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[DUPLICATE] [Rogue][PVP][PVE] - Eviscerate
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wiz

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Post Posted: 13-01-2013, 18:09:37 | Translate post to: ... (Click for more languages)

Wowhead/WoW Freakz Link: https://www.wow-freakz.com/spells.php?spell=2098&&name=eviscerate
Descrierea bugului / Bug description: se pierde dmg substantial la eviscerate,formula de calcul la dmg posibil gresita(?)
Dovada / Proof: http://imageshack.us/f/547/wowscrnshot011313175258.jpg/
http://imageshack.us/f/507/wowscrnshot011313175254.jpg/

Nu am facut mai mult print-uri pt ca nu cred ca sunt singurul care a observat dmg-ul scazut la eviscerate. 11k hit pe 0 armura,0 resil. In timp ce pe playeri cu ~4k resil dmg-ul nu trece de 5-6k =) and that's like the best case scenario.

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Requiemnox

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Post Posted: 13-01-2013, 18:17:31 | Translate post to: ... (Click for more languages)

Si calcule,cine vrei sa faca..?
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wiz

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Post Posted: 13-01-2013, 18:34:02 | Translate post to: ... (Click for more languages)

dunno. cred ca sunt de ajuns print-urile acelea in care se vede ce dmg primeste un target cu 0 armura si 0 resil =) nu stau sa fac calcule inutile just to prove the obvious
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mayavin

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Post Posted: 13-01-2013, 18:43:17 | Translate post to: ... (Click for more languages)

wiz wrote:
dunno. cred ca sunt de ajuns print-urile acelea in care se vede ce dmg primeste un target cu 0 armura si 0 resil =) nu stau sa fac calcule inutile just to prove the obvious


Nu sunt de ajuns. Testeaza pe dummy cu 0 armor, 0 resilience si verifica cat ar trebui sa fie corect folosind formula de damage. No talents, no armor pe tine.



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wiz

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Post Posted: 13-01-2013, 23:04:21 | Translate post to: ... (Click for more languages)

fair enough. am facut teste cu valorile din formula de dmg si aparent e ok dpdv al formulelor. dar mi se pare imposibil sa dai un dmg asa infim cu eviscerate. e ca si cum dmg-ul nu se scaleaza cu dmg reduction effects. sa mai testeze daca e cineva chestia asta,daca nu asta e,my bad=)

http://imageshack.us/f/825/wowscrnshot011313222255.jpg/

3.6k eviscerate, 2 targets best in slot. mi se pare o gluma proasta:/ n-am vazut asa dmg la eviscerate pe retail in 2 ani de zile de cand urmaresc diverse streamuri and stuff

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Requiemnox

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Post Posted: 13-01-2013, 23:30:07 | Translate post to: ... (Click for more languages)

;-/ Si ce vrei sa fixeze daca e ok dpdv. al calculelor?
Nu sunt hater,dar n-are omu' ce sa repare -

Daca spui ca ai calculat si e ok pe 0 armor/res,vezi resilience/armor/other buffs?

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Whysoimba

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Post Posted: 14-01-2013, 14:40:25 | Translate post to: ... (Click for more languages)

rogue meu da pe raider training dummy aprox 50k cu procs eviscerate


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side_fx

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Post Posted: 14-01-2013, 17:24:16 | Translate post to: ... (Click for more languages)

Da-ti delete la char si fa altul ! Nu dureaza mai mult de 10-15 minute si dai din nou un test la dumy . Am intampinat si eu cateva probleme cu dmgul la rogue dar dupa ce i-am dat delete si am facut un char nou vad ca da acceptabil...50k aprox pe eviscerate
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Mr.Faith

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Post Posted: 14-01-2013, 17:44:45 | Translate post to: ... (Click for more languages)

Daca ati fi adus si screenshot cu damage pe 1 target fara resilience (sa aiba numai armor) as fi putut sa calculez ce si cum. Asa la prima vedere daca stau sa elimin resilience si armor din ecuatie pe care le avea Carlito, ar fi trebuit sa primeasca ~8866 damage non crit, care pare destul de putin comparativ cu 11.6k cat da pe 0 armor o resil.
N-as putea decat sa speculez din lipsa de dovezi, cum ca ori armor nu merge bine, ori resilience, sau pur si simplu formula de damage reduction este gresita pe undeva.
Teoretic formula ar trebui sa fie: damage_redus = damage_normal * (1- M1) * (1-M2) *....* (1-Mn); unde M1-Mn sunt coeficientii de damage reduction din diverse abilitati, armor, resilience, etc (ex: 20% = 0.2)

Desi cred ca am o idee de unde ar fi, dar tre sa vad niste teste pe 0 armor 0 resil cu acelasi gear, apoi pe x armor, 0 resilience, si ultima data pe ambele; dar facute cu acelasi gear, fara procuri din enchanturi, trinkete, bla bla. Adica ap-ul sa fie acelasi la fiecare test facut.

@ wiz vreau sa stiu daca este corecta formula pt resilience: % = 100 - 100 * 0.99^(resilience rating / 79.12785), asa ca in screenshot-ul tau cand ai luat ~3600 damage, alea 4422 resilience sunt cumva 42.97% damage reduction ?


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wiz

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Post Posted: 15-01-2013, 01:29:21 | Translate post to: ... (Click for more languages)

Mr.Faith wrote:
@ wiz vreau sa stiu daca este corecta formula pt resilience: % = 100 - 100 * 0.99^(resilience rating / 79.12785), asa ca in screenshot-ul tau cand ai luat ~3600 damage, alea 4422 resilience sunt cumva 42.97% damage reduction ?


yuuuup.

http://imageshack.us/f/341/wowscrnshot011513011845.jpg/ - target cu 10k armor 0 resil
http://imageshack.us/f/690/wowscrnshot011513012052.jpg/ - target cu 10k armor 4k resil

Deci avand in vedere ca magul avea aaaproximativ same stats, 9.9k si 4.4k resil, de la 7.4k pana la 3.6k e drum lung =) e ceva la formulele de dmg reduction(?)

(am facut acum rapid 2 ss-uri inainte sa ma culc,hope they were not in vain)

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Requiemnox

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Post Posted: 15-01-2013, 01:38:59 | Translate post to: ... (Click for more languages)

O problema este la Armor,a facut Faith report.
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Mr.Faith

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Post Posted: 15-01-2013, 18:36:56 | Translate post to: ... (Click for more languages)

Am testat si resilience astazi si merge bine...asta cel putin la cateva skiluri cat am testat eu. Probleme mai pot fi pe ici pe colo, ati putea si voi sa testati destul de usor, folosind formula de calcul actuala a armurii (aia buguita; atentie targetul sa aiba lvl 85): reduction = armor / (armor + 17521), cat despre resilience folositi exact valoarea aratata in char sheet pt ca este corecta(formula de calcul este destul de urata - )

Apoi damage-ul de il vezi pe target-ul nou cu resilience& armor = damage_normal_0 armor_0 resil * ( 1 - coeficient1) * (1 - coeficient 2).... etc
Coeficientii se scriu ca 0.4525 de ex pt 45.25% (numar aleator).

Un exemplu mic: sa zicem ca eviscerate da 20k hit normal, si vrei sa afli cat ar da pe 25.34% damage reduce din armura si 35.12% damage reduce din resilience.
20.000 * ( 1 - 0.2534 ) * ( 1 - 0.3512) = 9688 damage ; daca vrei sa vezi cat ai da daca ar fi avut si barkskin(extra 20%), mai adaugi * (1 - 0.2)....etc

Formula asta de la armura incropita de mine merge binisor, eu am calculat pe 23173 armor si 4181 resilience si rezultatul calculat era la 1 pct diferenta de cel din combat log. Nu este 100% corecta, dar 99% tot e -


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Mengecewakan

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Post Posted: 20-01-2013, 09:42:24 | Translate post to: ... (Click for more languages)

A observat cineva : Cand dai shadow dance, si dai ambush. dupa care backstab.... se poate observa clar ca backstab da damage mai mare decat ambush.. WTF? Cred ca la ambush nu merge faza cu (if daggers eqquiped dmg is ...)


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m3_dragos

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Post Posted: 20-01-2013, 16:20:54 | Translate post to: ... (Click for more languages)

Intr-adevar, Eviscerate-ul are un damage cu mult mai mic decat al Backstab-ului.
Eu cu un Eviscerate la 5 combo points dau 50% din damage-ul pe care il dau cu un simplu Backstab.

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Leegend

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Post Posted: 27-01-2013, 16:42:53 | Translate post to: ... (Click for more languages)

am incercat si eu un test pe target dummy la evis si dmg e foarte mic in comparatie cu dmg care trebuie sa il dea vad comenturi aiurea postate ca eviscerate da dmg daca nu stiti sa faceti teste nu va bagati cu comenturi aiurea ca dau nu stiu cat fati alt rog dute si veziti de clasa ta si lasa pe alti care stiu rog - - - ..... da nah asa ii romanu
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