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[FIXED] [Hunter][Survival][Spell] Explosive Shot

 
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Scott

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Post Posted: 02-11-2015, 00:36:02 | Translate post to: ... (Click for more languages)

WoW Freakz spell link: https://www.wow-freakz.com/spells.php?spell=53301
Bug description: Damage anormal de mare. Ajungand la dot de 1 milion pe boss fara increase, si average damage mai mare decat un hunter de pe retail cu gear din Siege of Orgrimmar.
Proof: Nu am cum sa fac calculele pentru ca nu am hunter, cine are sa le faca si sa le posteze aici.

Damage pe freakz:



Damage pe retail, raid din SoO:




http://www.worldoflogs.com/reports/woi0pemgo8scq4o2/details/35/?s=5248&&e=5491



Last edited by Scott on 02-11-2015, 17:35:56; edited 1 time in total
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Post Posted: 02-11-2015, 15:58:11 | Translate post to: ... (Click for more languages)

CONFIRMED . Vezi ca la windlord am prins de 4.5M .

Daca mai vreti prints pot sa va mai dau -

Edit : https://forum.wow-freakz.com/FIXED-hunter-Survival-Spell-Explosive-shot-vs-Tick-Stack-t354988.html Dmg calculat

Btw ala e de la Sha ... Eu mai merg la pandaren tractoare si primesc buffe ... Deci e cu increase .




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Last edited by Shodan on 02-11-2015, 16:20:19; edited 3 times in total
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ryangg

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Post Posted: 02-11-2015, 16:14:13 | Translate post to: ... (Click for more languages)

Shodan..acolo e cu increase...asa si priest da 20 mil cu mind flay dot


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Shodan
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Post Posted: 02-11-2015, 16:17:20 | Translate post to: ... (Click for more languages)

^ E posibil dar ca sa calculez in timpul fightului e cam greu crede-ma . So un gm sa isi dea buffe de increase si sa calculeze el



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Post Posted: 02-11-2015, 17:32:58 | Translate post to: ... (Click for more languages)

Gonna test on my hunter soon, i think the stacking mechanic for the dot is wrong.

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Scott

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Post Posted: 02-11-2015, 17:41:45 | Translate post to: ... (Click for more languages)

Shodan wrote:
CONFIRMED . Vezi ca la windlord am prins de 4.5M .

Daca mai vreti prints pot sa va mai dau -

Edit : https://forum.wow-freakz.com/FIXED-hunter-Survival-Spell-Explosive-shot-vs-Tick-Stack-t354988.html Dmg calculat

Btw ala e de la Sha ... Eu mai merg la pandaren tractoare si primesc buffe ... Deci e cu increase .


Hai sa fim seriosi, 70% din hp-ul bosului il dai in faza a doua unde "nu te mai duci la pandaren", uita-te la dewar are cu 40k mai mult average damage fata de un hunter de pe retail cu 70 ilvl mai mare.

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Post Posted: 02-11-2015, 20:20:13 | Translate post to: ... (Click for more languages)

WALL OF TEXT WARNING


Explosive shot's damage is added correctly but the clipping mechanic is faulty and not workin, allowing explosive shot to not tick if refreshed continuously which allows stacking Eshot damage to very high numbers during burst. Basically explosive shot should work exactly like ignite in terms of mechanics, lets say you cast an explosive shot, you'll have initial dmg and then a dot with 2 ticks, if you re-cast Eshot over the old one the new dot should continue to tick and be extended to 3 ticks and have it's damage divided into it's ticks accordingly, basically same as ignite.

TL:DR: Explosive shot should continue tick even if refreshed continuosly during Lock n Load and the dot should be extended to 3 ticks from 2 (just like ignite, the damage seems to be added correctly).

Here is ghostcrawler's detailed explanation (feel free to read the whole post in the link below it is quite informative):

Quote:
In MoP, Explosive Shot ticks are going to work more like how Piercing Shots works: if you apply another Explosive Shot while an existing Explosive Shot DoT is on the target, the game will add an extra tick like it does now, but then it will add the total DoT damage of the new shot to whatever remains of the old shot, and then divide that entire number by 3 (the number of ticks with the one extra added) and that will be the new damage per tick.

Thus no damage is ever lost: (Total damage of new DoT + Total damage left undone from old dot) / (# of ticks + 1) = damage per tick

Quote:
Let’s take a look at an example to illustrate. Let’s say for the sake of easy numbers that our Explosive Shot hits for 100 damage, and then ticks every second for the next two seconds for another 100 damage per tick. Thus our numbers look like this:

0:00: shot lands for 100 damage
0:01: tick for 100 damage
0:02: tick for 100 damage

Thus we fire Explosive Shot and we do 300 damage total. Now let’s say Lock & Load procs, and gives us the ability to fire three Explosive Shots in a row. This is what would happen:

0:00: shot lands for 100 damage
0:01: tick for 100 damage and 2nd shot lands for 100 damage.
– RECALCULATION: There is one tick left for 100 damage from the first shot, and two ticks for 100 damage each for the second shot. Add it all together for 300 damage; add one tick for 3 ticks. Divide 300 dmg by 3 ticks and we now have 3 ticks to go for 100 damage each.
0:02: tick for 100 damage and 3rd shot lands for 100 damage
– RECALCULATION: There are two ticks left for 100 damage each from the last recalc, and two ticks for 100 damage each from the third shot. Add it all together for 400 damage, add back to 3 ticks. Divide 400 dmg by 3 ticks and we’ll now have 3 ticks for 133.33 damage each.
0:03: tick for 133.33 damage
0:04: tick for 133.33 damage
0:05: tick for 133.34 damage

Thus we did a total of 900 damage with three Explosive Shots. 300 damage for one, 900 for three — this way even spamming the shot we will never, ever clip a tick. Note that you’ll also never have more than 1 extra tick on your DoT..


Source http://www.warcrafthuntersunion.com/2012/06/explosive-shot-in-mop-cannot-be-clipped/


This also http://www.mmo-champion.com/threads/1186017-Lock-n-Load-in-MOP


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You can play the entire game from ur Garrison/SW/OG nice mmo would play again Kappa. Retail WoW 2016™
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Shocker

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Post Posted: 04-11-2015, 18:31:30 | Translate post to: ... (Click for more languages)

Indeed there was an issue with how I implemented stacking, should be ok now

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Locked by Shocker, 04 November 2015 16:31



 
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