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  Topic: [REJECTED] PVE not able to leave party bug
immotech4100

Replies: 2
Views: 843

PostForum: Fixed / Closed bugs   Posted: 25-04-2017, 20:20:30   Subject: Re: PVE not able to leave party bug
[quote ascuns]
That's a visual bug. This occurs if the rest of the party leaves while you're on loading screen. A simple /Reload should solve your problem (btw. u can inv ppl without any problem and that instantly r ...
  Topic: WoW Freakz's Easter Quest Chain
immotech4100

Replies: 104
Views: 31105

PostForum: Old Events   Posted: 14-04-2017, 18:45:53   Subject: WoW Freakz's Easter Quest Chain
[quote ascuns]
Actually there is a quest for 10 BG, before the Arena one. Btw, you're right, this pvp path is a pretty big pile of shit.
  Topic: [Siege of Orgrimmar] Thok the Bloodthirsty
immotech4100

Replies: 31
Views: 7721

PostForum: Fixed / Closed bugs   Posted: 10-04-2017, 11:54:13   Subject: Thok
And the proofs what I promised.
https://www.youtube.com/watch?v=TZSwWxx9TMI&feature=youtu.be
1st: Key problem
2nd: Lack of root and break before Fixate
3rd: Hitbox problem and invisible Acceleration stacks on the boss
4th: Lack of the Yeti's destination marker & correct destinations
  Topic: [Siege of Orgrimmar] Thok the Bloodthirsty
immotech4100

Replies: 31
Views: 7721

PostForum: Fixed / Closed bugs   Posted: 10-04-2017, 00:28:26   Subject: Thok
We have tested the boss after restart so the fixes u mentioned before should be live
-Thok's hitbox is still tiny, another 5-6 yard and it should be fine. (According to the melees in the raid nothing changed at all)
-[Major] Thok should be rooted while CASTS Fixate (I mean when he marks the player), it works like bef ...
  Topic: [Siege of Orgrimmar] Thok the Bloodthirsty
immotech4100

Replies: 31
Views: 7721

PostForum: Fixed / Closed bugs   Posted: 09-04-2017, 14:31:45   Subject: [Siege of Orgrimmar] Thok the Bloodthirsty
[quote ascuns]
That's an instant rape, like the Death Beam on Durumu. Btw it's not a big problem at all. Only tanks and ppl with hc wf gear can survive that yeti spell.
  Topic: [Siege of Orgrimmar] Thok the Bloodthirsty
immotech4100

Replies: 31
Views: 7721

PostForum: Fixed / Closed bugs   Posted: 09-04-2017, 13:59:06   Subject: [Siege of Orgrimmar] Thok the Bloodthirsty
Update @ 09-04-2017, 14:59:06


[quote ascuns]
The Skeleton Key is lootable on FFA without any problem, just as u mentioned.
  Topic: [Siege of Orgrimmar] Thok the Bloodthirsty
immotech4100

Replies: 31
Views: 7721

PostForum: Fixed / Closed bugs   Posted: 08-04-2017, 11:13:48   Subject: Re: Thok
[quote ascuns]
2. Small problem... it's just a matter of time and pug will understand what to do... btw tried to loot the key on LFR too... aand u can't change loot on lfr
  Topic: [Siege of Orgrimmar] Thok the Bloodthirsty
immotech4100

Replies: 31
Views: 7721

PostForum: Fixed / Closed bugs   Posted: 08-04-2017, 11:12:18   Subject: Re: Thok
[quote ascuns]
U mean Free for All?
  Topic: [Siege of Orgrimmar] Thok the Bloodthirsty
immotech4100

Replies: 31
Views: 7721

PostForum: Fixed / Closed bugs   Posted: 08-04-2017, 11:08:42   Subject: Re: Thok
[quote ascuns]
I'm sure, we usually use Group Loot. Btw checked it on LFR too, same problem. (I've recorded the video at friday evening, 04.07)
-Also, automatic phase changing doesn't work on LFR diffictulty
  Topic: [Siege of Orgrimmar] Thok the Bloodthirsty
immotech4100

Replies: 31
Views: 7721

PostForum: Fixed / Closed bugs   Posted: 08-04-2017, 09:34:12   Subject: Thok
-Kor'kron Jailer still doesn't work, after 2 Fixes we still cannot get the Skeleton Key to set the prisoners free. We can't loot/ interact with the Jailer's corpse. Nexflame please post some proof from the LIVE REALM (video if possible) that u can loot/extract/add//bug out etc. the Skeleton Key 'cause it's pretty hard to believe that after 2 fixes GMs can and players can't do it....
-Hitbox is still small. If u check the proofs, on Freakz u have to stand on the edge of the red circle to reach the boss, on retail u have an extra (minimum) 6-8 yards.
-Fixate mechanic still broken. Thok should cast a Fixate 1st to mark a random player, and after that channel a Fixate. Well.. the 2nd one doesn't really matter, the 1st does. Thok should stand still for the duration of the 1st Fixate cast... that means it should'nt fucing MOVE!.
- Switching form Phase 1 to Phase 2 has the same problem. Right after triggering Bloodthirst, Thok should stand still for a couple of seconds ...
  Topic: [Death Knight] [Talent] Desecrated Ground
immotech4100

Replies: 4
Views: 1642

PostForum: Trash   Posted: 08-04-2017, 09:20:11   Subject: [Death Knight] [Talent] Desecrated Ground
WoW Freakz spell link: https://www.wow-freakz.com/spells.php?spell=108201&name=desecrated-ground
Bug description: Using this spell makes the caster to act like an NPC against some spells. For example: using Sap (https://www.wow-freakz.com/spells.php?spell=6770&name=sap) on a player who's under the effect of Desecrated Ground causes an 1 min stunn. According to the friend who discovered this bug the same happens with paladin's modified Turn Evil.
Proof: https://www.youtube.com/watch?v=IH0qdJ_7mZw
  Topic: [Siege of Orgrimmar] Thok the Bloodthirsty
immotech4100

Replies: 31
Views: 7721

PostForum: Fixed / Closed bugs   Posted: 01-04-2017, 00:03:26   Subject: Thok
-Kor'kron Jailer doesn't really want to drop the Keys to set the prisoners free -> It's impossible to finish phase 2....
-In the back of the room there are Tesla Coils (https://www.wow-freakz.com/npc_finder.php?npc=73198) and Levers (https://www.wow-freakz.com/npc_finder.php?npc=73199)with ~40M Hp and they start attacking players as soon as a .... well the only one Kor'kron Jailer appers.
-Fixate in Phase 2 is totally broken, Thok catsts it on a random player and then does not give a *** about it .. Well... this bug has the lowest priority 'cause a working Fixate system with a never ending Phase 2 bug will make the boss unkillable.. at least we have a bit chance now.
-Reaching 30 Stacks of Deafening Screech (https://www.wow-freakz.com/spells.php?spell=143343) causes instant wipe.
-Thok has a quite small Hitbox.... I mean even the Jailer has bigger hitbox... u literally have to stand on Thok's feet to be able to attack
- Thok uses Tail Lash (https://www.wow ...
  Topic: Legendary Tank Cloak Effect VS Purgatory
immotech4100

Replies: 1
Views: 860

PostForum: Fixed / Closed bugs   Posted: 13-02-2017, 19:47:30   Subject: Legendary Tank Cloak Effect VS Purgatory
WoW Freakz link: https://www.wow-freakz.com/spells.php?spell=114556&name=purgatory & https://www.wow-freakz.com/item_finder.php?item=102250&name=qian-ying-fortitude-of-niuzao
Bug description: The proc order of Purgatory and the Legendary Cloak effect is wrong. Cloak should proc first and after that Purgatory... right now Purgatory is the 1st and the Legendary Cloak is almost as useful as bottled fart. PPl on retail has the same problem but it was hotfixed and the Cloak procs before Purgatory
Proof:
https://us.battle.net/forums/en/wow/topic/10071467162
https://eu.battle.net/forums/en/wow/topic/8171277093
https://www.icy-veins.com/forums/topic/3083-patch-54-hotfixes-september-12/ -> Middle of the page : " For Death Knights, the Endurance of Niuzao effect from the Qian-Le legendary cloak should now activate before triggering Purgatory."
How it works on Freakz now: https://www.youtube.com/watch?v=mYNynl_xsLo
  Topic: [Siege of Orgrimmar] General Nazgrim
immotech4100

Replies: 41
Views: 9513

PostForum: Fixed / Closed bugs   Posted: 22-01-2017, 21:50:00   Subject: [Siege of Orgrimmar] General Nazgrim
@HC
Nazgrim's Execute sometimes simply ignore absorb effects (Blood Shield for example)
Proof: https://www.youtube.com/watch?v=IF-ZJKSu25E
  Topic: CHRISTMAS EVENT - Epic Chain Quest
immotech4100

Replies: 227
Views: 78780

PostForum: Old Events   Posted: 24-12-2016, 22:35:58   Subject: Moroes
We experienced the same loot problem with my friend.. we killed Moroes and 0 quest item.
Also something is wrong with the respawn time. According to k0s: "Respawn time for Moroes & Prince Malchezaar temporary reduced to 1 hour. Live after server restart and available only during the event.". According to NPC Finder Moroes has 2hrs respawn time. Well...more than 6 hours passed since the restart and Moroes still dead for me.
Char names: Davee and Garem
Kill Proof: https://armory.freakz.ro/character/genesis/garem/feed
https://armory.freakz.ro/character/genesis/davee/feed
 
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