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probleme peste probleme

 
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Kido_gamer
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Post Posted: 22-09-2007, 19:03:17 | Translate post to: ... (Click for more languages)

mha nhu pot sami imaginez cum se intampla asa ceva.ott felul de erori.Va rog,va implor!! datimi un link de download la un program kalumea de compilat.Mi-am facut o harta si o compilato,dar fix inainte sa intru in joc(sa ma conectez la server) iese din cstrike si da eroarea "Allocblock full" - ce ma fac????
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Kido_gamer
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(since 20-01-2008 20:30)
Joined: 17 Sep 2007
Posts: 30, Topics: 8
Location: Romania

Reputation: 88.7
Votes: 6

Post Posted: 22-09-2007, 20:49:31 | Translate post to: ... (Click for more languages)

OK acum shtiu carei problema.Am trecut peste limita de 100 si ceva de brushuri - - dar ma intreb....daca de exemplu la un moment dat ma gandesc ca nu mai am doar de adaugat lucruri,nu as putea sa selectez toata mapa si sai dau tie to entity si sa pun func_wall ? ar merge metoda asta? ca daca doar vreau sa aduag chestii nhu se mai pune problema folosesc Carve si Clip .
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Kido_gamer
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Posts: 30, Topics: 8
Location: Romania

Reputation: 88.7
Votes: 6

Post Posted: 24-09-2007, 19:07:05 | Translate post to: ... (Click for more languages)

ioi defapt nhu prea shtiu cei cu allock block full .Va rog sai explicati.va rog ca nu mai pot de nervi dc puii mei trebuie sa fie asa de multe erori?!
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D3mon

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Post Posted: 12-05-2008, 21:39:31 | Translate post to: ... (Click for more languages)

Nu e buna ideea de a transforma totul in func_wall, vei avea leaks...
Iar treaba cu allocblockfull nu este din cauza ca ai depasit 100 de brushuri, lol, nici din cauza marimii, ci din cauza complexitatii si geometriei.

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