantly out of it it's not supposed to happen.


Gonna be fixed later this day

geknnt wrote:
orbs are hitting the ground too fast , should be around 6 seconds from the visual on the ground:
https://www.wow-freakz.com/spells.php?spell=210024


watch 3:06-3:14

Update @ 11-03-2018, 01:59:01

debuff on 2nd phase for tanks : https://www.wow-freakz.com/spells.php?spell=209973 (wowhead link)
It doesn't get the right amount of damage reduction with distance :
https://imgur.com/a/F2BK2 over here we were stacked on one another and took 2.4M damage
https://imgur.com/a/Rds7j and here with max distance possible (not possible in progress raid) took 1.64M damage

retail proof : you can check right here average hit of the debuff hitting is around 1M damage https://www.warcraftlogs.com/reports/bF1PcdpWjmDHkAGR#fight=1&&type=damage-taken&&ability=211799 basically the reduction from distance should be much higher


Cool @ orbs, gonna modify them

@debuff: is it making the fight like considerably harder? A possible fix for this might be really complicated and I must know if it changes the fight that much to actually try and fix it (we tested tank damage on ptr and throughout all the fight it wasn't that non-manageable.

Ty guys for the reports, nice job -

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DoesMyNameMatter

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Post Posted: 11-03-2018, 23:02:56 | Translate post to: ... (Click for more languages)

https://youtube.com/watch?v=cpP1QBYCCbc:

The boss sometimes tps to start doing the rings , then she tps back and makes them all spawn on you . The recording starts late unfortunetly , and you can't see the start of the event occuring , but you can get an idea of what the issue is

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shwapx

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Post Posted: 11-03-2018, 23:19:52 | Translate post to: ... (Click for more languages)

Rogues cloak of shadows don't work against orbs.Fix it when rogue use cloak must be immune to orbs.




Last edited by shwapx on 12-03-2018, 08:46:13; edited 1 time in total
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geknnt

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Post Posted: 11-03-2018, 23:47:35 [Valuable post] | Translate post to: ... (Click for more languages)

https://www.wow-freakz.com/spells.php?spell=229738
The spell ticks too often so the damage is too high on it .
proof:
https://imgur.com/a/6xkoC
you can see the damage in that amount of time , and we were just in phase 1
when we reached p2 i got hit by 57 of the cascated rings debuffs

retail: https://www.warcraftlogs.com/reports/bF1PcdpWjmDHkAGR#fight=1&&type=damage-taken&&ability=229741
you can see the maximum number of hits on ALL 3 phases combined was 27

//

After he spawns 3 blue adds and 2 red ones and after he does a certain amount of rings cast, the boss just becomes dummy, doing only the aoe damage to the raid.

Update @ 11-03-2018, 23:36:40

geknnt wrote:

debuff on 2nd phase for tanks : https://www.wow-freakz.com/spells.php?spell=209973 (wowhead link)
It doesn't get the right amount of damage reduction with distance :
https://imgur.com/a/F2BK2 over here we were stacked on one another and took 2.4M damage
https://imgur.com/a/Rds7j and here with max distance possible (not possible in progress raid) took 1.64M damage

retail proof : you can check right here average hit of the debuff hitting is around 1M damage https://www.warcraftlogs.com/reports/bF1PcdpWjmDHkAGR#fight=1&&type=damage-taken&&ability=211799 basically the reduction from distance should be much higher



this is important, not manageable unless you have over 4m hp

Update @ 11-03-2018, 23:47:35

the slow from the blue bubble should be much higher on the rings. You can check in the current videos:





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Nyndra

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Post Posted: 12-03-2018, 14:01:32 | Translate post to: ... (Click for more languages)

Self-confirmed bugs (to have a bit of order in this topic, too much spam around bugs):

1. Epocheric Orb should explode after 8 seconds.

5:30 - 5:38


2. Cascadent Star is not fully implemented, as the second part of the mechanic does not work - "the number of additional targets decreases as the caster's energy depletes" - (this is not easily fixable but be patient until we manage to work around it)

3. Recursive Elemental spawns near to the clones in phase 2 (not reached 3 on live yet) which makes the whole phase RNG based, as one bad spawn will simply wipe you no matter what. It might be that the elemental spawns in the wrong positions, or if that is not the issue, the clone(s) in certain yards near the elemental should or should not be targeted by rings, this mechanic is our priority right now.

4. Ablating Explosion does not have the appropriate damage reduction when the explosion vs players' range mechanic is taken in consideration.



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Flamestalker

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Post Posted: 12-03-2018, 14:46:10 | Translate post to: ... (Click for more languages)

WoW Freakz spell link:
https://www.wow-freakz.com/spells.php?spell=209166&&&&name=fast-time
https://www.wow-freakz.com/spells.php?spell=209165&&&&name=slow-time
Bug description: When u stay in the bubble, you should get the debuff after 1-2 second, you don't have to leave and enter the bubble again.
Proof:
Proof you don't : https://youtube.com/watch?v=suejMqOXNrQ:

:


Proof you should. Minute 6:28 : https://youtube.com/watch?v=4EWT9Fs8xlU&t=6:

:

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Artofshadow

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Post Posted: 13-03-2018, 10:38:39 | Translate post to: ... (Click for more languages)

geknnt wrote:
https://www.wow-freakz.com/spells.php?spell=229738&&name=cascadent-star
The spell ticks too often so the damage is too high on it .
proof:
https://imgur.com/a/6xkoC
you can see the damage in that amount of time , and we were just in phase 1
when we reached p2 i got hit by 57 of the cascated rings debuffs

retail: https://www.warcraftlogs.com/reports/bF1PcdpWjmDHkAGR#fight=1&&type=damage-taken&&ability=229741
you can see the maximum number of hits on ALL 3 phases combined was 27


That log you linked is from 7.3.5 with 960 ilvl ppl in the raid and an almost 4 minute timer which is not even close to a 7.1.5 timer.

Here's a 7.1.5 sample of a pretty fast kill (rank 3 destruction lock): https://www.warcraftlogs.com/reports/XwqmYVgnyT2zMAc9#fight=24&&type=damage-taken&&ability=229741

But i still agree it hits too often.

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CocoDev

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Post Posted: 13-03-2018, 16:18:43 | Translate post to: ... (Click for more languages)

Fixes live after restart!
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