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[Siege of Orgrimmar] Thok the Bloodthirsty
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Nexflame

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Post Posted: 08-04-2017, 11:10:12 | Translate post to: ... (Click for more languages)

immotech4100 wrote:
I'm sure, we usually use Group Loot. Btw checked it on LFR too, same problem. (I've recorded the video at friday evening, 04.07)
-Also, automatic phase changing doesn't work on LFR diffictulty

1. Use Free Loot and recheck.
2. It is intended and this is how it will remain. Sorry for the inconvenience

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immotech4100

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Post Posted: 08-04-2017, 11:12:18 | Translate post to: ... (Click for more languages)

Nexflame wrote:
immotech4100 wrote:
I'm sure, we usually use Group Loot. Btw checked it on LFR too, same problem. (I've recorded the video at friday evening, 04.07)
-Also, automatic phase changing doesn't work on LFR diffictulty

1. Use Free Loot and recheck.
2. It is intended and this is how it will remain. Sorry for the inconvenience

U mean Free for All?

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Nexflame

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Post Posted: 08-04-2017, 11:12:49 | Translate post to: ... (Click for more languages)

Yes.
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immotech4100

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Post Posted: 08-04-2017, 11:13:48 | Translate post to: ... (Click for more languages)

immotech4100 wrote:
Nexflame wrote:
immotech4100 wrote:
I'm sure, we usually use Group Loot. Btw checked it on LFR too, same problem. (I've recorded the video at friday evening, 04.07)
-Also, automatic phase changing doesn't work on LFR diffictulty

1. Use Free Loot and recheck.
2. It is intended and this is how it will remain. Sorry for the inconvenience

1. U mean Free for All?

2. Small problem... it's just a matter of time and pug will understand what to do... btw tried to loot the key on LFR too... aand u can't change loot on lfr

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Nexflame

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Post Posted: 08-04-2017, 11:14:40 | Translate post to: ... (Click for more languages)

I'll try to find a solution.
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Brigadee

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Post Posted: 09-04-2017, 13:37:53 | Translate post to: ... (Click for more languages)

Something is weird on Normal Difficulty..Today on 10normal i was hit by Wrecking Ball which is an Heroic Difficulty ability used by Starved Yeti
Proff: http://imgur.com/a/sopD9



Holy Paladin 7.1.5 Guide

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Supmark

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Post Posted: 09-04-2017, 13:43:02 | Translate post to: ... (Click for more languages)

Brigadee not only normal it seems like they just added wrecking ball when you go under bosses hitbox during fixation phase instead of chomp.


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immotech4100

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Post Posted: 09-04-2017, 13:59:06 | Translate post to: ... (Click for more languages)

Supmark wrote:
Brigadee not only normal it seems like they just added wrecking ball when you go under bosses hitbox during fixation phase instead of chomp.

Seems correct. Usually I get ~600k Physical damage (+ a knockback) from the boss if I run into him instead of instant kill during P2

Update @ 09-04-2017, 14:59:06

Nexflame wrote:
I'll try to find a solution.

The Skeleton Key is lootable on FFA without any problem, just as u mentioned.

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Nexflame

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Post Posted: 09-04-2017, 14:13:38 | Translate post to: ... (Click for more languages)

Brigadee wrote:
Something is weird on Normal Difficulty..Today on 10normal i was hit by Wrecking Ball which is an Heroic Difficulty ability used by Starved Yeti
Proff: http://imgur.com/a/sopD9

I havent found the spell that boss uses so i used the yeti spell instead. Thok shouldn't insta-kill you if it comes close to you, but do a lot of damage, am i right?

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Bhuddzecks

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Post Posted: 09-04-2017, 14:30:08 | Translate post to: ... (Click for more languages)

Nexflame wrote:
Brigadee wrote:
Something is weird on Normal Difficulty..Today on 10normal i was hit by Wrecking Ball which is an Heroic Difficulty ability used by Starved Yeti
Proff: http://imgur.com/a/sopD9

I havent found the spell that boss uses so i used the yeti spell instead. Thok shouldn't insta-kill you if it comes close to you, but do a lot of damage, am i right?



No you are not, at normal and upwards his chomp in P2 is a instakill only in lfr it was survivable and that only after they adjusted it bcus too many ppl were too bad.

I do not remember how it was in flex.



Last edited by Bhuddzecks on 09-04-2017, 14:32:03; edited 1 time in total
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immotech4100

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Post Posted: 09-04-2017, 14:31:45 | Translate post to: ... (Click for more languages)

Nexflame wrote:
Brigadee wrote:
Something is weird on Normal Difficulty..Today on 10normal i was hit by Wrecking Ball which is an Heroic Difficulty ability used by Starved Yeti
Proff: http://imgur.com/a/sopD9

I havent found the spell that boss uses so i used the yeti spell instead. Thok shouldn't insta-kill you if it comes close to you, but do a lot of damage, am i right?

That's an instant rape, like the Death Beam on Durumu. Btw it's not a big problem at all. Only tanks and ppl with hc wf gear can survive that yeti spell.

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Brigadee

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Post Posted: 09-04-2017, 17:59:47 | Translate post to: ... (Click for more languages)

Nexflame wrote:
Brigadee wrote:
Something is weird on Normal Difficulty..Today on 10normal i was hit by Wrecking Ball which is an Heroic Difficulty ability used by Starved Yeti
Proff: http://imgur.com/a/sopD9

I havent found the spell that boss uses so i used the yeti spell instead. Thok shouldn't insta-kill you if it comes close to you, but do a lot of damage, am i right?


immotech gave you a good idea , using the instant-kill script from durumu's desintegration beam instead....but if not ...
it is oke like this , bot on non-LFR difficulty , the ones who gets on thok's melee range should be instant killed , currently , a tank for example can survive easily this without being killed which is not so good.

@Nexflame ?? and btw , glad you are back =)



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immotech4100

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Post Posted: 10-04-2017, 00:28:26 | Translate post to: ... (Click for more languages)

We have tested the boss after restart so the fixes u mentioned before should be live
-Thok's hitbox is still tiny, another 5-6 yard and it should be fine. (According to the melees in the raid nothing changed at all)
-[Major] Thok should be rooted while CASTS Fixate (I mean when he marks the player), it works like before, Thok starts moving in the direction of his new target even before finishes Fixate casting.
-[Maybe Minor] While we switch from Phase 1 to Phase 2 there should be a 4 maybe 5 sec BREAK right after Thok senses the right amount of ppl below 50% Hp and before starts the 1st Fixate.
-[Minor] looting the Kor'kron Jailer gives u a Skeleton Key and a Debuff that u have a Skeleton Key. Unlocking a Prison consumes the Debuff but the Key doesn't disappear from your bag -> u can't loot another Key -> u can't get the Debuff -> u can't open another Prison. (u must delete the key from your bag manually to be able to loot another one)
-[Irritating] Sometimes the Buff that increases Thok's energy regen after each Deafening Screech (https://www.wow-freakz.com/spells.php?spell=143343&&name=deafening-screech) doesn't appear on the boss (just the visual, the mechanism works).
- The Starved Yeti add on HC should run from wall to wall, (with a ~ 10 sec BREAK), and 5-6 sec before the starts https://www.wow-freakz.com/spells.php?spell=148143&&name=wrecking-ball it should mark his destination with an enourmous red light (like the Red Flare from Ground Markers), btw, the targets are not players, just random edges of the room. Also finishing his spell applies some kind of stunn on the add (to prevemt him from moving and attacking players) Explanation from 15:25, Red marker at 16:08.
-[Major] According to FATBOSS Guide, during Phase 2 Thok should not target players from his ~20-30 yard area (players directly next to him) and player from more that ~130 yards away from him. Explanation from : 8:25


I'll upload my proofs later today
FatbossGuide:
https://youtube.com/watch?v=MIWfXVKEFYs:




Last edited by immotech4100 on 10-04-2017, 10:07:05; edited 4 times in total
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checkmage55

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Post Posted: 10-04-2017, 03:18:48 | Translate post to: ... (Click for more languages)

1. After entering the 2nd Phase 1 - the Adds (Captive Cave Bats) that spawn around 3rd stack of Acceleration have increased HP on 10HC. These adds should have ~10.1 mil HP - It can be seen in Fatboss guide as well as all other 10h videos @ youtube
e.g. Watch from 3:35 to 3:45 :


https://youtube.com/watch?v=wsgzUGxUnjE:



2. As immotech mentioned, (and same can be seen from above or any other video) when transitioning from Phase 1 to Phase 2, there is 4-5 seconds break.

Watch from 3:55 to 4:05 :
----------------
While we switch from Phase 1 to Phase 2 there should be a 4 maybe 5 sec BREAK right after Thok senses the right amount of ppl below 50% Hp and before starts the 1st Fixate.

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immotech4100

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Post Posted: 10-04-2017, 11:54:13 | Translate post to: ... (Click for more languages)

And the proofs what I promised.
https://youtube.com/watch?v=TZSwWxx9TMI:

.be
1st: Key problem
2nd: Lack of root and break before Fixate
3rd: Hitbox problem and invisible Acceleration stacks on the boss
4th: Lack of the Yeti's destination marker & correct destinations

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