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CocoDev

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Post Posted: 15-10-2017, 02:41:21 | Translate post to: ... (Click for more languages)

Guarm

  • [FIXED] Fixed Flashing Fangs Cone it will no longer hit the targets behind Guarm.



Last edited by CocoDev on 15-10-2017, 13:40:44; edited 1 time in total
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alexandru512
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Post Posted: 15-10-2017, 07:15:14 | Translate post to: ... (Click for more languages)

Odyn
The rune branding can also be applied on tanks, forcing us to decrease the distance between Hymdall and Hyrja ( must be >35 m)

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razorwalks

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Post Posted: 15-10-2017, 10:18:30 | Translate post to: ... (Click for more languages)

Something triggers Guarm after X number of wipes to not target anyone when initiated. While you fight him like that he's far easier and he moves on stampede a lot slower.


For some reason Heyla sometimes uses the Bilewater Breath summoning the Bilewater slimes behind far behind her instead on platform, causing a certain wipe. Just speculating scale being too big and people being within it but it needs a lot more testing

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  Battletag: postrow.ID_BATTLE_NET} 
Post Posted: 15-10-2017, 12:01:56 | Translate post to: ... (Click for more languages)

Helya

Adds: - Grimelord https://www.wow-freakz.com/spells.php?spell=228519 (wowhead link) buff doesen t work.
- Night Watch Mariner https://www.wow-freakz.com/spells.php?spell=228619 (wowhead link) dmg is too low.



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CocoDev

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Post Posted: 15-10-2017, 12:20:25 | Translate post to: ... (Click for more languages)

Odyn

  • [FIXED] Fixed an issue where Valarjar Runebearers were selecting tanks as targets.

Guarm

  • [FIXED] https://www.wow-freakz.com/spells.php?spell=228187 sometimes you don't get the debuff/damage
  • [FIXED]Something triggers Guarm after X number of wipes to not target anyone when initiated. While you fight him like that he's far easier and he moves on stampede a lot slower.

Helya


Fixes available after next restart!



Last edited by CocoDev on 15-10-2017, 18:20:02; edited 1 time in total
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Megavolto

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Post Posted: 15-10-2017, 18:12:01 | Translate post to: ... (Click for more languages)

Odyn
Add name : https://www.wow-freakz.com/npc_finder.php?npc=114996&&name=valarjar-runebearer
Bug report : Can't stun them, they have boss default immunity, it's really important to stun them in the correct rune so this bug is really annoying when you have to move out of the rune
Proof: -/-
Retail proof: https://youtube.com/watch?v=FNLv6srhc-U:

5:00

Helya
Add name : https://www.wow-freakz.com/npc_finder.php?npc=114568&&name=decaying-minion
Bug report : i am not sure because i didn't notice yesterday when i was testing but those adds may have boss immunities as well , can you please check it and fix it if they do?
Proof : -/-
Retail proof: https://youtube.com/watch?v=-A6jOoa6Vbw&t=472:

, you can clearly see how they stun/grip/cc adds

those are really important bugs and i would really much appreciate if you can fix them

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CocoDev

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Post Posted: 15-10-2017, 18:20:49 | Translate post to: ... (Click for more languages)

Megavolto wrote:
Odyn
Add name : https://www.wow-freakz.com/npc_finder.php?npc=114996&&name=valarjar-runebearer
Bug report : Can't stun them, they have boss default immunity, it's really important to stun them in the correct rune so this bug is really annoying when you have to move out of the rune
Proof: -/-
Retail proof: https://youtube.com/watch?v=FNLv6srhc-U:

5:00

Helya
Add name : https://www.wow-freakz.com/npc_finder.php?npc=114568&&name=decaying-minion
Bug report : i am not sure because i didn't notice yesterday when i was testing but those adds may have boss immunities as well , can you please check it and fix it if they do?
Proof : -/-
Retail proof: https://youtube.com/watch?v=-A6jOoa6Vbw&t=472:

, you can clearly see how they stun/grip/cc adds

those are really important bugs and i would really much appreciate if you can fix them


Decaying Minions are not immune to anything, but Valarjar-Runebearear are.

Update @ 15-10-2017, 19:20:49

Odyn

  • [FIXED] Valarjar Runebearers have no longer any immunity.


Fixes are live after restart!

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Cartmon1337

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Post Posted: 15-10-2017, 19:01:45 | Translate post to: ... (Click for more languages)

Valarjar Runebearers have more HP than they should do. They have over 20m HP and should have 9.8m HP on mythic.
http://www.wowhead.com/npc=114996/valarjar-runebearer
https://www.imageupload.co.uk/image/DwYL

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CocoDev

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Post Posted: 15-10-2017, 19:27:49 | Translate post to: ... (Click for more languages)

Cartmon1337 wrote:
Valarjar Runebearers have more HP than they should do. They have over 20m HP and should have 9.8m HP on mythic.
http://www.wowhead.com/npc=114996/valarjar-runebearer
https://www.imageupload.co.uk/image/DwYL


That's correct it should have 9,891,144 on mythic. It will be fixed soon.


Odyn

  • [FIXED] Fixed Valarjar-Runebearers health on mythic difficulty.

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Cartmon1337

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Post Posted: 15-10-2017, 20:57:12 | Translate post to: ... (Click for more languages)

@CoCoDev the health is wrong on all difficulties not just mythic.

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ilovetomato

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Post Posted: 15-10-2017, 21:11:30 | Translate post to: ... (Click for more languages)

The slimes after the breath are sometimes getting spawned in random spots.

Proof :
https://gyazo.com/7a2247dffc82ec6bd0353a9bda987758
https://gyazo.com/0400808d87ce3874ea3a2fbd992fb1b0





Last edited by ilovetomato on 15-10-2017, 21:15:15; edited 1 time in total
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CocoDev

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Post Posted: 15-10-2017, 21:13:07 | Translate post to: ... (Click for more languages)

Cartmon1337 wrote:
@CoCoDev the health is wrong on all difficulties not just mythic.


We will never be able to reproduce the exact health on normal/heroic as it is on blizzard for any creature.



Last edited by CocoDev on 15-10-2017, 21:14:17; edited 1 time in total
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CocoDev

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Post Posted: 15-10-2017, 21:29:25 | Translate post to: ... (Click for more languages)

Cartmon1337 wrote:
You say that but currently the HP on normal is more than it should be for mythic.

I'll see if i can reduce it somehow. We'll have to check.. If you could bring me a valid proof, then we can calculate and get it close to the required hp.

Helya

  • [FIXED] Release should no longer be under the boss (on wipe just wait 2-3 seconds then click the release button)


Update @ 15-10-2017, 22:29:25

ilovetomato wrote:
The slimes after the breath are sometimes getting spawned in random spots.

Proof :
https://gyazo.com/7a2247dffc82ec6bd0353a9bda987758
https://gyazo.com/0400808d87ce3874ea3a2fbd992fb1b0


Where was the tank facing the boss when that happened, both photos are after the spell was casted.



Last edited by CocoDev on 16-10-2017, 17:45:46; edited 2 times in total
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ilovetomato

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Post Posted: 15-10-2017, 21:41:07 | Translate post to: ... (Click for more languages)

CocoDev wrote:
Cartmon1337 wrote:
You say that but currently the HP on normal is more than it should be for mythic.

I'll see if i can reduce it somehow. We'll have to check.. If you could bring me a valid proof, then we can calculate and get it close to the required hp.

Helya

  • [FIXED] Release should no longer be under the boss (on wipe just wait 2-3 seconds then click the release button)


Update @ 15-10-2017, 22:29:25

ilovetomato wrote:
The slimes after the breath are sometimes getting spawned in random spots.

Proof :
https://gyazo.com/7a2247dffc82ec6bd0353a9bda987758
https://gyazo.com/0400808d87ce3874ea3a2fbd992fb1b0


Where was the tank facing the boss when that happened, both photos are after the spell was casted.



Well first, he was positioning as usual, in the middle.
https://gyazo.com/1faacbac2c080fb934d84b14ae1ba622 < that's how 80% of the time the adds are spawning, after the breath, but sometimes its glitches out.
Second i can assure u the tank couldn't face in a way to spawn those adds like that, he would have had to be like, in the right of helya, not on the main platform but on the water, and im kinda sure, that shouldn't even be possible( going to the left/right back of helya). Let me know if im wrong.



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Cartmon1337

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Post Posted: 15-10-2017, 21:45:57 | Translate post to: ... (Click for more languages)

@CoCoDev, Tentacle strike, https://www.wow-freakz.com/spells.php?spell=228728&&name=tentacle-strike, is also facing the wrong direction sometimes and even if you jump into the water to soak it it still causes Tentacle Slam.

Can't prove in a screenshot.

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