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[Multiple] Sweeping Strikes / Blade Flurry / etc

 
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Rep107

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Post Posted: 02-04-2015, 21:34:40 | Translate post to: ... (Click for more languages)

WoW Freakz spell link: Blade Flurry / Sweeping Strikes / Beast Cleave
Bug description: Daca ataci un mob langa un player cu BF/SS activat dmg-ul dat pe mob nu este redus pe player, nu tine cont de armura/resil.
tudor1297 wrote:
Deci Sweeping Strikes/Blade Flurry ar trebui sa tina cont de Armor/Resil/PvP power numai atunci cand primary target-ul este un npc (not a player).
Rofly wrote:
Acuma ar trebuii sa fie in felul urmator:
Situatia #1 : Ataci un mob langa un player cu BF/SS activat dmg*ul dat pe mob nu se copiaza direct pe acel player ci va tine cont de armura/resil.
Situatia #2 : Ataci 2 playeri care sunt apropriati dmg*ul dat de ss/bf nu va mai tine cont de PvP power/resilul lor pentru ca s-a luat deja in considerare de la primul player .
Quote:
Patch 5.3.0 (21-May-2013):
- Sweeping Strike's damage to secondary targets should no longer be affected by Resilience or PvP power if the primary target was a player as both had already been factored in for the initial damage calculation.
- Blade Flurry's damage to secondary targets should no longer be affected by Resilience or PvP power if the primary target was a player as both had already been factored in for the initial damage calculation.
Rofly wrote:
Un alt bug la sweeping strikes , la blade flurry s-a reparat ar fi ca ataca oameni cu pvp off si npc neutrii care nu pot fi atacati.
proof
Edited.



Last edited by Rep107 on 03-04-2015, 18:28:16; edited 3 times in total
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tudor1297

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Post Posted: 02-04-2015, 21:48:48 | Translate post to: ... (Click for more languages)

Adica Blade Flurry/Sweeping Strikes sa copieze damage-ul nemitigat de pe Main Target si sa-l mitigheze in functie de armor-ul & resilul celui de-al doilea target.
A mai fost facut un bug report similar pe Cataclysm dar nero i-a dat reject din cate tin minte, so we need to find some proof.

L.E.:

Quote:
Patch 5.3.0 (21-May-2013): Sweeping Strikes' damage to secondary targets should no longer be affected by Resilience or PvP power if the primary target was a player as both had already been factored in for the initial damage calculation.


Deci Sweeping Strikes/Blade Flurry ar trebui sa tina cont de Resil/PvP power numai atunci cand primary target-ul este un npc (not a player).




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Rep107

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Post Posted: 02-04-2015, 21:59:43 | Translate post to: ... (Click for more languages)

tudor1297 wrote:

Quote:
Patch 5.3.0 (21-May-2013): Sweeping Strikes' damage to secondary targets should no longer be affected by Resilience or PvP power if the primary target was a player as both had already been factored in for the initial damage calculation.

Deci pare ok.
So, am I right? xD

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tudor1297

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Post Posted: 02-04-2015, 22:00:40 | Translate post to: ... (Click for more languages)

Da, am dat edit -



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Rofly

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Post Posted: 02-04-2015, 22:03:16 | Translate post to: ... (Click for more languages)

Rep107 wrote:
WoW Freakz spell link: Blade Flurry / Sweeping Strikes
Bug description: Nu stiu daca la fel a fost si pe blizz dar(Nu am gasit dovezi) ... daca dai pe un mob cu Blade Flury up si langa acel mob se afla un enemy player atunci acel enemy player va lua damage similar ca mobu care nu are resil, pentru ca blade flury si spell-urile similare ignora resilul (asa ar trebui in Player vs Player pentru ca damage-ul dat pe player este deja influentat de resil).
Un exemplu: Un Alliance player se bate cu o elita tu ca Horde rogue pui target pe elita si dai blade flurry + trinkets + killing spree = aliacu moare in 2 secunde de la damage urias cu toate ca este in pvp gear (ask Rofly, a facut asta vs 3 playeri in Gurubashi printre care eram si eu -, am murit toti in vreo 3 secunde).

Nu cred ca este normal sa mori in 2 secunde cu full pvp gear... eu cred ca in momente de genu daca dai pe un mob atunci Blade Flurry si alte efecte similare ar trebui sa ia in considerare resil-ul, daca dai pe un player atunci sa nu ia in considerare resil-ul... daca este posibil de reparat asta ar fi nice.

Proof:


Este putin complicat , este adevarat ce ai scris tu dar bugul este de la killing spree nu blade flurry , chiar acuma ma gandeam sa fac reportul dar nu prea stiu cum sa formulez pentru ca este destul de complicat .

Oricum daca tu ca warrior/ rogue ataci un player cu BF/SS activat si un alt inamic trece pe langa tine . dmg*ul dat de ss/bf nu tine cont si de armura celui de-al doilea .
Bugul este ca la noi chiar daca tu ataci un mob , dmg*ul dat nu este afectat de resilul/armura celui/celor care iau dmg de la BF/SS

Patch 5.3.0
Quote:
Sweeping Strikes' damage to secondary targets should no longer be affected by Resilience or PvP Power if the primary target was a player as both had already been factored in for the initial damage calculation

Quote:
Blade Flurry's damage to secondary targets should no longer be affected by Resilience or PvP power if the primary target was a player as both had already been factored in for the initial damage calculation.



Un alt bug la sweeping strikes , la blade flurry s-a reparat ar fi ca ataca oameni cu pvp off si npc neutrii care nu pot fi atacati .
proof



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tudor1297

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Post Posted: 02-04-2015, 22:06:46 | Translate post to: ... (Click for more languages)

Cred ca ar fi bine sa modifici postul original si sa explici mai concret, bug-ul este valid.



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Rep107

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Post Posted: 02-04-2015, 22:10:42 | Translate post to: ... (Click for more languages)

Rofly wrote:

Oricum daca tu ca warrior/ rogue ataci un player cu BF/SS activat si un alt inamic trece pe langa tine . dmg*ul dat de ss/bf nu tine cont si de armura celui de-al doilea .
Bugul este ca la noi chiar daca tu ataci un mob , dmg*ul dat nu este afectat de resilul/armura celui/celor care iau dmg de la BF/SS
Da, am uitat sa specific si armura, my bad.

Rofly wrote:

Un alt bug la sweeping strikes , la blade flurry s-a reparat ar fi ca ataca oameni cu pvp off si npc neutrii care nu pot fi atacati .
proof
Bine ca mi-ai amintit, la fel se intampla si pentru Hunter Traps, ataca oameni cu pvp off.

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tudor1297

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Post Posted: 02-04-2015, 22:12:34 | Translate post to: ... (Click for more languages)

nero wrote:
@ Armura in schimb ramane asa for the time being cuz:

https://www.wow-freakz.com/spells.php?spell=12328 (wowhead link)

By bluewyvern (13,774 – 2·17·134) on 2011/01/09 (Patch 4.0.3)
"It is physical, but not mitigated by armour."


http://wowpedia.org/Sweeping_Strikes

"Sweeping Strikes functions by dealing a second attack to the additional target a moment later. Although not mentioned in the tooltip, this additional attack deals exactly half of the damage of the original, making the choice of primary target very significant. This may be a bug."


http://us.battle.net/wow/en/forum/topic/7200051535#15

"Damage from sweeping strikes is directly proportional to whatever attack it comes from. If you execute for 200k, your SS target takes 100k."




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Rofly

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Post Posted: 02-04-2015, 22:24:02 | Translate post to: ... (Click for more languages)

^ asa functiona pana in patch 5.3.0 adica indiferent daca main targetul tau era player sau npc dmgul dat de blade flurry sau sweeping strikes numai tinea cont de armura/resilul celor atacati .

Acuma ar trebuii sa fie in felul urmator : Situatia #1 : Ataci un mob langa un player cu BF/SS activat dmg*ul dat pe mob nu se copiaza direct pe acel player ci va tine cont de armura/resil .

Situatia #2 : Ataci 2 playeri care sunt apropriati dmg*ul dat de ss/bf nu va mai tine cont de armura/resilul lor pentru ca s-a luat deja in considerare de la primul player .



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Rep107

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Post Posted: 02-04-2015, 22:25:40 | Translate post to: ... (Click for more languages)

tudor1297 wrote:
Cred ca ar fi bine sa modifici postul original si sa explici mai concret, bug-ul este valid.
O sa-i dau edit mai tarziu ca atm am ceva de facut, sau sa-l modifice Rofly daca vrea cu dovezile acumulate.

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tudor1297

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Post Posted: 02-04-2015, 22:26:14 | Translate post to: ... (Click for more languages)

Sunt de acord cu tine @ resil, insa nu scrie nimic in acele patch notes despre armor.

Quote-ul pe care l-am dat mai sus se refera strict la armor.




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Post Posted: 03-04-2015, 03:06:09 | Translate post to: ... (Click for more languages)

tudor1297 wrote:
Sunt de acord cu tine @ resil, insa nu scrie nimic in acele patch notes despre armor.

Quote-ul pe care l-am dat mai sus se refera strict la armor.
Am gasit asta despre armor:
Quote:
5.4.2 Hotfixes:
January 21
Classes
Resolved an issue for the following abilities that resulted in damage being calculated incorrectly when used against targets with a greater than 75% reduction to damage from armor.
Guardian Druids with greater than 75% damage reduction from Armor were getting less than the intended amount of Vengeance. Now they will gain the correct amount.
Beast Cleave (Beast Mastery Hunter)
Storm, Earth, and Fire (Windwalker Monk)
Blade Flurry (Combat Rogue)
Sweeping Strikes (Arms Warrior)
Warrior Tier-16 2 piece set bonus

http://us.battle.net/wow/en/blog/11944164/

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tudor1297

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Post Posted: 03-04-2015, 09:39:31 | Translate post to: ... (Click for more languages)

Am gasit si eu asta:

Quote:

In the current game, BF copies unmitigated damage which is then mitigated by the secondary target's armor. If your primary dps target is level 93 and you're cleaving/aoe'ing adds that are level 91-92, blade flurry will not necessarily do 40% damage to secondary targets. This also means that blade flurry benefits from glyph of sharpened knives to spread sunder.

Here's a combat log from when I was testing it. My primary autoattack target was the one sundered. You can clearly see my autoattack damage decrease without any corresponding change in the blade flurry damage once weakened armor expires.

1447 * 0.4 = 578.8 expected damage while sundered, but blade flurry was hitting for 565 damage.
After weakened armor faded, 1415 * 0.4 = 566 damage, which is about what blade flurry was hitting for the whole time (the secondary target was not sundered at any point).

I've done the test the other way where I left the primary target unsundered and sundered the BF target and the damage of BF did decrease once sunder expired on the BF target. BF did more damage than expected while the primary target was unsundered and secondary was sundered.
Quote:
17:10:58> Shadowvenom's melee swing hits Training Dummy for 1 Physical.(1447 Overkill)
17:10:59> Shadowvenom's Blade Flurry hits Training Dummy for 1 Physical.(564 Overkill)
17:10:59> Shadowvenom's melee swing hits Training Dummy for 1 Physical.(1446 Overkill)
17:11:00> Shadowvenom's Blade Flurry hits Training Dummy for 1 Physical.(564 Overkill)
17:11:01> Shadowvenom's Weakened Armor dissipates from Training Dummy.
17:11:01> Shadowvenom's melee swing hits Training Dummy for 1 Physical.(1414 Overkill)
17:11:02> Shadowvenom's Blade Flurry hits Training Dummy for 1 Physical.(565 Overkill)
17:11:02> Shadowvenom's melee swing hits Training Dummy for 1 Physical.(1415 Overkill)
17:11:03> Shadowvenom's Blade Flurry hits Training Dummy for 1 Physical.(566 Overkill)



http://forums.elitistjerks.com/topic/131256-54-combat-im-not-dead-yet/page-7

Deci Sweeping Strikes/Blade flurry trebuie sa copieze damage-ul nemitigat, sa il reduca la 75%, respectiv 40% si-apoi sa-l mitigheze cu armorul celui de-al doilea target.




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Post Posted: 11-07-2015, 05:16:02 | Translate post to: ... (Click for more languages)

As orcostasul said,sweeping strike should copy the unmitigated damage from the first target and reduce it by the other targets armor/resilience,etc.
Also,the second bug here is :
Rofly wrote:
Un alt bug la sweeping strikes , la blade flurry s-a reparat ar fi ca ataca oameni cu pvp off si npc neutrii care nu pot fi atacati.
proof
.



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