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Ignite- mage- still bugged

 
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bomboonel
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Post Posted: 24-03-2012, 19:17:42 | Translate post to: ... (Click for more languages)

Wowhead/WoW Freakz Link: https://www.wow-freakz.com/spells.php?spell=12846 (wowhead link)
Descrierea bugului / Bug description: inca e buguit. da damage peste 1 m pe tick pe bosi ca halfus. avand in vedere ca magu care a dat 1m pe tick a dat maxim 150k pyro. deci cv nu e in regula. Un mage fire pe patchu asta nu ar trebui sa treaca de 30k la halfus 25n.
Dovada / Proof:

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Razzer

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Post Posted: 24-03-2012, 22:06:32 | Translate post to: ... (Click for more languages)

Pristii si magii ...No1 @ halfus. Nu vezi altii !


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Risetta

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Post Posted: 25-03-2012, 00:01:01 | Translate post to: ... (Click for more languages)

as far as i experienced after the fixes, it is working quite well, on halfus my max ignite was 700k, but sh priests can do 700k improved devouring plague aswell so thats not much difference.

arcane is crap in this patch (4.0.6) so if you keep posting such things till you will be better, forget it, fire will be always better in 4.0, and what are those dps lol. our hunters/warriors/priests/paladins can do over 60-70k dps...

guys test it on other bosses too, if there is working well, then problem is at halfus only, because just tested my mage on valiona and theralion too, and was fine. and already write on 2 other topics how ignite works. dont think if you have 100k crit then your ignite will be 40k, ye on a single crit, but crits in a row can modify, its a feature even on live servers, not a bug.

"Ignite, used to stack damage on consecutive non-periodic critical strikes, if the current DoT of Ignite has not exceeded 4 seconds ( its duration ). So, an example :
1. Fireball crits target for 20,000. Adds Ignite DoT that ticks for 4000 every 2 secs (4 total).
2. Fireball crits target for another 20k while the original Ignite DoT has not expired - Ignite DoT now stacks to an 8000 tick every 2 seconds and resets the 4 second duration.
3. Fireblast crits target for 15,000. ( before DoT expires ) Adds a further 3000 damage to the Ignite tick stack making it now 11,000 per 2 seconds, and resetting the Ignite's Duration."

shadow priest improved devouring plague is fixed, and on halfis they still can do 600-700k dmg with that lol, i truly believe that cause of bug something on halfus encounter, because these huge dmgs can be seen only on halfus meters...



Last edited by Risetta on 25-03-2012, 00:42:44; edited 4 times in total
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LeMans01

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Post Posted: 25-03-2012, 00:23:09 | Translate post to: ... (Click for more languages)

Bombonel, iti inteleg frustrarea. Acest encounter este clar pt specul de fire, implica multa mobilitate si AOE, iar pt un mag pe arcane e destul de greu sa tina pasul.
Nici eu pe arcane nu am scos mai mult de 53k dps la halfus. In schimb pe Fire foarte usor treci de 60k, din cauza bonusurilor si din cauza eficientei specului in AOE. Daca inainte magii dadeau 300+ K la Halfus, acum cu greu se trece de 100k dps.
Nu cred ca ti-ai ales bine encounter-ul pe care sa il dai exemplu, dovada ta e insuficienta. Una mai ok ar fi din BH de exemplu, unde cifrele nu te induc in eroare asa usor.
Cat priveste impact, poti exersa la dummy cat vrei, vei vedea ca acum este cat se poate de bine calculat, GM-ii au facut o treaba buna aici.




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Radical

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Post Posted: 25-03-2012, 00:36:19 | Translate post to: ... (Click for more languages)

LeMans01 wrote:
Bombonel, iti inteleg frustrarea. Acest encounter este clar pt specul de fire, implica multa mobilitate si AOE, iar pt un mag pe arcane e destul de greu sa tina pasul.
Nici eu pe arcane nu am scos mai mult de 53k dps la halfus. In schimb pe Fire foarte usor treci de 60k, din cauza bonusurilor si din cauza eficientei specului in AOE. Daca inainte magii dadeau 300+ K la Halfus, acum cu greu se trece de 100k dps.
Nu cred ca ti-ai ales bine encounter-ul pe care sa il dai exemplu, dovada ta e insuficienta. Una mai ok ar fi din BH de exemplu, unde cifrele nu te induc in eroare asa usor.
Cat priveste impact, poti exersa la dummy cat vrei, vei vedea ca acum este cat se poate de bine calculat, GM-ii au facut o treaba buna aici.

Dragi prieteni, cand aveti ceva informatie de adus la un post care chiar are logica si nu chesti de genul " postezi ca esti frustrat si ai boala pe mage" atunci sa vorbiti.
CUM explici faptul ca mageul ala a dat 1,1 milion dmg cu ignite tic la halfus!!!(asta inseamna 2,2 MILIOANE!!! ignite proc) asta inseamna ca 2,2 milioane!! ala e 40% din critul unui spell- ce spell da pe putin 4milioane dmg la mage? cu tot cu increaseul de 300% de la halfus?
Cum explici ca asta a dat cu ignite tick 1,1 milion dmg, si magel asta pe retail la 4.3 patch a dat 30k cu ignteul pe acelas encounter?
http://worldoflogs.com/reports/rt-vx0r94tj73ntm3ll/sum/damageDone/?s=166&&e=319#Slynx
Si eu joc mage, probabil de mai mult timp ca majoritatea celor care posteaza aici , dar nu imi pup clasa in cur atat( no pai tre sa ai skill sa dai atat).
Ai spus: "eficienta specului AOE".... a deci daca dai aoe faci ignite de 1,1milion am inteles- get *** real, veniti cu niste dovezi clare nu cu aberatii de genul.
Si nu mai faceti offtopic de genul
Razzer wrote:
Pristii si magii ...No1 @ halfus. Nu vezi altii !

ca se da warn pe ***** de genul, ori aduceti ceva ce ajuta la rezolvarea bugului/ sau proba contrara ca nu e buged si ca e normal, ori va luati warns.
-A se intelege din postul meu ca nu zic neaparat ca igniteul e *** up, poate chiar bossul are ceva probleme- in orice caz sa vi sa spui ca e perfect normal....cred ca e aberant.
edit: @risseta- well done



Last edited by Radical on 25-03-2012, 01:15:27; edited 2 times in total
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Risetta

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Post Posted: 25-03-2012, 01:10:50 | Translate post to: ... (Click for more languages)

i found the answer of this bug: halfus encounter is bugged not ignite and other classes: check this thread:http://forum.wow-freakz.com/view-post-1881122.html?#1881122
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LeMans01

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Post Posted: 25-03-2012, 10:05:10 | Translate post to: ... (Click for more languages)

@Risetta: I agree with u, this is the reason why ignite deals so much dmg at this encounter. There are also other Dot's--- now i see u made a bug report on this topic -

@ Ally: Omule, nu inteleg setea cu care ataci, dar eu prin postul anterior am sugerat lui bombo sa aduca niste dovezi si de la alti bossi, ca halfus nu este cel mai relevant. Citeste mai atent inainte sa rastalmacesti, la fel si cu eficienta magului in AOE. Datorita ei am zis ca se da mult dps la halfus. Si nu ca din cauza ei da 1,1 tick-uri de ignite....
Ai zis
Ally wrote:
se da warn pe ***** de genul, ori aduceti ceva ce ajuta la rezolvarea bugului/ sau proba contrara ca nu e buged si ca e normal, ori va luati warns
Ei bine, chiar tu insuti nu ai facut decat sa instigi la flame in loc sa aduci dovezi... Decat sa ataci persoane, mai bine adu niste dovezi cu el buguit.

Am facut repede acuma un test la dummy sa se vada ca nu e buguit cum crede bombonel si ca nu ling clasa in cur cum zice Ally. Poate voi reusiti sa-l buguiti, o sa mai incerc si eu. Pana atunci:



Combustion crit = 27k...


Ingite Max = 16,8 K.




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Risetta

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Post Posted: 25-03-2012, 10:15:24 | Translate post to: ... (Click for more languages)

as i said before, do not screw ignite again, already discussing this on a diff topic i linked before, and i suspect that halfus dmg modifier is bugging not skills, ignite working fine on other fights
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LightPaladin

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Post Posted: 25-03-2012, 10:32:17 | Translate post to: ... (Click for more languages)

Iar se gasesc toti copiii fara viitor sa comenteze?

Daca nu stiti cum functioneaza Combustion, STFU.

Exemplu: Am Ignite de 100 000 + Living Bomb care ajunge pe la 50 000 (aproximez si eu) + DoT-ul de la Pyroblast! (inca vreo 20 000 sa zicem) => 170 000/tick la Combustion. La Combustion adaugam iar bonusul de 600% (depinde cati dragoni sunt down, evident) si ajungi la 1 000 000/tick (aproximat, again). Mai prinzi si critical la Combustion, dai ~2 000 000 dmg/tick. Ignite pune pe tinta 40% din criticalul dat, deci 10% pe secunda. Rezulta ca ignite o sa dea 200 000/secunda de la un critical de Combustion d-asta. De obicei se da si Time Warp la partea cu Halfus, deci mai multe tick la Combustion. Daca prinzi 3-4 critical la rand cu Combustion (deci in mai putin de 4 secunde), ajungi la ~400 000/tick Ignite lejer. (asta presupunand ca nu mai castezi NIMIC in timpul ala, ca daca ma apuc sa numar si criticaluri de Pyro/Firebolt iti adun pana maine). Remember, eu am folosit numere estimative, am prins si bucati mult mai mari de atat in Halfus.

Asa ca, STOP QQ-ing, inteleg ca aveti boala pe Magi, da' nu mai gasiti buguri unde nu's, ca n-am chef sa dau iar DPS sub Tank, pentru ca se gasesc unii destepti cu "spelluri stricate".


"Oh, you think darkness is your ally. But you merely adopted the dark;
I was born in it, molded by it." - Bane (The Dark Knight Rises)

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Risetta

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Post Posted: 26-03-2012, 21:55:02 | Translate post to: ... (Click for more languages)

i checked combustion and ignite dmg on maloriak 25 herioc, working properly, i can't see abnormal dmg. here are the screenshots:

http://i42.tinypic.com/17tnja.jpg
http://i39.tinypic.com/68h2eh.jpg

just for those who don't know mage class: why are they doing so many ticks? mage has an ability which makes it able for spreading dots on targets within 12 yards,

why first 2 dmg dealer, because this fight is an aoe fight, there are like 4 dark phase with 6 target each (maloriak aswell),
and we all know, fire mage is the god of aoe in cataclysm ^^

so sum: useless to post ss about halfus fight because every class has skill(s)/talent/mastery which working wrongly on halfus encounter (doing more dmg than should be) and already reported that here: http://forum.wow-freakz.com/abnormal-dmg-for-every-class-on-Halfus-encounter-t143096.html

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hypnoga

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Post Posted: 26-03-2012, 22:35:48 | Translate post to: ... (Click for more languages)

Halfus bugged not ignite its workin properly now
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