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[Siege of Orgrimmar] Siegecrafter Blackfuse

 
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-Webi-

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Post Posted: 06-11-2017, 16:06:09 | Translate post to: ... (Click for more languages)

Hi!

Please post here any bugs related to Siegecrafter Blackfuse!


  • [FIXED] - Sometimes magnetic crush debuff was not removed
  • [FIXED] - Trash mobs respawned
  • [FIXED] - Overcharged shockwave missile should despawn after wipe
  • [FIXED] - Electrostatic charge stack does not increase the damage done on the shredders
  • [FIXED] - Electrostatic charge should be casted ~3 times / minute


All the fixes will be live after the next restart!



Last edited by -Webi- on 10-01-2018, 16:26:41; edited 9 times in total
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Vinsel

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Post Posted: 06-11-2017, 19:04:25 | Translate post to: ... (Click for more languages)

[PENDING] Adds re-spawn after each wipe. They should stay dead.
[FIXED] You are able to fly when you use the pipes that lead to the encounter.


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Khallion

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Post Posted: 06-11-2017, 20:16:58 | Translate post to: ... (Click for more languages)

After dying to siegecrafter blackfuse you sometimes get the debuff https://www.wow-freakz.com/spells.php?spell=144466&&name=magnetic-crush and you cant get rid of it, you have to die
proof: https://imgur.com/a/DZuNI you can see it on the player Haseki

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Khallion

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Post Posted: 06-11-2017, 21:10:39 | Translate post to: ... (Click for more languages)

If you dont kill the https://www.wow-freakz.com/npc_finder.php?npc=72832&&name=overcharged-shockwave-missile while you are doing the encounter it will stay spawned.
proof: https://imgur.com/a/b1OQO

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-Webi-

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Post Posted: 06-11-2017, 23:39:18 | Translate post to: ... (Click for more languages)

You were on heroic, if the shockwave missile was overcharged, than you HAVE to kill it in order to get rid of it. The magnetic crush debuff seems to be fixed, but the fix isn't live yet.
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midniggah

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Post Posted: 06-11-2017, 23:51:33 | Translate post to: ... (Click for more languages)

yes we know but it stayed up after we wiped and even got activated when missiles were overcharged on the 2nd try, it also evades all hits till missiles become overcharged. at some point we had 3 active missiles that covered the whole platform cuz 2 stayed up from the previous try
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Gabor2444

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Post Posted: 26-12-2017, 00:26:25 | Translate post to: ... (Click for more languages)

shit is so fking bugged out i cant even
https://imgur.com/a/XqDsS
the stacks still dont reset even after death
the boss somehow sees the tank debuff as collective and deals dmg to the current tank based on that

i couldnt ss that but the boss can deal 1.5 mill to the current tank even if that tank has no debuff

http://www.kepfeltoltes.eu/view.php?filename=607WoWScrnShot_122517_233.jpg
DMG taken as offtank

http://www.kepfeltoltes.eu/images/hdd1/2017/12/25/393WoWScrnShot_122517_233.jpg
Log

http://www.kepfeltoltes.eu/images/hdd1/2017/12/25/307WoWScrnShot_122517_233.jpg
Log

http://www.kepfeltoltes.eu/images/hdd1/2017/12/25/969WoWScrnShot_122517_233.jpg
Log

http://www.kepfeltoltes.eu/images/hdd1/2017/12/25/938WoWScrnShot_122517_233.jpg
Log

http://www.kepfeltoltes.eu/images/hdd1/2017/12/25/251WoWScrnShot_122517_231.jpg
Log

=bugged af

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-Webi-

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Post Posted: 26-12-2017, 21:22:02 | Translate post to: ... (Click for more languages)

If you have looked carefully, you should know that the Electrostatic Charge stack does not drop at death!
HERE: https://www.wow-freakz.com/spells.php?spell=143385&&name=electrostatic-charge

Also, it is absolutely non-sense that the boss is dealing increased damage to player A because player B has x stacks, but if you could screen shot it for me, then I'll take a look. (It's obvious that I can't test it on my own, cause it requires at least 2 players)

All in all, you mentioned 2 "bugs", but one works correctly, on the other you have no proof. I'll correct every valid bugreport to make this encounter less "bugged af"...

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Gabor2444

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Post Posted: 28-12-2017, 00:26:40 | Translate post to: ... (Click for more languages)

Alright I admit that the debuff works but I wont admit the wrong dmg scaling. I posted several screenshots about this. If you cant try it yourself you can come inspect use next hc at monday. Or if u cant make it i can make a whole vid about the fight.
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-Webi-

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Post Posted: 28-12-2017, 20:42:50 | Translate post to: ... (Click for more languages)

At every picture you had stacks (5-6 at most). I'm interested in pictures where you have 0 stacks and the damage is still 1,5m.
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Gabor2444

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Post Posted: 28-12-2017, 22:05:58 | Translate post to: ... (Click for more languages)

Alright I will try to take one.
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midniggah

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Post Posted: 09-01-2018, 03:51:30 | Translate post to: ... (Click for more languages)

tank stacks reset randomly and tank stacks does not increase thier dmg on shredders
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-Webi-

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Post Posted: 09-01-2018, 15:27:05 | Translate post to: ... (Click for more languages)

I need proof for the random reset, please try to make a video of it or something. About the damage increase you're right, it will be corrected.
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Papor

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Post Posted: 10-01-2018, 15:45:43 | Translate post to: ... (Click for more languages)

Wasn´t the "random stack resset" done on purpose? I thought it was implemented to work arround the increased duration of the debuff. If that´s not the case: I can´t name the exact time between the casts of the stacks, but on retail the stacks of tank A ran out by the time tank B gets 3 stacks.
If u need proof for it, watch Fatboss normal guide for the boss (starting at 11min-ish).

At the moment the stackrate is like 8-10 between first and second shredder, while it should be 3-4.

EDIT: Watched the normal guide to look for debuff duration and rate. Duration after new stack is applied is 1min and boss casts new stacks every 20sec.

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-Webi-

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Post Posted: 10-01-2018, 16:25:30 | Translate post to: ... (Click for more languages)

Thank you for your comment, I made the necessary changes.
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