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Strand of the Ancients
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Mofuu

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Post Posted: 27-06-2012, 17:01:18 | Translate post to: ... (Click for more languages)

Rather open Twin Peaks with bugged LoS rooms then SotA with so many bugs...
Tanks damage is to low and its HP dos't scale with item lvl
Spawning at one side gives a huge advantage to the defending team
You can capture graveyards even if the gates are not down, not sure but i think you should't be able to capture it if the gate on that side is not down (correct me if im wrong)
Warriors and Druids charging the turrets.

In my opinion the biggest problem is the spawning the whole group at the same side always, giving the defending team a chance to aoe and nuke the offensive team at start, and just focusing on defending one gate.
Try either to fix the spawn so that half of the group is on one side and the other half is on the other side or at least make it random spawn of the whole group on both sides, not always the same...(not that this would be a fix per say)

In my opinion releasing this BG and saying its FIXED was a step back in development, its not fixed its just open. It was better if you released Twin Peaks with the old bugs it had (it was only LoS bugs from what i remember), then this semi-working battleground.
After AV this is the BG i see most people leave right at start or after they lose the first round. Thats not really improving PvP.
Try not to get offended, i was just trying to give constructive criticism in hopes you fix these bugs and keep up with the good work you showed before.


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grull1

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Post Posted: 27-06-2012, 17:04:10 | Translate post to: ... (Click for more languages)

Inchideti bg ca e bataie de joc! Orice warr sau druid feral ia bombe da charge pe turnuri si e free win...
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Balamo0k

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Post Posted: 27-06-2012, 18:30:25 | Translate post to: ... (Click for more languages)

grull1 wrote:
Inchideti bg ca e bataie de joc! Orice warr sau druid feral ia bombe da charge pe turnuri si e free win...


asa e si pe oficial uite " you can use shadowstep or feral charge (cat) as a rogue or druid on the turrets at the gates. You will get on the platform on which it stands and be able to get past the gate. " sursa de pe forumul celor de la blizz : http://eu.battle.net/wow/en/forum/topic/900641177

warriorul nu ar trebui sa poata da charge in schimb



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Zalyn

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Post Posted: 28-06-2012, 17:19:32 | Translate post to: ... (Click for more languages)

The Demolishers have epic mount(+100%) speed on retail, while it has normal run speed there. On retail you can slow and root the demolisher, while here you can't.
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grull1

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Post Posted: 30-06-2012, 10:17:56 | Translate post to: ... (Click for more languages)

Balamo0k wrote:
grull1 wrote:
Inchideti bg ca e bataie de joc! Orice warr sau druid feral ia bombe da charge pe turnuri si e free win...


asa e si pe oficial uite " you can use shadowstep or feral charge (cat) as a rogue or druid on the turrets at the gates. You will get on the platform on which it stands and be able to get past the gate. " sursa de pe forumul celor de la blizz : http://eu.battle.net/wow/en/forum/topic/900641177

warriorul nu ar trebui sa poata da charge in schimb

"you cannot capture anything beyond a gate that has not been destroyed yet, so you cannot capture the graveyards before you have actually destroyed the first gates."

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Ashrak

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Post Posted: 01-07-2012, 14:52:35 | Translate post to: ... (Click for more languages)

Not Even a Scratch --> Proof : I Should've think about making a SS with the BG chart , the alliance had no demolishers destroyed but ... we didn't get this achiev when the bg ended =/

Defense of the Ancients --> Proof:

Steady Hands --> Since 3.2 Disarm (wowhead link) 5yds and some of the Horde chars are .. quite buggued , i might say? for example i cannot disarm Bombs even if i stand on them ... this happens to others too , don't know how to replicate this bug , but it looks like the character is "disarming" , no action starts and ... the bomb blows up ...

Artillery Expert --> the AP cannon ain't rly working
Quote:
a direct hit will deal approximately 26000 damage to both players and siege vehicles at around 8-10yds splash
Also ... if ur on a cannon and u hit it once , u should get the achiev if 5 demolishers are destroyed around u (works the same as HK , u don't need to land the Killing Blow to make this achiev)

Artillery Veteran ---> Turrets ain't working (u don't need to land the killing blow that destroys the demolisher.... same as the next few achievs)

Ancient Protector -->from what i saw , this achievement ain't working quite properly here, u need to land the Killing Blows to get this achiev
Quote:
Honorable kills, not killing blows.
So if you are compelled to do so, you can just leech kills for this achievement.


Ancient Courtyard Protector --> same as the other one , u don't need to land the killing blows to make this achiev,u just need... those Honorable kills
Quote:
Again, this doesn't require killing blows, so leeching off 10 Honorable Kills is extremely easy. Just like Drop it now!, this is usually one of the first Achievement players unlock in Strand of the Ancients. Done on offense and defense.


Drop It Now! ---> same as the other one , u don't need to land the killing blows.

Drop It ---> same as the other one , u don't need to land the killing blows.


Hope it helps =D.





Rosu Aprins



Last edited by Ashrak on 03-07-2012, 12:05:21; edited 2 times in total
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bloodiethink
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Post Posted: 02-07-2012, 15:14:35 | Translate post to: ... (Click for more languages)

Damage prea mic la demolisher si canon. Cu canon de exemplu ar trebui sa omori destul de repede si players, aici canon e degeaba nici nu merita sa te sui ca pierzi damage.
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Ashrak

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Post Posted: 03-07-2012, 12:07:04 | Translate post to: ... (Click for more languages)

Just in case... here's the changelog
Quote:
Strand of the Ancients

The damage done by Antipersonnel Cannons has been doubled.
The missile speed of Rocket Blast (Antipersonnel Cannons) has been increased by roughly 50%.
Some Antipersonnel Cannons could shoot the platform they were spawned on. These spawn locations have been fixed.
The Battleground Demolisher no longer has two additional seats and now only has room for the driver.
A PvP duration flag has been added to Battleground Demolishers. This should make it so crowd control effects cast on unmanned demolishers does not last an extended amount of time.
There should no longer be a discrepancy in time when the Battleground Demolishers spawn at the start of each round.
The Battleground Demolishers spawned on the docks no longer despawn when the north graveyard is taken by the offense.
Massive Seaforium Charges should now be useable in rated Battleground matches.
The duration of the Teleport debuff has been lowered to 10 seconds, down from 20.
The radius of the Seaforium Blast has been lowered to 10 yards, down from 20.
The Teleporters on defense will now teleport players based on which line of gates have been destroyed, rather than directly behind that gate. For example, if a player clicks the Teleporter at the Blue gate when one of the beach gates has been destroyed, it will put the player behind the Red gate.


More... demos should have 100% ms...Also, frost mages,hunters ,etc should be able to snare/slow/root Demos =)

Those teleporting pads ain't working properly =)





Rosu Aprins

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Cipry999

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Post Posted: 06-07-2012, 19:11:12 | Translate post to: ... (Click for more languages)

Azi am facut Sota si cand am pierdut in chat log aparea ca si cand hoarda ar fi castigat de 2 ori si am primit si dublu reward , in loc de 55 honor pe lose am primit 111
Proof: http://oi49.tinypic.com/2vulngn.jpg



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skyreaker24

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Post Posted: 06-07-2012, 23:29:48 | Translate post to: ... (Click for more languages)

respawnul e unpic cam aiurea cand incepe bg-ul, spawneaza toti cei 15 playeri din atac in acelasi loc pe puntea de la green, ar trebui sa ii imparta 7 intr-o parte si 8 in cealalta cand se da start la bg nu in acelasi loc pt ca defenderii or sa stea toti gramada la green start zone pt ca stiu ca acolo ii spawneaza pe toti attackerii, distrug instant cele 2 tancuri si nu prea mai apuci din ingramadeala sa fugi pana la blue sa ataci pe acolo, pierzand din timp




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Ashrak

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Post Posted: 17-07-2012, 16:41:34 | Translate post to: ... (Click for more languages)

Ca si Horde , nu se poate da disarm la Seaforium Mines , dar ca A poti da .. un bug destul de major , avand in vedere ca lumea a inceput sa inteleaga cum functioneaza SotA =).




Rosu Aprins

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dasdsaa1234

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Post Posted: 30-07-2012, 14:09:54 | Translate post to: ... (Click for more languages)

wow reparati disarmu la seaforium hoarda nu poate da disarm !!!!
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wbn

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Post Posted: 01-08-2012, 19:39:29 | Translate post to: ... (Click for more languages)

confirm, nu se poate da disarm la bombele pe care le pune alianta. E ceva politic aci?-
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Shuki

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Post Posted: 09-08-2012, 15:25:00 | Translate post to: ... (Click for more languages)

De ce se tine deschis bg asta daca are atatea buguri si exploituri in el ? doar ca sa zicem "uau , pe freakz e deschis si sota.. misto server" cand defapt merge ca un !#$!% , cum sunt si alte bg inchise , sota de ce e o exceptie?



Play the game.
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Ashrak

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Post Posted: 10-08-2012, 10:50:48 | Translate post to: ... (Click for more languages)

Shuki wrote:
De ce se tine deschis bg asta daca are atatea buguri si exploituri in el ? doar ca sa zicem "uau , pe freakz e deschis si sota.. misto server" cand defapt merge ca un !#$!% , cum sunt si alte bg inchise , sota de ce e o exceptie?


Nu stiu daca ai observat dar conceptul din SotA se regaseste si in alte bg-uri ... daca se repara SotA exista sansa sa se deschida si restul gen TB / WG =)





Rosu Aprins

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