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Author Message2303
JuNNky

[Mentally Stable]



Status: Offline
(since 23-10-2015 21:32)
Joined: 29 Jul 2015
Posts: 83, Topics: 17
Location: Romania

Reputation: 6.8

Post Posted: 30-07-2015, 11:06:41 | Translate post to: ... (Click for more languages)

Salut! Am revenit cu a treia cerere [ sper ca nu va stresez prea tare - ] si as avea nevoie ca sma-ul de mai jos sa fie modificat astfel incat Barlogul sa fie VIP only , si sa il pot adauga in meniul VIP , si sa ii scoateti flacarile , adica cand apesi click dreapta sa nu mai traga cu flacari deloc , dar nici sa nu apara nimic in chat precum : nu poti folosi aceasta abilitate sau de asta ( sa fie ca si cum nu au existat niciodata acele flacari ) .. Deoarece imi tot da crash serverul cand trage....


Code:
 #include <amxmodx>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <cstrike>
#include <zombieplague>

#define PLUGIN "Balrog-XI"
#define VERSION "2.0"
#define AUTHOR "Dias"

#define V_MODEL "models/v_balrog11_2.mdl"
#define P_MODEL "models/p_balrog11.mdl"
#define W_MODEL "models/w_balrog11.mdl"

#define CSW_BALROG11 CSW_XM1014
#define weapon_balrog11 "weapon_xm1014"

#define OLD_W_MODEL "models/w_xm1014.mdl"
#define OLD_EVENT "events/xm1014.sc"
#define WEAPON_SECRETCODE 1982

#define DRAW_TIME 1.0
#define DAMAGE 52
#define FIRE_DAMAGE 500
#define BPAMMO 56

#define CHARGE_COND_AMMO 4
#define MAX_SPECIAL_AMMO 7
#define SPECIALSHOOT_DELAY 0.35
#define FIRE_SPEED 750
#define FIRE_CLASSNAME "balrog11_fire"
#define SYSTEM_CLASSNAME "balrog11_firesystem"

// OFFSET
const PDATA_SAFE = 2
const OFFSET_LINUX_WEAPONS = 4
const OFFSET_WEAPONOWNER = 41
const m_flNextAttack = 83
const m_flNextPrimaryAttack   = 46
const m_flNextSecondaryAttack   = 47

// Weapon bitsums
const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
const SECONDARY_WEAPONS_BIT_SUM = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE)
      
new const WeaponSounds[5][] =
{
   "weapons/balrog11-1.wav",
   "weapons/balrog11-2.wav",
   "weapons/balrog11_draw.wav",
   "weapons/balrog11_insert.wav",
   "weapons/balrog11_charge.wav"
}

new const WeaponResources[4][] =
{
   "sprites/flame_puff01.spr",
   "sprites/weapon_balrog11.txt",
   "sprites/640hud3_2.spr",
   "sprites/640hud89_2.spr"
}

enum
{
   B11_ANIM_IDLE = 0,
   B11_ANIM_SHOOT,
   B11_ANIM_SHOOT_SPECIAL,
   B11_ANIM_INSERT,
   B11_ANIM_AFTER_RELOAD,
   B11_ANIM_START_RELOAD,
   B11_ANIM_DRAW
}

new g_balrog11
new g_had_balrog11[33], g_holding_attack[33], g_Shoot_Count[33], g_SpecialAmmo[33]
new g_old_weapon[33], g_event_balrog11, g_Msg_StatusIcon, g_smokepuff_id, g_ham_bot, g_MaxPlayers

public plugin_init()
{
   register_plugin(PLUGIN, VERSION, AUTHOR)
   
   register_event("CurWeapon", "Event_CurWeapon", "be", "1=1")
   
   register_forward(FM_Think, "fw_Think")
   register_forward(FM_Touch, "fw_Touch")
   register_forward(FM_CmdStart, "fw_CmdStart")
   register_forward(FM_SetModel, "fw_SetModel")
   register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)   
   register_forward(FM_PlaybackEvent, "fw_PlaybackEvent")   
   
   RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack")
   RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack")   
   
   RegisterHam(Ham_Item_AddToPlayer, weapon_balrog11, "fw_Item_AddToPlayer_Post", 1)
   RegisterHam(Ham_Item_PostFrame, weapon_balrog11, "fw_Item_PostFrame")
   RegisterHam(Ham_Item_Deploy, weapon_balrog11, "fw_Item_Deploy_Post", 1)
   
   g_Msg_StatusIcon = get_user_msgid("StatusIcon")
   g_MaxPlayers = get_maxplayers()
   
   //register_clcmd("admin_get_balrog11", "Get_Balrog11", ADMIN_BAN)
   register_clcmd("weapon_balrog11", "hook_weapon")
}

public plugin_precache()
{
   engfunc(EngFunc_PrecacheModel, V_MODEL)
   engfunc(EngFunc_PrecacheModel, P_MODEL)
   engfunc(EngFunc_PrecacheModel, W_MODEL)
   
   new i
   for(i = 0; i < sizeof(WeaponSounds); i++)
      engfunc(EngFunc_PrecacheSound, WeaponSounds[i])
   for(i = 0; i < sizeof(WeaponResources); i++)
   {
      if(i == 1) engfunc(EngFunc_PrecacheGeneric, WeaponResources[i])
      else engfunc(EngFunc_PrecacheModel, WeaponResources[i])
   }
   
   register_forward(FM_PrecacheEvent, "fw_PrecacheEvent_Post", 1)   
   g_smokepuff_id = engfunc(EngFunc_PrecacheModel, "sprites/wall_puff1.spr")
   
   g_balrog11 = zp_register_extra_item("Balrog-XI", 25, ZP_TEAM_HUMAN)
}

public client_putinserver(id)
{
   if(!g_ham_bot && is_user_bot(id))
   {
      g_ham_bot = 1
      set_task(0.1, "do_register", id)
   }
}

public do_register(id)
{
   RegisterHamFromEntity(Ham_TraceAttack, id, "fw_TraceAttack")
}

public fw_PrecacheEvent_Post(type, const name[])
{
   if(equal(OLD_EVENT, name))
      g_event_balrog11 = get_orig_retval()
}

public zp_extra_item_selected(id, itemid)
{
   if(itemid == g_balrog11) Get_Balrog11(id)
}

public zp_user_infected_post(id) Remove_Balrog11(id)
public zp_round_ended()
{
   for(new i = 0; i < g_MaxPlayers; i++)
      Remove_Balrog11(i)
}

public Get_Balrog11(id)
{
   if(!is_user_alive(id))
      return
      
   drop_weapons(id, 1)
   Remove_Balrog11(id)
      
   g_had_balrog11[id] = 1
   g_old_weapon[id] = 0
   g_holding_attack[id] = 0
   g_Shoot_Count[id] = 0
   g_SpecialAmmo[id] = 0
   
   fm_give_item(id, weapon_balrog11)
   cs_set_user_bpammo(id, CSW_BALROG11, BPAMMO)
   
   update_ammo(id)
   update_specialammo(id, g_SpecialAmmo[id], g_SpecialAmmo[id] > 0 ? 1 : 0)
}

public Remove_Balrog11(id)
{
   if(!is_user_connected(id))
      return
      
   update_specialammo(id, g_SpecialAmmo[id], 0)
      
   g_had_balrog11[id] = 0
   g_old_weapon[id] = 0
   g_holding_attack[id] = 0
   g_Shoot_Count[id] = 0
   g_SpecialAmmo[id] = 0   
}

public hook_weapon(id)
{
   engclient_cmd(id, weapon_balrog11)
   return PLUGIN_HANDLED
}

public Event_CurWeapon(id)
{
   if(!is_user_alive(id))
      return   
   
   if(g_had_balrog11[id] && (get_user_weapon(id) == CSW_BALROG11 && g_old_weapon[id] != CSW_BALROG11))
   { // Balrog Draw
      set_weapon_anim(id, B11_ANIM_DRAW)
      set_player_nextattack(id, DRAW_TIME)
      
      update_specialammo(id, g_SpecialAmmo[id], g_SpecialAmmo[id] > 0 ? 1 : 0)
   } else if(get_user_weapon(id) != CSW_BALROG11 && g_old_weapon[id] == CSW_BALROG11) {
      update_specialammo(id, g_SpecialAmmo[id], 0)
   }
   
   g_old_weapon[id] = get_user_weapon(id)
}

public fw_CmdStart(id, uc_handle, seed)
{
   if(!is_user_alive(id))
      return
   if(get_user_weapon(id) != CSW_BALROG11 || !g_had_balrog11[id])
      return
      
   static NewButton; NewButton = get_uc(uc_handle, UC_Buttons)
   static OldButton; OldButton = pev(id, pev_oldbuttons)
   
   if(NewButton & IN_ATTACK)
   {
      if(!g_holding_attack[id]) g_holding_attack[id] = 1
   } else if(NewButton & IN_ATTACK2) {
      SpecialShoot_Handle(id)
   } else {
      if(OldButton & IN_ATTACK)
      {
         if(g_holding_attack[id])
         {
            g_holding_attack[id] = 0
            g_Shoot_Count[id] = 0
         }
      }
   }
}

public fw_SetModel(entity, model[])
{
   if(!pev_valid(entity))
      return FMRES_IGNORED
   
   static Classname[64]
   pev(entity, pev_classname, Classname, sizeof(Classname))
   
   if(!equal(Classname, "weaponbox"))
      return FMRES_IGNORED
   
   static id
   id = pev(entity, pev_owner)
   
   if(equal(model, OLD_W_MODEL))
   {
      static weapon
      weapon = fm_get_user_weapon_entity(entity, CSW_BALROG11)
      
      if(!pev_valid(weapon))
         return FMRES_IGNORED
      
      if(g_had_balrog11[id])
      {
         set_pev(weapon, pev_impulse, WEAPON_SECRETCODE)
         set_pev(weapon, pev_iuser4, g_SpecialAmmo[id])
         engfunc(EngFunc_SetModel, entity, W_MODEL)
         
         Remove_Balrog11(id)
         
         return FMRES_SUPERCEDE
      }
   }

   return FMRES_IGNORED;
}

public fw_UpdateClientData_Post(id, sendweapons, cd_handle)
{
   if(!is_user_alive(id) || !is_user_connected(id))
      return FMRES_IGNORED   
   if(get_user_weapon(id) == CSW_BALROG11 && g_had_balrog11[id])
      set_cd(cd_handle, CD_flNextAttack, get_gametime() + 0.001)
   
   return FMRES_HANDLED
}

public fw_PlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
   if (!is_user_connected(invoker))
      return FMRES_IGNORED      
   if(get_user_weapon(invoker) == CSW_BALROG11 && g_had_balrog11[invoker] && eventid == g_event_balrog11)
   {
      engfunc(EngFunc_PlaybackEvent, flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)   

      if(g_holding_attack[invoker]) g_Shoot_Count[invoker]++
      else g_Shoot_Count[invoker] = 0
      
      if(g_Shoot_Count[invoker] >= CHARGE_COND_AMMO)
      {
         g_Shoot_Count[invoker] = 0
         
         if(g_SpecialAmmo[invoker] < MAX_SPECIAL_AMMO)
         {
            update_specialammo(invoker, g_SpecialAmmo[invoker], 0)
            g_SpecialAmmo[invoker]++
            update_specialammo(invoker, g_SpecialAmmo[invoker], 1)
            
            emit_sound(invoker, CHAN_ITEM, WeaponSounds[4], 1.0, ATTN_NORM, 0, PITCH_NORM)
         }
      }
      
      set_weapon_anim(invoker, B11_ANIM_SHOOT)
      emit_sound(invoker, CHAN_WEAPON, WeaponSounds[0], 1.0, ATTN_NORM, 0, PITCH_NORM)   

      return FMRES_SUPERCEDE
   }
   
   return FMRES_HANDLED
}

public fw_Think(ent)
{
   if(!pev_valid(ent))
      return
      
   static Classname[32]; pev(ent, pev_classname, Classname, sizeof(Classname))
   if(equal(Classname, FIRE_CLASSNAME))
   {   
      static Float:fFrame; pev(ent, pev_frame, fFrame)
   
      fFrame += 1.5
      fFrame = floatmin(21.0, fFrame)
   
      set_pev(ent, pev_frame, fFrame)
      set_pev(ent, pev_nextthink, get_gametime() + 0.05)
      
      // time remove
      static Float:fTimeRemove, Float:Amount
      pev(ent, pev_fuser1, fTimeRemove)
      pev(ent, pev_renderamt, Amount)
      
      if(get_gametime() >= fTimeRemove)
      {
         Amount -= 10.0
         set_pev(ent, pev_renderamt, Amount)
         
         if(Amount <= 15.0) engfunc(EngFunc_RemoveEntity, ent)
      }
   } else if(equal(Classname, SYSTEM_CLASSNAME)) {
      
      static Float:Origin[3], Float:Scale
      
      pev(ent, pev_origin, Origin)
      pev(ent, pev_scale, Scale)
      
      Scale += 0.1
      Scale = floatmin(1.5, Scale)
      set_pev(ent, pev_scale, Scale)

      Create_Fire(pev(ent, pev_owner), Origin, Scale, 0.0)
      
      set_pev(ent, pev_nextthink, get_gametime() + 0.05)
      
      // time remove
      static Float:fTimeRemove
      pev(ent, pev_fuser1, fTimeRemove)
      if(get_gametime() >= fTimeRemove) engfunc(EngFunc_RemoveEntity, ent)
   }
}

public fw_Touch(ent, id)
{
   if(!pev_valid(ent))
      return
      
   static Classname[32]
   pev(ent, pev_classname, Classname, sizeof(Classname))
      
   if(!equal(Classname, SYSTEM_CLASSNAME))
      return
      
   if(pev_valid(id))
   {
      static Classname2[32]
      pev(id, pev_classname, Classname2, sizeof(Classname2))
      
      if(equal(Classname2, SYSTEM_CLASSNAME) || equal(Classname2, FIRE_CLASSNAME)) return
      else if(is_user_alive(id))
      {
         if(pev(ent, pev_iuser3) == 1 && cs_get_user_team(id) != CS_TEAM_T) ExecuteHamB(Ham_TakeDamage, id, 0, pev(ent, pev_owner), float(FIRE_DAMAGE) / random_float(3.0, 5.0), DMG_BULLET)
         else if(pev(ent, pev_iuser3) == 2 && cs_get_user_team(id) != CS_TEAM_CT) ExecuteHamB(Ham_TakeDamage, id, 0,pev(ent, pev_owner), float(FIRE_DAMAGE) / random_float(3.0, 5.0), DMG_BULLET)
         
         return
      }
   }
      
   set_pev(ent, pev_movetype, MOVETYPE_NONE)
   set_pev(ent, pev_solid, SOLID_NOT)
}

public fw_TraceAttack(Ent, Attacker, Float:Damage, Float:Dir[3], ptr, DamageType)
{
   if(!is_user_alive(Attacker))
      return HAM_IGNORED   
   if(get_user_weapon(Attacker) != CSW_BALROG11 || !g_had_balrog11[Attacker])
      return HAM_IGNORED
      
   static Float:flEnd[3], Float:vecPlane[3]
   
   get_tr2(ptr, TR_vecEndPos, flEnd)
   get_tr2(ptr, TR_vecPlaneNormal, vecPlane)      
      
   if(!is_user_alive(Ent))
   {
      make_bullet(Attacker, flEnd)
      fake_smoke(Attacker, ptr)
   }
      
   SetHamParamFloat(3, float(DAMAGE) / random_float(1.5, 2.5))   

   return HAM_HANDLED   
}

public fw_Item_AddToPlayer_Post(ent, id)
{
   if(pev(ent, pev_impulse) == WEAPON_SECRETCODE)
   {
      g_had_balrog11[id] = 1
      
      set_pev(ent, pev_impulse, 0)
      g_SpecialAmmo[id] = pev(ent, pev_iuser4)
   }         
   
   message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("WeaponList"), _, id)
   write_string((g_had_balrog11[id] == 1 ? "weapon_balrog11" : "weapon_xm1014"))
   write_byte(5)
   write_byte(32)
   write_byte(-1)
   write_byte(-1)
   write_byte(0)
   write_byte(12)
   write_byte(CSW_BALROG11)
   write_byte(0)
   message_end()
}

public fw_Item_PostFrame(ent)
{
   static id; id = fm_cs_get_weapon_ent_owner(ent)
   if (!pev_valid(id))
      return

   if(!g_had_balrog11[id])
      return
      
   if(get_pdata_int(ent, 55, OFFSET_LINUX_WEAPONS) == 1) set_weapon_anim(id, B11_ANIM_INSERT)
}

public fw_Item_Deploy_Post(ent)
{
   static id; id = fm_cs_get_weapon_ent_owner(ent)
   if (!pev_valid(id))
      return

   if(!g_had_balrog11[id])
      return
      
   set_pev(id, pev_viewmodel2, V_MODEL)
   set_pev(id, pev_weaponmodel2, P_MODEL)
}

public update_ammo(id)
{
   if(!is_user_alive(id))
      return
   
   static weapon_ent; weapon_ent = fm_get_user_weapon_entity(id, CSW_BALROG11)
   if(!pev_valid(weapon_ent)) return
   
   engfunc(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, get_user_msgid("CurWeapon"), {0, 0, 0}, id)
   write_byte(1)
   write_byte(CSW_BALROG11)
   write_byte(cs_get_weapon_ammo(weapon_ent))
   message_end()
   
   message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("AmmoX"), _, id)
   write_byte(1)
   write_byte(cs_get_user_bpammo(id, CSW_BALROG11))
   message_end()
}

public update_specialammo(id, Ammo, On)
{
   static AmmoSprites[33]
   format(AmmoSprites, sizeof(AmmoSprites), "number_%d", Ammo)
     
   message_begin(MSG_ONE_UNRELIABLE, g_Msg_StatusIcon, {0,0,0}, id)
   write_byte(On)
   write_string(AmmoSprites)
   write_byte(42) // red
   write_byte(212) // green
   write_byte(255) // blue
   message_end()
}

public SpecialShoot_Handle(id)
{
   if(get_pdata_float(id, 83, 5) > 0.0)
      return
   if(g_SpecialAmmo[id] <= 0)
      return      

   create_fake_attack(id)   
   
   // Shoot Handle
   set_player_nextattack(id, SPECIALSHOOT_DELAY)
   set_weapons_timeidle(id, CSW_BALROG11, SPECIALSHOOT_DELAY)
   
   update_specialammo(id, g_SpecialAmmo[id], 0)
   g_SpecialAmmo[id]--
   update_specialammo(id, g_SpecialAmmo[id], g_SpecialAmmo[id] > 0 ? 1 : 0)
   
   set_weapon_anim(id, B11_ANIM_SHOOT_SPECIAL)
   emit_sound(id, CHAN_WEAPON, WeaponSounds[1], 1.0, ATTN_NORM, 0, PITCH_NORM)
   
   Create_FireSystem(id)
}

public create_fake_attack(id)
{
   static weapon
   weapon = fm_find_ent_by_owner(-1, "weapon_knife", id)
   
   if(pev_valid(weapon)) ExecuteHamB(Ham_Weapon_PrimaryAttack, weapon)
}

public Create_FireSystem(id)
{
   static Float:StartOrigin[3], Float:EndOrigin[5][3]
   get_weapon_attachment(id, StartOrigin, 40.0)
   
   // Left
   get_position(id, 512.0, -140.0, 0.0, EndOrigin[0])
   get_position(id, 512.0, -70.0, 0.0, EndOrigin[1])
   
   // Center
   get_position(id, 512.0, 0.0, 0.0, EndOrigin[2])
   
   // Right
   get_position(id, 512.0, 70.0, 0.0, EndOrigin[3])
   get_position(id, 512.0, 140.0, 0.0, EndOrigin[4])   
   
   // Create Fire
   for(new i = 0; i < 5; i++) Create_System(id, StartOrigin, EndOrigin[i], float(FIRE_SPEED))
}

public Create_System(id, Float:StartOrigin[3], Float:EndOrigin[3], Float:Speed)
{
   static Ent; Ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "env_sprite"))
   
   // set info for ent
   set_pev(Ent, pev_movetype, MOVETYPE_FLY)
   set_pev(Ent, pev_rendermode, kRenderTransAdd)
   set_pev(Ent, pev_renderamt, 0.0)
   set_pev(Ent, pev_fuser1, get_gametime() + 0.75)   // time remove
   set_pev(Ent, pev_scale, 0.1)
   set_pev(Ent, pev_nextthink, get_gametime() + 0.05)
   
   set_pev(Ent, pev_classname, SYSTEM_CLASSNAME)
   engfunc(EngFunc_SetModel, Ent, WeaponResources[0])
   set_pev(Ent, pev_mins, Float:{-16.0, -16.0, -16.0})
   set_pev(Ent, pev_maxs, Float:{16.0, 16.0, 16.0})
   set_pev(Ent, pev_origin, StartOrigin)
   set_pev(Ent, pev_gravity, 0.01)
   set_pev(Ent, pev_solid, SOLID_TRIGGER)
   set_pev(Ent, pev_owner, id)   
   static Team;
   if(cs_get_user_team(id) == CS_TEAM_T) Team = 1
   else if(cs_get_user_team(id) == CS_TEAM_CT) Team = 2
   set_pev(Ent, pev_iuser3, Team)
   set_pev(Ent, pev_frame, 0.0)

   static Float:Velocity[3]
   
   get_speed_vector(StartOrigin, EndOrigin, Speed, Velocity)
   set_pev(Ent, pev_velocity, Velocity)      
}

public Create_Fire(id, Float:Origin[3], Float:Scale, Float:Frame)
{
   static Ent; Ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "env_sprite"))
   
   // set info for ent
   set_pev(Ent, pev_movetype, MOVETYPE_FLY)
   set_pev(Ent, pev_rendermode, kRenderTransAdd)
   set_pev(Ent, pev_renderamt, 255.0)
   set_pev(Ent, pev_fuser1, get_gametime() + 0.1)   // time remove
   set_pev(Ent, pev_scale, Scale)
   set_pev(Ent, pev_nextthink, get_gametime() + 0.05)
   
   set_pev(Ent, pev_classname, FIRE_CLASSNAME)
   engfunc(EngFunc_SetModel, Ent, WeaponResources[0])
   set_pev(Ent, pev_mins, Float:{-10.0, -10.0, -10.0})
   set_pev(Ent, pev_maxs, Float:{10.0, 10.0, 10.0})
   set_pev(Ent, pev_origin, Origin)
   set_pev(Ent, pev_gravity, 0.01)
   set_pev(Ent, pev_solid, SOLID_TRIGGER)
   set_pev(Ent, pev_owner, id)   
   set_pev(Ent, pev_frame, Frame)
}

stock make_bullet(id, Float:Origin[3])
{
   // Find target
   new decal = random_num(41, 45)
   const loop_time = 2
   
   static Body, Target
   get_user_aiming(id, Target, Body, 999999)
   
   if(is_user_connected(Target))
      return
   
   for(new i = 0; i < loop_time; i++)
   {
      // Put decal on "world" (a wall)
      message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
      write_byte(TE_WORLDDECAL)
      engfunc(EngFunc_WriteCoord, Origin[0])
      engfunc(EngFunc_WriteCoord, Origin[1])
      engfunc(EngFunc_WriteCoord, Origin[2])
      write_byte(decal)
      message_end()
      
      // Show sparcles
      message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
      write_byte(TE_GUNSHOTDECAL)
      engfunc(EngFunc_WriteCoord, Origin[0])
      engfunc(EngFunc_WriteCoord, Origin[1])
      engfunc(EngFunc_WriteCoord, Origin[2])
      write_short(id)
      write_byte(decal)
      message_end()
   }
}

stock fake_smoke(id, trace_result)
{
   static Float:vecSrc[3], Float:vecEnd[3], TE_FLAG
   
   get_weapon_attachment(id, vecSrc)
   global_get(glb_v_forward, vecEnd)
   
   xs_vec_mul_scalar(vecEnd, 8192.0, vecEnd)
   xs_vec_add(vecSrc, vecEnd, vecEnd)

   get_tr2(trace_result, TR_vecEndPos, vecSrc)
   get_tr2(trace_result, TR_vecPlaneNormal, vecEnd)
   
   xs_vec_mul_scalar(vecEnd, 2.5, vecEnd)
   xs_vec_add(vecSrc, vecEnd, vecEnd)
   
   TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
   TE_FLAG |= TE_EXPLFLAG_NOSOUND
   TE_FLAG |= TE_EXPLFLAG_NOPARTICLES
   
   engfunc(EngFunc_MessageBegin, MSG_PAS, SVC_TEMPENTITY, vecEnd, 0)
   write_byte(TE_EXPLOSION)
   engfunc(EngFunc_WriteCoord, vecEnd[0])
   engfunc(EngFunc_WriteCoord, vecEnd[1])
   engfunc(EngFunc_WriteCoord, vecEnd[2] - 10.0)
   write_short(g_smokepuff_id)
   write_byte(2)
   write_byte(50)
   write_byte(TE_FLAG)
   message_end()
}

stock get_weapon_attachment(id, Float:output[3], Float:fDis = 40.0)
{
   new Float:vfEnd[3], viEnd[3]
   get_user_origin(id, viEnd, 3) 
   IVecFVec(viEnd, vfEnd)
   
   new Float:fOrigin[3], Float:fAngle[3]
   
   pev(id, pev_origin, fOrigin)
   pev(id, pev_view_ofs, fAngle)
   
   xs_vec_add(fOrigin, fAngle, fOrigin)
   
   new Float:fAttack[3]
   
   xs_vec_sub(vfEnd, fOrigin, fAttack)
   xs_vec_sub(vfEnd, fOrigin, fAttack)
   
   new Float:fRate
   
   fRate = fDis / vector_length(fAttack)
   xs_vec_mul_scalar(fAttack, fRate, fAttack)
   
   xs_vec_add(fOrigin, fAttack, output)
}

stock set_weapon_anim(id, anim)
{
   if(!is_user_alive(id))
      return
      
   set_pev(id, pev_weaponanim, anim)
   
   message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, _, id)
   write_byte(anim)
   write_byte(0)
   message_end()   
}

stock fm_cs_get_weapon_ent_owner(ent)
{
   if (pev_valid(ent) != PDATA_SAFE)
      return -1
   
   return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
}

stock set_player_nextattack(id, Float:nexttime)
{
   if(!is_user_alive(id))
      return
      
   set_pdata_float(id, m_flNextAttack, nexttime, 5)
}

stock set_weapons_timeidle(id, WeaponId ,Float:TimeIdle)
{
   if(!is_user_alive(id))
      return
      
   static entwpn; entwpn = fm_get_user_weapon_entity(id, WeaponId)
   if(!pev_valid(entwpn))
      return
      
   set_pdata_float(entwpn, 46, TimeIdle, OFFSET_LINUX_WEAPONS)
   set_pdata_float(entwpn, 47, TimeIdle, OFFSET_LINUX_WEAPONS)
   set_pdata_float(entwpn, 48, TimeIdle + 0.5, OFFSET_LINUX_WEAPONS)
}

stock get_position(id,Float:forw, Float:right, Float:up, Float:vStart[])
{
   static Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
   
   pev(id, pev_origin, vOrigin)
   pev(id, pev_view_ofs, vUp) //for player
   xs_vec_add(vOrigin, vUp, vOrigin)
   pev(id, pev_v_angle, vAngle) // if normal entity ,use pev_angles
   
   angle_vector(vAngle,ANGLEVECTOR_FORWARD, vForward) //or use EngFunc_AngleVectors
   angle_vector(vAngle,ANGLEVECTOR_RIGHT, vRight)
   angle_vector(vAngle,ANGLEVECTOR_UP, vUp)
   
   vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
   vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
   vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
}

stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3])
{
   new_velocity[0] = origin2[0] - origin1[0]
   new_velocity[1] = origin2[1] - origin1[1]
   new_velocity[2] = origin2[2] - origin1[2]
   new Float:num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
   new_velocity[0] *= num
   new_velocity[1] *= num
   new_velocity[2] *= num
   
   return 1;
}

// Drop primary/secondary weapons
stock drop_weapons(id, dropwhat)
{
   // Get user weapons
   static weapons[32], num, i, weaponid
   num = 0 // reset passed weapons count (bugfix)
   get_user_weapons(id, weapons, num)
   
   // Loop through them and drop primaries or secondaries
   for (i = 0; i < num; i++)
   {
      // Prevent re-indexing the array
      weaponid = weapons[i]
      
      if ((dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM)) || (dropwhat == 2 && ((1<<weaponid) & SECONDARY_WEAPONS_BIT_SUM)))
      {
         // Get weapon entity
         static wname[32]
         get_weaponname(weaponid, wname, charsmax(wname))

         // Player drops the weapon and looses his bpammo
         engclient_cmd(id, "drop", wname)
         cs_set_user_bpammo(id, weaponid, 0)
      }
   }
}

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destroi112

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Post Posted: 30-07-2015, 15:30:31 | Translate post to: ... (Click for more languages)

Ce apare in consola cand ia server-ul crash?


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JuNNky

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Post Posted: 30-07-2015, 16:56:09 | Translate post to: ... (Click for more languages)

Uite aici :

Code:
SZ_GetSpace: overflow on L$       T$(1҉T$, T$( T$1҉T$ $ v?\
WARNING: msg overflowed for ofek[bot vip]=ofek vip
SZ_GetSpace: overflow on
WARNING: msg overflowed for ofek[bot vip]=ofek vip
SZ_GetSpace: overflow on O: SystemWrapper::SetStatusLine ?

WARNING: msg overflowed for ofek[bot vip]=ofek vip
SZ_GetSpace: overflow on Client Datagram
WARNING: msg overflowed for mostafa Black Shooter
SZ_GetSpace: overflow on $       T$(1҉T$, T$( T$1҉T$ $ v?\
WARNING: msg overflowed for mostafa Black Shooter
SZ_GetSpace: overflow on --

WARNING: msg overflowed for mostafa Black Shooter
SZ_GetSpace: overflow on Client Datagram
WARNING: msg overflowed for JuNNky
SZ_GetSpace: overflow on --

WARNING: msg overflowed for mostafa Black Shooter
SZ_GetSpace: overflow on ---

WARNING: msg overflowed for JuNNky
SZ_GetSpace: overflow on ---

WARNING: msg overflowed for JuNNky
SZ_GetSpace: overflow on ---

WARNING: msg overflowed for JuNNky
SZ_GetSpace: overflow on --

WARNING: msg overflowed for JuNNky
SZ_GetSpace: overflow on $       T$(1҉T$, T$( T$1҉T$ $ v?\
WARNING: msg overflowed for JuNNky
SZ_GetSpace: overflow on con_minfailuretime
WARNING: msg overflowed for JuNNky
SZ_GetSpace: overflow on SystemWrapper::RedirectOutput: not implemented.

WARNING: msg overflowed for JuNNky
Segmentation fault
email debug.log to [email protected]
Thu Jul 30 17:55:02 EEST 2015: Server restart in 30 seconds

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destroi112

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Post Posted: 30-07-2015, 20:16:08 | Translate post to: ... (Click for more languages)

Esti sigur ca pica de la arma ,imi pare rau sa scot fire system-ul cred ca e problema de la tine verifica toate pluginele deoarece stiu ca arma merge fara probleme.
PS:Uite aici 4 VIP daca e de tot iti cade o sa iti fac eu simplu...
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JuNNky

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Post Posted: 30-07-2015, 22:06:02 | Translate post to: ... (Click for more languages)

Man e only VIP , merge in sistemul vip menu , dar eu vreau fara fire system deoarece nu ma ajuta cu nimic. Asa ca te rog frumos sa imi scoti fire systemul , si sa ramana o arma default cu damage mare de vip.
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Post Posted: 31-07-2015, 06:00:42 | Translate post to: ... (Click for more languages)

As you wish .
Aici simpla.
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JuNNky

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Post Posted: 31-07-2015, 11:56:19 | Translate post to: ... (Click for more languages)

Man mersi de modificari , dar nu stiu ce ai modificat pe acolo , dar tot asa este. Nu ai scos fire systemul , sau poate l-ai scos , dar cand folosesc click dreapta tot functioneaza :@......
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Post Posted: 31-07-2015, 15:02:10 | Translate post to: ... (Click for more languages)

E imposibil am scos fw_cmdstart - nare cum sa mearga cand apesi pe click dreapta.


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JuNNky

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Post Posted: 31-07-2015, 18:51:25 | Translate post to: ... (Click for more languages)

Da scuze , prima data cand le-am adaugat le-am incurcat ( modificarile cu amxx vechi ) , dar acum am incercat doar cu modificarile si nu imi merge nici la vip menu extra items nici la human extra items , l-am adaugat in plugins zplague , amxx adaugat , am verificat tot si nu merge.... Nu il recunoaste deloc.
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Post Posted: 31-07-2015, 20:44:51 | Translate post to: ... (Click for more languages)

Vezi asa .
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JuNNky

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Post Posted: 01-08-2015, 10:59:59 | Translate post to: ... (Click for more languages)

Apare in VIP menu , dar nu functioneaza modelele ( arata ca si un xm1014 normal ) si daca se poate pune-i un DMG mai mare , de pilda sa ajunga la 1500 DMG pe lovitura la cap si vreo 750 DMG pe lovitura la piept. Deoarce cu xm1014 normal dau mai mult DMG decat ca si cu Balrogul...
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EDUTz

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Post Posted: 01-08-2015, 12:53:09 | Translate post to: ... (Click for more languages)

Ar trebui sa fie ok acum, vezi daca e ok ...

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Pentru pluginuri complicate le fac cu $$ pe paypal/psc. PM

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destroi112

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Post Posted: 01-08-2015, 14:52:32 | Translate post to: ... (Click for more languages)

Vezi si asa.
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JuNNky

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Post Posted: 01-08-2015, 18:04:44 | Translate post to: ... (Click for more languages)

EDUTz e perfect , asa cum vroiam ( fara fire system ) ,dar nu e VIP only si daca se poate , cand adaugi sa fie vip only si sa il poti adauga la vip extra items , te rog frumos sa ii maresti damageul. Sa fie in jur de 1500 pe cap si 750 pe piept ( asa cum spuneam mai sus ). Si Destroi , al tau da erori la compilare :

Code:
zp_extra_balrog11.sma(347) : error 010: invalid function or declaration
zp_extra_balrog11.sma(384) : error 021: symbol already defined: "WeaponSounds"
zp_extra_balrog11.sma(393) : error 021: symbol already defined: "WeaponResources"
zp_extra_balrog11.sma(412) : error 021: symbol already defined: "g_balrog11"
zp_extra_balrog11.sma(413) : error 021: symbol already defined: "g_had_balrog11"
zp_extra_balrog11.sma(414) : error 021: symbol already defined: "g_old_weapon"
zp_extra_balrog11.sma(417) : error 021: symbol already defined: "plugin_init"
zp_extra_balrog11.sma(436) : error 021: symbol already defined: "plugin_precache"
zp_extra_balrog11.sma(455) : error 021: symbol already defined: "client_putinserver"
zp_extra_balrog11.sma(464) : error 021: symbol already defined: "do_register"
zp_extra_balrog11.sma(469) : error 021: symbol already defined: "fw_PrecacheEvent_Post"
zp_extra_balrog11.sma(475) : error 021: symbol already defined: "zv_extra_item_selected"
zp_extra_balrog11.sma(479) : error 021: symbol already defined: "zp_user_infected_post"
zp_extra_balrog11.sma(481) : error 021: symbol already defined: "zp_round_ended"
zp_extra_balrog11.sma(487) : error 021: symbol already defined: "Get_Balrog11"
zp_extra_balrog11.sma(502) : error 021: symbol already defined: "Remove_Balrog11"
zp_extra_balrog11.sma(511) : error 021: symbol already defined: "hook_weapon"
zp_extra_balrog11.sma(517) : error 021: symbol already defined: "Event_CurWeapon"
zp_extra_balrog11.sma(533) : error 021: symbol already defined: "fw_SetModel"
zp_extra_balrog11.sma(568) : error 021: symbol already defined: "fw_UpdateClientData_Post"
zp_extra_balrog11.sma(578) : error 021: symbol already defined: "fw_PlaybackEvent"
zp_extra_balrog11.sma(594) : error 021: symbol already defined: "fw_Item_AddToPlayer_Post"
zp_extra_balrog11.sma(615) : error 021: symbol already defined: "fw_Item_PostFrame"
zp_extra_balrog11.sma(627) : error 021: symbol already defined: "fw_Item_Deploy_Post"
zp_extra_balrog11.sma(640) : error 021: symbol already defined: "set_weapon_anim"
zp_extra_balrog11.sma(653) : error 021: symbol already defined: "fm_cs_get_weapon_ent_owner"

Compilation aborted.
26 Errors.
Done

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destroi112

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Post Posted: 01-08-2015, 18:57:55 | Translate post to: ... (Click for more languages)

Greseala mea am dat copy paste de 2 ori la plugin in notepad din graba -
Uite acm cred ca e ok.
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Topic is closed, you cannot post any messages in it anymore

Locked by EDUTz, 03 August 2015 11:36



 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Freakz Forum Index -> Trash Bin -> CS 2006-2019 (Archived) -> Plugins - Help / Support  
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