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[REJECTED] [Warlock][Affliction] Agony damage too low
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Seyrox
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Post Posted: 14-06-2016, 10:15:33 | Translate post to: ... (Click for more languages)

Mindbreaker came with a proof, but i can't see it .. https://forum.wow-freakz.com/view-post-4660205.html?#4660205

Also

Quote:
thanks,you just brought the proof that it works fine,23251+11479=34730*1.1=38203+27=38230*0.0255*11*2.1298=22838(he got 22960,dk what caused the difference).
p.s. weapon has spell power.


http://www.servere-cs.forum.wow-freakz.com/REJECTED-Warlock-Affliction-Agony-NOT-COMING-WITHOUT-PROOF-t411936.html

@africa

And take this video for example https://youtube.com/watch?v=uZAnYRpet5w:



22960 at 10 stacks, divided by 2.13(his mastery) and by 974.1765(0.0255*38203spellpower)=11.06508186453348 So 11 stacks.




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africa

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Post Posted: 14-06-2016, 12:44:03 | Translate post to: ... (Click for more languages)

https://youtube.com/watch?v=uZAnYRpet5w:



Published Sep 13, 2013. This was under 5.4.0 (Mon Sep 09 2013) Build 17299. The formula then was (384+36%SP). Per tick meant (32+3%SP).

He has 38214 SP (23261 from int + 11479 wep) and DI buff. Using 5.4 formula, he would have done up to 25097 dmg (used 10 stacks, not 11).

https://youtube.com/watch?v=f7EOzP-a3fQ:



Published on Feb 6, 2014. This was under 5.4.1 (Mon Oct 28 2013) Build 17498. The formula is the one we have today (27+2.55%SP).

He has 18049 int and 25449 SP(wep included). He takes out the trinkets for test and he's left with 22836 SP.
If you start from minute 7 you can see the test. After 40 seconds or so there's only Agony and Corr left and we can see the ticks of Agony.


Using the formula with 10 stacks, not 11 = 9545 dmg. He did 9455.

SimCraft also uses 10 stacks for last tick:



198 SP and base mastery.

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Post Posted: 14-06-2016, 13:22:32 | Translate post to: ... (Click for more languages)

africa wrote:
https://youtube.com/watch?v=uZAnYRpet5w:



Published Sep 13, 2013. This was under 5.4.0 (Mon Sep 09 2013) Build 17299. The formula then was (384+36%SP). Per tick meant (32+3%SP).

He has 38214 SP (23261 from int + 11479 wep) and DI buff. Using 5.4 formula, he would have done up to 25097 dmg (used 10 stacks, not 11).


Then why is he still hitting for 22960 if the formula was 36% SP

I'm just waiting for the proof that doesn't seem to work of Mindbreaker




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Post Posted: 14-06-2016, 13:33:25 | Translate post to: ... (Click for more languages)

Seyrox wrote:
africa wrote:
https://youtube.com/watch?v=uZAnYRpet5w:



Published Sep 13, 2013. This was under 5.4.0 (Mon Sep 09 2013) Build 17299. The formula then was (384+36%SP). Per tick meant (32+3%SP).

He has 38214 SP (23261 from int + 11479 wep) and DI buff. Using 5.4 formula, he would have done up to 25097 dmg (used 10 stacks, not 11).


Then why is he still hitting for 22960 if the formula was 36% SP

I'm just waiting for the proof that doesn't seem to work of Mindbreaker


That's what I'm saying. Using his stats, he can do Agony up to 25097 damage. He did 22960, which is smaller than 25097.

Furthermore, it's imposible for him to publish a video on Sep 13 and to use the 27+2.55% formula when the nerf went live in Oct...

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Post Posted: 14-06-2016, 13:34:34 | Translate post to: ... (Click for more languages)

How did you come up with up to 25097 ? The part with up to.



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Post Posted: 14-06-2016, 13:39:50 | Translate post to: ... (Click for more languages)

Inflicts increasing agony on the target, causing up to 324 (+2.55% SP)*10 Shadow damage over 24 seconds.

The definition of Agony. And 25097 was using the 5.4 formula and the stats you guys provided.

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Post Posted: 14-06-2016, 13:51:17 | Translate post to: ... (Click for more languages)

That's the freakz tooltip, and instead of 2.55% it should be 30.6%



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Post Posted: 14-06-2016, 14:05:53 | Translate post to: ... (Click for more languages)

https://www.wow-freakz.com/spells.php?spell=980 (wowhead link)

Go to 5.4.1 changelog and read the tooltip. It should be 30.6 for the FULL 12 ticks. It's 2.55% for ONE tick. 30.6/12=2.55

The math done for the n+1 formula used the wrong formula since it was from 5.4.0 and not 5.4.1

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Post Posted: 14-06-2016, 14:20:45 | Translate post to: ... (Click for more languages)

You don't understand, how can it be, for 1 tick 324 base damage. Im saying that instead of 2.55% it should be 30.6% since that's the full damage.

Update @ 14-06-2016, 15:20:45

Anyway let's keep it on the topic, why the damage is so low in my first post ? Like 242.




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Post Posted: 14-06-2016, 14:26:00 | Translate post to: ... (Click for more languages)

Agony works in 2 ways.
You have stacks and you have ticks.
Agony can have 10 stacks and will do 12 ticks.

In any formula you use, if you want to find out the the full damage using only 10 stack ticks, you would multiply by 10(11..debatable) and 12.
If you want to find out the damage of ONE tick with 1 stack, you would take the full damage and divide it by 10(or 11, we'll see) and 12.

Back in 5.4.0 the formula for a 10 stack FULL damage Agony was:
(384+36%SP)*10
If you want to see how much damage 1 tick of 10 stack Agony does, you divide it by 12 and you'd get: (32+3%SP)*10

In 5.4.1 the formula changed for 10 stack FULL damage Agony:
(324+30.6%SP)*10
If you want 1 tick of 10 stack Agony, you divide by 12 and you get: (27+2.55%SP)*10

That's why you have 2.55 instead of 30.6, because you calculate ONE tick, not ALL 12

Agony ticks and stack grow linear, because 1 tick = 1 stack, 2 ticks = 2 stacks .... 12 ticks = 10 stacks (last 3 ticks are 10 stacks).

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Post Posted: 14-06-2016, 14:42:34 | Translate post to: ... (Click for more languages)

I know how it works but you linked agony from freakz database but there is 2.55 instead of 30.6 meaning . Thats what i was talking.



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Post Posted: 14-06-2016, 14:49:15 | Translate post to: ... (Click for more languages)

Seyrox wrote:


Update @ 14-06-2016, 15:20:45

Anyway let's keep it on the topic, why the damage is so low in my first post ? Like 242.


As I said, that is one bug. Apparently it wants to use the proper formula, but starts wrong. My guess is that when it applies the first stack, the previous stack is 0, since there's nothing there. n+1 = 0+1 = 1. So instead of doing 88, it does 44. From there on, it gets f-ed up.

Second bug, imho, is that it shouldn't be n+1 since the proof for this was from when Agony was buffed and the formula used was from when it was nerfed. You can imagine there are some differences.

I also brought proof from Preach's video where it works with 10 stacks, not 11 and also from SimCraft.

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Post Posted: 14-06-2016, 14:54:19 | Translate post to: ... (Click for more languages)

nemoboyz wrote:

I think i have found the problem. In the formula above, with my stats (211 sp and 24.80% mastery) ,we have (324+(0.306 *211))/12*2*1.24=80. If that would be the case I should hit for ~ 80 shadow damage.
BUT i deal ~45 damage which means that the approximate formula is (324+(0.306*211))/12*1.1*1.24=44 . As we can see is not 2 its 1.1 ( i don't care about the difference as long as is not the right one) or there is some spell power scale problem. In the video that I've posted you can see the damage I do with each tick. So let's begin:

Quote:

Tick 1 2 3 4 5 6 7 8 9 10 11 12
DMG 45 66 88 110 132 154 176 198 220 242 242 242


so first tick is (324+(0.306*211))/12*1.1*1.24=44 (44.05 to be precise)
2) 44+ 1/2 of first tick= 66
3) 66+ 1/2 of first tick= 88
4) 88+ 1/2 of first tick= 110
5) 110+ 1/2 of first tick= 132
6) 132+ 1/2 of first tick= 155
7) 155+ 1/2 of first tick= 177
8) 177+ 1/2 of first tick= 199
9) 199+ 1/2 of first tick= 221
10) 221+ 1/2 of first tick= 243 (here the increase stops)
11) 243
12) 243
the numbers are not exactly as the ones from video because they are rounded.
If we gather the lost numbers from the first tick until the second we see that we lose ~ 264 damage (if i am not mistaken)




When the damage was bugged, Nytrox linked something that the first tick should be double and be calculated off that. Yes maybe you are right for the 10 stacks instead of 11, don't know yet. But try to look into his posts, i can't right now will do it later.




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Post Posted: 14-06-2016, 18:49:17 | Translate post to: ... (Click for more languages)

I think i figured it out

First tick is (((0.0255)*SP)+27)*mastery*2. The second one is *3 so the 10 stack is *11




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africa

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Post Posted: 14-06-2016, 19:30:32 | Translate post to: ... (Click for more languages)

Seyrox wrote:
I think i figured it out

First tick is (((0.0255)*SP)+27)*mastery*2. The second one is *3 so the 10 stack is *11


Actually no, that's how it is right now.
2 3 4 5 6 7 8 9 10 11 11 11

I would appreciate, based on Preach's video and SimC it's like this
2 3 4 5 6 7 8 9 10 10 10 10

I will test some more.

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Locked by africa, 14 June 2016 18:05



 
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