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[Siege of Orgrimmar] Kor'kron Dark Shaman
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Brigadee

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Post Posted: 08-09-2016, 21:56:42 | Translate post to: ... (Click for more languages)

Earthbreaker Haromm is not casting Froststorm Strike (wowhead link) , he is using it once per 6seconds , Atleast make it being castable while moving if not making him using him instantly once per 6seconds because is pretty hard to move the boss when he is currently casting Froststorm Strike (wowhead link) .
On Freakz , it is marked as 3second cast , but if u check wowhead you will see that there is marked as Instant .

And also , boss is using Froststorm Strike (wowhead link) from China , he should use it only on melee range *Range - 6 yards* not from China..Unfortunately I couldn't bring a photo for that , and I know u hate those who says , test it ingame , but "Test it ingame" -
Proff.
Quote:

Range - 6 yards (Six yards)
Cast time - Instant


Video.


Thanks , Brigadee.



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Post Posted: 09-09-2016, 22:45:56 | Translate post to: ... (Click for more languages)

This AGAIN

Code:
Tornade still moving way to fast , they should move with 0.6 - 0.9 speed & hitbox again a problem, dunno, make it 1 yard or 2, smth like that because it's annoying, also the knock delay.



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Post Posted: 10-09-2016, 00:27:21 | Translate post to: ... (Click for more languages)

jagalzor wrote:
This AGAIN

Code:
Tornade still moving way to fast , they should move with 0.6 - 0.9 speed & hitbox again a problem, dunno, make it 1 yard or 2, smth like that because it's annoying, also the knock delay.

there is no point in making us waste more time on a normal encounter that is (and supposed to be) just really easy. please fix this i really doubt it's that difficult to do it.

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alexandru512
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Post Posted: 10-09-2016, 11:03:42 | Translate post to: ... (Click for more languages)

We got a small problem yesterday. After the kill, Wavebinder Kardris respowned and the only way to get the loot was with the hunter's Fetch, after we killed her again. The tornadoes still move like shit. If you get caught up in one, you are in big trouble, because it will keep throwing you up, if you are unlucky.


Well, it is a good thing that at list the important bugs are fixed....
https://forum.wow-freakz.com/FIXED-Quest-Coldridge-Valley-A-Trip-To-Ironforge-t436069.html
https://forum.wow-freakz.com/FIXED-Quest-Silithus-Into-The-Maw-of-Madness-t435919.html

God forbid missing important dialogue.

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Post Posted: 10-09-2016, 15:45:02 | Translate post to: ... (Click for more languages)

He is aware of the issues,it's pointless to bash on him...those quests aren't fixed by him anyway,so why even mention them?
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Jijing

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Post Posted: 10-09-2016, 17:52:33 | Translate post to: ... (Click for more languages)

Netherx wrote:
He is aware of the issues,it's pointless to bash on him...those quests aren't fixed by him anyway,so why even mention them?


Its been a while since bugs were reported, I think that ppl want at least replay form developer, so we can know what is going on.

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Magnus06

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Post Posted: 10-09-2016, 20:10:58 | Translate post to: ... (Click for more languages)

I personnaly was surprised to get Dark shamans this early. Since the annoucement of the PVP season reaching its end i immediately thought there would be no more bosses until the new season is fully launched because it requires some attention to fix as much bugs as possible to balance classes and afaik Nex is also working on classes.

No matter the reason, i say patience.

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Post Posted: 11-09-2016, 04:37:48 | Translate post to: ... (Click for more languages)

I've encountered an odd bug today while doing this raid on LFR. I don't think Iron Juggernaut has this issue, but I definitely saw it on my alliance warlock. See, when I died and released on Dark shamans, my spirit was teleported to the ACTUAL city of orgrimmar (outside the raid), but even weirder is that even though I died in the raid (so my body should still be there...), the window that allows me to resurrect into my body still popped up when I walked where I had died in the raid.... (and even though I clicked accept, nothing happened) This only occurred once and I needed to be resurrected by fellow raid members to get back to the raid.

Even weirder is that AFTER we managed to down the Dark Shamans, I left the raid.....and got teleported inside Orgrimmar. o.O At the Valley of Wisdom, if my memory serves (the place where the taurens are). Thankfully, I didn't die, but that was still a very weird bug. I'm not sure if other Alliance players have had this problem...

I also have no proof, but people who were with me or online earlier might be able to testify as I talked about it in global_en. =/

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Post Posted: 11-09-2016, 09:23:44 | Translate post to: ... (Click for more languages)

Quote:
Even weirder is that AFTER we managed to down the Dark Shamans, I left the raid.....and got teleported inside Orgrimmar

Yep, happened to me too a couple of times.

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Brigadee

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Post Posted: 11-09-2016, 20:49:42 | Translate post to: ... (Click for more languages)

On next post I will put all the replies I find important posted by the ones who posted on this topic.
1. Ashen Wall

Spoiler:

But , it shouldn't spawn exactly in front of the boss , it should spawn on the tank's location when the Ashen Wall 's cast ends , after 1second after the Ashen Wall 's cast ends.
Evydence wrote:

https://youtube.com/watch?v=7Y-2ARA3MdE:


3:18 -> with 0.25 speed, he spawn in the same location where was the tank at the end of the Boss cast.


2. Toxic Tornado

Nexflame wrote:

Toxic Tornado should have a 3 second delay before it's able to knock you up again.
Proof?

Evydence wrote:

https://youtube.com/watch?v=dYXEnaoXe9s:


3:02 You can see that player that is in the air from knock up, at 3:03 he is down and only at 3:05.092 he start to be knocked up again. Almost 3 sec.

Hangryforwar wrote:

The path from Toxic Tornado (wowhead link) is just wrong , they should have only 1 Orbit and they should be moving really Slowly ! for Exemple :
Code:
From the North(N) to the South(S)
From the South(S) to the North(N)
From the East(E) to the West(W)
From the West(w) to the East(E)
From the North-West(NW) to South-East(SE)
From the South-East(SE) to North-West(NW)
From the South-West(SW) to North-East(NE)
From the North-East(NE) to South-West(SW)


Spoiler:


Evydence wrote:
Also
Spoiler:


He is right, they should have only 1 direction with very very slowly change of moving to left or right, at the moment they go in front then come back then right then left and so on, sometimes they even stop in one place for 3 seconds and if you were unlucky to be there you're most probably dead.

This problem ^ + the speed and hitbox make this fight to be more challenging than HC.


3. Foul Geyser
Brigadee wrote:
Foul Geyser should spawn every 0.5seconds for 8seconds, 1-2oozes (idk for sure) on tanks location with a 3-5sec delay. At this moment , the boss spawn the Geyser right under her , making this spell way easier to be avoided.

Proff*:
Spoiler:


4. Toxicity & Toxic Mist
Jijing wrote:
Toxicity is bugged. So you get Toxic mist and you get 10 stacks of toxicity then toxic mists drops but Toxicity doesn't at all, however if you get toxic mist again toxicity stacks will start from 10 and get to 20.

https://youtube.com/watch?v=EdtNGY-REdA:



1:20 he gets 10 stacks of Toxicity which fades with Toxic Mist
and after few sec he gets another Toxic Mist
and starts from 0 stacks of Toxicity.


Re-edit: on next photo you will see that the current player has 15stacks of Toxicity , the reason is very simple , the Toxicity debuff doesn't fades exactly after
Toxic Mist fades , it fades when the boss ends casting the new Toxic Mist on players , so if any of the 2/5 players who got the previous toxic mist , get It again , his stacks will go up to 20-22 , (saying 20-22 because , happened to me to get 11stacks from one single Toxic Mist )
Photo:
Spoiler:


5. Froststorm Strike (wowhead link)

Brigadee wrote:
Earthbreaker Haromm is not casting Froststorm Strike (wowhead link) , he is using it once per 6seconds , Atleast make it being castable while moving if not making him using it instantly once per 6seconds because is pretty hard to move the boss when he is currently casting Froststorm Strike (wowhead link) .
On Freakz , it is marked as 3second cast , but if u check wowhead you will see that there is marked as Instant .

And also , boss is using Froststorm Strike (wowhead link) from China , he should use it only on melee range *Range - 6 yards* not from China..Unfortunately I couldn't bring a photo for that , and I know u hate those who says , test it ingame , but "Test it ingame" -
Proff.
Quote:

Range - 6 yards (Six yards)
Cast time - Instant


Video: You can see that at 0:28 he gets 2stacks of Froststorm Strike (wowhead link) , and on 0:34 he gets 3stacks of Froststorm Strike (wowhead link).



6. Wavebinder Kandris getting alive after boss is dead , but not all time.
I cant say if it is fixed already or not , I cant confirm it with a video or something, what I got is just players replies.
alexandru512 wrote:
We got a small problem yesterday. After the kill, Wavebinder Kardris respowned and the only way to get the loot was with the hunter's Fetch, after we killed her again. The tornadoes still move like shit. If you get caught up in one, you are in big trouble, because it will keep throwing you up, if you are unlucky.

Seyrox wrote:
After you kill the boss, Haromm is dead but the other one is alive and just spams those Frostbolts, so are the wolves, you can't get any loot until you kill her again.

Evydence wrote:
Seyrox wrote:
After you kill the boss, Haromm is dead but the other one is alive and just spams those Frostbolts, so are the wolves, you can't get any loot until you kill her again.


Happens to me today on 25n, but we killed her and still no loot, also again timer bug.


If I missed something , or some of you thought I didn't wrote everything u reported , or u got any other bug to report , feel free to reply.

Thanks , Brigadee.
@Nexflame



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Last edited by Brigadee on 14-09-2016, 14:00:12; edited 1 time in total
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Magnus06

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Post Posted: 11-09-2016, 23:06:56 | Translate post to: ... (Click for more languages)

I just did Dark Shamans as a melee DPS in LFR, i almost lost my sanity. Besides the aforementionned bugs, their hitbox is really thin and i think this is because they are not mounted in the first place. It's really painful to get your melee abilities getting out of range when the tank moves them just slightly, most of the time one back-pedal step is enough.

https://youtube.com/watch?v=oUGnJL9deFU:



Look starting from ~1min. On freakz it's pretty much (and maybe worse) like positionning yourself when PVP'ing in order to melee people, basically you have to hug the dark shamans' models to be able to hit them and not only this an issue but it makes melees in point blak of Foul Geyser and dangerously close to ashen walls.

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Brigadee

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Post Posted: 12-09-2016, 10:30:33 | Translate post to: ... (Click for more languages)

Magnus06 wrote:
I just did Dark Shamans as a melee DPS in LFR, i almost lost my sanity. Besides the aforementionned bugs, their hitbox is really thin and i think this is because they are not mounted in the first place. It's really painful to get your melee abilities getting out of range when the tank moves them just slightly, most of the time one back-pedal step is enough.

https://youtube.com/watch?v=oUGnJL9deFU:



Look starting from ~1min. On freakz it's pretty much (and maybe worse) like positionning yourself when PVP'ing in order to melee people, basically you have to hug the dark shamans' models to be able to hit them and not only this an issue but it makes melees in point blak of Foul Geyser and dangerously close to ashen walls.


Invalid , I tanked this boss so many times and there is no hitbox problem.



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Magnus06

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Post Posted: 12-09-2016, 12:29:23 | Translate post to: ... (Click for more languages)

You're tanking them, by definition you will always be in range except if you specifically kite or move when they cast a spell.
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Maev

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Post Posted: 12-09-2016, 19:05:23 | Translate post to: ... (Click for more languages)

Brigadee wrote:
On next post I will put all the replies I find important posted by the ones who posted on this topic.
1. Ashen Wall

Spoiler:

But , it shouldn't spawn exactly in front of the boss , it should spawn on the tank's location when the Ashen Wall 's cast ends , after 1second after the Ashen Wall 's cast ends.
Evydence wrote:

https://youtube.com/watch?v=7Y-2ARA3MdE:


3:18 -> with 0.25 speed, he spawn in the same location where was the tank at the end of the Boss cast.


2. Toxic Tornado

Nexflame wrote:



Toxic Tornado should have a 3 second delay before it's able to knock you up again.
Proof?

Evydence wrote:

https://youtube.com/watch?v=dYXEnaoXe9s:


3:02 You can see that player that is in the air from knock up, at 3:03 he is down and only at 3:05.092 he start to be knocked up again. Almost 3 sec.

Hangryforwar wrote:

The path from Toxic Tornado (wowhead link) is just wrong , they should have only 1 Orbit and they should be moving really Slowly ! for Exemple :
Code:
From the North(N) to the South(S)
From the South(S) to the North(N)
From the East(E) to the West(W)
From the West(w) to the East(E)
From the North-West(NW) to South-East(SE)
From the South-East(SE) to North-West(NW)
From the South-West(SW) to North-East(NE)
From the North-East(NE) to South-West(SW)


Spoiler:


Evydence wrote:
Also
Spoiler:


He is right, they should have only 1 direction with very very slowly change of moving to left or right, at the moment they go in front then come back then right then left and so on, sometimes they even stop in one place for 3 seconds and if you were unlucky to be there you're most probably dead.

This problem ^ + the speed and hitbox make this fight to be more challenging than HC.


3. Foul Geyser
Brigadee wrote:
Foul Geyser should spawn every 0.5seconds for 8seconds, 1-2oozes (idk for sure) on tanks location with a 3-5sec delay. At this moment , the boss spawn the Geyser right under her , making this spell way easier to be avoided.

Proff*:
Spoiler:


4. Toxicity & Toxic Mist
Jijing wrote:
Toxicity is bugged. So you get Toxic mist and you get 10 stacks of toxicity then toxic mists drops but Toxicity doesn't, however if you get toxic mist again toxicity stacks will start from 10 and get to 20.

https://youtube.com/watch?v=EdtNGY-REdA:



1:20 he gets 10 stacks of Toxicity which fades with Toxic Mist
and after few sec he gets another Toxic Mist
and starts from 0 stacks of Toxicity.


5. Froststorm Strike (wowhead link)

Brigadee wrote:
Earthbreaker Haromm is not casting Froststorm Strike (wowhead link) , he is using it once per 6seconds , Atleast make it being castable while moving if not making him using it instantly once per 6seconds because is pretty hard to move the boss when he is currently casting Froststorm Strike (wowhead link) .
On Freakz , it is marked as 3second cast , but if u check wowhead you will see that there is marked as Instant .

And also , boss is using Froststorm Strike (wowhead link) from China , he should use it only on melee range *Range - 6 yards* not from China..Unfortunately I couldn't bring a photo for that , and I know u hate those who says , test it ingame , but "Test it ingame" -
Proff.
Quote:

Range - 6 yards (Six yards)
Cast time - Instant


Video: You can see that at 0:28 he gets 2stacks of Froststorm Strike (wowhead link) , and on 0:34 he gets 3stacks of Froststorm Strike (wowhead link).



6. Wavebinder Kandris getting alive after boss is dead , but not all time.
I cant say if it is fixed already or not , I cant confirm it with a video or something, what I got is just players replies.
alexandru512 wrote:
We got a small problem yesterday. After the kill, Wavebinder Kardris respowned and the only way to get the loot was with the hunter's Fetch, after we killed her again. The tornadoes still move like shit. If you get caught up in one, you are in big trouble, because it will keep throwing you up, if you are unlucky.

Seyrox wrote:
After you kill the boss, Haromm is dead but the other one is alive and just spams those Frostbolts, so are the wolves, you can't get any loot until you kill her again.

Evydence wrote:
Seyrox wrote:
After you kill the boss, Haromm is dead but the other one is alive and just spams those Frostbolts, so are the wolves, you can't get any loot until you kill her again.


Happens to me today on 25n, but we killed her and still no loot, also again timer bug.


If I missed something , or some of you thought I didn't wrote everything u reported , or u got any other bug to report , feel free to reply.

Thanks , Brigadee.
@Nexflame


The small tornados are moving way to fast look at min 4:55 to see how slow they move , on freakz they have double the speed and at the same time 4:55 you can see the Ash Wall , the elementals from the wall on freakz dosent have that fire ( magma ) animation under them so you can see that they are there and on freakz you must strugle you eyes to see them on all that mess that is in the room with tornados , green adds etc. and most of ppl die from them.


https://youtube.com/watch?v=0jgGRzbC5SI&t=296:





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Cryve

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Post Posted: 13-09-2016, 21:47:00 | Translate post to: ... (Click for more languages)

Off:

Someone from staff check this topic or players relate for nothing ?

On: Wolfs ( Darkfang and Bloodclaw ) HP on 25n are wrong ... now they have 54,807,042 . Should have 120+ .

I think boss HP are wrong too , on freakz 889,719,480 on video 1.000.000.000+

Proof: https://youtube.com/watch?v=J6PK1hW3vSk:

and if u want more https://youtube.com/watch?v=fc8oD_31jlE:

.



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