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[REJECTED] [Death Knight] Improved Death Strike bug

 
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Knivez

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Post Posted: 27-02-2012, 00:30:59 | Translate post to: ... (Click for more languages)

Wowhead/WoW Freakz Link: [Improved Death Strike]
Descrierea bugului / Bug description: Nu merge deloc !
Dovada / Proof:

Cu improved death strike:

Fara improved death strike:




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Lestat36

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Post Posted: 27-02-2012, 01:04:47 | Translate post to: ... (Click for more languages)

confirm...de asemenea in blood presence primesti doar 7% heal indiferent de situatie pot sa primesc si 100k dmg, tot 7% heal primesc folosind death strike.

In urma fix-ului care presupune sa "nerf-uiasca" dk blood la pvp s-a stricat grav dk blood la pve....cel mai bine ar fi sa faca Shokeru cum era inainte dar sa scada in blood&unholy presence healu de la 15% la 10-12%..cred ca asta ar fi un fix simplu si rapid care nu ii va mai da asa multe batai de cap lui Shockeru si care nu va afecta pve deloc ci va scadea healu in pvp de care se vaita toti.

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Knivez

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Post Posted: 27-02-2012, 02:03:19 | Translate post to: ... (Click for more languages)

Nu mergea improved death strike nici inainte
iar nerful la death strike a fost de la 10% la 7% dar daca tot a facut 7% macar sa faca sa mearga si cealalta jumatate de spell ..
Totusi cred ca daca lasa 10% compensa putin jumatatea care nu merge

Iar pvpisti care se plang de healu la dk sa realizeze ca ar trb sa fie mai mare ASTA E PATCHU ! pana in 4.2 ceea ce da heal imens in pvp si nu e prea bun in pve este glyph of dark succor




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dathDK

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Post Posted: 27-02-2012, 08:23:31 | Translate post to: ... (Click for more languages)

Nu ai cesa le faci, daca unu ia bataie de la o clasa anume sare pe forumsi plange sa fie nerf-uita clasa respectiva..... ce e drept inaintede a fi redus healulde ladeath strike trebuia facu spelul sa functioneze cum trebuie, dar cum imbunatatiri la DK nu s-au mai vazut de mult, cautam alti tancii DK pleaca in concediu.........
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Randomdk
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Post Posted: 27-02-2012, 08:30:47 | Translate post to: ... (Click for more languages)

vezi ce am scris intr-un post mai jos.
Merge cum trebuie.

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proof

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Post Posted: 27-02-2012, 08:41:55 | Translate post to: ... (Click for more languages)

working as intended.
daca nu primesti dmg iti da minimul de 7% din hp.

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schaka

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Post Posted: 27-02-2012, 10:13:08 | Translate post to: ... (Click for more languages)

It's not bugged.
The 45% heal are only added to the amount of heal a DK gets from the "taken damage over the last 8 seconds" part.
So basically, the heal you should get (amount x) is calculated by the damage you've taken a while ago.
20% of that damage what you get healed for. This heal is increased by 45%, IF it gets over the 7% of total health mark.

However, should the heal not get over the 7%, the former calculation is unnecessary and you are just being healed for 7% of your total health.
Proof in other threads.

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Lestat36

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Post Posted: 27-02-2012, 12:21:44 | Translate post to: ... (Click for more languages)

proof wrote:
working as intended.
daca nu primesti dmg iti da minimul de 7% din hp.


tu te-ai obosit macar sa citesti ce am zis noi mai sus?? in urma fix-ului primesti doar 7% heal in blood presence indiferent de dmg sustinut(pe care il primesti/suferit/etc)nu conteaza ce faci sau cat dmg primesti healu ramane neschimbat 7%.

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Knivez

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Post Posted: 27-02-2012, 15:12:01 | Translate post to: ... (Click for more languages)

pana nu repara death strike acest talent e degeaba



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TopCat10k

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Post Posted: 27-02-2012, 16:08:36 | Translate post to: ... (Click for more languages)

Knivez wrote:
pana nu repara death strike acest talent e degeaba


Ca damage-ul si crit e degeaba nu?!

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Knivez

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Post Posted: 27-02-2012, 16:53:28 | Translate post to: ... (Click for more languages)

ca tank ? aaaa da



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Zohlomg

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Post Posted: 27-02-2012, 17:30:25 | Translate post to: ... (Click for more languages)

schaka wrote:
It's not bugged.
The 45% heal are only added to the amount of heal a DK gets from the "taken damage over the last 8 seconds" part.
So basically, the heal you should get (amount x) is calculated by the damage you've taken a while ago.
20% of that damage what you get healed for. This heal is increased by 45%, IF it gets over the 7% of total health mark.

However, should the heal not get over the 7%, the former calculation is unnecessary and you are just being healed for 7% of your total health.
Proof in other threads.


Thank for reply, he just proved it works fine now.

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