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[Item] Gurthalak, Voice of the Deeps
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Tamaie
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Post Posted: 20-01-2014, 01:24:42 | Translate post to: ... (Click for more languages)

@Pirinush:
Tentaculele tot mor.Cel putin in HOT la primul boss au murit instant...si am obs ca dmg'ul este cva mai mic...nsh dac are treaba cu ce ai fixat tu..sau ce s'a intamplat pe akl.



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Pirinush

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Post Posted: 20-01-2014, 13:44:01 | Translate post to: ... (Click for more languages)

Momentan am reparat doar pentru DS ca nu a mers general fix pentru toate spells. Cand am bagat general fix nu mai atacau tentaculele. O sa incerc sa fac si pentru restul raidurilor/dungeons cand am un pic de timp liber
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Rageless
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Post Posted: 20-01-2014, 19:27:02 | Translate post to: ... (Click for more languages)

Tamaie wrote:
@Pirinush:
Tentaculele tot mor.Cel putin in HOT la primul boss au murit instant...si am obs ca dmg'ul este cva mai mic...nsh dac are treaba cu ce ai fixat tu..sau ce s'a intamplat pe akl.


Fixed, am adaugat mai multe spells. ( daca am omis unu imi activati casuta cu rage )

Live on both realms!

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Shocker

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Post Posted: 06-02-2014, 03:27:17 | Translate post to: ... (Click for more languages)

doru15 wrote:
[FIXED] Sa aiba spell hitul ownerului

Fixed, am facut sa ia melee hit de la owner pe post de spell hit la tentacul cu raportul de rigoare, adica daca tu ai 8% melee hit chance (melee hit cap) tentaculul o sa aibe 17% spell hit chance (spell hit cap), asta ar trebui sa rezolve problema cu missurile, astept feedback
doru15 wrote:
[FIXED] In cele 12 secunde tentaculul trebuie sa dea 9 ticks de Mind Flay, nu 10/11 cum da acum.
[FIXED] Dmgul dat pe tick trebuie sa fie fix 12591, nu sa varieze in jurul lui 12k cum este acum.
[FIXED] Dmgul dat de tentacul sa tina cont de dmg modifiers de pe owner (shadow & overall dmg increase).
[FIXED] Sa nu primeasca de doua ori increase de la Communion, Arcane Tactics sau Ferocious Inspiration fiindca aceste aure se aplica si pe owner si pe tentacul.

Fixed

doru15 wrote:

[PENDING] Sa nu scoata enemy din stealth/invizibility.

Ce inseamna asta mai exact?


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odes
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Post Posted: 06-02-2014, 22:16:32 | Translate post to: ... (Click for more languages)

Referitor la hit / crit inheritance pentru tentacule, poftiti urmatorul quote, voi sublinia ce e mai important, quote-ul contine si alte detalii mai subtile destul de importante daca aveti rabdare sa cititi:

Quote:
I'm going to repost what I said on EJ forums.

I've been doing a -lot- of testing with Gurthalak. Here's what I found.
It does not scale with attack power or spellpower.
It does not directly get more ticks with haste, even with bloodlust (though more haste means more tentacle procs)
It seems to inherit the player's spell hit and the Mind flay casts (not ticks) go off the spell hit table; 88+ dummy had a few misses with 8.02% melee hit and 9.4% spell hit and it missed occasionally. I also went to the 85 dummy with about 5.04% melee hit (5.9% spell hit) and never saw a miss over a sample size of 542 ticks.
It does not seem to inherit the player's melee crit as a post above me indicates. While on the 85 dummy with a lot of agility gear and no crit which pushed me to 11.62% melee crit and 1% spell crit and the same sample size of 542, 9 of those 542 ticks were crits. Assuming theres no crit suppression on the 85 dummy, this is a crit rate of about 1.66%, which is strongly in favor of inheriting the player's spell crit.

Baseline damage of normal Gurthalak proc is 11155. Each proc, assuming each cast hits casts 3 mind flays for 3 ticks each, totalling 9 ticks per proc. It inherit's damage aura's from the player that increase all damage, so a player in berserker stance will increase the damage from 11155 to 12270.5. Also, changes to the player's damage modifier won't affect mind flays already being cast (i.e. a mind flay starts casting for 1 ticks of 11155 in defensive stance, warrior goes berserker stance. it continues to tick for 11155, but the next spell it casts will benefit from berserker stance, hitting for 12270). Furthermore, it is also affected by damage-taken modifiers on the boss, be it all damage, or spell damage debuff.
LFR baseline damade is 9881. If it scales linearly to heroic, heroic -should- hit for 12429/tick.
Crits are 150%. They also inherit the player's meta gem crit bonus, increasing crit damage to 154.5%
Can confirm there is no ICD as I had up to THREE tentacles attacking the same target at the same time, and all 3 dealed their own damage (combat log easily showed this as 3 ticks of mind flay in the same second as well as numbers popping up on my screen).
If you happen to be an unholy DK, the proc's damage increases with the amount of mastery you have.
The proc does not inherit the death knight's 200% spell crit modifier; it still crits for 150% modified by crit meta.
Also weapon-based attacks not considered to come from Gurthalak will -not- proc it. This is from a sample size of 633 slams from the main hand and the only source of rage was battle shout and berserker rage, absolutely no autoattacks at all. I had gurthalak in my offhand and a garbage green in the mainhand. There were -zero- procs. HOWEVER, if you are attacking with a non-weapon-based melee attack, such as Bloodthirst, then it -CAN- proc, regardless of what hand the weapon is in as long as it is equipped.


sursa

Quote:

Ssateneth
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Too lazy to quote people since there are 3 responses I need to reply to.

junialum: ...

Strafir: ... I almost missed your note about recklessness, but I'm sure that the tentacles don't inherit recklessness crit; It only affects your special abilities and does not show up on the character sheet under spell crit (or melee crit for that matter).

SangerZonvolt: ...


sursa

Concluzie, trebuie sa faca inherit la spell hit si spell crit-ul player-ului, nu melee hit/crit.

Edit: M-am uitat si pe WoL sa vad daca dadeau miss-uri, la paladini 0 miss-uri, la warriori am vazut miss-uri de la 1.6% pana la 3.2%, dk 0 miss. In orice caz de dat miss pe warrior este absolut normal sa dea, daca o faceti sa nu dea miss deloc atunci ala e bug -

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Loveheal

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  Battletag: postrow.ID_BATTLE_NET} 
Post Posted: 09-02-2014, 03:10:44 | Translate post to: ... (Click for more languages)

Shocker wrote:
doru15 wrote:
[FIXED] Sa aiba spell hitul ownerului

Fixed, am facut sa ia melee hit de la owner pe post de spell hit la tentacul cu raportul de rigoare, adica daca tu ai 8% melee hit chance (melee hit cap) tentaculul o sa aibe 17% spell hit chance (spell hit cap), asta ar trebui sa rezolve problema cu missurile, astept feedback
doru15 wrote:
[FIXED] In cele 12 secunde tentaculul trebuie sa dea 9 ticks de Mind Flay, nu 10/11 cum da acum.
[FIXED] Dmgul dat pe tick trebuie sa fie fix 12591, nu sa varieze in jurul lui 12k cum este acum.
[FIXED] Dmgul dat de tentacul sa tina cont de dmg modifiers de pe owner (shadow & overall dmg increase).
[FIXED] Sa nu primeasca de doua ori increase de la Communion, Arcane Tactics sau Ferocious Inspiration fiindca aceste aure se aplica si pe owner si pe tentacul.

Fixed

doru15 wrote:

[PENDING] Sa nu scoata enemy din stealth/invizibility.

Ce inseamna asta mai exact?



Daca dai pe un rogue de ex se mai intampla ca tentaculul sa dea in el chiar si dupa vanish.

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ks18492

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            Battletag: postrow.ID_BATTLE_NET}  Sugarushgod 
Post Posted: 22-02-2014, 10:54:43 | Translate post to: ... (Click for more languages)

Loveheal wrote:
Shocker wrote:
doru15 wrote:
[FIXED] Sa aiba spell hitul ownerului

Fixed, am facut sa ia melee hit de la owner pe post de spell hit la tentacul cu raportul de rigoare, adica daca tu ai 8% melee hit chance (melee hit cap) tentaculul o sa aibe 17% spell hit chance (spell hit cap), asta ar trebui sa rezolve problema cu missurile, astept feedback
doru15 wrote:
[FIXED] In cele 12 secunde tentaculul trebuie sa dea 9 ticks de Mind Flay, nu 10/11 cum da acum.
[FIXED] Dmgul dat pe tick trebuie sa fie fix 12591, nu sa varieze in jurul lui 12k cum este acum.
[FIXED] Dmgul dat de tentacul sa tina cont de dmg modifiers de pe owner (shadow & overall dmg increase).
[FIXED] Sa nu primeasca de doua ori increase de la Communion, Arcane Tactics sau Ferocious Inspiration fiindca aceste aure se aplica si pe owner si pe tentacul.

Fixed

doru15 wrote:

[PENDING] Sa nu scoata enemy din stealth/invizibility.

Ce inseamna asta mai exact?



Daca dai pe un rogue de ex se mai intampla ca tentaculul sa dea in el chiar si dupa vanish.


Tentacula continua sa dea in el pana isi termina castul mai exact. O sa revin cu video mai tarziu daca este nevoie -



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