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Yet another LFR - raidfinder topic

 
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coldicee

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Post Posted: 01-02-2016, 15:53:46 | Translate post to: ... (Click for more languages)

Hello,

I read on forum that lfr won't be implemented until personal loot it's working... but...if i can make a suggestion here, instead of lowering the boss spells damage, you could give players a buff like :

retail : boss does damage x
lfr : boss does damage x - 30%

freakz : boss does damage x
lfr : players get 30% damage / healing increase buff.

Still , database wise , i can't think of nothing , except to make a low rate drop for the bag (or maybe, a 100% drop for the bag, but the items from bag will have a lower drop rate?)

Basically , a new instance for LFR 25 in raidfinder, (lfr 25 / 10n/10h/25n/25h) with bosses set for rf 25, no loot, no achievements, only the bag.

That way, players get used with scripts, they get gear, and they don't need to farm 10 dungeons + 10 scenarios /week (it's getting really bad when you have 3-4-5-6 chars...)

Hope you will take this in consideration.

Cheers!





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Ashcool

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Post Posted: 01-02-2016, 17:12:12 | Translate post to: ... (Click for more languages)

Greetings,

I personally got tired to explain why we WONT implement LFR (atleast not for now).
It's related to scripting "LFR" a a difficulty first of all, then changing boss scripts, creating new loot tables and whatnot.
It basically will take the same amount of time for us to create 1 LFR boss as it would take to create the same boss on normal AND heroic difficulties.
LFR MIGHT be considered when we have completed the more important things, same goes for FLEXIBLE @ SoO.

Cheers, Ash.


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coldicee

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Post Posted: 01-02-2016, 18:25:24 | Translate post to: ... (Click for more languages)

I said , it will be the normal script, just that players will get a buff damage (like the icc one) .
The loot will be the bag that is allready implemented *with lfr items, and it will be a ~30% drop change.





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Shodan
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Post Posted: 01-02-2016, 18:38:04 | Translate post to: ... (Click for more languages)

1 Bag with 30% drop chance for 25 players ? Wat ?

Or if you're saying that every player has a 30% chance to get a bag ? that's how personal loot works ... more or less anyway ...




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Last edited by Shodan on 01-02-2016, 18:44:23; edited 1 time in total
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tudor1297

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Post Posted: 01-02-2016, 18:39:44 | Translate post to: ... (Click for more languages)

That's too custom for our server's standards. If something is implemented it must be as blizzlike as possible, but LFR is not a priority, there's a lot of more important stuff to do for now, as Ash already said.

The quest is a compromise to help with the lack of LFR gear. But you have enough alternative sources of gear now: 5.0 raids, Nalak and Oo w/e it's called, trash gear, crafted gear etc. You can gear up and join normal raids fast enough. And even if you had fully functional LFR you would change that gear really fast with better items...




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Burebysta

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Post Posted: 01-02-2016, 19:38:49 | Translate post to: ... (Click for more languages)

"I said , it will be the normal script, just that players will get a buff damage (like the icc one) ." that is not Blizzlike at all.
The HP must be different and some spells work different in LFR. We shouldn't even bother with such a low and casual difficulty...

Answer is NO.





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