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[REJECTED] [Warlock][PvP][PvE]Unstable Affliction
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MindBreaker
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Posted: 12-01-2013, 02:03:58
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Wowhead/WoW Freakz Link:
Unstable Affliction
Descrierea bugului / Bug description: Da prea mult damage.
http://eu.battle.net/wow/en/forum/topic/3646774673#15
wrote:
Unstable Affliction:
Base Duration: 15seconds
Base number of ticks:5
Base damage per tick: 223
Spell power Coefficient: 20%
School: Shadow
Spell power:209
Code:
223+20%209=264.8
Shadow Mastery(30% shadow spell damage increase):
Code:
264.8+30%264.8=344.2
Mastery:Potent Affliction (13% base mastery):
Code:
344.2+13%264.8=378.6
La noi da 387 per tick, iar tooltip-ul nu arata corect damage-ul pe care il da.
Dovada / Proof:
Proof
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Last edited by
MindBreaker
on 12-01-2013, 12:09:14; edited 1 time in total
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Requiemnox
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Posted: 12-01-2013, 04:56:08
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Effect 1: Id 6 (SPELL_EFFECT_APPLY_AURA)
AveragePoints = 223.26
Targets (6, 0) (TARGET_UNIT_TARGET_ENEMY, NO_TARGET)
Aura Id 3 (SPELL_AURA_PERIODIC_DAMAGE), value = 110, misc = 0 (0), miscB = 0, periodic = 3000
223.26 + 209*0.20=265.06(Base+SP)
265.06 + 0.30*265.06=344.57800(Base+Sp+SM)
344.57800 + 0.13*344.57800=389.37314(389 round)
Shadow Mastery si Potent Affliction nu sunt aditive gen 43% din base
dmg
+ Sp.
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MindBreaker
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Posted: 12-01-2013, 10:55:50
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Proof ca e asa cum zici tu. Eu am cautat sa vad cum afecteaza Potent Affliction
dmg
formula nu am gasit nimic am zis ca asa e.
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Requiemnox
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Posted: 12-01-2013, 15:56:59
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Daca trebuie sa fie 43% din base dmg. + SP atunci e problema la potent affliction si nu Unstable Affliction,ar fi bine sa testezi cu mai mult spell power,Unstable Affliction are damage variabil.
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MindBreaker
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Posted: 12-01-2013, 16:44:20
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Tu n-ai inteles ce problema am eu.
UA se calculeaza astfel:
Code:
223(base damage) + 0.2*Spell power=X
Dupa trebuie sa adaug Shadow Mastery si Potent Affliction deoarece avem Affli tree selected:
Code:
X+0.3*X=Y(damage cu Shadow Mastery)
Iar acuma vine si intrebarea mea: Cum afecteaza Potent Affliction formula? Deobicei cand sunt mai mult talente care afecteaza acelas spell ele sunt aditive adica daca pentru damage-ul X am increase de 15% si de 30% din 2 talente diferite ele nu se calculeaza X+0.15*X=D si dupa D+0.3*D, ci X+0.45*X.
Dar tu ai spus ca Potent Affliction nu e aditiv cu Shadow Mastery rezultand ca ar trebui sa se calculeze asa:
Code:
Y+0.13*Y=UA damage
iar eu am calculat cum ca ar fi aditive:
Code:
Y+0.13*X=UA damage
Tu daca ai spus ca nu sunt aditive cele 2 spell-uri adu dovada altfel ele trebuie sa mearga cum am precizat eu mai sus. Daca sunt aditive damage-ul de pe freakz este incorect daca nu sunt aditive atunci totul e blizzlike.
Astept raspuns!
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Requiemnox
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Posted: 12-01-2013, 16:54:30
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Am inteles ce vrei sa spui,probabil ca tu n-ai inteles ce am avut de spus.
Deci,Potent Affliction MOMENTAN afecteaza spells in felul urmator.
Base damage + SP*Coeff + Alte modifiers
Sa spunem ca e damage la Unstable Affliction.
La toate formula aia Potent Affliction adauga 13%(momentan) probabil ca nu e blizzlike daca se merge pe acelasi principiu ca aici(
http://forum.wow-freakz.com/REJECTED-Druid-PvE-PvP-Blessing-of-the-Grove-t183700.html
).
M-am gandit ca avea ceva info cand a reparat mastery la warlock,de asta am sustinut ca nu e aditiv,momentan nu pot sa testez pe retail de la PC asta.
Si totusi,problema nu e la Unstable Affliction ci la Potent Affliction si toate spells afectat de Potent Affliction.
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Mr.Faith
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Posted: 13-01-2013, 00:40:42
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Cele 2 nu sunt aditive momentan, si am cautat pe net ceva timp incercand sa gasesc ceva info si pauza. Deci concluzia ar fi ca asa e corect.
Oricum mastery e aditiv cu improved corruption, cat despre shadow embrace, increase-ul de la haunt nu m-am documentat.
Pana acum din cate clase am testat majoritatea coeficientilor verificati au fost aditivi/multiplicativi cum trebuiau, iar la restul nu am avut destule informatii. Overall chiar sunt multumit pana acum de starea serverului; chiar daca mai sunt diverse buguri pe la talente/abilitati, nu sunt majore si abia astept sa se repare.
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MindBreaker
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Posted: 13-01-2013, 01:01:58
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Da postul se poate inchide. Daca dam cumva peste faptul ca mastery ar trebui sa fie aditiv atunci vom face alt post. UA works blizzlike!
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Locked by
Groovy
, 19 January 2013 02:30
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