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[Multiple] Ancestral Guidance/Vampiric Embrace Lag spikes
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Seyrox
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Posted: 21-05-2016, 12:20:31
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WoW Freakz spell link:
https://www.wow-freakz.com/spells.php?spell=108281&&name=ancestral-guidance
Bug description: It makes insanely lag spikes in 25 man raids.
Proof: Will do, but can easily be tested.
WoW Freakz spell link:
https://www.wow-freakz.com/spells.php?spell=15286&&name=vampiric-embrace
Bug description: It makes insanely lag spikes in 25 man raids.
Proof: Will do a video, but can be easily tested.
Demonolgy Warlock Guide 5.4.8
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Erudax
[Spear of the Church]
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Posted: 21-05-2016, 13:07:49
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Both of these spells have something in common: combat log flooding (at least that's what I believe).
In case of Guidance, you get 3 heals per 1 hit, making 200 hits Fire Novas (which are quite common) very disturbing for your group.
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Seyrox
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Posted: 21-05-2016, 13:45:41
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Well having 1 sec icd betwenn each heal should solve this, meaning 3 target healed per 1 sec.
Demonolgy Warlock Guide 5.4.8
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africa
[Royalty insde my DNA]
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Posted: 21-05-2016, 14:41:36
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Seyrox wrote:
Well having 1 sec icd betwenn each heal should solve this, meaning 3 target healed per 1 sec.
Should it heal like that? If not, then it's not quite a solution (people will always complain about a fix that affects their "performance", regardless of the fact that you fix a huge issue).
Same for Vampiric.
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Seyrox
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Posted: 21-05-2016, 19:04:27
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africa wrote:
Seyrox wrote:
Well having 1 sec icd betwenn each heal should solve this, meaning 3 target healed per 1 sec.
Should it heal like that? If not, then it's not quite a solution (people will always complain about a fix that affects their "performance", regardless of the fact that you fix a huge issue).
Same for Vampiric.
I know or make it that per cast you heal 3 nearby targets, i think that should be really good, the lag is really shitty and i would like for them to no perform so well instead of having 5 fps.
Demonolgy Warlock Guide 5.4.8
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africa
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Posted: 24-05-2016, 04:39:26
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Seyrox wrote:
africa wrote:
Seyrox wrote:
Well having 1 sec icd betwenn each heal should solve this, meaning 3 target healed per 1 sec.
Should it heal like that? If not, then it's not quite a solution (people will always complain about a fix that affects their "performance", regardless of the fact that you fix a huge issue).
Same for Vampiric.
I know or make it that per cast you heal 3 nearby targets, i think that should be really good, the lag is really shitty and i would like for them to no perform so well instead of having 5 fps.
I doubt there will ever be custom scripts here. Anything that is not blizzlike will draw QQers. When they wipe, they will blame the healing from AG or VE not being enough.
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Seyrox
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Posted: 28-05-2016, 21:42:23
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@Shocker any idea on how to fix this? It could solve a lot of problems mainly the lag, also i notices that tranquility does a bit of lag too. Can you confirm this @Erudax?
Demonolgy Warlock Guide 5.4.8
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Victoor
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Posted: 22-06-2016, 19:19:50
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I personally think this is more of a core issue, some people said the textures imply the spikes, but I really doubt something would change if the texture is removed. This is clearly a core issue and judging from the connection with the combat log, this is not something easy to fix. What is more frustrating is that there are some people (including me) that upgraded their PC's to have a better gaming experience, and it is really sad that when I do 25m raids on freakz, I feel like having a cheap 300$ SH computer.
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