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Mistakez

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Post Posted: 06-06-2013, 12:06:26 | Translate post to: ... (Click for more languages)

Confirm ! http://i.imgur.com/ILyAYuN.jpg La fel se intampla si cu Death and Decay , Flaire , Ring of Frost , Traps. Asta justifica si faptul ca uneori daca stai in scater urmand sa iei freezing trap si vine partenerul sa ia trapul tot tu il iei .
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crasher

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Post Posted: 07-06-2013, 19:24:25 | Translate post to: ... (Click for more languages)

casuta Raster , chiar proof aici mult avem.
Si ingame usor de reprodus.





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ShiftFTW

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Post Posted: 08-06-2013, 09:17:59 | Translate post to: ... (Click for more languages)

Mistakez wrote:
Confirm ! http://i.imgur.com/ILyAYuN.jpg La fel se intampla si cu Death and Decay , Flaire , Ring of Frost , Traps. Asta justifica si faptul ca uneori daca stai in scater urmand sa iei freezing trap si vine partenerul sa ia trapul tot tu il iei .


Ai putea te rog sa aduci si cateva dovezi clare pentru spellurile enumerate mai sus pentru a le trece in primul post?



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Rageless
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Post Posted: 03-11-2013, 19:49:42 | Translate post to: ... (Click for more languages)

Am mai adaugat Smoke bomb pe prima lista.
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Shocker

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Post Posted: 30-04-2014, 04:20:19 | Translate post to: ... (Click for more languages)

Nu e chiar asa cum pare. Motivul pentru care apar diferentele astea de 1-2 yards sunt object sizes: cand calculeaza distantele serverul tine cont si de marimea targetului / casterului.
Un exemplu concret ca sa intelegeti: dupa cum foarte bine stiti, la bossi puteti da melee hits de la departare mult mai mare, daca ar fi sa fac la spells sa nu mai tina cont de dimensiunea targetului v-ati trezi ca puteti da melee hits si AoE spells nu ar mai atinge bossul (gen Divine Storm). La playeri object size e ~1.5, de-aia pare ca puteti da spells de 8 yards pe playeri la 9.5/10 yards.

Iar testele care le-ati facut voi cu Blink deasemenea nu sunt bune, mage-ul nu sare EXACT 20 yards (da, stiu, asa zice in tooltip), difera putin de la blink la blink in functie de zona unde aterizezi, unghi, etc.

Daca as face sa nu mai tina cont de object sizes, la unele spells ar fi mai ok in PvP, gen Anti-Magic Zone ar fi mult mai la limita cu animatia, dar (nu stiu in ce masura) ar afecta alte spelluri sau PvE-ul.

Poate sa caute cineva un video de pe retail (sau sa faca unul) cu Anti-Magic Zone (sau alt spell la care vizualul se vede foarte bine delimitat) sa vedem acolo cum sunt astea?

Oricum, nu pot sa fac sa selecteze diferit targeturile in PvP si PvE. Ori modific la ambele (si apar problemele alea la bossi) ori la niciunul si ramane asa


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Shocker

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Post Posted: 07-05-2014, 02:24:51 | Translate post to: ... (Click for more languages)

O sa las asa cum e acum, am explicat in postul de mai sus de ce

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