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Flamestalker

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Post Posted: 14-10-2017, 20:13:01 | Translate post to: ... (Click for more languages)

romafia92 wrote:
[FIXED] Fixed an issue where Odyn was summoning the Draw Power colors in a wrong order. - Not live yet


who said it's live? got fixed, wait for a restart

Update @ 14-10-2017, 21:13:01

yeul wrote:
Helya Problem
DHs can't use Felblade

Proof: https://imgur.com/a/w4V1k

it is known already, there are some texture problem, will be fixed soon

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Seyrox
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Post Posted: 14-10-2017, 20:13:11 | Translate post to: ... (Click for more languages)

Valarjar Runesabers' deaths should proc talents like Wrath of Consumption etc.


https://youtube.com/watch?v=NgtUrY-OX8M&t=68:



1:18 when his mob dies, he gets a stack of Wrath of Consumption.




Demonolgy Warlock Guide 5.4.8

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CocoDev

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Post Posted: 14-10-2017, 20:24:21 | Translate post to: ... (Click for more languages)

Seyrox wrote:
Valarjar Runesabers' deaths should proc talents like Wrath of Consumption etc.


https://youtube.com/watch?v=NgtUrY-OX8M&t=68:



1:18 when his mob dies, he gets a stack of Wrath of Consumption.


What the hell is Wrath of Consumption? I have no idea.

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Seyrox
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Post Posted: 14-10-2017, 20:25:14 | Translate post to: ... (Click for more languages)

It's a talent that procs on enemy's deaths(I did not know how to explain this).


RO: Sunt talent/traits etc care procuie doar daca omori pe cineva. @cocodev




Demonolgy Warlock Guide 5.4.8

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yeul

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Post Posted: 14-10-2017, 20:34:14 | Translate post to: ... (Click for more languages)

Helya problem/exploit
Can release in fight

Proof: https://imgur.com/a/L4UrJ



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CocoDev

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Post Posted: 14-10-2017, 20:40:57 | Translate post to: ... (Click for more languages)

Helya

  • [FIXED] Fixed an issue where players could release/enter instance while an encounter is in progress


Live after next restart!

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Seyrox
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Post Posted: 14-10-2017, 20:56:09 | Translate post to: ... (Click for more languages)

Orb of Corruption and Orb of Corrosion (Helya) applies on Priests who have Spirit of Redemption active(that thing that after you die you can still heal).



Demonolgy Warlock Guide 5.4.8

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alexandru512
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Post Posted: 14-10-2017, 21:15:39 | Translate post to: ... (Click for more languages)

Helya relese point after wipe is UNDER THE BOSS. Nice. The oozes are spawning under the texture.
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geknnt

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Post Posted: 14-10-2017, 21:47:37 | Translate post to: ... (Click for more languages)

Helya
Spell: https://www.wow-freakz.com/spells.php?spell=227967&&name=bilewater-breath
Bug report: this spell is hitting almost everyone in the raid, it should shoot in a straight line and hit only the tank applying the debuff only to him https://www.wow-freakz.com/spells.php?spell=227982
Proof: -/-


Adds: https://www.wow-freakz.com/npc_finder.php?npc=114568&&name=decaying-minion
Bug : those adds are spawning way too much, on normal at least there should be only 4 adds spawning on last phase depending on the lenght of the fight but here those adds are spawning in a wave of 4+ too frequently, i don't have the exact number/time , wich eventually leades to no space in the romm
Proof -/-

Bug report: the timing on the abilities in first phase it's not working properly, basically we did 2 pulls , one with bloodlust one w/o bloodlust, on the pull with bloodlust the abilities were overlapping
Proof -/-

Spell: https://www.wow-freakz.com/spells.php?spell=228027&&name=fury-of-the-maw
Bug : on 3rd phase this wave should come, as i know every 30 seconds more or less, but it seems delayed in freakz wich leads again to no space in the room
Proff -/-

That is what i recalled from our normal try on Helya, i don't have any video because i am not able to record and playing at the same time, but you can easily test the stuff that i wrote about [/url]



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Flamestalker

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Post Posted: 14-10-2017, 21:53:19 | Translate post to: ... (Click for more languages)

everything will be tested and if it's true will be posted on main post for fixing, thx for the report -
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geknnt

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Post Posted: 14-10-2017, 22:07:22 | Translate post to: ... (Click for more languages)

Guarm
Spell: https://www.wow-freakz.com/spells.php?spell=227514&&name=flashing-fangs
Bug report : melee's can be hit by this ability even if they are behind/on the side of the boss, the hitbox of the ability seems to be not correct, it should be a 25 yd frontal cone focused on the tank
Proof -/-

Spell: https://www.wow-freakz.com/spells.php?spell=228187&&name=guardian-s-breath
Bug report: i don't really know about this one but one guy from our raid he stayed in the first fire breath and he didn't get damaged , neither the debuff , basically he did not get hit by it. I think it's something about the hitbox too. On the second breath he got hit by it.
Proof -/-

Tested on normal difficulty



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Flamestalker

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Post Posted: 14-10-2017, 22:18:25 | Translate post to: ... (Click for more languages)

geknnt wrote:
Guarm
Spell: https://www.wow-freakz.com/spells.php?spell=227514&&name=flashing-fangs
Bug report : melee's can be hit by this ability even if they are behind/on the side of the boss, the hitbox of the ability seems to be not correct, it should be a 25 yd frontal cone focused on the tank
Proof -/-

Guarm is ok, it's the same thing on blizzard too, maybe you stood behind him but under his belly, will check it, but im certain that it's ok
Quote:

Spell: https://www.wow-freakz.com/spells.php?spell=228187&&name=guardian-s-breath
Bug report: i don't really know about this one but one guy from our raid he stayed in the first fire breath and he didn't get damaged , neither the debuff , basically he did not get hit by it. I think it's something about the hitbox too. On the second breath he got hit by it.
Proof -/-

Tested on normal difficulty


will check this on, i think you're right about this

Update @ 14-10-2017, 23:18:25

Quote:


Adds: https://www.wow-freakz.com/npc_finder.php?npc=114568&&name=decaying-minion
Bug : those adds are spawning way too much, on normal at least there should be only 4 adds spawning on last phase depending on the lenght of the fight but here those adds are spawning in a wave of 4+ too frequently, i don't have the exact number/time , wich eventually leades to no space in the romm
Proof -/-

these mobs are ok, bring some proof they aren't
Quote:

Bug report: the timing on the abilities in first phase it's not working properly, basically we did 2 pulls , one with bloodlust one w/o bloodlust, on the pull with bloodlust the abilities were overlapping
Proof -/-

will check on this
Quote:


Spell: https://www.wow-freakz.com/spells.php?spell=228027&&name=fury-of-the-maw
Bug : on 3rd phase this wave should come, as i know every 30 seconds more or less, but it seems delayed in freakz wich leads again to no space in the room
Proff -/-


i think you're wrong, i know it should come every 75 seconds or so, if not, bring the proof

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geknnt

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Post Posted: 14-10-2017, 22:42:22 | Translate post to: ... (Click for more languages)

Spell: https://www.wow-freakz.com/spells.php?spell=228027&&name=fury-of-the-maw
Bug : on 3rd phase this wave should come, as i know every 30 seconds more or less, but it seems delayed in freakz wich leads again to no space in the room
Proff -/-
[/quote]

i think you're wrong, i know it should come every 75 seconds or so, if not, bring the proof[/quote]

check this: https://youtube.com/watch?v=I-OZauuJ4Go:

5:51-6:26 , 35 sec between waves
about the adds : there is one group of 10 adds spawning on the begging of phase 3 ( 5:52) , one more group of 2 adds spawning at 7:00 , 2 more spawned at 8:30 , in a group of 13 people. In our try we got 5+ adds spawning from helya(not from the back like the video)



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CocoDev

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Post Posted: 15-10-2017, 00:41:14 | Translate post to: ... (Click for more languages)


  • Odyn
  • [FIXED] Fixed Glowing Fragment's speed
  • [FIXED] mobs deaths should proc talents like Wrath of Consumption [general]

  • Helya
  • [FIXED] Fixed an issue where Helya's Bilewater Breath and Corrupted Breath were hitting players outside the cone.
  • [FIXED] Orb of Corruption and Orb of Corrosion applies on Priests who have Spirit of Redemption active.
  • [FIXED] Gripping Tentacles now are summoned all at once in phase on normal/heroic difficulties, on mythic difficulties they are spawned 2 at a time.
  • [FIXED] Fixed Decaying Minions spawn position, a wave that consists of 6 adds will be spawned far, behind the pillars, next wave will be spawned around Helya's position from first phase.


Live after next restart!



Last edited by CocoDev on 15-10-2017, 02:41:35; edited 5 times in total
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CocoDev

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Post Posted: 15-10-2017, 01:43:33 | Translate post to: ... (Click for more languages)

geknnt wrote:
Spell: https://www.wow-freakz.com/spells.php?spell=228027&&name=fury-of-the-maw
Bug : on 3rd phase this wave should come, as i know every 30 seconds more or less, but it seems delayed in freakz wich leads again to no space in the room
Proff -/-


geknnt wrote:

i think you're wrong, i know it should come every 75 seconds or so, if not, bring the proof

check this: https://youtube.com/watch?v=I-OZauuJ4Go:

5:51-6:26 , 35 sec between waves
about the adds : there is one group of 10 adds spawning on the begging of phase 3 ( 5:52) , one more group of 2 adds spawning at 7:00 , 2 more spawned at 8:30 , in a group of 13 people. In our try we got 5+ adds spawning from helya(not from the back like the video)


[REJECTED] there should be a 35 sec between waves

These are the right timers.
On mythic the first chain of waves is instant on phase change. On other difficulties on phase change there is only one wave, then after 36500 milliseconds is the first cast chain of waves.
In phase 2, chain of waves(for 32 seconds, 4 seconds apart) timer:

  • LFR 45 seconds
  • Normal 45 seconds
  • Heroic 42600 milliseconds
  • Mythic 44600 milliseconds, if a Mistwatcher succeeded in casting Mist Infusion, the timer will be reduced by 30% per cast of Mist Infusion.


In phase 3, only one wave:

  • LFR 92 seconds
  • Normal 77 seconds
  • Heroic 74600 milliseconds
  • Mythic 56 seconds


Update @ 15-10-2017, 02:43:33

Regarding the Decaying Minions spawns. As I saw on Helya's youtube videos they are spawned each time Grimelord or Night Watch Mariner is killed 6 of them per kill. Regarding the spawn position i can fix that. if you bring more info and proofs how it should be i can fix it, it will be an easy fix.



Last edited by CocoDev on 15-10-2017, 17:21:33; edited 4 times in total
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