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[REJECTED] Vault of the Wardens-Cordana Felsong-Heroic (Totally Broken)
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Elioths

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Post Posted: 28-07-2017, 04:23:05 | Translate post to: ... (Click for more languages)

Pinocchio Evreiesc wrote:
Elioths can you make it so the light has a faster refresh interval when trying to reveal creeping doom walls? Its extremely slow and considering the walls have an absurdly thick hit box its direly needed. Also the deepening shadow grace time, im afraid this is a general problem for all puddle type spells on the server atm. All puddles deal instant damage as soon as they spawn, this needs to be looked at if you can pass on the word to the other devs.

We are grateful for your efforts, i like the dungeon -


The areatrigger responsible for the creeping doom effect is a cylinder with 2yd radius and 6yd height

Elunes Light areatrigger "reveal" radius is 15yd, wich in turn, leaves the player with an actual 13yd radius to maneuver around it (15yd - 2yd from the AT, since you will only have a notion where the creeping doom npc is once he enters the elunes light).

The creeping doom npc moves at a 2.5 speed, wich should give you around 4 seconds to avoid contact with the creeping doom, add in that accounting upstream and downstream player latency and you will have like 3 seconds depending on your connection.

The thing is, the light itself is borderline useless for that mechanic, its more for a "hey guys, we are in the spirit gap, watch the borders" than actually "hey guys, theres a wall here!", since the key for that phase is watching where cordana summons the wall, and where the gap was created.


Regarding the overall puddle problem, i believe thats not something that can be generally fixed as some AoE spells are actually intended to insta damage players right after spawning (you can insert any ground targeted missile spell that creates and AoE damage puddle here, since you have plenty of time to avoid it given missile travel time). So i would say each "puddle spell" requires its own behavior fixed.

And nice to see that you are having fun -


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Cartmon1337

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Post Posted: 28-07-2017, 07:09:30 | Translate post to: ... (Click for more languages)

@Elioths 1 other minor issue I just remembered, I don't seem to have seen this posted anywhere else but sometimes the debuff you get from touching the webs on the way to Cordana doesn't go, is that intended? Sometimes it appears for only a second, sometimes it is permanent and not dispellable meaning the only way to remove it is death (not tried if paladin blessing of freedom works but healers can't dispell it and rogues can't cloak of shadows to remove it). If this is not intentional this should probably be fixed as deaths in m+ runs of course cost you time, not just -5s per death but the ress time as well. If you can't recreate it I can try to get proof next time I'm there.


Last edited by Cartmon1337 on 28-07-2017, 12:16:08; edited 1 time in total
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Pinocchio Evreiesc
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Post Posted: 28-07-2017, 07:20:06 | Translate post to: ... (Click for more languages)

Elioths are you sure the radius is 15 yards? because you barely reveal 2 soldiers on each side if you stand in the middle of the gap of the wall, that doesnt really look like 15 yard radius but i'll trust you. The other problem i've noticed is cordana coming down and starting to cast abilities during creeping doom, this happened always on the 2nd creeping doom, the one where 2 walls come at the same time and it makes it EXTREMELY difficult to try and extinguish puddle and dodge detonating glaives during that lol.

Also just look at how fast and often the reveal happens on retail (also the puddle shrinks WAY faster and appears to be a different spell/model), then compare with freakz you'll see what im talking about, and also the guy stands in the middle of the gap and reveals around 4-5 soldiers of the wall on that side, those look more like 15 yards.

https://youtube.com/watch?v=KlT1vCSwyxw:


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Elioths

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Post Posted: 28-07-2017, 16:48:08 | Translate post to: ... (Click for more languages)

Cartmon1337 wrote:
@Elioths 1 other minor issue I just remembered, I don't seem to have seen this posted anywhere else but sometimes the debuff you get from touching the webs on the way to Cordana doesn't go, is that intended? Sometimes it appears for only a second, sometimes it is permanent and not dispellable meaning the only way to remove it is death (not tried if paladin blessing of freedom works but healers can't dispell it and rogues can't cloak of shadows to remove it). If this is not intentional this should probably be fixed as deaths in m+ runs of course cost you time, not just -5s per death but the ress time as well. If you can't recreate it I can try to get proof next time I'm there.


Yeah i saw that too, a quick way to remove it is simply get inside another web again and then out again. This weird behavior is prolly caused by the way i scripted it, i made it so that the debuff does not dissapear if you get out from one web RIGHT INTO another one. it worked fine on my local but it seems it need some tweaks.



Pinocchio Evreiesc wrote:
Elioths are you sure the radius is 15 yards? because you barely reveal 2 soldiers on each side if you stand in the middle of the gap of the wall, that doesnt really look like 15 yard radius but i'll trust you. The other problem i've noticed is cordana coming down and starting to cast abilities during creeping doom, this happened always on the 2nd creeping doom, the one where 2 walls come at the same time and it makes it EXTREMELY difficult to try and extinguish puddle and dodge detonating glaives during that lol.

Also just look at how fast and often the reveal happens on retail (also the puddle shrinks WAY faster and appears to be a different spell/model), then compare with freakz you'll see what im talking about, and also the guy stands in the middle of the gap and reveals around 4-5 soldiers of the wall on that side, those look more like 15 yards.

https://youtube.com/watch?v=KlT1vCSwyxw:




Most of those videos that are on YT were made during beta stage, so plenty of mechanics and visuals could have changed since then.

This is what i see on my local realm


As you can see the ghosts have their position revealed in a way that i have plenty of time to maneuver around them. Im going to log in on freakz test realm and see how its working there anyways.

And regarding the second creeping doom cast, cordana isnt supposed to either be immune, or stop casting spells during that phase. The fight shoud proceed as normal but with the ghosts pestering you.

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Pinocchio Evreiesc
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Post Posted: 29-07-2017, 04:18:10 | Translate post to: ... (Click for more languages)

@Elioths

Ok since nobody wants to believe us that live version is crazy, ill just link our VoW19 run here so you can see, skip to 29:35 and tell me what you see. The tank had the light, and the wall was revealed when it was almost touching his *** lol. Also look how slow the puddle shrinks from the light compared to retail.

You can also check 13:50 to see what Glazer was doing to us.

https://youtube.com/watch?v=sRIlKlsdn1E:


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Elioths

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Post Posted: 29-07-2017, 16:40:01 | Translate post to: ... (Click for more languages)

Pinocchio Evreiesc wrote:
@Elioths

Ok since nobody wants to believe us that live version is crazy, ill just link our VoW19 run here so you can see, skip to 29:35 and tell me what you see. The tank had the light, and the wall was revealed when it was almost touching his *** lol. Also look how slow the puddle shrinks from the light compared to retail.

You can also check 13:50 to see what Glazer was doing to us.

https://youtube.com/watch?v=sRIlKlsdn1E:



Nobody here said we didnt believe you, i just tested the light mechanic on creeping doom on freakz test realm and its definitelly wrong. They are revealed about 5yd from elunes light owner instead of 15yd, gonna see with shocker what can be possibly happening.

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LethalFactorLK

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Post Posted: 28-10-2017, 13:37:23 | Translate post to: ... (Click for more languages)

closing topic since most of problems are solved

Report on https://forum.wow-freakz.com/Legion-Dungeons-t466706.html if there are more problems



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