User
Pass
2FA
 
 

[Siege of Orgrimmar] Kor'kron Dark Shaman
Go to page 1, 2, 3, 4, 5, 6, 7, 8, 9  Next    
 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Freakz Forum Index -> Trash Bin -> WOW -> Fixed / Closed bugs
Author Message31436
Nexflame

[Newb Developer]



Status: Offline
(since 28-12-2022 15:28)
Joined: 19 Apr 2010
Posts: 1316, Topics: 24
Location: Cluj-Napoca

Reputation: 1407.1
Votes: 58

   
Post Posted: 01-09-2016, 15:21:57 | Translate post to: ... (Click for more languages)

Post bugs here and ONLY bugs. Any off-topic will be deleted and\or warned.

This topic will be sync with the Siege of Orgrimmar later on. (POST ONLY HERE)

[Kor'kron Dark Shaman]

  • [FIXED] Ashen Wall now spawns at boss target location instead of his face.
  • [FIXED] Toxic Tornado now has a 3 second delay before it's able to knock you up again.
  • [FIXED] The path from Toxic Tornado should not be so random.
  • [FIXED] Toxic Tornado now moves much more slowly.
  • [FIXED] Foul Geyser now spawns at target's location
  • [FIXED] Toxic Mist now removes Toxicity each time it fades away.
  • [FIXED] Earthbreaker Haromm now casts Froststorm Strike while he is moving.
  • [FIXED] Wavebinder Kandris is now killed when Earthbreaker Haromm dies.
  • [FIXED] All entities HP corrected.



Last edited by Nexflame on 04-07-2017, 07:22:05; edited 5 times in total
6 0
  
Back to top
View user's profile Send private message Yahoo! Messenger ID
norbert.pls
[Banned user]


Banned


Status: Offline
(since 11-08-2018 16:58)
Joined: 25 Jun 2015
Posts: 1244, Topics: 284
Location: Sweden

Reputation: 306.8
Votes: 213

     
Post Posted: 03-09-2016, 23:43:21 | Translate post to: ... (Click for more languages)

the wolf there on the left is stationary, doesnt move http://imgur.com/NCLzKGS

Electric Warlock Acid Witch
Legion Guide - Destruction Warlock in PVE
Legion Guide - Restoration Shaman in PVE

0 0
  
Back to top
View user's profile Send private message
Wipe
[Banned user]


Banned


Status: Offline
(since 08-06-2022 20:34)
Joined: 05 Jul 2012
Posts: 12606, Topics: 645
Location: Cluj-Napoca

Reputation: 21726.8
Votes: 431

      Battletag: postrow.ID_BATTLE_NET} 
Post Posted: 03-09-2016, 23:53:14 | Translate post to: ... (Click for more languages)

The gates are bugged. You can't open them.


Don't touch this

0 0
  
Back to top
View user's profile Send private message
norbert.pls
[Banned user]


Banned


Status: Offline
(since 11-08-2018 16:58)
Joined: 25 Jun 2015
Posts: 1244, Topics: 284
Location: Sweden

Reputation: 306.8
Votes: 213

     
Post Posted: 03-09-2016, 23:53:40 | Translate post to: ... (Click for more languages)

the doggos do not respawn after wipe http://imgur.com/a/ZnRL7

Electric Warlock Acid Witch
Legion Guide - Destruction Warlock in PVE
Legion Guide - Restoration Shaman in PVE

0 0
  
Back to top
View user's profile Send private message
Nexflame

[Newb Developer]



Status: Offline
(since 28-12-2022 15:28)
Joined: 19 Apr 2010
Posts: 1316, Topics: 24
Location: Cluj-Napoca

Reputation: 1407.1
Votes: 58

   
Post Posted: 03-09-2016, 23:59:21 | Translate post to: ... (Click for more languages)

norbert.pls wrote:
the doggos do not respawn after wipe http://imgur.com/a/ZnRL7

They do when you restart the fight.

0 0
  
Back to top
View user's profile Send private message Yahoo! Messenger ID
norbert.pls
[Banned user]


Banned


Status: Offline
(since 11-08-2018 16:58)
Joined: 25 Jun 2015
Posts: 1244, Topics: 284
Location: Sweden

Reputation: 306.8
Votes: 213

     
Post Posted: 04-09-2016, 00:01:14 | Translate post to: ... (Click for more languages)

Nexflame wrote:
norbert.pls wrote:
the doggos do not respawn after wipe http://imgur.com/a/ZnRL7

They do when you restart the fight.

got it

0 0
  
Back to top
View user's profile Send private message
norbert.pls
[Banned user]


Banned


Status: Offline
(since 11-08-2018 16:58)
Joined: 25 Jun 2015
Posts: 1244, Topics: 284
Location: Sweden

Reputation: 306.8
Votes: 213

     
Post Posted: 04-09-2016, 01:38:15 | Translate post to: ... (Click for more languages)

1. the two bosses are supposed to be mounted on their wolves and dismount them when you start the fight
2. the tornadoes should move slower than they do at the moment, and they should spawn at rather bigger intervals from the storms
3. I felt like there were too many slimes spawned during foul geyser? according to the video there should be 16-17 of them at each cast (counted the projectiles at 3:00)

https://youtube.com/watch?v=0jgGRzbC5SI:



Electric Warlock Acid Witch
Legion Guide - Destruction Warlock in PVE
Legion Guide - Restoration Shaman in PVE

0 0
  
Back to top
View user's profile Send private message
Maev

[Shadowblade]



Status: Offline
(since 08-03-2021 23:50)
Joined: 02 Nov 2011
Posts: 599, Topics: 92
Location: Italy

Reputation: 612.1
Votes: 38

  Battletag: postrow.ID_BATTLE_NET} 
Post Posted: 04-09-2016, 08:49:41 | Translate post to: ... (Click for more languages)

norbert.pls wrote:
1. the two bosses are supposed to be mounted on their wolves and dismount them when you start the fight
2. the tornadoes should move slower than they do at the moment, and they should spawn at rather bigger intervals from the storms
3. I felt like there were too many slimes spawned during foul geyser? according to the video there should be 16-17 of them at each cast (counted the projectiles at 3:00)

https://youtube.com/watch?v=0jgGRzbC5SI:



- proff for your 2nd point first part.
- and tornados must have a smaller hit box ( look what happens to the paladin - he run from one behind and get hit ( look from how far gets hit ) from the one on his right ,inavoidable ).


https://youtube.com/watch?v=nDyQU0tcr1U:





0 0
  
Back to top
View user's profile Send private message
norbert.pls
[Banned user]


Banned


Status: Offline
(since 11-08-2018 16:58)
Joined: 25 Jun 2015
Posts: 1244, Topics: 284
Location: Sweden

Reputation: 306.8
Votes: 213

     
Post Posted: 04-09-2016, 13:32:09 | Translate post to: ... (Click for more languages)

^invalid, the radius is correct, but the issue is the same as with juggernaut's cannon visual and splash. the server is updating the position of your character later than you can see, therefore causing it to still be somewhat behind when moving out of that certain danger zone and thus get hit .

btw the proof is in the video if you really havent noticed

also, spot the difference between maev's video and the fatboss guide on the direction of the tornadoes. the ones on freakz change their direction, they move back and forth, right and left, while the ones on bliz do not change their trajectory as they spawn from the storm.


Electric Warlock Acid Witch
Legion Guide - Destruction Warlock in PVE
Legion Guide - Restoration Shaman in PVE

0 0
  
Back to top
View user's profile Send private message
Maev

[Shadowblade]



Status: Offline
(since 08-03-2021 23:50)
Joined: 02 Nov 2011
Posts: 599, Topics: 92
Location: Italy

Reputation: 612.1
Votes: 38

  Battletag: postrow.ID_BATTLE_NET} 
Post Posted: 04-09-2016, 13:44:10 | Translate post to: ... (Click for more languages)

norbert.pls wrote:
the issue is the same as with juggernaut's cannon visual and splash. the server is updating the position of your character later than you can see, therefore causing it to still be somewhat behind when moving out of that certain danger zone and thus get hit .


and to counter that if they cant proper fix it , is to reduce his hit box




0 0
  
Back to top
View user's profile Send private message
Seyrox
[Banned user]


Banned


Status: Offline
(since 24-11-2018 18:47)
Joined: 30 Dec 2011
Posts: 2714, Topics: 230
Location: Warlock's Den

Reputation: 471.7
Votes: 201

 
Post Posted: 04-09-2016, 20:58:07 | Translate post to: ... (Click for more languages)

After you kill the boss, Haromm is dead but the other one is alive and just spams those Frostbolts, so are the wolves, you can't get any loot until you kill her again. It does not appear in activity feed that you killed her, the only proof is that he killed haromm at 9:23 and looted the items at 9:30 https://armory.freakz.ro/character/genesis/hikrjblvpxnu/feed.



Demonolgy Warlock Guide 5.4.8

0 0
  
Back to top
View user's profile Send private message
Evydence

[僧]



Status: Offline
(since 15-10-2019 19:05)
Joined: 15 May 2014
Posts: 5485, Topics: 183
Location: Vrancea

Reputation: 1776.3
Votes: 176

    Battletag: postrow.ID_BATTLE_NET} 
Post Posted: 04-09-2016, 21:06:39 | Translate post to: ... (Click for more languages)

1) I'm more than sure that Wavebinder Kardis shouldn't melle attack. http://i.imgur.com/k93WcyL.jpg


2) Eathbreaker Haromm uses Frostorm Strike is being casted 2 times ,he melee gives you debuff,then casts another spell(he should not) and gives you another debuff.


3) Toxic Tornado should have a 3 second delay before it's able to knock you up again.


4) Eathbreaker Haromm and Wavebinder Kardis should ignore line of sight. (can be abused)


5) Ashen Wall should be cast on the tank location,it's casted near him,not on him currently.





If you gonna hit the king you're better kill the king

0 0
  
Back to top
View user's profile Send private message
Erudax

[Spear of the Church]



Status: Offline
(since 08-09-2022 17:57)
Joined: 14 Feb 2012
Posts: 1663, Topics: 202
Location: Ringed City

Reputation: 8276.7
Votes: 211

  Battletag: postrow.ID_BATTLE_NET} 
Post Posted: 05-09-2016, 00:44:23 | Translate post to: ... (Click for more languages)

1. Wavebinder Kardis is supposed to wield https://www.wow-freakz.com/item_finder.php?item=104503&&name=drakebinder-greatstaff instead of two one-handers. Haromm is supposed to wield different colored weapons, but I couldn't find them ingame.
2. Kor'kron Shadowmages are friendly (should be hostile).
3. The dogs deal 1 damage. They should deal around 25% of the boss' damage.
4. The boss deals too much damage on 10n. It should deal 550k-600k.
5. The boss deals too low damage on 25n. It should deal 750k-800k.
6. Froststorm Strike shouldn't apply the debuff through Antimagic Shell since its school is considered "Frost" and is classified as magic-type.
7. Froststorm Strike should either castable while moving or instant cast, I've provided a video here:
https://youtube.com/watch?v=DrDD5n7djfg:


Also talking about Froststorm Strike, if you make it instant cast, add about 2 or 3 more seconds to its timer. The current timer + cast time is ok.
Evydence wrote:
1) I'm more than sure that Wavebinder Kardis shouldn't melle attack. http://i.imgur.com/k93WcyL.jpg


2) Eathbreaker Haromm uses Frostorm Strike is being casted 2 times ,he melee gives you debuff,then casts another spell(he should not) and gives you another debuff.


3) Toxic Tornado should have a 3 second delay before it's able to knock you up again.


4) Eathbreaker Haromm and Wavebinder Kardis should ignore line of sight. (can be abused)


5) Ashen Wall should be cast on the tank location,it's casted near him,not on him currently.

1. Invalid.
2. Invalid.
3. True.
4. True.
5. Can't say for sure. I won't comment here.



Last edited by Erudax on 05-09-2016, 03:41:20; edited 1 time in total
0 0
  
Back to top
View user's profile Send private message
Jijing

[Mentally Stable]



Status: Offline
(since 13-11-2019 12:54)
Joined: 01 Apr 2016
Posts: 120, Topics: 26
Location: Serbia

Reputation: 227.2
Votes: 10

 
Post Posted: 05-09-2016, 02:32:51 | Translate post to: ... (Click for more languages)

norbert.pls wrote:
1. the two bosses are supposed to be mounted on their wolves and dismount them when you start the fight
2. the tornadoes should move slower than they do at the moment, and they should spawn at rather bigger intervals from the storms
3. I felt like there were too many slimes spawned during foul geyser? according to the video there should be 16-17 of them at each cast (counted the projectiles at 3:00)

https://youtube.com/watch?v=0jgGRzbC5SI:



confirmed

0 0
  
Back to top
View user's profile Send private message
hangryforwar

[Mentally Stable]



Status: Offline
(since 04-05-2019 14:19)
Joined: 08 Oct 2015
Posts: 294, Topics: 31
Location: Tunisia

Reputation: 405.8
Votes: 19

     
Post Posted: 05-09-2016, 03:37:33 | Translate post to: ... (Click for more languages)

Evydence wrote:
5) Ashen Wall should be cast on the tank location,it's casted near him,not on him currently.


1.Invalid. Working more then Fine . Ashen Wall (wowhead link) spawns IN FRONT of Earthbreaker Haromm where he finishes his cast , so its not really related to the tank , the tank only have to controle the position of the boss and that's it .




2.the Foul Slime Should Spwan directly Under the tank that's tanking Wavebinder Kardris




3. the path from Toxic Tornado (wowhead link) is just wrong , they should have only 1 Orbit and they should be moving really Slowly ! for Exempel :
Code:
From the North(N) to the South(S)
From the South(S) to the north(N)
From the East(E) to the West(W)
From the West(w) to the East(E)
From the (NW) to (Se)
From the (SE) to (NW)
From the (SW) to (NE)
From the (NE) to (SW)





[EN] 7.2.5 Fury Artifact Guide &FAQ

1 0
  
Back to top
View user's profile Send private message

  Topic locked


Topic is closed, you cannot post any messages in it anymore

Locked by Nexflame, 04 July 2017 05:20



 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Freakz Forum Index -> Trash Bin -> WOW -> Fixed / Closed bugs  
Go to page 1, 2, 3, 4, 5, 6, 7, 8, 9  Next    


The time now is 05-02-2025, 16:14:12
Copyright info

Based on phpBB ro/com
B

 
 
 







I forgot my password


This message appears only once, so
like us now until it's too late ! :D
x