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Shocker

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Post Posted: 28-07-2016, 13:53:25 | Translate post to: ... (Click for more languages)

Please post here any challenge mode related bugs

  • [FIXED] Chainging difficulty to Challenge Mode while in a group
  • [FIXED] PvP items don't downscale
  • [FIXED] Legendary cloaks/gems shouldn't work in Challenge Mode
  • [FIXED] Tier bonuses / sockets shouln't work in Challenge Mode
  • [FIXED] Trash/bosses damage and health should be much higher
  • [PENDING] Temporary best timer achievements/titles


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Last edited by Shocker on 31-07-2016, 12:00:02; edited 6 times in total
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ciocan86

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Post Posted: 28-07-2016, 15:46:35 | Translate post to: ... (Click for more languages)

Shocker wrote:
Please post here any challenge mode related bugs.


challenge mode merge in grup sau doar solo -?

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Post Posted: 28-07-2016, 16:05:32 | Translate post to: ... (Click for more languages)

you are tired bro , it works in group only , if u can't change the difficulty when you are in the group , you have to disband group , select challenge mode when you're not on party , and then invite the party members back.


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Shocker

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Post Posted: 28-07-2016, 17:04:59 | Translate post to: ... (Click for more languages)

alex21112 wrote:
Shocker wrote:
alex21112 wrote:
Shocker wrote:
alex21112 wrote:
Some mobs in the Shado-Pan monastery are not counter as enemies... Most of them are sha's from after the 2nd boss.
Not all mobs should count. Tell us exactly what mobs you are talking about and I will tell you if they should count or not

The little sha's tha explode and constantly deal damage and the ones that Spit a sha-like fire in a direction.
NPC name please
I think they are the Consuming sha and volatile energy.
Volatile Energy shouldn't count and Consuming Sha already works



Please stop posting invalid bug reports

Btw, you can see if an NPC is required for challenge mode or not @ npc finder: https://www.wow-freakz.com/npc_finder.php?npc=56764&&name=consuming-sha "Challenge Mode objective (1)"


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Daeron

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Post Posted: 28-07-2016, 18:52:49 | Translate post to: ... (Click for more languages)

The legendary meta gem shouldn't proc while in challenge mode.
http://us.battle.net/forums/en/wow/topic/8568960887
Also the same should be for the legendary cloaks.
http://www.mmo-champion.com/threads/1346765-Legendary-cloak-Challenge-dungeon-question



Last edited by Daeron on 28-07-2016, 18:58:13; edited 1 time in total
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Seyrox
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Post Posted: 28-07-2016, 18:58:11 | Translate post to: ... (Click for more languages)

Same for cloaks.



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Daeron

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Post Posted: 28-07-2016, 20:18:51 | Translate post to: ... (Click for more languages)

-Expertise shouldn't get downscale.
Proof:
https://www.engadget.com/2012/07/06/blizzard-clarifies-challenge-mode-gear-scaling/
Quote:
When I enter a challenge dungeon, my ilvl scales down to 463, reducing my stats by roughly 30% (rounding for the sake of simplicity). However, the system keeps my Hit and Expertise values unchanged, overcompensating by reducing the other ratings more heavily.

http://imgur.com/a/ylJiL

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Shocker

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Post Posted: 28-07-2016, 21:06:14 | Translate post to: ... (Click for more languages)

Disabled sockets, tier bonuses, legendary gems/cloaks (and a lot of other spells/etc)
Daeron wrote:
-Expertise shouldn't get downscale.
Proof:
https://www.engadget.com/2012/07/06/blizzard-clarifies-challenge-mode-gear-scaling/
Quote:
When I enter a challenge dungeon, my ilvl scales down to 463, reducing my stats by roughly 30% (rounding for the sake of simplicity). However, the system keeps my Hit and Expertise values unchanged, overcompensating by reducing the other ratings more heavily.

http://imgur.com/a/ylJiL
I already ignored expertise from default item stats @ downscale, it seems I forgot about "expertise from reforge", fixed


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Post Posted: 28-07-2016, 22:02:32 | Translate post to: ... (Click for more languages)

Well, I found the reason why challenge modes were done so easily on freakz... the health and damage of npcs was WAY TOO LOW. Health must be ~2x and damage 3x, even 5x sometimes. I implemented the automatic spell damage scaling for challenge mode too, for example:
- https://www.wow-freakz.com/spells.php?spell=115290&&name=spirit-gale @ Thalnos @ Scarlet
Code:
Value: 389 to 410
Value: 38999 to 41000 on 5h
Value: 121874 to 128125 on Challenge Mode

(3x increase)
or
- https://www.wow-freakz.com/spells.php?spell=102572&&name=lightning-breath @ Gu @ Shadopan
Code:

Value: 11399 to 12600
Value: 15674 to 17325 on 5h
Value: 85499 to 94500 on Challenge Mode

(5x increase)

Unfortunately we don't have any exact info about how much should health or melee damage increase, but judging from videos health is 2-2.5x Thinking


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Seyrox
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Post Posted: 29-07-2016, 12:52:30 | Translate post to: ... (Click for more languages)

Tier bonuses and sockets should work, only legendary cloak proc effects and meta gem shouldn't.

Quote:
They are supposed to work in CMs now, and knowing blizzard right when it comes to CMs(or any content this expansion really) they'll most likely do nothing about it.

What an absolute joke.


Also here is a guide http://eu.battle.net/forums/en/wow/topic/11982458217

He included gems, if they were disabled why include in a CM guide ?\

Quote:
Keep in mind that in challenge modes and proving grounds, the legendary cloak procc, meta and sha touched gems do not work, however the bonus sockets to weapons work, which results in ToT weapons beeing best in slot.
- the more gem-sockets, the better




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Last edited by Seyrox on 29-07-2016, 13:34:03; edited 3 times in total
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Zgary

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        zgary40 
Post Posted: 29-07-2016, 13:17:35 | Translate post to: ... (Click for more languages)

just completed a challenge mode dungeon

my hit chance after exiting: http://imgur.com/a/1MaP4

it affects all the stats // hit rating is the only one going down the other stats are increased (i got +~5% more mastery and +~10% more haste after exiting also expertise increased by 0.5% aswell)


edit: looks like only the hit rating from sockets is taken in consideration


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Shocker

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Post Posted: 29-07-2016, 14:42:55 | Translate post to: ... (Click for more languages)

Stats/reforge issue fixed, I messed up really bad @last fix, https://forum.wow-freakz.com/FIXED-PvE-Reforging-recent-issues-with-stats-calculations-t431248.html

Seyrox wrote:
Tier bonuses and sockets should work, only legendary cloak proc effects and meta gem shouldn't.
This post says that sockets are disabled https://www.reddit.com/r/wow/comments/2o1edz/what_counts_in_challenge_modes/ + https://www.reddit.com/r/wow/comments/2wqt4z/tier_bonus_in_challenge_modes/ (also says about T16)

And regarding tier bonuses, no they should not work. Check all T16 bonuses @ spell finder, for example https://www.wow-freakz.com/spells.php?spell=144934&&name=item-death-knight-t16-blood-2p-bonus , ALL OF THEM have this attribute:
Code:
Not usable in Challenge Mode

inclusiv legendary cloaks https://www.wow-freakz.com/spells.php?spell=146197&&name=essence-of-yu-lon sau meta gems https://www.wow-freakz.com/spells.php?spell=137592&&name=haste-trigger


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Last edited by Shocker on 29-07-2016, 14:45:20; edited 2 times in total
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Seyrox
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Post Posted: 29-07-2016, 14:44:53 | Translate post to: ... (Click for more languages)

Sockets should work... look at the proof also t17=wod, those reddit proofs are from wod, what I gave you is from mop @shocker



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Shocker

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Post Posted: 29-07-2016, 14:54:50 | Translate post to: ... (Click for more languages)

Seyrox wrote:
Sockets should work... look at the proof also t17=wod, those reddit proofs are from wod, what I gave you is from mop @shocker
Yes, you are right, sockets were disabled only in WoD because of the socket-changes @ items @ WoD. Done, re-enabled sockets


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Starsene

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Post Posted: 29-07-2016, 15:21:07 | Translate post to: ... (Click for more languages)

https://www.wow-freakz.com/item_finder.php?item=102351 does not work in challenge dungeons, gives the debuff to the entire party but it says immune for the buff
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