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[rezolvat][Cerere ajutor] classic_vip_v03.amxx
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Mr.MoarTea
[Banned user]
Status: Offline
(since 30-01-2015 15:13)
Joined: 26 Oct 2013
Posts: 72
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Topics: 19
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Posted: 19-01-2015, 22:55:01
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»Nume*: classic_vip_v03.amxx
»Descriere problema*: Deci am si eu un plugin VIP pe server si imi arata meniul de arme 1.AK 47 + deagle x2DMG
Faza este ca eu vreau sa scap de x2dmg.Vreau sa fie lasat acolo asa cu ak-47 gold etc. vreau doar sa nu mai am x2 dmg.
»Poze:
UITATI AICI PLUGINUL :
Spoiler:
#include <amxmisc>
#include <engine>
#include <fun>
#include <cstrike>
#include <hamsandwich>
#include <fakemeta_util>
#define CLASSIC_VIP ADMIN_LEVEL_H // Flagul "t"
#define WEAPON_SECRETCODE 4962
#define SCOREATTRIB_DEAD (1<<0)
#define SCOREATTRIB_VIP (1<<2)
//#pragma semicolon 1;
new w_m4_gold[66] = "models/w_m4a1gold.mdl";
new w_ak_gold[66] = "models/w_golden_ak47.mdl"
new w_de_gold[66] = "models/w_g_deagle.mdl";
new w_th_gold[66] = "models/w_thompson_gold.mdl";
new w_mp_gold[66] = "models/w_mp5g.mdl";
new VMdl[][] = {
"models/v_golden_m4a1.mdl",
"models/v_golden_ak47.mdl",
"models/v_golden_deagle.mdl",
"models/v_thompson_gold.mdl",
"models/v_mp5g.mdl"
}
new PMdl[][] = {
"models/p_golden_m4a1.mdl",
"models/p_golden_ak47.mdl",
"models/p_golden_deagle.mdl",
"models/p_thompson_gold.mdl",
"models/p_mp5g.mdl"
}
new const PARACHUTE[] = "models/parachute.mdl"
const SECONDARY_WEAPONS_BIT_SUM = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE);
const PRIMARY_WEAPONS_BIT_SUM =
(1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90);
new Float:gPunchAngle[3] = { 0.0, 0.0, 0.0 };
new jumpnum[33] = 0;
new bool:dojump[33] = false;
new bool:has_parachute[33],para_ent[33], pDetach, pFallSpeed, pEnabled;
new m_spriteTexture,cvar_goldbullets, maxplayers, gmsgSayText,pCvarSpawn,pcvarSpawnWeap,bullets[ 33 ];
new NoRec;
new bool: gAkg[33],gM4a1g[33],gDglg[33],gThm[33],gmp5[33],alkaline[69];
new // CVAR :
gSHealth,gSArmor,cvar_goldbullets_allWeap,g_bonus_kill, g_bonus_kill_hs, g_bonus_kill_knife,
gShowVipC,gVipinScore;
public plugin_init( ) {
register_plugin( "Classic VIP", "v0.3", "alkaline aka lucy");
RegisterHam( Ham_Spawn, "player", "PlayerSpawn", true);
RegisterHam( Ham_TakeDamage, "player", "Player_TakeDamage" );
register_event( "CurWeapon", "Weaponcr", "be", "1=1" );
register_event( "CurWeapon", "make_tracer", "be", "1=1", "3>0");
register_event( "DeathMsg", "Bonus", "a", "1>0");
register_event( "ResetHUD", "newSpawn", "be" );
register_event( "DeathMsg", "death_event", "a" );
register_message(get_user_msgid("ScoreAttrib"),"MessageScoreAttrib" );
register_forward(FM_SetModel, "fw_SetModel_m4a1");
register_forward(FM_SetModel, "fw_SetModel_ak47");
register_forward(FM_SetModel, "fw_SetModel_deagle");
register_forward(FM_SetModel, "fw_SetModel_thompson");
register_forward(FM_SetModel, "fw_SetModel_mp5");
register_clcmd( "say /arme", "ArmeVip", CLASSIC_VIP );
register_clcmd( "say_team /arme", "ArmeVip", CLASSIC_VIP );
register_clcmd( "say /vreauvip", "ShowMotd");
register_clcmd("say", "handle_say");
// Cvar
pCvarSpawn = register_cvar("cv_spawn_menu", "1"); // apare menu la respawn pt vipi ? 1 -da 0 nu
pcvarSpawnWeap = register_cvar("cv_spawn_weap", "1"); // ramane arma la fiecare spawn ? 1-Da . 0-OFF
gShowVipC = register_cvar("cv_show_vip_connect","1"); // Show Vip Connect/connected / disconnect
gVipinScore = register_cvar("cv_show_vip_tabscore", "1"); // Show VIP in TabScore ?
register_cvar("cv_maxjumps", "0" ); // Nr de sarituri 0 - Oprit
cvar_goldbullets = register_cvar("cv_gold_bullets", "0") // Gloantele golden 1- ON | 0- OFF
cvar_goldbullets_allWeap = register_cvar("cv_gold_bullets_all_weap", "0") // Gloantele golden la toate armele ?
gSHealth = register_cvar("cv_spawn_health", "10"); // Hp la fiecare Spawn
gSArmor = register_cvar("cv_spawn_armor", "50"); // AP la fiecare spawn
g_bonus_kill = register_cvar("cv_b_kill", "5"); // Hp Bonus pe kill
g_bonus_kill_hs = register_cvar("cv_b_kill_hs", "10"); // Headshot Hp Bonus pe kill
g_bonus_kill_knife = register_cvar("cv_b_kill_knife", "15"); // knife Hp Bonus pe kill
pEnabled = register_cvar( "cv_sv_parachute", "1" ); // parachuta activata pe server ?
pFallSpeed = register_cvar( "cv_parachute_fallspeed", "45" ); //Fall speed
pDetach = register_cvar( "cv_parachute_detach", "1" ); //Don't change
//
maxplayers = get_maxplayers();
gmsgSayText = get_user_msgid("SayText");
}
public client_connect(id)
{
parachute_reset(id);
user_connect(id);
}
public client_putinserver(id)
{
gAkg[id] = false;
gM4a1g[id] = false;
gDglg[id] = false;
gThm[id] = false;
gmp5[id] = false;
jumpnum[id] = 0;
dojump[id] = false;
user_connected(id);
}
public client_disconnect(id)
{
gAkg[id] = false;
gM4a1g[id] = false;
gDglg[id] = false;
gThm[id] = false;
gmp5[id] = false;
jumpnum[id] = 0;
dojump[id] = false;
parachute_reset( id );
user_disconnect(id);
}
public PlayerSpawn(id) {
if(is_user_alive(id) )
if(get_user_flags(id) & CLASSIC_VIP) {
//give_item(id, "weapon_deagle");
give_item(id, "weapon_knife");
give_item(id, "weapon_hegrenade")
cs_set_user_bpammo(id,CSW_HEGRENADE,1); //
give_item(id, "weapon_flashbang");
cs_set_user_bpammo(id,CSW_FLASHBANG,1) //
give_item(id, "weapon_smokegrenade");
give_spawn_armor_health(id);
switch(get_user_team(id)){
case 1,2: {
switch(get_pcvar_num(pCvarSpawn)) {
case 0: return 1;
case 1: ArmeVip( id );
}
}
}
}
if(get_pcvar_num(pcvarSpawnWeap)==1){
gAkg[id] = true;
gM4a1g[id] = true;
gDglg[id] = true;
gThm[id] = true;
gmp5[id] = true;
alkaline[id] = 0
NoRec=false;
}
return 1;
}
public ArmeVip( id ) {
if(get_user_flags(id)&CLASSIC_VIP){
new menu = menu_create ( "\yGolden \rVIP \wMenu", "ArmeVipGiver" );
if(user_has_weapon(id,CSW_M4A1)) {
menu_additem( menu, "\dM4A1 + Deagle GOLDEN X2 DMG\r-Allready Have", "1", 0);
}else
menu_additem( menu, "\wM4A1 + Deagle \yGOLDEN \r X2 DMG", "1", 0);
if(user_has_weapon(id,CSW_AK47)) {
menu_additem( menu, "\dAK47 + Deagle GOLDEN X2 DMG\r-Allready Have", "2", 0);
}else
menu_additem( menu, "\wAK47 + Deagle \yGOLDEN \r X2 DMG", "2", 0);
if(user_has_weapon(id,CSW_P90)) {
menu_additem( menu, "\dThompson + Deagle \yGOLDEN X2 DMG\r-Allready Have", "3", 0);
}else
menu_additem( menu, "\wThompson + Deagle \yGOLDEN \r X2 DMG", "3", 0);
if(user_has_weapon(id,CSW_MP5NAVY)) {
menu_additem( menu, "\dMP5 + Deagle GOLDEN X2 DMG\r-Allready Have^n", "4", 0);
}else
menu_additem( menu, "\wMP5 + Deagle \yGOLDEN \r X2 DMG^n", "4", 0);
new szmenu[ 69 ];
menu_setprop( menu, MPROP_EXIT, MEXIT_ALL );
menu_display( id, menu, 0 );
return 1;
}
return 1;
}
public ArmeVipGiver( id, menu, item ) {
if( item == MENU_EXIT )
{
return 1;
}
new data [ 6 ], szName [ 64 ];
new access, callback;
menu_item_getinfo ( menu, item, access, data,charsmax ( data ), szName,charsmax ( szName ), callback );
new key = str_to_num ( data );
switch(key)
{
case 1:
{
drop_weapons(id, 2);
if(!user_has_weapon(id,CSW_M4A1)){
give_item(id, "weapon_m4a1");
cs_set_user_bpammo(id, CSW_M4A1, 90);
give_item(id, "weapon_deagle");
cs_set_user_bpammo(id, CSW_DEAGLE, 35)
gM4a1g[id] = true;
gDglg[id] = true;
Color( id,"^4[VIP]^1Ai Primit M4A1 + Deagle ^3Golden ^4!");
}
}
case 2:
{
drop_weapons(id, 2);
if(!user_has_weapon(id,CSW_AK47)){
give_item(id, "weapon_ak47");
cs_set_user_bpammo(id, CSW_AK47, 90);
give_item(id, "weapon_deagle");
cs_set_user_bpammo(id, CSW_DEAGLE, 35);
gAkg[id] = true;
gDglg[id] = true;
Color( id, "^4[VIP]^1Ai Primit AK47 + Deagle ^3Golden ^4!");
}
}
case 3:
{
drop_weapons(id, 2);
if(!user_has_weapon(id,CSW_P90)){
give_item(id, "weapon_p90");
cs_set_user_bpammo(id, CSW_P90, 90);
give_item(id, "weapon_deagle");
cs_set_user_bpammo(id, CSW_DEAGLE, 35);
gThm[id] = true;
gDglg[id] = true;
Color( id, "^4[VIP]^1Ai Primit Thompson + Deagle ^3Golden ^4!");
}
}
case 4:
{
drop_weapons(id, 2);
if(!user_has_weapon(id,CSW_MP5NAVY)){
give_item(id, "weapon_mp5navy");
cs_set_user_bpammo(id, CSW_MP5NAVY, 90);
give_item(id, "weapon_deagle");
cs_set_user_bpammo(id, CSW_DEAGLE, 35);
gmp5[id] = true;
gDglg[id] = true;
Color( id, "^4[VIP]^1Ai Primit MP5 + Deagle ^3Golden ^4!");
}
}
case 5:
{
for ( new id = 1; id <= maxplayers; id++ )
switch( alkaline[id])
{
case 0:
{
alkaline[id] = 1
NoRec=true;
ArmeVip(id);
}
case 1:
{
alkaline[id] = 0
NoRec=false;
ArmeVip(id);
}
}
}
}
return 1;
}
public Weaponcr( id ) {
if(get_user_flags(id) & CLASSIC_VIP) {
new weap = get_user_weapon( id );
if(gM4a1g[id]&& weap == CSW_M4A1 ) {
set_pev( id, pev_viewmodel2, VMdl[ 0 ] );
set_pev( id, pev_weaponmodel2, PMdl[ 0 ] );
}
if(gAkg[id]&& weap == CSW_AK47 ) {
set_pev( id, pev_viewmodel2, VMdl[ 1 ] );
set_pev( id, pev_weaponmodel2, PMdl[ 1 ] );
}
if(gDglg[id]&& weap == CSW_DEAGLE ) {
set_pev( id, pev_viewmodel2, VMdl[ 2 ] );
set_pev( id, pev_weaponmodel2, PMdl[ 2 ] );
}
if(gThm[id]&& weap == CSW_P90 ) {
set_pev( id, pev_viewmodel2, VMdl[ 3 ] );
set_pev( id, pev_weaponmodel2, PMdl[ 3 ] );
}
if(gmp5[id]&& weap == CSW_MP5NAVY ) {
set_pev( id, pev_viewmodel2, VMdl[ 4 ] );
set_pev( id, pev_weaponmodel2, PMdl[ 4 ] );
}
return 1;
}
return 1;
}
public fw_SetModel_m4a1(entity, model[])
{
if(!pev_valid(entity))
return FMRES_IGNORED;
static Classname[32];
pev(entity, pev_classname, Classname, sizeof(Classname));
if(!equal(Classname, "weaponbox"))
return FMRES_IGNORED;
static iOwner;
iOwner = pev(entity, pev_owner);
if(equal(model, "models/w_m4a1.mdl"))
{
static weapon; weapon = fm_find_ent_by_owner(-1, "weapon_m4a1", entity);
if(!pev_valid(weapon))
return FMRES_IGNORED;
if(gM4a1g[iOwner])
{
set_pev(weapon, pev_impulse, WEAPON_SECRETCODE);
engfunc(EngFunc_SetModel, entity, w_m4_gold);
return FMRES_SUPERCEDE;
}
}
return FMRES_IGNORED;
}
public fw_SetModel_ak47(entity, model[])
{
if(!pev_valid(entity))
return FMRES_IGNORED;
static Classname[32];
pev(entity, pev_classname, Classname, sizeof(Classname));
if(!equal(Classname, "weaponbox"))
return FMRES_IGNORED;
static iOwner;
iOwner = pev(entity, pev_owner);
if(equal(model, "models/w_ak47.mdl"))
{
static weapon; weapon = fm_find_ent_by_owner(-1, "weapon_ak47", entity);
if(!pev_valid(weapon))
return FMRES_IGNORED;
if(gAkg[iOwner])
{
set_pev(weapon, pev_impulse, WEAPON_SECRETCODE);
engfunc(EngFunc_SetModel, entity, w_ak_gold);
return FMRES_SUPERCEDE;
}
}
return FMRES_IGNORED;
}
public fw_SetModel_deagle(entity, model[])
{ if(!pev_valid(entity))
return FMRES_IGNORED;
static Classname[32];
pev(entity, pev_classname, Classname, sizeof(Classname));
if(!equal(Classname, "weaponbox"))
return FMRES_IGNORED;
static iOwner;
iOwner = pev(entity, pev_owner);
if(equal(model, "models/w_deagle.mdl"))
{
static weapon; weapon = fm_find_ent_by_owner(-1, "weapon_deagle", entity);
if(!pev_valid(weapon))
return FMRES_IGNORED;
if(gDglg[iOwner])
{
set_pev(weapon, pev_impulse, WEAPON_SECRETCODE);
engfunc(EngFunc_SetModel, entity, w_de_gold);
return FMRES_SUPERCEDE;
}
}
return FMRES_IGNORED;
}
public fw_SetModel_thompson(entity, model[])
{ if(!pev_valid(entity))
return FMRES_IGNORED;
static Classname[32];
pev(entity, pev_classname, Classname, sizeof(Classname));
if(!equal(Classname, "weaponbox"))
return FMRES_IGNORED;
static iOwner;
iOwner = pev(entity, pev_owner);
if(equal(model, "models/w_p90.mdl"))
{
static weapon; weapon = fm_find_ent_by_owner(-1, "weapon_p90", entity);
if(!pev_valid(weapon))
return FMRES_IGNORED;
if(gDglg[iOwner])
{
set_pev(weapon, pev_impulse, WEAPON_SECRETCODE);
engfunc(EngFunc_SetModel, entity, w_th_gold);
return FMRES_SUPERCEDE;
}
}
return FMRES_IGNORED;
}
public fw_SetModel_mp5(entity, model[])
{ if(!pev_valid(entity))
return FMRES_IGNORED;
static Classname[32];
pev(entity, pev_classname, Classname, sizeof(Classname));
if(!equal(Classname, "weaponbox"))
return FMRES_IGNORED;
static iOwner;
iOwner = pev(entity, pev_owner);
if(equal(model, "models/w_mp5navy.mdl"))
{
static weapon; weapon = fm_find_ent_by_owner(-1, "weapon_mp5navy", entity);
if(!pev_valid(weapon))
return FMRES_IGNORED;
if(gDglg[iOwner])
{
set_pev(weapon, pev_impulse, WEAPON_SECRETCODE);
engfunc(EngFunc_SetModel, entity, w_mp_gold);
return FMRES_SUPERCEDE;
}
}
return FMRES_IGNORED;
}
public Player_TakeDamage ( iVictim, iInflictor, iAttacker, Float:fDamage, iDamageBits ) {
if(get_user_flags( iAttacker ) & CLASSIC_VIP)
//new weap = get_user_weapon(iAttacker);
if(gM4a1g[iAttacker]&& get_user_weapon(iAttacker) == CSW_M4A1 ) {
SetHamParamFloat( 4, fDamage * 2.0);
return HAM_HANDLED;
}
if(gAkg[iAttacker]&& get_user_weapon(iAttacker) == CSW_AK47 ) {
SetHamParamFloat( 4, fDamage * 2.0);
return HAM_HANDLED;
}
if(gDglg[iAttacker]&& get_user_weapon(iAttacker) == CSW_DEAGLE ) {
SetHamParamFloat( 4, fDamage * 2.0);
return HAM_HANDLED;
}
if(gThm[iAttacker]&& get_user_weapon(iAttacker) == CSW_P90 ) {
SetHamParamFloat( 4, fDamage * 2.0);
return HAM_HANDLED;
}
if(gmp5[iAttacker]&& get_user_weapon(iAttacker) == CSW_MP5NAVY ) {
SetHamParamFloat( 4, fDamage * 2.0);
return HAM_HANDLED;
}
return HAM_IGNORED;
}
public ShowMotd(id) {
new iCfgDir[32], iFile[192];
get_configsdir(iCfgDir, charsmax(iCfgDir));
formatex(iFile, charsmax(iFile), "%s/vip.html", iCfgDir);
show_motd(id, iFile);
}
public handle_say(id) {
new said[192]
read_args(said,192)
if( ( containi(said, "vips") != -1 && containi(said, "vips") != -1 ) || contain(said, "/vips") != -1 )
set_task(0.1,"print_viplist",id)
return PLUGIN_CONTINUE
}
public print_viplist(user)
{
new adminnames[33][32];
new message[256];
new id, count, x, len;
static const COLORG[] = "^x04";
static const COLORD[] = "^x01";
static const COLORT[] = "^x03";
for(id = 1 ; id <= maxplayers ; id++)
if(is_user_connected(id))
if(get_user_flags(id) & CLASSIC_VIP)
get_user_name(id, adminnames[count++], 31);
len = format(message, 255, "%s VIPI ONLINE: ",COLORG);
if(count > 0) {
for(x = 0 ; x < count ; x++) {
len += format(message[len], 255-len, "^x03%s%s ", adminnames[x], x < (count-1) ? ", ":"", COLORT);
if(len > 96 ) {
print_message(user, message);
len = format(message, 255, "%s ",COLORG);
}
}
print_message(user, message);
}
else {
len += format(message[len], 255-len, "^x01Nu sunt VIPI online.", COLORD);
print_message(user, message);
}
}
print_message(id, msg[]) {
message_begin(MSG_ONE, gmsgSayText, {0,0,0}, id);
write_byte(id);
write_string(msg);
message_end();
}
public give_spawn_armor_health(id){
set_user_health(id,get_user_health(id)+get_pcvar_num(gSHealth));
cs_set_user_armor( id, get_user_armor(id)+get_pcvar_num(gSArmor),CS_ARMOR_VESTHELM);
}
public client_PreThink(id)
{
if(get_user_flags(id)&CLASSIC_VIP) {
if(!is_user_alive(id)) return PLUGIN_CONTINUE;
if(get_cvar_num("mjstatus") && (!access(id,CLASSIC_VIP))) return PLUGIN_CONTINUE;
new nbut = get_user_button(id);
new obut = get_user_oldbutton(id);
if((nbut & IN_JUMP) && !(get_entity_flags(id) & FL_ONGROUND) && !(obut & IN_JUMP))
{
if(jumpnum[id] < get_cvar_num("cv_maxjumps"))
{
dojump[id] = true;
jumpnum[id]++
return PLUGIN_CONTINUE;
}
}
if((nbut & IN_JUMP) && (get_entity_flags(id) & FL_ONGROUND))
{
jumpnum[id] = 0;
return PLUGIN_CONTINUE;
}
}
client_parachute(id);
return PLUGIN_CONTINUE;
}
public client_PostThink(id)
{
if(get_user_flags(id)&CLASSIC_VIP) {
if(!is_user_alive(id)) return PLUGIN_CONTINUE
if(get_cvar_num("mjstatus") && (!access(id,CLASSIC_VIP))) return PLUGIN_CONTINUE;
if(dojump[id] == true)
{
new Float:velocity[3];
entity_get_vector(id,EV_VEC_velocity,velocity);
velocity[2] = random_float(265.0,285.0);
entity_set_vector(id,EV_VEC_velocity,velocity);
dojump[id] = false;
return PLUGIN_CONTINUE;
}
}
return PLUGIN_CONTINUE;
}
public Bonus(id)
{
new att = read_data(1);
new hs = read_data(3);
if(hs) {
set_user_health(att,get_user_health(att)+get_pcvar_num(g_bonus_kill_hs));
set_hudmessage(255, 0, 0, 0.07, 0.90, 0, 6.0, 3.0);
show_hudmessage(att, "+%i HP",get_pcvar_num(g_bonus_kill_hs));
}else if(!hs) {
set_user_health(att,get_user_health(att)+get_pcvar_num(g_bonus_kill));
set_hudmessage(255, 0, 0, 0.07, 0.90, 0, 6.0, 3.0);
show_hudmessage(att, "+%i HP",get_pcvar_num(g_bonus_kill));
}
if(get_user_weapon(att)==CSW_KNIFE) {
set_user_health(att,get_user_health(att)+get_pcvar_num(g_bonus_kill_knife));
set_hudmessage(255, 0, 0, 0.07, 0.90, 0, 6.0, 3.0);
show_hudmessage(att, "+%i HP",get_pcvar_num(g_bonus_kill_knife));
}
}
public plugin_precache( ) {
register_cvar("mjstatus", "0" );
new lucy;
for( lucy = 0; lucy < sizeof ( VMdl); lucy++ )
engfunc( EngFunc_PrecacheModel, VMdl[ lucy ] );
new alka;
for( alka = 0; alka < sizeof ( PMdl); alka++ )
engfunc( EngFunc_PrecacheModel, PMdl[ alka ] );
precache_model(w_m4_gold);
precache_model(w_ak_gold);
precache_model(w_de_gold);
precache_model(w_th_gold);
precache_model(w_mp_gold);
precache_model( PARACHUTE );
m_spriteTexture = precache_model("sprites/dot.spr");
}
public make_tracer(id)
{
if(get_user_flags(id)&CLASSIC_VIP){
if(get_pcvar_num(cvar_goldbullets))
{
new clip,ammo;
new wpnid = get_user_weapon(id,clip,ammo);
//new pteam[16];
//get_user_team(id, pteam, 15)
if(get_pcvar_num(cvar_goldbullets_allWeap) &&(wpnid)) {
if ((bullets[id] > clip) && (gM4a1g[id]&&gAkg[id]&&gDglg[id]) )
{
new vec1[3], vec2[3];
get_user_origin(id, vec1, 1); // origin; your camera point.
get_user_origin(id, vec2, 4); // termina; where your bullet goes (4 is cs-only)
//BEAMENTPOINTS
message_begin( MSG_BROADCAST,SVC_TEMPENTITY);
write_byte (0); //TE_BEAMENTPOINTS 0
write_coord(vec1[0]);
write_coord(vec1[1]);
write_coord(vec1[2]);
write_coord(vec2[0]);
write_coord(vec2[1]);
write_coord(vec2[2]);
write_short( m_spriteTexture );
write_byte(1); // framestart
write_byte(5); // framerate
write_byte(2); // life
write_byte(10); // width
write_byte(0); // noise
write_byte( 255 ); // r, g, b
write_byte( 215 ); // r, g, b
write_byte( 0 ); // r, g, b
write_byte(200); // brightness
write_byte(150); // speed
message_end();
}
bullets[id] = clip;
}
}
}
return 1;
}
public death_event( )
{
new id = read_data( 2 );
parachute_reset( id );
}
parachute_reset( id )
{
if( para_ent[ id ] > 0 )
{
if ( is_valid_ent( para_ent[ id ] ) )
{
remove_entity( para_ent[ id ] );
}
}
}
public newSpawn( id )
{
if(para_ent[ id ] > 0 )
{
remove_entity( para_ent[ id ] );
para_ent[ id ] = 0;
}
has_parachute[ id ] = true;
}
public client_parachute( id )
{
if(get_user_flags(id)&CLASSIC_VIP) {
if ( !get_pcvar_num( pEnabled ) ) return;
if ( !is_user_alive( id ) || !has_parachute[ id ] ) return;
new Float:fallspeed = get_pcvar_float( pFallSpeed ) * -1.0;
new Float:frame;
new button = get_user_button( id );
new oldbutton = get_user_oldbutton( id );
new flags = get_entity_flags( id );
if ( para_ent[ id ] > 0 && ( flags & FL_ONGROUND ) )
{
if (get_pcvar_num( pDetach ) )
{
if ( entity_get_int( para_ent[ id ], EV_INT_sequence ) != 2 )
{
entity_set_int( para_ent[ id ], EV_INT_sequence, 2 ); //ZeniX df : 2
entity_set_int( para_ent[ id ], EV_INT_gaitsequence, 1 );
entity_set_float( para_ent[ id ], EV_FL_frame, 0.0 );
entity_set_float( para_ent[ id ], EV_FL_fuser1, 0.0 );
entity_set_float( para_ent[ id ], EV_FL_animtime, 0.0 );
entity_set_float( para_ent[ id ], EV_FL_framerate, 0.0 );
return;
}
frame = entity_get_float( para_ent[ id ], EV_FL_fuser1 ) + 2.0;
entity_set_float( para_ent[ id ], EV_FL_fuser1, frame );
entity_set_float( para_ent[ id ], EV_FL_frame, frame );
if ( frame > 254.0 ) // 254.0 default
{
remove_entity( para_ent[ id ] );
para_ent[ id ] = 0;
}
}
else
{
remove_entity( para_ent[ id ] );
para_ent[ id ] = 0;
}
return;
}
if ( button & IN_USE )
{
new Float:velocity[ 3 ];
entity_get_vector( id, EV_VEC_velocity, velocity );
if ( velocity[ 2 ] < 0.0 )
{
if( para_ent[ id ] <= 0 )
{
para_ent[ id ] = create_entity( "info_target" );
if( para_ent[ id ] > 0 )
{
entity_set_string( para_ent[ id ],EV_SZ_classname, "parachute" );
entity_set_edict( para_ent[ id ], EV_ENT_aiment, id );
entity_set_edict( para_ent[ id ], EV_ENT_owner, id );
entity_set_int( para_ent[ id ], EV_INT_movetype, MOVETYPE_FOLLOW );
entity_set_model( para_ent[ id ], PARACHUTE );
entity_set_int( para_ent[ id ], EV_INT_sequence, 0 );
entity_set_int( para_ent[ id ], EV_INT_gaitsequence, 1 ); // secventa de pers df : 1
entity_set_float( para_ent[ id ], EV_FL_frame, 0.0 ); // df : 0.0
entity_set_float( para_ent[ id ], EV_FL_fuser1, 0.0 );
}
}
if ( para_ent[id ] > 0 )
{
entity_set_int( id, EV_INT_sequence, 3 );
entity_set_int( id, EV_INT_gaitsequence, 1 );
entity_set_float( id, EV_FL_frame, 1.0 );
entity_set_float( id, EV_FL_framerate, 1.0 );
velocity[ 2 ] = ( velocity[ 2 ] + 40.0 < fallspeed ) ? velocity[ 2 ] + 40.0 : fallspeed;
entity_set_vector( id, EV_VEC_velocity, velocity );
if ( entity_get_int( para_ent[ id ], EV_INT_sequence ) == 0 )
{
frame = entity_get_float( para_ent[ id ], EV_FL_fuser1 ) + 1.0;
entity_set_float( para_ent[ id ], EV_FL_fuser1, frame );
entity_set_float( para_ent[ id ], EV_FL_frame, frame );
if ( frame > 100.0 ) // df 100.0
{
entity_set_float( para_ent[ id ], EV_FL_animtime, 0.0 );
entity_set_float( para_ent[ id ], EV_FL_framerate, 0.4 ); // cadru rata df : 0.4
entity_set_int( para_ent[ id ], EV_INT_sequence, 1 );
entity_set_int( para_ent[ id ], EV_INT_gaitsequence, 1 ); // secventa de pers df : 1
entity_set_float( para_ent[ id ], EV_FL_frame, 0.0 );
entity_set_float( para_ent[ id ], EV_FL_fuser1, 0.0 );
}
}
}
}
else if ( para_ent[ id ] > 0 )
{
remove_entity( para_ent[ id ] );
para_ent[ id ] = 0;
}
}
else if ( ( oldbutton & IN_USE ) && para_ent[ id ] > 0 )
{
remove_entity( para_ent[ id ] );
para_ent[ id ] = 0;
}
}
}/*
stock names(id){
new name[32];
get_user_name(id,name,sizeof(name)-1);
return name;
}*/
public user_connect(id) {
if(get_pcvar_num(gShowVipC) && get_user_flags(id) & CLASSIC_VIP) {
new name[100];
get_user_name(id,name,sizeof(name)-1);
Color(0,"^4V.I.P ^3%s ^1se conecteaza...",name);
}
}
public user_connected(id) {
if(get_pcvar_num(gShowVipC) && get_user_flags(id) & CLASSIC_VIP) {
new name[100];
get_user_name(id,name,sizeof(name)-1);
Color(0,"^4V.I.P ^3%s ^1a intrat pe server.",name);
}
}
public user_disconnect(id) {
if(get_pcvar_num(gShowVipC) && get_user_flags(id) & CLASSIC_VIP) {
new name[100];
get_user_name(id,name,sizeof(name)-1);
Color(0,"^4V.I.P ^3%s ^1a iesit de pe server.",name);
}
}
public MessageScoreAttrib(iMsgID, iDest, iReceiver) {
if(get_pcvar_num(gVipinScore)){
new iPlayer = get_msg_arg_int( 1 );
if( is_user_connected( iPlayer )
&&( get_user_flags( iPlayer ) & CLASSIC_VIP ) ) {
set_msg_arg_int( 2, ARG_BYTE, is_user_alive( iPlayer ) ? SCOREATTRIB_VIP : SCOREATTRIB_DEAD );
}
}
}
public server_frame()
{
if(NoRec) {
for ( new id = 1; id <= maxplayers; id++ )
{
if ( is_user_alive(id) )
set_pev(id, pev_punchangle, gPunchAngle);
}
}
//NoRec= false;
}
stock Color(const id, const input[], any:...) {
new count = 1, players[32];
static msg[191];
vformat(msg, 190, input, 3);
replace_all(msg, 190, "!x04", "^4");
replace_all(msg, 190, "!x01", "^1");
replace_all(msg, 190, "!x03", "^3");
if(id) players[0] = id;
else get_players(players, count, "ch"); {
for(new i = 0; i < count; i++) {
if(is_user_connected(players[i])) {
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]);
write_byte(players[i]);
write_string(msg);
message_end();
}
}
}
}
stock drop_weapons(id, dropwhat)
{
static weapons[32], num, i, weaponid;
num = 0;
get_user_weapons(id, weapons, num);
for (i = 0; i < num; i++)
{
weaponid = weapons[i];
if (dropwhat == 2 && ((1<<weaponid) && PRIMARY_WEAPONS_BIT_SUM && SECONDARY_WEAPONS_BIT_SUM))
{
static wname[32];
get_weaponname(weaponid, wname, sizeof wname - 1);
engclient_cmd(id, "drop", wname);
}
}
}
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Point15
[Mentally Stable]
Status: Offline
(since 01-10-2017 02:51)
Joined: 25 Sep 2014
Posts: 98
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Topics: 14
Location:
Romania
Reputation:
38.7
Votes
: 2
Posted: 20-01-2015, 00:02:07
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x2
dmg
textul din meniu ? sau sa nu dea
dmg
dublu ? ca nu am inteles
Incearca asa :
CLICK
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EDUTz
[HardcoreAmxxScripter]
Status: Offline
(since 15-08-2021 16:34)
Joined: 27 Dec 2010
Posts: 4306
,
Topics: 244
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Jud. Miserupia, sat Bagadanc
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: 179
Posted: 20-01-2015, 08:09:24
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Ti-am scos textul din meniu si functia de damage dublu, dai normal acum.
Spoiler:
#include <amxmisc>
#include <engine>
#include <fun>
#include <cstrike>
#include <hamsandwich>
#include <fakemeta_util>
#define CLASSIC_VIP ADMIN_LEVEL_H // Flagul "t"
#define WEAPON_SECRETCODE 4962
#define SCOREATTRIB_DEAD (1<<0)
#define SCOREATTRIB_VIP (1<<2)
//#pragma semicolon 1;
new w_m4_gold[66] = "models/w_m4a1gold.mdl";
new w_ak_gold[66] = "models/w_golden_ak47.mdl"
new w_de_gold[66] = "models/w_g_deagle.mdl";
new w_th_gold[66] = "models/w_thompson_gold.mdl";
new w_mp_gold[66] = "models/w_mp5g.mdl";
new VMdl[][] = {
"models/v_golden_m4a1.mdl",
"models/v_golden_ak47.mdl",
"models/v_golden_deagle.mdl",
"models/v_thompson_gold.mdl",
"models/v_mp5g.mdl"
}
new PMdl[][] = {
"models/p_golden_m4a1.mdl",
"models/p_golden_ak47.mdl",
"models/p_golden_deagle.mdl",
"models/p_thompson_gold.mdl",
"models/p_mp5g.mdl"
}
new const PARACHUTE[] = "models/parachute.mdl"
const SECONDARY_WEAPONS_BIT_SUM = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE);
const PRIMARY_WEAPONS_BIT_SUM =
(1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90);
new Float:gPunchAngle[3] = { 0.0, 0.0, 0.0 };
new jumpnum[33] = 0;
new bool:dojump[33] = false;
new bool:has_parachute[33],para_ent[33], pDetach, pFallSpeed, pEnabled;
new m_spriteTexture,cvar_goldbullets, maxplayers, gmsgSayText,pCvarSpawn,pcvarSpawnWeap,bullets[ 33 ];
new NoRec;
new bool: gAkg[33],gM4a1g[33],gDglg[33],gThm[33],gmp5[33],alkaline[69];
new // CVAR :
gSHealth,gSArmor,cvar_goldbullets_allWeap,g_bonus_kill, g_bonus_kill_hs, g_bonus_kill_knife,
gShowVipC,gVipinScore;
public plugin_init( ) {
register_plugin( "Classic VIP", "v0.3", "alkaline aka lucy");
RegisterHam( Ham_Spawn, "player", "PlayerSpawn", true);
register_event( "CurWeapon", "Weaponcr", "be", "1=1" );
register_event( "CurWeapon", "make_tracer", "be", "1=1", "3>0");
register_event( "DeathMsg", "Bonus", "a", "1>0");
register_event( "ResetHUD", "newSpawn", "be" );
register_event( "DeathMsg", "death_event", "a" );
register_message(get_user_msgid("ScoreAttrib"),"MessageScoreAttrib" );
register_forward(FM_SetModel, "fw_SetModel_m4a1");
register_forward(FM_SetModel, "fw_SetModel_ak47");
register_forward(FM_SetModel, "fw_SetModel_deagle");
register_forward(FM_SetModel, "fw_SetModel_thompson");
register_forward(FM_SetModel, "fw_SetModel_mp5");
register_clcmd( "say /arme", "ArmeVip", CLASSIC_VIP );
register_clcmd( "say_team /arme", "ArmeVip", CLASSIC_VIP );
register_clcmd( "say /vreauvip", "ShowMotd");
register_clcmd("say", "handle_say");
// Cvar
pCvarSpawn = register_cvar("cv_spawn_menu", "1"); // apare menu la respawn pt vipi ? 1 -da 0 nu
pcvarSpawnWeap = register_cvar("cv_spawn_weap", "1"); // ramane arma la fiecare spawn ? 1-Da . 0-OFF
gShowVipC = register_cvar("cv_show_vip_connect","1"); // Show Vip Connect/connected / disconnect
gVipinScore = register_cvar("cv_show_vip_tabscore", "1"); // Show VIP in TabScore ?
register_cvar("cv_maxjumps", "0" ); // Nr de sarituri 0 - Oprit
cvar_goldbullets = register_cvar("cv_gold_bullets", "0") // Gloantele golden 1- ON | 0- OFF
cvar_goldbullets_allWeap = register_cvar("cv_gold_bullets_all_weap", "0") // Gloantele golden la toate armele ?
gSHealth = register_cvar("cv_spawn_health", "10"); // Hp la fiecare Spawn
gSArmor = register_cvar("cv_spawn_armor", "50"); // AP la fiecare spawn
g_bonus_kill = register_cvar("cv_b_kill", "5"); // Hp Bonus pe kill
g_bonus_kill_hs = register_cvar("cv_b_kill_hs", "10"); // Headshot Hp Bonus pe kill
g_bonus_kill_knife = register_cvar("cv_b_kill_knife", "15"); // knife Hp Bonus pe kill
pEnabled = register_cvar( "cv_sv_parachute", "1" ); // parachuta activata pe server ?
pFallSpeed = register_cvar( "cv_parachute_fallspeed", "45" ); //Fall speed
pDetach = register_cvar( "cv_parachute_detach", "1" ); //Don't change
//
maxplayers = get_maxplayers();
gmsgSayText = get_user_msgid("SayText");
}
public client_connect(id)
{
parachute_reset(id);
user_connect(id);
}
public client_putinserver(id)
{
gAkg[id] = false;
gM4a1g[id] = false;
gDglg[id] = false;
gThm[id] = false;
gmp5[id] = false;
jumpnum[id] = 0;
dojump[id] = false;
user_connected(id);
}
public client_disconnect(id)
{
gAkg[id] = false;
gM4a1g[id] = false;
gDglg[id] = false;
gThm[id] = false;
gmp5[id] = false;
jumpnum[id] = 0;
dojump[id] = false;
parachute_reset( id );
user_disconnect(id);
}
public PlayerSpawn(id) {
if(is_user_alive(id) )
if(get_user_flags(id) & CLASSIC_VIP) {
//give_item(id, "weapon_deagle");
give_item(id, "weapon_knife");
give_item(id, "weapon_hegrenade")
cs_set_user_bpammo(id,CSW_HEGRENADE,1); //
give_item(id, "weapon_flashbang");
cs_set_user_bpammo(id,CSW_FLASHBANG,1) //
give_item(id, "weapon_smokegrenade");
give_spawn_armor_health(id);
switch(get_user_team(id)){
case 1,2: {
switch(get_pcvar_num(pCvarSpawn)) {
case 0: return 1;
case 1: ArmeVip( id );
}
}
}
}
if(get_pcvar_num(pcvarSpawnWeap)==1){
gAkg[id] = true;
gM4a1g[id] = true;
gDglg[id] = true;
gThm[id] = true;
gmp5[id] = true;
alkaline[id] = 0
NoRec=false;
}
return 1;
}
public ArmeVip( id ) {
if(get_user_flags(id)&CLASSIC_VIP){
new menu = menu_create ( "\yGolden \rVIP \wMenu", "ArmeVipGiver" );
if(user_has_weapon(id,CSW_M4A1)) {
menu_additem( menu, "\dM4A1 + Deagle GOLDEN \r-Allready Have", "1", 0);
}else
menu_additem( menu, "\wM4A1 + Deagle \yGOLDEN ", "1", 0);
if(user_has_weapon(id,CSW_AK47)) {
menu_additem( menu, "\dAK47 + Deagle GOLDEN \r-Allready Have", "2", 0);
}else
menu_additem( menu, "\wAK47 + Deagle \yGOLDEN", "2", 0);
if(user_has_weapon(id,CSW_P90)) {
menu_additem( menu, "\dThompson + Deagle \yGOLDEN \r-Allready Have", "3", 0);
}else
menu_additem( menu, "\wThompson + Deagle \yGOLDEN", "3", 0);
if(user_has_weapon(id,CSW_MP5NAVY)) {
menu_additem( menu, "\dMP5 + Deagle GOLDEN \r-Allready Have^n", "4", 0);
}else
menu_additem( menu, "\wMP5 + Deagle \yGOLDEN^n", "4", 0);
new szmenu[ 69 ];
menu_setprop( menu, MPROP_EXIT, MEXIT_ALL );
menu_display( id, menu, 0 );
return 1;
}
return 1;
}
public ArmeVipGiver( id, menu, item ) {
if( item == MENU_EXIT )
{
return 1;
}
new data [ 6 ], szName [ 64 ];
new access, callback;
menu_item_getinfo ( menu, item, access, data,charsmax ( data ), szName,charsmax ( szName ), callback );
new key = str_to_num ( data );
switch(key)
{
case 1:
{
drop_weapons(id, 2);
if(!user_has_weapon(id,CSW_M4A1)){
give_item(id, "weapon_m4a1");
cs_set_user_bpammo(id, CSW_M4A1, 90);
give_item(id, "weapon_deagle");
cs_set_user_bpammo(id, CSW_DEAGLE, 35)
gM4a1g[id] = true;
gDglg[id] = true;
Color( id,"^4[VIP]^1Ai Primit M4A1 + Deagle ^3Golden ^4!");
}
}
case 2:
{
drop_weapons(id, 2);
if(!user_has_weapon(id,CSW_AK47)){
give_item(id, "weapon_ak47");
cs_set_user_bpammo(id, CSW_AK47, 90);
give_item(id, "weapon_deagle");
cs_set_user_bpammo(id, CSW_DEAGLE, 35);
gAkg[id] = true;
gDglg[id] = true;
Color( id, "^4[VIP]^1Ai Primit AK47 + Deagle ^3Golden ^4!");
}
}
case 3:
{
drop_weapons(id, 2);
if(!user_has_weapon(id,CSW_P90)){
give_item(id, "weapon_p90");
cs_set_user_bpammo(id, CSW_P90, 90);
give_item(id, "weapon_deagle");
cs_set_user_bpammo(id, CSW_DEAGLE, 35);
gThm[id] = true;
gDglg[id] = true;
Color( id, "^4[VIP]^1Ai Primit Thompson + Deagle ^3Golden ^4!");
}
}
case 4:
{
drop_weapons(id, 2);
if(!user_has_weapon(id,CSW_MP5NAVY)){
give_item(id, "weapon_mp5navy");
cs_set_user_bpammo(id, CSW_MP5NAVY, 90);
give_item(id, "weapon_deagle");
cs_set_user_bpammo(id, CSW_DEAGLE, 35);
gmp5[id] = true;
gDglg[id] = true;
Color( id, "^4[VIP]^1Ai Primit MP5 + Deagle ^3Golden ^4!");
}
}
case 5:
{
for ( new id = 1; id <= maxplayers; id++ )
switch( alkaline[id])
{
case 0:
{
alkaline[id] = 1
NoRec=true;
ArmeVip(id);
}
case 1:
{
alkaline[id] = 0
NoRec=false;
ArmeVip(id);
}
}
}
}
return 1;
}
public Weaponcr( id ) {
if(get_user_flags(id) & CLASSIC_VIP) {
new weap = get_user_weapon( id );
if(gM4a1g[id]&& weap == CSW_M4A1 ) {
set_pev( id, pev_viewmodel2, VMdl[ 0 ] );
set_pev( id, pev_weaponmodel2, PMdl[ 0 ] );
}
if(gAkg[id]&& weap == CSW_AK47 ) {
set_pev( id, pev_viewmodel2, VMdl[ 1 ] );
set_pev( id, pev_weaponmodel2, PMdl[ 1 ] );
}
if(gDglg[id]&& weap == CSW_DEAGLE ) {
set_pev( id, pev_viewmodel2, VMdl[ 2 ] );
set_pev( id, pev_weaponmodel2, PMdl[ 2 ] );
}
if(gThm[id]&& weap == CSW_P90 ) {
set_pev( id, pev_viewmodel2, VMdl[ 3 ] );
set_pev( id, pev_weaponmodel2, PMdl[ 3 ] );
}
if(gmp5[id]&& weap == CSW_MP5NAVY ) {
set_pev( id, pev_viewmodel2, VMdl[ 4 ] );
set_pev( id, pev_weaponmodel2, PMdl[ 4 ] );
}
return 1;
}
return 1;
}
public fw_SetModel_m4a1(entity, model[])
{
if(!pev_valid(entity))
return FMRES_IGNORED;
static Classname[32];
pev(entity, pev_classname, Classname, sizeof(Classname));
if(!equal(Classname, "weaponbox"))
return FMRES_IGNORED;
static iOwner;
iOwner = pev(entity, pev_owner);
if(equal(model, "models/w_m4a1.mdl"))
{
static weapon; weapon = fm_find_ent_by_owner(-1, "weapon_m4a1", entity);
if(!pev_valid(weapon))
return FMRES_IGNORED;
if(gM4a1g[iOwner])
{
set_pev(weapon, pev_impulse, WEAPON_SECRETCODE);
engfunc(EngFunc_SetModel, entity, w_m4_gold);
return FMRES_SUPERCEDE;
}
}
return FMRES_IGNORED;
}
public fw_SetModel_ak47(entity, model[])
{
if(!pev_valid(entity))
return FMRES_IGNORED;
static Classname[32];
pev(entity, pev_classname, Classname, sizeof(Classname));
if(!equal(Classname, "weaponbox"))
return FMRES_IGNORED;
static iOwner;
iOwner = pev(entity, pev_owner);
if(equal(model, "models/w_ak47.mdl"))
{
static weapon; weapon = fm_find_ent_by_owner(-1, "weapon_ak47", entity);
if(!pev_valid(weapon))
return FMRES_IGNORED;
if(gAkg[iOwner])
{
set_pev(weapon, pev_impulse, WEAPON_SECRETCODE);
engfunc(EngFunc_SetModel, entity, w_ak_gold);
return FMRES_SUPERCEDE;
}
}
return FMRES_IGNORED;
}
public fw_SetModel_deagle(entity, model[])
{ if(!pev_valid(entity))
return FMRES_IGNORED;
static Classname[32];
pev(entity, pev_classname, Classname, sizeof(Classname));
if(!equal(Classname, "weaponbox"))
return FMRES_IGNORED;
static iOwner;
iOwner = pev(entity, pev_owner);
if(equal(model, "models/w_deagle.mdl"))
{
static weapon; weapon = fm_find_ent_by_owner(-1, "weapon_deagle", entity);
if(!pev_valid(weapon))
return FMRES_IGNORED;
if(gDglg[iOwner])
{
set_pev(weapon, pev_impulse, WEAPON_SECRETCODE);
engfunc(EngFunc_SetModel, entity, w_de_gold);
return FMRES_SUPERCEDE;
}
}
return FMRES_IGNORED;
}
public fw_SetModel_thompson(entity, model[])
{ if(!pev_valid(entity))
return FMRES_IGNORED;
static Classname[32];
pev(entity, pev_classname, Classname, sizeof(Classname));
if(!equal(Classname, "weaponbox"))
return FMRES_IGNORED;
static iOwner;
iOwner = pev(entity, pev_owner);
if(equal(model, "models/w_p90.mdl"))
{
static weapon; weapon = fm_find_ent_by_owner(-1, "weapon_p90", entity);
if(!pev_valid(weapon))
return FMRES_IGNORED;
if(gDglg[iOwner])
{
set_pev(weapon, pev_impulse, WEAPON_SECRETCODE);
engfunc(EngFunc_SetModel, entity, w_th_gold);
return FMRES_SUPERCEDE;
}
}
return FMRES_IGNORED;
}
public fw_SetModel_mp5(entity, model[])
{ if(!pev_valid(entity))
return FMRES_IGNORED;
static Classname[32];
pev(entity, pev_classname, Classname, sizeof(Classname));
if(!equal(Classname, "weaponbox"))
return FMRES_IGNORED;
static iOwner;
iOwner = pev(entity, pev_owner);
if(equal(model, "models/w_mp5navy.mdl"))
{
static weapon; weapon = fm_find_ent_by_owner(-1, "weapon_mp5navy", entity);
if(!pev_valid(weapon))
return FMRES_IGNORED;
if(gDglg[iOwner])
{
set_pev(weapon, pev_impulse, WEAPON_SECRETCODE);
engfunc(EngFunc_SetModel, entity, w_mp_gold);
return FMRES_SUPERCEDE;
}
}
return FMRES_IGNORED;
}
public ShowMotd(id) {
new iCfgDir[32], iFile[192];
get_configsdir(iCfgDir, charsmax(iCfgDir));
formatex(iFile, charsmax(iFile), "%s/vip.html", iCfgDir);
show_motd(id, iFile);
}
public handle_say(id) {
new said[192]
read_args(said,192)
if( ( containi(said, "vips") != -1 && containi(said, "vips") != -1 ) || contain(said, "/vips") != -1 )
set_task(0.1,"print_viplist",id)
return PLUGIN_CONTINUE
}
public print_viplist(user)
{
new adminnames[33][32];
new message[256];
new id, count, x, len;
static const COLORG[] = "^x04";
static const COLORD[] = "^x01";
static const COLORT[] = "^x03";
for(id = 1 ; id <= maxplayers ; id++)
if(is_user_connected(id))
if(get_user_flags(id) & CLASSIC_VIP)
get_user_name(id, adminnames[count++], 31);
len = format(message, 255, "%s VIPI ONLINE: ",COLORG);
if(count > 0) {
for(x = 0 ; x < count ; x++) {
len += format(message[len], 255-len, "^x03%s%s ", adminnames[x], x < (count-1) ? ", ":"", COLORT);
if(len > 96 ) {
print_message(user, message);
len = format(message, 255, "%s ",COLORG);
}
}
print_message(user, message);
}
else {
len += format(message[len], 255-len, "^x01Nu sunt VIPI online.", COLORD);
print_message(user, message);
}
}
print_message(id, msg[]) {
message_begin(MSG_ONE, gmsgSayText, {0,0,0}, id);
write_byte(id);
write_string(msg);
message_end();
}
public give_spawn_armor_health(id){
set_user_health(id,get_user_health(id)+get_pcvar_num(gSHealth));
cs_set_user_armor( id, get_user_armor(id)+get_pcvar_num(gSArmor),CS_ARMOR_VESTHELM);
}
public client_PreThink(id)
{
if(get_user_flags(id)&CLASSIC_VIP) {
if(!is_user_alive(id)) return PLUGIN_CONTINUE;
if(get_cvar_num("mjstatus") && (!access(id,CLASSIC_VIP))) return PLUGIN_CONTINUE;
new nbut = get_user_button(id);
new obut = get_user_oldbutton(id);
if((nbut & IN_JUMP) && !(get_entity_flags(id) & FL_ONGROUND) && !(obut & IN_JUMP))
{
if(jumpnum[id] < get_cvar_num("cv_maxjumps"))
{
dojump[id] = true;
jumpnum[id]++
return PLUGIN_CONTINUE;
}
}
if((nbut & IN_JUMP) && (get_entity_flags(id) & FL_ONGROUND))
{
jumpnum[id] = 0;
return PLUGIN_CONTINUE;
}
}
client_parachute(id);
return PLUGIN_CONTINUE;
}
public client_PostThink(id)
{
if(get_user_flags(id)&CLASSIC_VIP) {
if(!is_user_alive(id)) return PLUGIN_CONTINUE
if(get_cvar_num("mjstatus") && (!access(id,CLASSIC_VIP))) return PLUGIN_CONTINUE;
if(dojump[id] == true)
{
new Float:velocity[3];
entity_get_vector(id,EV_VEC_velocity,velocity);
velocity[2] = random_float(265.0,285.0);
entity_set_vector(id,EV_VEC_velocity,velocity);
dojump[id] = false;
return PLUGIN_CONTINUE;
}
}
return PLUGIN_CONTINUE;
}
public Bonus(id)
{
new att = read_data(1);
new hs = read_data(3);
if(hs) {
set_user_health(att,get_user_health(att)+get_pcvar_num(g_bonus_kill_hs));
set_hudmessage(255, 0, 0, 0.07, 0.90, 0, 6.0, 3.0);
show_hudmessage(att, "+%i HP",get_pcvar_num(g_bonus_kill_hs));
}else if(!hs) {
set_user_health(att,get_user_health(att)+get_pcvar_num(g_bonus_kill));
set_hudmessage(255, 0, 0, 0.07, 0.90, 0, 6.0, 3.0);
show_hudmessage(att, "+%i HP",get_pcvar_num(g_bonus_kill));
}
if(get_user_weapon(att)==CSW_KNIFE) {
set_user_health(att,get_user_health(att)+get_pcvar_num(g_bonus_kill_knife));
set_hudmessage(255, 0, 0, 0.07, 0.90, 0, 6.0, 3.0);
show_hudmessage(att, "+%i HP",get_pcvar_num(g_bonus_kill_knife));
}
}
public plugin_precache( ) {
register_cvar("mjstatus", "0" );
new lucy;
for( lucy = 0; lucy < sizeof ( VMdl); lucy++ )
engfunc( EngFunc_PrecacheModel, VMdl[ lucy ] );
new alka;
for( alka = 0; alka < sizeof ( PMdl); alka++ )
engfunc( EngFunc_PrecacheModel, PMdl[ alka ] );
precache_model(w_m4_gold);
precache_model(w_ak_gold);
precache_model(w_de_gold);
precache_model(w_th_gold);
precache_model(w_mp_gold);
precache_model( PARACHUTE );
m_spriteTexture = precache_model("sprites/dot.spr");
}
public make_tracer(id)
{
if(get_user_flags(id)&CLASSIC_VIP){
if(get_pcvar_num(cvar_goldbullets))
{
new clip,ammo;
new wpnid = get_user_weapon(id,clip,ammo);
//new pteam[16];
//get_user_team(id, pteam, 15)
if(get_pcvar_num(cvar_goldbullets_allWeap) &&(wpnid)) {
if ((bullets[id] > clip) && (gM4a1g[id]&&gAkg[id]&&gDglg[id]) )
{
new vec1[3], vec2[3];
get_user_origin(id, vec1, 1); // origin; your camera point.
get_user_origin(id, vec2, 4); // termina; where your bullet goes (4 is cs-only)
//BEAMENTPOINTS
message_begin( MSG_BROADCAST,SVC_TEMPENTITY);
write_byte (0); //TE_BEAMENTPOINTS 0
write_coord(vec1[0]);
write_coord(vec1[1]);
write_coord(vec1[2]);
write_coord(vec2[0]);
write_coord(vec2[1]);
write_coord(vec2[2]);
write_short( m_spriteTexture );
write_byte(1); // framestart
write_byte(5); // framerate
write_byte(2); // life
write_byte(10); // width
write_byte(0); // noise
write_byte( 255 ); // r, g, b
write_byte( 215 ); // r, g, b
write_byte( 0 ); // r, g, b
write_byte(200); // brightness
write_byte(150); // speed
message_end();
}
bullets[id] = clip;
}
}
}
return 1;
}
public death_event( )
{
new id = read_data( 2 );
parachute_reset( id );
}
parachute_reset( id )
{
if( para_ent[ id ] > 0 )
{
if ( is_valid_ent( para_ent[ id ] ) )
{
remove_entity( para_ent[ id ] );
}
}
}
public newSpawn( id )
{
if(para_ent[ id ] > 0 )
{
remove_entity( para_ent[ id ] );
para_ent[ id ] = 0;
}
has_parachute[ id ] = true;
}
public client_parachute( id )
{
if(get_user_flags(id)&CLASSIC_VIP) {
if ( !get_pcvar_num( pEnabled ) ) return;
if ( !is_user_alive( id ) || !has_parachute[ id ] ) return;
new Float:fallspeed = get_pcvar_float( pFallSpeed ) * -1.0;
new Float:frame;
new button = get_user_button( id );
new oldbutton = get_user_oldbutton( id );
new flags = get_entity_flags( id );
if ( para_ent[ id ] > 0 && ( flags & FL_ONGROUND ) )
{
if (get_pcvar_num( pDetach ) )
{
if ( entity_get_int( para_ent[ id ], EV_INT_sequence ) != 2 )
{
entity_set_int( para_ent[ id ], EV_INT_sequence, 2 ); //ZeniX df : 2
entity_set_int( para_ent[ id ], EV_INT_gaitsequence, 1 );
entity_set_float( para_ent[ id ], EV_FL_frame, 0.0 );
entity_set_float( para_ent[ id ], EV_FL_fuser1, 0.0 );
entity_set_float( para_ent[ id ], EV_FL_animtime, 0.0 );
entity_set_float( para_ent[ id ], EV_FL_framerate, 0.0 );
return;
}
frame = entity_get_float( para_ent[ id ], EV_FL_fuser1 ) + 2.0;
entity_set_float( para_ent[ id ], EV_FL_fuser1, frame );
entity_set_float( para_ent[ id ], EV_FL_frame, frame );
if ( frame > 254.0 ) // 254.0 default
{
remove_entity( para_ent[ id ] );
para_ent[ id ] = 0;
}
}
else
{
remove_entity( para_ent[ id ] );
para_ent[ id ] = 0;
}
return;
}
if ( button & IN_USE )
{
new Float:velocity[ 3 ];
entity_get_vector( id, EV_VEC_velocity, velocity );
if ( velocity[ 2 ] < 0.0 )
{
if( para_ent[ id ] <= 0 )
{
para_ent[ id ] = create_entity( "info_target" );
if( para_ent[ id ] > 0 )
{
entity_set_string( para_ent[ id ],EV_SZ_classname, "parachute" );
entity_set_edict( para_ent[ id ], EV_ENT_aiment, id );
entity_set_edict( para_ent[ id ], EV_ENT_owner, id );
entity_set_int( para_ent[ id ], EV_INT_movetype, MOVETYPE_FOLLOW );
entity_set_model( para_ent[ id ], PARACHUTE );
entity_set_int( para_ent[ id ], EV_INT_sequence, 0 );
entity_set_int( para_ent[ id ], EV_INT_gaitsequence, 1 ); // secventa de pers df : 1
entity_set_float( para_ent[ id ], EV_FL_frame, 0.0 ); // df : 0.0
entity_set_float( para_ent[ id ], EV_FL_fuser1, 0.0 );
}
}
if ( para_ent[id ] > 0 )
{
entity_set_int( id, EV_INT_sequence, 3 );
entity_set_int( id, EV_INT_gaitsequence, 1 );
entity_set_float( id, EV_FL_frame, 1.0 );
entity_set_float( id, EV_FL_framerate, 1.0 );
velocity[ 2 ] = ( velocity[ 2 ] + 40.0 < fallspeed ) ? velocity[ 2 ] + 40.0 : fallspeed;
entity_set_vector( id, EV_VEC_velocity, velocity );
if ( entity_get_int( para_ent[ id ], EV_INT_sequence ) == 0 )
{
frame = entity_get_float( para_ent[ id ], EV_FL_fuser1 ) + 1.0;
entity_set_float( para_ent[ id ], EV_FL_fuser1, frame );
entity_set_float( para_ent[ id ], EV_FL_frame, frame );
if ( frame > 100.0 ) // df 100.0
{
entity_set_float( para_ent[ id ], EV_FL_animtime, 0.0 );
entity_set_float( para_ent[ id ], EV_FL_framerate, 0.4 ); // cadru rata df : 0.4
entity_set_int( para_ent[ id ], EV_INT_sequence, 1 );
entity_set_int( para_ent[ id ], EV_INT_gaitsequence, 1 ); // secventa de pers df : 1
entity_set_float( para_ent[ id ], EV_FL_frame, 0.0 );
entity_set_float( para_ent[ id ], EV_FL_fuser1, 0.0 );
}
}
}
}
else if ( para_ent[ id ] > 0 )
{
remove_entity( para_ent[ id ] );
para_ent[ id ] = 0;
}
}
else if ( ( oldbutton & IN_USE ) && para_ent[ id ] > 0 )
{
remove_entity( para_ent[ id ] );
para_ent[ id ] = 0;
}
}
}/*
stock names(id){
new name[32];
get_user_name(id,name,sizeof(name)-1);
return name;
}*/
public user_connect(id) {
if(get_pcvar_num(gShowVipC) && get_user_flags(id) & CLASSIC_VIP) {
new name[100];
get_user_name(id,name,sizeof(name)-1);
Color(0,"^4V.I.P ^3%s ^1se conecteaza...",name);
}
}
public user_connected(id) {
if(get_pcvar_num(gShowVipC) && get_user_flags(id) & CLASSIC_VIP) {
new name[100];
get_user_name(id,name,sizeof(name)-1);
Color(0,"^4V.I.P ^3%s ^1a intrat pe server.",name);
}
}
public user_disconnect(id) {
if(get_pcvar_num(gShowVipC) && get_user_flags(id) & CLASSIC_VIP) {
new name[100];
get_user_name(id,name,sizeof(name)-1);
Color(0,"^4V.I.P ^3%s ^1a iesit de pe server.",name);
}
}
public MessageScoreAttrib(iMsgID, iDest, iReceiver) {
if(get_pcvar_num(gVipinScore)){
new iPlayer = get_msg_arg_int( 1 );
if( is_user_connected( iPlayer )
&&( get_user_flags( iPlayer ) & CLASSIC_VIP ) ) {
set_msg_arg_int( 2, ARG_BYTE, is_user_alive( iPlayer ) ? SCOREATTRIB_VIP : SCOREATTRIB_DEAD );
}
}
}
public server_frame()
{
if(NoRec) {
for ( new id = 1; id <= maxplayers; id++ )
{
if ( is_user_alive(id) )
set_pev(id, pev_punchangle, gPunchAngle);
}
}
//NoRec= false;
}
stock Color(const id, const input[], any:...) {
new count = 1, players[32];
static msg[191];
vformat(msg, 190, input, 3);
replace_all(msg, 190, "!x04", "^4");
replace_all(msg, 190, "!x01", "^1");
replace_all(msg, 190, "!x03", "^3");
if(id) players[0] = id;
else get_players(players, count, "ch"); {
for(new i = 0; i < count; i++) {
if(is_user_connected(players[i])) {
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]);
write_byte(players[i]);
write_string(msg);
message_end();
}
}
}
}
stock drop_weapons(id, dropwhat)
{
static weapons[32], num, i, weaponid;
num = 0;
get_user_weapons(id, weapons, num);
for (i = 0; i < num; i++)
{
weaponid = weapons[i];
if (dropwhat == 2 && ((1<<weaponid) && PRIMARY_WEAPONS_BIT_SUM && SECONDARY_WEAPONS_BIT_SUM))
{
static wname[32];
get_weaponname(weaponid, wname, sizeof wname - 1);
engclient_cmd(id, "drop", wname);
}
}
}
Pentru pluginuri complicate le fac cu $$ pe paypal/psc. PM
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Mr.MoarTea
[Banned user]
Status: Offline
(since 30-01-2015 15:13)
Joined: 26 Oct 2013
Posts: 72
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Topics: 19
Location:
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Reputation:
30.8
Votes
: 1
Posted: 20-01-2015, 10:45:10
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Multumesc mult !
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XpCDr0G
[Mentally Stable]
Status: Offline
(since 14-01-2020 16:27)
Joined: 13 Aug 2013
Posts: 91
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Topics: 29
Location:
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Reputation:
45.1
Votes
: 1
Posted: 20-01-2015, 14:31:07
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as vrea sa folosesc si eu pluginul cu dublu
HP
etc , ce flag folosesti pentru a da VIP?
Posturi unite automat, 20-01-2015, 14:31:07
a flag T skz acum am vazut !
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Locked by
EDUTz
, 20 January 2015 14:05
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