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[REJECTED] [Armor][Resilience]Damage taken by players from players physical attacks.
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Razerlol

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Post Posted: 23-01-2013, 00:38:08 | Translate post to: ... (Click for more languages)

Wowhead/WoW Freakz Link: No Link
Bug description: Melee damage taken from physical attacks is way lower then the one it should be. A player take approximately 30-50% less damage then a dummy with same stats.
Proof: Those screenshots are from 32 hits from mortal strike on 2 targets, target dummy and a player with same stats. Test is done on 10000 armor 4000 resilience dummy and player have 12000 armor and 4060 resilience. Damage numbers are somewhat totally wrong. Here's the test done:
First screen shows my damage the dummy with 10000 armor and 4000 resilience:
http://imageshack.us/f/801/83602094.jpg/

Second and third Screen shows stats on the player im testing on:
http://imageshack.us/f/32/86474864.jpg/ (resi)
http://imageshack.us/f/819/36243807.jpg/ (armor)

Forth screen shows the damage graph on the player:

http://imageshack.us/f/221/33113798.jpg/



I'm hoping for a fix on that since it's quite noticable at even higher resilience. I can run the numbers on another class if needed but i believe thats quite noticable.
Note: I haven't removed any procs or whatever i had from my warrior. Spell damage is unaffected due to resilience not having conflicts with armor.

Hope you can really find the issue because then the melee classes can pretty much be left aside. Also that issue was appearing in 4.0.6a and back then the damage difference was quite small and unnoticable but now since damage went higher after patches its in plain sight.

Best regards,
Hyhao.

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Requiemnox

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Post Posted: 23-01-2013, 01:30:21 | Translate post to: ... (Click for more languages)

Resilience works fine.

Armor calculation is wrong as of now and there's a post about it,already.

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Razerlol

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Post Posted: 23-01-2013, 01:38:17 | Translate post to: ... (Click for more languages)

Well explain me why i do about 2 times less damage on a priest then on a dummy with the same stats and by same stats i mean same armor and resilience.
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Groovy

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Post Posted: 23-01-2013, 09:04:16 | Translate post to: ... (Click for more languages)

Test it on players only.

Break the rules, don't break the law.But *** the law, that's what I always say

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Razerlol

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Post Posted: 23-01-2013, 09:24:47 | Translate post to: ... (Click for more languages)

Will do it later today on several characters.
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Mr.Faith

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Post Posted: 23-01-2013, 13:21:56 | Translate post to: ... (Click for more languages)

The 20k and the 10k armor dummy has absolutely no damage reduction from armor because of the wrong formula. You can check that on an 10k armor dummy or 20k armor but without resil; and you should see the same damage as in your character sheet.
This is why the damage is bigger.


“No greater love hath a man than he lay down his life for his brother.”
Not for millions…not for glory…not for fame. For one person, in the dark, where no one will ever know or see.
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Noworthz

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Post Posted: 23-01-2013, 22:38:47 | Translate post to: ... (Click for more languages)

so its just the bugged armor then since Khuna was doing 25k backstabs on wars and i do only 10k means something is WRONG with the server calculations, resonable resilience armor stacking reduction ? ...
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predy665

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Post Posted: 23-01-2013, 23:16:43 | Translate post to: ... (Click for more languages)

enough with all the wrong calculation's and opinions,the guy is right, there is a major bug, and somehow resilience/armor/physical DMG IS BUGGED.Stop saying it is not.You can WATCH ANY 4.3.4 VID ON YOUTUBE AND SEE that what I am Saying and the guy from above is telling is TRUE.
I can give anyone a tone of proof that the low dmg on players isnt NORMAL.



Last edited by predy665 on 24-01-2013, 23:14:12; edited 1 time in total
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Razerlol

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Post Posted: 23-01-2013, 23:20:25 | Translate post to: ... (Click for more languages)

Please do post some proofs because i wasn't able to do test today. Hope to make some tomorrow when i'm free.
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predy665

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Post Posted: 23-01-2013, 23:28:12 | Translate post to: ... (Click for more languages)

people, people it is so obvious ,its right in front of you,you can check any youtube video regarding 4.3.4 warrior pvp and pvp damage.and that is also available to other melee classes,and you will notice the Big Diference in Damage in PvP,and truely understand what is right damage and what is wrong damage.so i can't posibly understand people coming and saying this 7k-8k dmg is right.cum poti sa zici ca acest dps mic in pvp e corect daca totusi privesti/vizualizezi atatea video-uri de 4.3.4 pvp si vezi diferenta.cum poti sa afirmi ceva fara sa stii ca afirmi gresit? va rog informativa tovarasii mei.
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Rauloco

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Post Posted: 23-01-2013, 23:53:04 | Translate post to: ... (Click for more languages)

Perhaps the priests have something to make them get less damage from physical attacks...
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Razerlol

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Post Posted: 24-01-2013, 00:56:32 | Translate post to: ... (Click for more languages)

No, not the test i did. I specced shadow and was sure i had no damage reduction from talents aswell i had my shadowform(15% less damage) off so it was all valid and exist on every other class.
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Noworthz

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Post Posted: 24-01-2013, 02:08:09 | Translate post to: ... (Click for more languages)

so Armor stacks with resilience , epic fail
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Razerlol

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Post Posted: 24-01-2013, 02:43:38 | Translate post to: ... (Click for more languages)

http://elitistjerks.com/f15/t29453-combat_ratings_level_85_cataclysm/ Post from guys who broke down the stats systems. I advice you to check it.
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2fear

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Post Posted: 24-01-2013, 14:17:45 | Translate post to: ... (Click for more languages)

armor doesn't work... it should be repaired in very close time...
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