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[REJECTED] [Rogue][PvE][PvP] Backstab
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Nerd
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Post Posted: 14-05-2013, 22:08:28 | Translate post to: ... (Click for more languages)

Wowhead/WoW Freakz Link: http://db.mmo-champion.com/s/53/backstab/
Descrierea bugului / Bug description: Dmg prea mare.
Dovada / Proof:
Backstab the target, causing 200% weapon damage plus 345 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.





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Post Posted: 15-05-2013, 00:28:15 | Translate post to: ... (Click for more languages)

Vezi ca fiecare skilisor de genul ala se calculeaza exact ca si la druid: additional damage este inmultit cu weapon damage.
[694 / 14 * 1.7 + 345] * 2 = 858.54; si nu am adaugat damage-ul de la cutit care dupa ultimele sesizari ar fi intre 2 -3(sau pe acolo); mai adauga la 858 ala inca 4-6 damage si ai range-ul dat de arma.
A, si am folosit 1.7 ca speed pentru ca este normalizat la 1.7.

Problema nu este la skill in sine...este ceva gen pe dummy merge ok, pve/pvp vezi niste variatii interesante.


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Post Posted: 15-05-2013, 00:37:09 | Translate post to: ... (Click for more languages)

Adica ? Pai poate nu se calculeaza asa cum zici tu. 40k ambush si 30k backstab nu e tocmai blizzlike. Toate talentele / dmg reduction effects/ resil/ armura / find weaknesses merg bine (le-am testat). Deci singura problema ramane formula.

Also am gasit ceva :

http://www.mmo-champion.com/threads/988456-4-3-Sub

Cu acelasi gear am exact aceleasi stats ca omu care a postat ultima data. Deci daca totu merge bine si dmg mult mai mare, inseamna ca formula e gresita.




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Pufarinaa

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Post Posted: 15-05-2013, 01:14:53 | Translate post to: ... (Click for more languages)

Mr.Faith wrote:

[694 / 14 * 1.7 + 345] * 2 = 858.54

De fapt este (694/14*1.7)*2+345 ~ 514 damage.

Bonus damage nu ar trebui sa fie increased.
Deasemenea nu am tinut cont de weapon damage care este undeva pe la 2-3 presupun, deci mai adauga inca 4-6 la rezultat.
Ai dreptate, la rogues speed-ul armelor este normalizat si este 1.7 pentru daggere.

Normalized Weapon Damage.

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Post Posted: 15-05-2013, 15:47:12 | Translate post to: ... (Click for more languages)

Quote:
Pufarinaa wrote:
[quote="Mr.Faith"
[694 / 14 * 1.7 + 345] * 2 = 858.54

De fapt este (694/14*1.7)*2+345 ~ 514 damage.

Bonus damage nu ar trebui sa fie increased.
Deasemenea nu am tinut cont de weapon damage care este undeva pe la 2-3 presupun, deci mai adauga inca 4-6 la rezultat.
Ai dreptate, la rogues speed-ul armelor este normalizat si este 1.7 pentru daggere.

Normalized Weapon Damage.


Actualy cum zic eu se calculeaza la druid, dk, warrior, hunter, etc. Intr-un fel mie mi-ar conveni sa se calculeze cum zici tu la toate clasele ca ar scadea damage-ul; dar aici nu e vb de preferinte personale.
Nu stau acum sa dezgrop toate posturile de pe blizz pe tema asta pentru simplul fapt ca nu sunt eu cel care greseste; si deja m-am obisnuit cu genul asta de gandire pe care o aveti(or not) majoritatea, asa ca mi-as irosii timpul de pomana.

A si presupunand prin absurd ca acolo ar fi problema, acel aditional damage inmultit cu multiplicatorul ala sunt liniare, ceea ce inseamna ca si cu gear si fara diferenta este aceeasi. Cat ar trebui sa dea acolo pai sa ne gandim:

Luam una bucata rogue de 30k(presupunem ca are ceva procuri, gear, etc) cu cutit cataclysmic ilvl 397 de 830-1541 damage.
Sa zicem damage mediu @ cutit : (830 + 1541) / 2 = 1186 aproximat
Avem formula 200% weapon damage plus 345
Ce creste damage in mod direct: Opportunity 30%, Sinister Calling 40%, Lethality creste crit cu 30% ajungand la 236% crit cu meta.
Ce creste damage indirect: Master or subtlety 10% timp de 6 sec dupa ce iesi din stealth, Sanguinary Vein 16% daca ai bleed pe tine.

Boon; mic calcul: [(1186 + 30000/14 * 1.7) + 345] * 2 = ~10348 damage
Sinister calling din cate remarc este multiplicativ; deci avem 10348 * 1.4 = 14487
Opportunity 30%: 14487 * 1.3 = 18833
Presupunem ca tocmai a iesit din stealth si in alea 6 secunde a dat un garrote/hemo: 18833 * 1.1 * 1.16 = ~24031 damage
Crit damage: 24031 * 2.36 = 56713

Acum luam una bucata target cu 14k armor (~35% damage reduction) si 4600 resil (~44% damage reduction);
Cu Find weakness din 14k armor ramai cu 14.000 * 0.3 = 4200 armor
Conform formulei: reduction = armor / (armor+ 26070) pt target lvl 85, aia 4200 armor vor fi 13.875% damage reduction.

Aplicam critul de 56713 pe 13.875% reduction din armor si 44% reduction din resilience:
56713 * (1 - 0.13875) * (1 - 0.44) = 27.352 damage

Eu personal cred ca ajunge in jur de ~32k AP cu toate alea din screenshot.

@puffarina, uite si proof: http://www.mmo-champion.com/threads/988456-4-3-Sub?p=13460295&&viewfull=1#post13460295
Vezi tooltip-ul ala la backstab si calculeaza-mi si mie cat da 345 * 2 * 1.4 * 1.3 * 1.1 ...cumva 1381 ?

A si ca sa mai semnalizez o chestie: pe blizz se calculeaza skilul asta ca mai jos pentru ca Master of Sub(10%) creste tot damage (inclusiv white) deci afecteaza implicit weapon damage, asa ca nu mai este adaugat la modifieru final al skilului pt ca este inclus in weapon damage.
[[(damage_arma + ap/14 * 1.7) + 345]* 1.1 ] * 2 * alti_coeficienti.


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Pufarinaa

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Post Posted: 15-05-2013, 16:19:20 | Translate post to: ... (Click for more languages)

Mr.Faith wrote:

A si presupunand prin absurd ca acolo ar fi problema, acel aditional damage inmultit cu multiplicatorul ala sunt liniare, ceea ce inseamna ca si cu gear si fara diferenta este aceeasi.

Nu am zis ca acel 345 damage nu trebuie inmultit cu alte bonusuri de increase damage (buffe, debuffe) ci doar ca e o constanta in formula principala si nu ar trebui sa fie influentata de increasul pentru weapon damage.

Oricum m-am inselat, este asa cum zici tu. Am ramas cu falsa impresia de la patch notes pentru shred in care scrie "deals 540% weapon damage +302". Credeam ca 302 este o consanta care se adauga dupa increasul de weapon damage, dar de fapt este "540% weapon damage + 56". 56*5.4 = 302, astia de la blizz calculasera valoarea de 302 cu tot cu increasul de 540% weapon damage.

Nu sunt hater sau urasc anumite clase, nu am nimic cu nimeni, asa crezusem eu ca este formula. In fine m-am inselat, nu m-am documentat suficient inainte sa postez, so ignore my posts -

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Post Posted: 27-05-2013, 01:16:34 | Translate post to: ... (Click for more languages)

Singura chestie de unde pare ca damage-ul e prea mare e ca tu, Nerd, calculezi
Code:
(200% din weapon damage) + 345

Mr. Faith (si ulterior Pufarinaa) zic ca de fapt trebuie sa fie
Code:
200% din (weapon damage + 345)

restul de calcule nu ne ajuta cu nimic (talente, procs, AP, etc)
Aceleasi calcule le-ai facut si la Ambush
In momentul de fata si in core e la fel cum zic Mr. Faith cu Pufarinaa, trebuie sa vedem daca e cum zic ei sau cum zici tu (some actual blizz proof).
Nu mai postati videouri, screenshoturi, etc cu gear/stats/zeci de mii AP/talente/etc, am sters posturile inutile. Trebuie pur si simplu sa vedem care din variante e corecta

LE: NU MAI POSTATI ALTCEVA DECAT CE AM ZIS EU IN POSTUL ASTA


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Pufarinaa

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Post Posted: 27-05-2013, 02:21:32 | Translate post to: ... (Click for more languages)

Quote:
wowhead lists (2 * weapon) + 345 * 2, which is still the same.

Quote:
I had a MotW on me, which I've since removed, but here's the full rundown:

10782 AP
Dagger: Jambiya - Item - World of Warcraft (1.4 speed, 7-14 damage)
Dummy gouge: 2084
Gouge tooltip: 2381 (and the actual damage I get on a level 1 critter)
Char sheet weapon damage: 1085-1092
Backstab damage: 2911

I did indeed forget to normalize the strike (doh) and just used the character sheet weapon damage values. So, with those stats, I get 10782 * 1.7 / 14 = 1309 + [7-14] = 1,316 - 1,323 weapon damage, which is consistent with the 2 (weapon damage + 345) formula.

Sursa

Quote:
For this test, I only had points in RS so that I would have consistent AP of 6501 for all of the tests and Sinister Calling for both Backstab tests and Master of Subtlety for both Ambush tests. I also did the test on a lvl 60 dummy expecting 12.56% DR from armor as previously observed. I am also using a 1.6 speed 11.1 DPS white-quality dagger.
((1.6 * 11.1 + 1.7 * 6501 / 14) * 2 + 345 * 2) * 1.25 * (1 - 0.1256) = 2518.56 ~ 2520

Sursa2

Quote:
Backstab: Backstab the target, causing 200% weapon damage plus 345 * 200 / 100 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

Sursa3

Later Edit:

Quote:
Backstab - New:

Backstab: Backstab the target, causing 200% weapon damage plus 690 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

690 = 345*200%
Sursa4

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Nerd
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Post Posted: 16-09-2013, 01:03:40 | Translate post to: ... (Click for more languages)

Voi nu intelegeti ceva.... poate nu se calculeaza cum am facuto eu, poate nu se calculeaza cum ati facuto voi, nu am zis ca e 100% asa cum spun, insa sunt 10000000% sigur ca dmg nu e nici pe departe blizzlike. Am vazut si eu N pvp muvis, N streamuri , N ce mai vreti voi, nu joc wow de ieri si nu prea mi se intampla sa ma insel cand afirm ceva... de obicei ma gandesc de multe ori inainte sa o fac....si da sunt destul de sigur ca si acum am dreptate -

Asa cum a zis cineva mai sus, daca aveti ceva util de postat, postati, daca nu... abtineti-va ca nu ajutati -




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Post Posted: 19-09-2013, 10:22:12 | Translate post to: ... (Click for more languages)

Shocker wrote:
Singura chestie de unde pare ca damage-ul e prea mare e ca tu, Nerd, calculezi
Code:
(200% din weapon damage) + 345

Mr. Faith (si ulterior Pufarinaa) zic ca de fapt trebuie sa fie
Code:
200% din (weapon damage + 345)

restul de calcule nu ne ajuta cu nimic (talente, procs, AP, etc)
Aceleasi calcule le-ai facut si la Ambush
In momentul de fata si in core e la fel cum zic Mr. Faith cu Pufarinaa, trebuie sa vedem daca e cum zic ei sau cum zici tu (some actual blizz proof).
Nu mai postati videouri, screenshoturi, etc cu gear/stats/zeci de mii AP/talente/etc, am sters posturile inutile. Trebuie pur si simplu sa vedem care din variante e corecta

LE: NU MAI POSTATI ALTCEVA DECAT CE AM ZIS EU IN POSTUL ASTA



Se vede ca ati citit ce a scris shocker. In caz ca nu ati vazut va mai scriu odata

In momentul de fata si in core e la fel cum zic Mr. Faith cu Pufarinaa, trebuie sa vedem daca e cum zic ei sau cum zici tu (some actual blizz proof).


Asa ca incetati cu flame si spam si mai bine cautati blizz proof. Pana nu vad un blizz proof nu mut topicul nicaieri, poate sa treaca si 100 ani.




Fixes will be live only after a server restart !

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Mr.Faith

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Post Posted: 20-09-2013, 01:02:15 | Translate post to: ... (Click for more languages)

Ma oameni buni, voi nu intelegeti o chestie: ala 345 este o CONSTANTA. poti sa ai si 5 mil AP si tot 345*x multiplier damage in plus iti va da.
Practic proof ca este cum am zis eu l-a postat chiar Nerd mai sus: http://www.mmo-champion.com/threads/988456-4-3-Sub?p=13460295&&viewfull=1#post13460295 care este de pe 4.3 PTR.

Pe blizz tooltip-ul ala functioneaza corect in 99% cazuri conform talentelor si etc, cum am scris mai sus: 345 * 2 * 1.4 * 1.3 * 1.1 = 1381.

Luam 14k ap si formula aia de o vreti voi: [(14000/14* 1.7)* 2 + 345] * 1.4 * 1.3 * 1.1 = 7497.5
Same stats formula normala: [(14000/14 * 1.7) +345] * 2 * 1.4 * 1.3 * 1.1 = 8188.2 => diferenta de 690.7

@ 28k AP formula voastra: 14304.2 dmg
28k ap formula normala: 14994.98 dmg => diferenta de 690.7

Diferenta dintre cele 2 o sa fie mereu ~690.7 adica "345 * 1.4 * 1.3 * 1.1" si asta inclusiv la 23423423423 AP. Desigur ca la ce coeficient de crit are backstab diferenta va fi practic de ~1630 damage.

Si Nerd, da sunt total de acord cu tine damage-ul nu este blizzlike, practic e mai aproape de MoP in pvp decat de 4.3; insa problema nu este aici.


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Post Posted: 20-09-2013, 10:59:49 | Translate post to: ... (Click for more languages)

Just as Mr.Faith said, it doesn't matter which formula you use, the damage difference between them is not that big (690 damage). The problem with the big damage is not from the formula, and if Nerd said that the resil/armor/whatever. works fine then it must be from one of the talents that increases the damage. Try to find out which one does that



Fixes will be live only after a server restart !

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Post Posted: 20-09-2013, 14:45:48 | Translate post to: ... (Click for more languages)

Lethality este aditiv, iar bonusul de meta cica ar fi multiplicativ...ar ajunge pe la 236% crit.

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Post Posted: 21-09-2013, 00:21:22 | Translate post to: ... (Click for more languages)

Am testat si eu fiecare talent in parte si totul functioneaza corect (am testat atat pe target dummy, cat si versus un caracter cu ~14k armura si vreo 300 resil).

Acum problema sta in felul urmator: fie este buguit vreun dagger de PvE / PvP, fie rogue-ul ia prea mult din increas-urile de attack damage / attack power.

Cei care va tot plangeti ca va luati damage infernal, rugati rogue-ul care v-a dat acel 89347543897543897594375439 damage sa faca duel cu voi si testati pe rand dupa formula pe care a zis-o Mr.Faith si aflati unde este buba. (cu talente, fara talente, cu buff-uri de ap, fara buffuri, cu anumite daggere, fara anumite daggere, etc)

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Post Posted: 16-12-2013, 14:35:55 | Translate post to: ... (Click for more languages)

Mr.Faith wrote:
Quote:
Pufarinaa wrote:
[quote="Mr.Faith"
[694 / 14 * 1.7 + 345] * 2 = 858.54

De fapt este (694/14*1.7)*2+345 ~ 514 damage.

Bonus damage nu ar trebui sa fie increased.
Deasemenea nu am tinut cont de weapon damage care este undeva pe la 2-3 presupun, deci mai adauga inca 4-6 la rezultat.
Ai dreptate, la rogues speed-ul armelor este normalizat si este 1.7 pentru daggere.

Normalized Weapon Damage.


Actualy cum zic eu se calculeaza la druid, dk, warrior, hunter, etc. Intr-un fel mie mi-ar conveni sa se calculeze cum zici tu la toate clasele ca ar scadea damage-ul; dar aici nu e vb de preferinte personale.
Nu stau acum sa dezgrop toate posturile de pe blizz pe tema asta pentru simplul fapt ca nu sunt eu cel care greseste; si deja m-am obisnuit cu genul asta de gandire pe care o aveti(or not) majoritatea, asa ca mi-as irosii timpul de pomana.

A si presupunand prin absurd ca acolo ar fi problema, acel aditional damage inmultit cu multiplicatorul ala sunt liniare, ceea ce inseamna ca si cu gear si fara diferenta este aceeasi. Cat ar trebui sa dea acolo pai sa ne gandim:

Luam una bucata rogue de 30k(presupunem ca are ceva procuri, gear, etc) cu cutit cataclysmic ilvl 397 de 830-1541 damage.
Sa zicem damage mediu @ cutit : (830 + 1541) / 2 = 1186 aproximat
Avem formula 200% weapon damage plus 345
Ce creste damage in mod direct: Opportunity 30%, Sinister Calling 40%, Lethality creste crit cu 30% ajungand la 236% crit cu meta.
Ce creste damage indirect: Master or subtlety 10% timp de 6 sec dupa ce iesi din stealth, Sanguinary Vein 16% daca ai bleed pe tine.

Boon; mic calcul: [(1186 + 30000/14 * 1.7) + 345] * 2 = ~10348 damage
Sinister calling din cate remarc este multiplicativ; deci avem 10348 * 1.4 = 14487
Opportunity 30%: 14487 * 1.3 = 18833
Presupunem ca tocmai a iesit din stealth si in alea 6 secunde a dat un garrote/hemo: 18833 * 1.1 * 1.16 = ~24031 damage
Crit damage: 24031 * 2.36 = 56713

Acum luam una bucata target cu 14k armor (~35% damage reduction) si 4600 resil (~44% damage reduction);
Cu Find weakness din 14k armor ramai cu 14.000 * 0.3 = 4200 armor
Conform formulei: reduction = armor / (armor+ 26070) pt target lvl 85, aia 4200 armor vor fi 13.875% damage reduction.

Aplicam critul de 56713 pe 13.875% reduction din armor si 44% reduction din resilience:
56713 * (1 - 0.13875) * (1 - 0.44) = 27.352 damage

Eu personal cred ca ajunge in jur de ~32k AP cu toate alea din screenshot.

@puffarina, uite si proof: http://www.mmo-champion.com/threads/988456-4-3-Sub?p=13460295&&viewfull=1#post13460295
Vezi tooltip-ul ala la backstab si calculeaza-mi si mie cat da 345 * 2 * 1.4 * 1.3 * 1.1 ...cumva 1381 ?

A si ca sa mai semnalizez o chestie: pe blizz se calculeaza skilul asta ca mai jos pentru ca Master of Sub(10%) creste tot damage (inclusiv white) deci afecteaza implicit weapon damage, asa ca nu mai este adaugat la modifieru final al skilului pt ca este inclus in weapon damage.
[[(damage_arma + ap/14 * 1.7) + 345]* 1.1 ] * 2 * alti_coeficienti.


Daca ce spune Mr.Faith aici e bine, inseamna ca pot exista problemele urmatoare, avand in vedere ca formula e sigur buna

1) Armor nu reduce cu cat trebuie damage
2) Find Weakness reduce cu mai mult decat trebuie armura
3) Damage-ul dat de backstab/ambush nu este redus cum trebuie de resilience.
4) (putin probabil) modifiers de backstab/ambush dau mai mult decat trebuie
5) X-u ala de 1.7 nu e bun
6) AP-u nu se imparte la 14


@Honourless/Azwraith.

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